List of Papers by Authors @ CHI 2020
A list of all papers by authors who have published at CHI 2020. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title |
---|---|
A'aeshah Alhakamy | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
Aakar Gupta | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
Aakar Gupta | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Aakash Gautam | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
Aarnout Brombacher | Understanding Walking Meetings: Drivers and Barriers |
Aaron Donsbach | Unmet Needs and Opportunities for Mobile Translation AI |
Aaron Halfaker | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Aaron Sefi | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Aaron Steinfeld | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
Abdallah El Ali | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Abdallah El Ali | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
Abdelkareem Bedri | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
Abeer Ahmad | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Abhraneel Sarma | Prior Setting in Practice: Strategies and Rationales Used in Choosing Prior Distributions for Bayesian Analysis |
Abi Roper | CreaTable Content and Tangible Interaction in Aphasia |
Abigail C. Durrant | Designing IoT Resources to Support Outdoor Play for Children |
Abigail C. Durrant | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
Abigail C. Durrant | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Abigail E. Huang | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
Abigail Evans | Unmet Needs and Opportunities for Mobile Translation AI |
Abigale Stangl | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
Abraham Glasser | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
Abraham Riego-Delgado | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
Acar Tamersoy | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Ada Lerner | Privacy and Activism in the Transgender Community |
Adalberto L. Simeone | Virtual Reality Games for People Using Wheelchairs |
Adam Emfield | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
Adam Palma | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
Adam Pockett | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Adam Rule | Clinical Documentation as End-User Programming |
Adam Summers | Unwind: Interactive Fish Straightening |
Aditeya Pandey | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Aditya Shekhar Nittala | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
Adrian K. Clear | "No powers, man!": A Student Perspective on Designing University Smart Building Interactions |
Adrian L. Jessup Schneider | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
Adrian Wagner | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
Afsaneh Razi | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
Agha Ali Raza | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Agha Ali Raza | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
Agnieszka Kitkowska | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
Ahmed Kharrufa | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
Ahmed Kharrufa | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
Ahmed Kharrufa | We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning |
Ahmed Sabbir Arif | Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users |
Aimee Rickman | Awareness, Navigation, and Use of Feed Control Settings Online |
Airi Lampinen | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
Aisling Kelliher | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
Aisling Kelliher | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Akane Sano | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Akanksha Kumari | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
Akito Van Troyer | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Akli Amrous | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Aku Visuri | Creativity on Paid Crowdsourcing Platforms |
Aku Visuri | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
Alan Chamberlain | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Alan Hanjalic | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
Alannah Oleson | Computing Students' Learning Difficulties in HCI Education |
Alannah Oleson | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
Alarith Uhde | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
Albatool Alamri | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Alberto Bacchelli | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
Albrecht Kurze | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Albrecht Schmidt | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
Albrecht Schmidt | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Albrecht Schmidt | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
Albrecht Schmidt | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Aleksandra Sarcevic | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Alena Denisova | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Alena Naiakshina | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
Alessandro Acquisti | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Alessandro Acquisti | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Alessandro Bozzon | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
Alessandro Soro | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Alex C. Williams | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Alex Games | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Alex Leavitt | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
Alex Mariakakis | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Alex Olwal | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
Alex S. Taylor | The Care Work of Access |
Alexa F. Siu | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Alexander Bock | Unwind: Interactive Fish Straightening |
Alexander J. Quinn | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Alexander Lex | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
Alexander Meschtscherjakov | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
Alexander Michael | Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame |
Alexander P. Henkel | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
Alexander R. E. Raistrick | MRAT: The Mixed Reality Analytics Toolkit |
Alexander T Adams | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
Alexander Wilberz | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Alexander Wilson | Metro Futures: Experience-Centred Co-Design at Scale |
Alexandra Chouldechova | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
Alexandra To | Critical Race Theory for HCI |
Alexis Hiniker | User Experiences with Online Status Indicators |
Alexis Hiniker | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Ali Abdolrahmani | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Ali Askari | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
Ali Israr | Chasm: A Screw Based Expressive Compact Haptic Actuator |
Ali Raza Tariq | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Aliaksei Miniukovich | Relationship Between Visual Complexity and Aesthetics of Webpages |
Alice Torjussen | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
Alina Robin | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
Alireza Karduni | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
Alireza Karduni | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
Alisa Burova | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Alisha Pradhan | Understanding Older Adults' Participation in Design Workshops |
Alison Pritchard Orr | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
Alison Smith-Renner | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Alix Ducros | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Allison Anderson | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
Allison Marie Hishikawa | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Allison Marie Hishikawa | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Allison N. Spiller | Collaborative Aspects of Collecting and Reflecting on Behavioral Data |
Allison Sauppé | Transforming Robot Programs Based on Social Context |
Allister Glean | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Alyssa Rumsey | Manufacturing Change: The Impact of Virtual Environments on Real Organizations |
Amanda Baughan | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
Amanda Carr | Designing IoT Resources to Support Outdoor Play for Children |
Amanda Godley | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Amanda Lazar | Sociality and Skill Sharing in the Garden |
Amanda Lazar | Understanding Older Adults' Participation in Design Workshops |
Amanda Lazar | Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia |
Amanda Lazar | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Amanda Lee Hughes | The DELAY Framework: Designing for Extended LAtencY |
Amanda Meng | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Amanda Siebert-Evenstone | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
Amanda Swearngin | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
Amanveer Wesley | Emotional Footprints of Email Interruptions |
Ameya N. Mandalik | A Participatory Simulation of the Accountable Capitalism Act |
Amid Ayobi | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
Amirhossein H. Memar | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Amit Sharma | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
Amna Batool | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Amy Gonzales | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
Amy J. Ko | Computing Students' Learning Difficulties in HCI Education |
Amy J. Ko | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
Amy Ogan | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Amy Pavel | Conversational Agency in Augmentative and Alternative Communication |
Amy Pavel | Twitter A11y: Making Images on Social Media Accessible |
Amy T. Lam | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Amy X. Zhang | Digital Juries: A Civics-Oriented Approach to Platform Governance |
Amy X. Zhang | ScrAPIr: Making Web Data APIs Accessible to End Users |
Amy Yo Sue Chen | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
Ana C. Baptista | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Ana Villanueva | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Ananya Ipsita | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
Anastasia Bezerianos | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
Anastasia Bezerianos | A Comparison of Geographical Propagation Visualizations |
Anastasia Danilova | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
Anastasia Kuzminykh | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
Anastasia Kuzminykh | Classification of Functional Attention in Video Meetings |
Anastasia Kuzminykh | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
Anastasia Ruvimova | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
Andero Uusberg | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Anders Sundnes Løvlie | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
André Calero Valdez | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
André N. Meyer | Supporting Software Developers' Focused Work on Window-Based Desktops |
Andre Pereira | Embodiment Effects in Interactions with Failing Robots |
Andrea Batch | Scents and Sensibility: Evaluating Information Olfactation |
Andrea Baumann | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Andrea Bunt | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
Andrea Bunt | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
Andrea C. Kao | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
Andrea Dolfini | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
Andrea Forte | The Politics of Privacy Theories: Moving from Norms to Vulnerabilities |
Andrea G. Parker | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Andrea G. Parker | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Andrea G. Parker | Understanding the Use of Crisis Informatics Technology among Older Adults |
Andrea Quemada Lopategui | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Andrea Stevenson Won | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Andrea Stevenson Won | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
Andreas Bischof | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Andreas Bulling | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
Andreas Butz | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
Andreas Lutterotti | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Andreas Pointner | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
Andreea Dalia Blaga | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
Andrés Lucero | Imagining Data-Objects for Reflective Self-Tracking |
Andrew B.L. Berry | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Andrew Campbell | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Andrew Cunningham | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Andrew Day Churchill | G-ID: Identifying 3D Prints Using Slicing Parameters |
Andrew Head | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
Andrew Hostetler | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Andrew Kuznetsov | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Andrew Lim | Ambiguity-aware AI Assistants for Medical Data Analysis |
Andrew M. Sherrill | Understanding the Care Ecologies of Veterans with PTSD |
Andrew Mcnutt | Surfacing Visualization Mirages |
Andrew Prescott | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Andrew Saltarelli | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Andrew T. Duchowski | The Low/High Index of Pupillary Activity |
Andrew Tumang | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Andrew Vidler | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
Andrew W. Torrance | A Participatory Simulation of the Accountable Capitalism Act |
Andrey Grishko | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Andy Cockburn | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
Andy Cockburn | Framing Effects Influence Interface Feature Decisions |
Andy Coenen | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
Andy Dow | Metro Futures: Experience-Centred Co-Design at Scale |
Anelise Newman | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Angel Enrique | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Angela D.R. Smith | Critical Race Theory for HCI |
Angela E.B. Stewart | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
Angela Vargas Alba | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Anind K. Dey | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Anita Sarma | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
Anja Thieme | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Anjali Srivastava | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Ankit Agrawal | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Ann Blandford | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
Anna Iurchenko | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Anna Kawakami | Privacy and Activism in the Transgender Community |
Anna Kong | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Anna L. Cox | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
Anna Mccoombe | Understanding Women Modders using the Serious Leisure Perspective |
Anna Remington | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Anna Shats | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
Anna Spagnolli | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
Anna Vallgårda | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
Anna Werner | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
Anna-Lena Theus | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
Annalu Waller | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
Anne H. K. Harrington | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Anne Marie Piper | Weaving by Touch: A Case Analysis of Accessible Making |
Anne Roudaut | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Anne Roudaut | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
Anne Weibert | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
Anne-Laure Fayard | Monsters, Metaphors, and Machine Learning |
Annemarie Lesage | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
Annie Tindley | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
Annika Hupfeld | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
Annika Muehlbradt | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
Annika Waern | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
Ansgar E. Depping | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
Ansgar E. Depping | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Anthony Tang | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
Antti Oulasvirta | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
Antti Oulasvirta | Button Simulation and Design via FDVV Models |
Antti Oulasvirta | GRIDS: Interactive Layout Design with Integer Programming |
Antti Oulasvirta | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Antti Oulasvirta | Optimal Sensor Position for a Computer Mouse |
Antti Salovaara | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
Anupriya Tuli | Menstrual (Im)Mobilities and Safe Spaces |
Aoyu Wu | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Aparajita S. Marathe | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
April Tyack | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
April Tyack | Self-Determination Theory in HCI Games Research: Current Uses and Open Questions |
April Yi Wang | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
Aqueasha Martin-Hammond | "Alexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo |
Arianna Yuan | Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methods |
Aristotelis Leventidis | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Arjav Patel | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
Arjun Srinivasan | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
Arlene Bailey | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Arne Berger | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Arpita Bhattacharya | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
Arshad Khan | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
Arti Thakur | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
Arunesh Mathur | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
Arup Kumar Ghosh | Circle of Trust: A New Approach to Mobile Online Safety for Families |
Arya Tavakoulnia | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Åsa Unander-Scharin | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Asaf Shabtai | Evaluating the Information Security Awareness of Smartphone Users |
Ashley Boone | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Ashley Marie Walker | "'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces |
Ashley Stevens | The DELAY Framework: Designing for Extended LAtencY |
Ashraf Abdul | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
Asimina Vasalou | Exploring the Design Space for Parent-Child Reading |
Aske Mottelson | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
Asreen Rostami | Under Surveillance: Technology Practices of those Monitored by the State |
Athanasios Vourvopoulos | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
Athina Panotopoulou | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Atiya Nova | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
Atsushi Hiyama | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Audrey Desjardins | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
Audrey Desjardins | High Water Pants: Designing Embodied Environmental Speculation |
Audrey Labrie | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
Augusto Gil Pascoal | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Aurélien Tabard | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Austin Bond Harker | The DELAY Framework: Designing for Extended LAtencY |
Austin L. Toombs | Understanding Parenting Stress through Co-designed Self-Trackers |
Austin Z. Henley | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
Aws Albarghouthi | Transforming Robot Programs Based on Social Context |
Axel Blahoua Seri | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Aykut Coşkun | Designing for Social Interaction in the Age of Excessive Smartphone Use |
Ayse G. Buyuktur | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Azin Semsar | Remotely Shaping the View in Surgical Telementoring |
Azra Habibovic | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
Azra Ismail | Understanding the Care Ecologies of Veterans with PTSD |
Azumi Maekawa | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Baogang Quan | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Barak Lisak | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Barbara Solenthaler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
Barrett Ens | Zippro: The Design and Implementation of An Interactive Zipper |
Barry Brown | E-scooters on the Ground: Lessons for Redesigning Urban Micro-Mobility |
Barry Brown | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
Barry Brown | Under Surveillance: Technology Practices of those Monitored by the State |
Barry Mcnamara | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Bastian Montoya | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Bastian Pfleging | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
Bastian Pfleging | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
Batoul Ajdadilish | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
Batya Friedman | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Beat Rossmy | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Béatrice Couturier Caron | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
Beatrice Monastero | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
Becca Berkey | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
Becca R. Glowacki | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Beenish Fatima | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Ben A.M. Schouten | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Ben Connors | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Ben Dorton | The DELAY Framework: Designing for Extended LAtencY |
Ben Jelen | Understanding Older Adults' Participation in Design Workshops |
Ben Matthews | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
Ben Rydal Shapiro | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Ben Swift | Camera Adversaria |
Ben Y. Zhao | Wearable Microphone Jamming |
Ben Y. Zhao | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Benedict Salazar Olgado | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
Benjamin Bach | DoughNets: Visualising Networks Using Torus Wrapping |
Benjamin Bach | Cheat Sheets for Data Visualization Techniques |
Benjamin Bach | Augmenting Static Visualizations with PapARVis Designer |
Benjamin Bach | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Benjamin Burger | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Benjamin D. Zinszer | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Benjamin Harvey Miller | Venous Materials: Towards Interactive Fluidic Mechanisms |
Benjamin Livshits | Evaluating the End-User Experience of Private Browsing Mode |
Benjamin M. Gorman | Emoji Accessibility for Visually Impaired People |
Benjamin Simon | Vibrotactile Funneling Illusion and Localization Performance on the Head |
Bennett Huffman | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
Bernard J. Jansen | A Literature Review of Quantitative Persona Creation |
Bernard J. Jansen | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
Bernd Ploderer | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
Bernhard E. Riecke | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
Bernhard Riecke | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Bernice D'anjou | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
Berry Eggen | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
Berry Eggen | The Role of Everyday Sounds in Advanced Dementia Care |
Beth Bell | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Bethany De Gant | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
Bethany Mcpeake | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Betsy Disalvo | User's Role in Platform Infrastructuralization: WeChat as an Exemplar |
Betsy Disalvo | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
Bharathan Balaji | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Bianca Dankwa | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Bilal Saleem | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
Bilge Mutlu | Transforming Robot Programs Based on Social Context |
Bilge Mutlu | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
Bill Tomlinson | A Participatory Simulation of the Accountable Capitalism Act |
Billy Dixon | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Bing-Yu Chen | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
Bing-Yu Chen | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Bing-Yu Chen | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Biswaksen Patnaik | Scents and Sensibility: Evaluating Information Olfactation |
Bjarke Fog | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
Björn Hartmann | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
Björn Hartmann | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
Blaine Lewis | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
Blaine Lewis | Framing Effects Influence Interface Feature Decisions |
Blake Williford | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
Blase Ur | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Bo Rui Lin | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
Bo Shi | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Bo-Xiang Wang | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Bongshin Lee | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
Bongshin Lee | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
Bongwon Suh | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
Bongwon Suh | Understanding User Perception of Automated News Generation System |
Bonnie Nardi | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
Bonnie Ruberg | Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency |
Boris Smus | Unmet Needs and Opportunities for Mobile Translation AI |
Borke Obada-Obieh | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
Borke Obada-Obieh | The Burden of Ending Online Account Sharing |
Bowen Yu | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Brahmi Dwivedi | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Brahmi Dwivedi | Neo-Noumena: Augmenting Emotion Communication |
Brendan Spillane | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
Brian D. Hall | MRAT: The Mixed Reality Analytics Toolkit |
Brian Magerko | What is AI Literacy? Competencies and Design Considerations |
Brian P. Bailey | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
Brian P. Bailey | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Brian Vogel | PenSight: Enhanced Interaction with a Pen-Top Camera |
Brian Y. Lim | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
Brianna J. Tomlinson | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
Brianna J. Tomlinson | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
Bridjet Lee | Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style Presentations |
Brighten Jelke | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Brinnley Ashton | The DELAY Framework: Designing for Extended LAtencY |
Britta Schulte | Expanding Modes of Reflection in Design Futuring |
Brittany E. Holthausen | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Brooke Sasia | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
Bruce H. Thomas | Mixed Reality Light Fields for Interactive Remote Assistance |
Bruce H. Thomas | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Bruce N. Walker | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Bruce N. Walker | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
Bruno Fruchard | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Bryan Wang | BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink |
Bum Chul Kwon | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Byungjoo Lee | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
Byungjoo Lee | Button Simulation and Design via FDVV Models |
Byungjoo Lee | An Intermittent Click Planning Model |
Byungjoo Lee | Optimal Sensor Position for a Computer Mouse |
Byungjoo Lee | Improving Reliability of Virtual Collision Responses: A Cue Integration Technique |
C. Ailie Fraser | Temporal Segmentation of Creative Live Streams |
C. Estelle Smith | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
C. Estelle Smith | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Çağatay Demiralp | Teddy: A System for Interactive Review Analysis |
Cagatay Goncu | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
Caitlyn Seim | Next Steps for Human-Computer Integration |
Caleb Carithers | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
Callum Parker | Foundations for Designing Public Interactive Displays that Provide Value to Users |
Camille Cobb | User Experiences with Online Status Indicators |
Camilo Fosco | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Can Liu | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Can Liu | Automatic Annotation Synchronizing with Textual Description for Visualization |
Candace Thille | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Cara Wilson | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
Carine Lallemand | Understanding Walking Meetings: Drivers and Barriers |
Carine Lallemand | Meeting Designers Where They Are: Using Industry Events as a Research Venue for HCI and Design Methods Development |
Carl Disalvo | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
Carl Gutwin | Framing Effects Influence Interface Feature Decisions |
Carl Unander-Scharin | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Carla Gröschel | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
Carlos Castillo | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Carlos E. Tejada | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
Carman Neustaedter | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
Carmen Castaneda-Sceppa | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Caro Williams-Pierce | ARMath: Augmenting Everyday Life with Math Learning |
Carolina Nobre | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
Caroline Claisse | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Caroline Earley | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Caroline Pitt | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Carolyn Rosé | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
Carolyn Yu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Carrie J. Cai | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
Carrie J. Cai | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
Carrie Schuman | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Carsten Röcker | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
Casey Dugan | Mental Models of AI Agents in a Cooperative Game Setting |
Casey Fiesler | Lawful Users: Copyright Circumvention and Legal Constraints on Technology Use |
Casey Pierce | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Casimir Wierzynski | Optimizing User Interface Layouts via Gradient Descent |
Casper Harteveld | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Casper Harteveld | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
Casper Harteveld | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Cassandra Donatelli | Unwind: Interactive Fish Straightening |
Catherine C. Marshall | Ownership, Privacy, and Control in the Wake of Cambridge Analytica: The Relationship between Attitudes and Awareness |
Catherine Holloway | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Catherine Long | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Cathlyn Stone | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Cathy Fang | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
Cayla Key | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
Ce Zhong | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
Cédric Fleury | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
Cedric Honnet | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Celso Gomes | Music Creation by Example |
Chaehan So | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
Chaeyong Park | Body-Penetrating Tactile Phantom Sensations |
Chandan Kumar | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
Chang Siang Lim | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Changhoon Oh | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
Changhoon Oh | Understanding User Perception of Automated News Generation System |
Changyan Chi | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
Changyo Han | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
Changyoon Lee | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
Charis Anne Lim | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Charles E. Hughes | Circle of Trust: A New Approach to Mobile Online Safety for Families |
Charles Windlin | From Biodata to Somadata |
Charles Windlin | Soma Design and Sensory Misalignment |
Charley Chen | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Charlotte Lou | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Charlotte Robinson | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
Chat Wacharamanotham | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
Chen Levy | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Chen Wang | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
Chen Wang | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
Chen-Kuo Sun | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Chen-Yuan Hsu | Autocomplete Element Fields |
Cheng An Hsieh | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Cheng Lu | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
Cheng Yao | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
Cheng Yao Wang | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
Cheng Zhi Huang | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
Cheng-Lung Lin | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Chenglong Wang | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
Chenhao Tan | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
Chenke Bai | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
Chenlong Gao | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Chenmei Yu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Chi Wang | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Chi Zhang | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Chi-Hsun Li | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Chi-Wing Fu | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Chichi Christine | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Chieh-Yang Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
Chieko Asakawa | ReCog: Supporting Blind People in Recognizing Personal Objects |
Chieko Asakawa | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
Chih-Wei Ning | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
Chih-Yun Yang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Ching-Wen Hung | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
Ching-Yu Hsieh | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
Chinmay Kulkarni | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
Chloe Meineck | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Chong Xiao | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Chris Creed | Multimodal Gaze Interaction for Creative Design |
Chris Creed | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
Chris Dubois | Tempura: Query Analysis with Structural Templates |
Chris Elsden | Expanding Modes of Reflection in Design Futuring |
Chris Harrison | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
Chris Harrison | Enhancing Mobile Voice Assistants with WorldGaze |
Chris Harrison | Digital Ventriloquism: Giving Voice to Everyday Objects |
Chris Harrison | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
Chris Mcginley | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Chris Preist | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Chris Rhys Watkins | Dimensions of UX Practice that Shape Ethical Awareness |
Christian Corsten | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
Christian Greiffenhagen | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
Christian Holz | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Christian Holz | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
Christian Holz | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Christian Remy | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
Christian Remy | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
Christian Von Der Weth | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
Christina Katsini | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
Christina Low | Twitter A11y: Making Images on Social Media Accessible |
Christina Niklaus | AL: An Adaptive Learning Support System for Argumentation Skills |
Christina Pakusch | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
Christina Schneegass | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Christina Trepkowski | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Christine Döttlinger | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
Christine Geeng | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
Christine Murad | Designing Voice Interfaces: Back to the (Curriculum) Basics |
Christine Pisarczyk | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Christof Lutteroth | Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame |
Christof Lutteroth | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
Christof Lutteroth | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
Christof Lutteroth | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
Christof Lutteroth | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
Christoph Anthes | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Christoph Braun | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
Christoph Kunder | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
Christoph Schröder | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
Christophe Hurter | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Christophe Jouffrais | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
Christophe Jouffrais | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
Christopher A. Le Dantec | Manufacturing Change: The Impact of Virtual Environments on Real Organizations |
Christopher Blank | Emotional Footprints of Email Interruptions |
Christopher Brooks | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
Christopher Clarke | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
Christopher Lawrence | On Being Iterated: The Affective Demands of Design Participation |
Chu Luo | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Chu-En Hou | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Chuan-En Lin | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
Chufan Lai | Automatic Annotation Synchronizing with Textual Description for Visualization |
Chufeng Wang | Exploring Visual Information Flows in Infographics |
Chun Yu | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Chun Yu | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Chun-Hua Tsai | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
Chun-Miao Tseng | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Chung-Wei Wang | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Chunggi Lee | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Cintia Araujo | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Claire Craig | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Clara Crivellaro | Place-Based Policymaking and HCI: Opportunities and Challenges for Technology Design |
Clare Cullen | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
Claude P. R. Heath | Too Much Information: Questioning Security in a Post-Digital Society |
Claudette Pretorius | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
Cláudio T. Silva | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Cláudio T. Silva | Unwind: Interactive Fish Straightening |
Clemens Nylandsted Klokmose | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
Clemens Nylandsted Klokmose | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Clemens Nylandsted Klokmose | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Clemens Stachl | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Clement Amponsah | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Clement Zheng | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Cody Dunne | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Cody O'donnell | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Colby Johanson | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Colby Johanson | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
Cole Gleason | Twitter A11y: Making Images on Social Media Accessible |
Colin M. Gray | Understanding Parenting Stress through Co-designed Self-Trackers |
Colin M. Gray | Dimensions of UX Practice that Shape Ethical Awareness |
Colin Watson | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
Colleen Seifert | texSketch: Active Diagramming through Pen-and-Ink Annotations |
Connie Ye | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
Connor Soohoo | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Conor Linehan | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Corey R. Pittman | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Corina Sas | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Corina Sas | From Biodata to Somadata |
Cosmin Munteanu | Designing Voice Interfaces: Back to the (Curriculum) Basics |
Cuong Nguyen | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
Cynthia L. Bennett | The Care Work of Access |
D. Scott Mccrickard | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
D. Scott Mccrickard | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
Da-Yuan Huang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Da-Yuan Huang | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Dae Hyun Kim | Answering Questions about Charts and Generating Visual Explanations |
Daehwa Kim | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
Daehyun Kwak | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
Daeryong Kim | Understanding User Perception of Automated News Generation System |
Dag Svanaes | Next Steps for Human-Computer Integration |
Dag Svanæs | The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense |
Dag Svanes | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Dag Svanes | Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care |
Daisuke Iwai | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Daisuke Sato | ReCog: Supporting Blind People in Recognizing Personal Objects |
Daisuke Sato | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
Daisuke Uriu | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Daisy Yoo | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Dakuo Wang | Next Steps for Human-Computer Integration |
Dallas Card | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
Dalya Al-Shahrabi | From Creating Spaces for Civic Discourse to Creating Resources for Action |
Damien Masson | Chameleon: Bringing Interactivity to Static Digital Documents |
Dan Jackson | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
Dan Lockton | Meeting Designers Where They Are: Using Industry Events as a Research Venue for HCI and Design Methods Development |
Dan Richardson | We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning |
Danaë Metaxa | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
Dani Kalarikalayil Raju | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
Daniel A. Keim | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Daniel Ashbrook | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
Daniel Avrahami | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Daniel Buschek | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Daniel Buschek | Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life |
Daniel Cohen-Or | Exploring Visual Information Flows in Infographics |
Daniel Duffy | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Daniel Fink | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
Daniel G. Goldstein | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
Daniel Gruen | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
Daniel J. Burnett | Exploring The Future of Data-Driven Product Design |
Daniel J. Liebling | Unmet Needs and Opportunities for Mobile Translation AI |
Daniel Johnson | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
Daniel Kepplinger | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
Daniel Kollek | Understanding Cybersecurity Practices in Emergency Departments |
Daniel Lambton-Howard | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
Daniel Lange | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
Daniel Leithinger | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Daniel M. Greene | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
Daniel Mcduff | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Daniel Peter Neumann | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Daniel Richards | Exploring The Future of Data-Driven Product Design |
Daniel S. Drew | User-defined Swarm Robot Control |
Daniel S. Weld | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Daniel Saakes | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
Daniel Schmitt | Podoportation: Foot-Based Locomotion in Virtual Reality |
Daniel Schmitt | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Daniel Schweitzer | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Daniel Szafir | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Daniel Vogel | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
Daniel Vogel | PenSight: Enhanced Interaction with a Pen-Top Camera |
Daniel Vogel | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
Daniel Vogel | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
Daniel Vogel | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
Daniel Vogel | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
Daniel Votipka | Building and Validating a Scale for Secure Software Development Self-Efficacy |
Daniel Weitekamp | An Interaction Design for Machine Teaching to Develop AI Tutors |
Daniel Wigdor | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
Daniel Wigdor | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
Daniela Petrelli | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
Daniela Petrelli | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Daniela Rosner | The Care Work of Access |
Daniele Panozzo | Unwind: Interactive Fish Straightening |
Danielle Belgrave | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Danielle Lottridge | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
Danilo Gallo | RunAhead: Exploring Head Scanning based Navigation for Runners |
Danna Gurari | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
Danny C. Dolley | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Danula Hettiachchi | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Darius A. Rohani | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Darko Marinov | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Darragh Mccashin | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
Daryoush Daniel Vaziri | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
Dasom Choi | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
Dave Murray-Rust | Cheat Sheets for Data Visualization Techniques |
Dave Murray-Rust | Exploring The Future of Data-Driven Product Design |
Dave Randall | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Dave Randall | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
David A. B. Hyde | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
David Barrera | Understanding Cybersecurity Practices in Emergency Departments |
David C. Mohr | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
David C. Mohr | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
David C. Shepherd | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
David Coke | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
David Coyle | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
David Coyle | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
David Geerts | Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback |
David Kaeli | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
David Kao | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
David Karger | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
David Kessler | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
David Kirk | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
David Lindlbauer | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
David Mcgookin | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
David Mcgookin | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
David Mcnicholas | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
David Porfirio | Transforming Robot Programs Based on Social Context |
David R. Glowacki | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
David R. Karger | ScrAPIr: Making Web Data APIs Accessible to End Users |
David R. Millen | Mental Models of AI Agents in a Cooperative Game Setting |
David Rand | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
David Rousseau | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
David Saffo | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
David Sirkin | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
David Sirkin | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
David Su | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
David Unbehaun | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
David Unbehaun | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
David Williamson Shaffer | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
Daviti Jibuti | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Davy Smith | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Dawn Zimmaro | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Debargha Dey | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
Debargha Dey | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
Debbie Watson | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Debjyoti Ghosh | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Deborah Tallon | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Deborah Tatar | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
Deeksha Arya | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
Deepak Kumar | Measuring Identity Confusion with Uniform Resource Locators |
Deepak Ranjan Sahoo | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Delvin Varghese | Utilizing Participant Voice in Volunteer Training |
Delvin Varghese | Towards Participatory Video 2.0 |
Denis Kalkofen | Mixed Reality Light Fields for Interactive Remote Assistance |
Denise J. Wilkins | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
Dennis R. Da Cunha Silva | Emotional Footprints of Email Interruptions |
Dennis Wolf | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
Dennis Wolf | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
Denny L. Starks | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
Denys J.C. Matthies | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
Denzil Ferreira | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
Derek Haqq | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
Derek L. Hansen | The DELAY Framework: Designing for Extended LAtencY |
Derek Richards | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Derek Richards | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Desiree Abrokwa | Building and Validating a Scale for Secure Software Development Self-Efficacy |
Devansh Saxena | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
Dhruv Jain | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Dhruv Jain | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Diana Li | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
Diana Löffler | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Diana Löffler | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
Diego Gómez-Zará | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
Dieter P. Wallach | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
Dieter Schmalstieg | Mixed Reality Light Fields for Interactive Remote Assistance |
Diletta Mora | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
Dimitrios Fotiadis | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
Dimitrios Gatsios | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
Dimosthenis Kontogiorgos | Embodiment Effects in Interactions with Failing Robots |
Dina Sabie | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
Dina Walker | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Ding Wang | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
Ding Wang | Please Call the Specialism: Using WeChat to Support Patient Care in China |
Dinislam Abdulgalimov | Designing for Employee Voice |
Dirk Wenig | Examining Design Choices of Questionnaires in VR User Studies |
Divy Thakkar | Towards an AI-powered Future that Works for Vocational Workers |
Divya Ramesh | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Diyi Yang | Proximate Social Factors in First-Time Contribution to Online Communities |
Dmitrijs Dmitrenko | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Dmitry Alexandrovsky | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Dmitry Alexandrovsky | Examining Design Choices of Questionnaires in VR User Studies |
Doheon Kim | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
Dohyeon Yeo | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
Dominic Buchheit | Investigating User-Created Gamification in an Image Tagging Task |
Dominic Potts | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
Dominik Leschtschow | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Dominik Moritz | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
Dominik Schön | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Don Samitha Elvitigala | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
Donald Kennedy | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Dong Sun | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Dongchi Li | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Donghan Hu | ScreenTrack: Using Visual History of Computer Screen for Retrieving Documents and Web Pages |
Donghao Ren | Tempura: Query Analysis with Structural Templates |
Donghoon Shin | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Dongwhan Kim | Understanding User Perception of Automated News Generation System |
Dongwook Yoon | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
Dongyang Zhao | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Dongyun Han | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Dor Ma'ayan | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
Dora Whittuck | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Dorota Chapko | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Doyoung Lee | Nailz: Sensing Hand Input with Touch Sensitive Nails |
Dragan Ahmetovic | ReCog: Supporting Blind People in Recognizing Personal Objects |
Dror Ben-Zeev | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Duri Long | What is AI Literacy? Competencies and Design Considerations |
Dykee Gorrell | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
Dylan James Moore | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
Dylan Wootton | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
Eamonn O'neill | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
Eamonn O'neill | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
Ebrahim Babaei | Faces of Focus: A Study on the Facial Cues of Attentional States |
Ebrahim Nemati | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Ece Kamar | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Echo Zhang | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Edith Law | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Edith Law | Ambiguity-aware AI Assistants for Medical Data Analysis |
Edith Law | Pedagogical Agents for Fostering Question-Asking Skills in Children |
Eduardo Nevarez | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
Eduardo Velloso | Faces of Focus: A Study on the Facial Cues of Attentional States |
Edward Burnell | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
Edward Cutrell | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Edward G. Happ | MRAT: The Mixed Reality Analytics Toolkit |
Edward Lank | Investigating the Necessity of Delay in Marking Menu Invocation |
Edward Lank | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
Edward Lank | Chameleon: Bringing Interactivity to Static Digital Documents |
Edward Lank | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
Edward Lank | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
Edwin Zhao | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
Ehud Sharlin | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
Ekaterina R. Stepanova | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
Ekta Shokeen | ARMath: Augmenting Everyday Life with Math Learning |
Elaheh Sanoubari | Ambiguity-aware AI Assistants for Medical Data Analysis |
Elaine M. Huang | Supporting Software Developers' Focused Work on Window-Based Desktops |
Eleanor R. Burgess | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
Elena L. Glassman | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
Elena Márquez Segura | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
Eleonora Beccaluva | Interactive Multisensory Environments for Primary School Children |
Eli Tucker-Raymond | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Elin Carstensdottir | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Elin Carstensdottir | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Elina Kuosmanen | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
Elisa D. Mekler | Self-Determination Theory in HCI Games Research: Current Uses and Open Questions |
Elizabeth Baylor | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Elizabeth Bonsignore | ARMath: Augmenting Everyday Life with Math Learning |
Elizabeth Kupferstein | Molder: An Accessible Design Tool for Tactile Maps |
Elizabeth Kupferstein | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
Elizabeth L. Murnane | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Elizabeth M. Gerber | Next Steps for Human-Computer Integration |
Elizabeth Murnane | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Elizabeth Reid | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
Elizabeth Stobert | Understanding Cybersecurity Practices in Emergency Departments |
Elizabeth Stowell | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Elizabeth Travnik | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Ella Hamonic | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Ella M. Gale | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Ellen Yi-Luen Do | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Emanuela Maggioni | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Emeline Brulé | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
Emeline Brulé | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
Emilee Rader | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
Emily Alberto | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Emily B. Moore | Storytelling to Sensemaking: A Systematic Framework for Designing Auditory Description Display for Interactives |
Emily B. Moore | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
Emily G. Lattie | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Emily Jensen | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Emily Jusuf | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Emily M. Hastings | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Emily Scherer | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Emily Stark | Measuring Identity Confusion with Uniform Resource Locators |
Emily Tseng | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
Emily Whiting | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Emma Beede | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Emma Dixon | Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia |
Emma Frid | Music Creation by Example |
Emma Mccamey | Twitter A11y: Making Images on Social Media Accessible |
Emmanuel Pietriga | A Comparison of Geographical Propagation Visualizations |
Emmanuel Tsekleves | Future Opportunities for IoT to Support People with Parkinson's |
Emmi Parviainen | Experiential Qualities of Whispering with Voice Assistants |
Emory Edwards | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Enamul Hoque | Answering Questions about Charts and Generating Visual Explanations |
Enrico Bertini | Truncating the Y-Axis: Threat or Menace? |
Enrico Fregnan | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
Enrico Rukzio | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
Enrico Rukzio | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
Enrico Rukzio | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
Enrico Rukzio | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
Enrico Rukzio | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
Enrico Rukzio | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
Enrique Encinas | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
Eric Gilbert | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
Eric P. S. Baumer | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Eric Paulos | Interacting with Literary Style through Computational Tools |
Erick Oduor | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
Erik D. Van Der Spek | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Erik Harpstead | An Interaction Design for Machine Teaching to Develop AI Tutors |
Erika Ferris | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Erin Beneteau | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Erin Beneteau | Who Are You Asking? Qualitative Methods for Involving AAC Users as Primary Research Participants |
Erin Kim | Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX |
Ernestine Fu | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
Ernst Kruijff | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Eshwar Chandrasekharan | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
Ethan Fast | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Ethan Levi Carlson | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Eugene Cho | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
Eugene M. Taranta | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Eugenia Ha Rim Rho | Political Hashtags & the Lost Art of Democratic Discourse |
Eun Kyoung Choe | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
Eun-Young Ko | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Eunhye Youn | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
Eunji Park | An Intermittent Click Planning Model |
Eunkyung Jo | Understanding Parenting Stress through Co-designed Self-Trackers |
Eva Eriksson | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
Eva Eriksson | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Eva Gerlitz | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
Evangelos Niforatos | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
Evanthia Dimara | Retroactive Transfer Phenomena in Alternating User Interfaces |
Evelyn Yarzebinski | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Everlyne Kimani | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Evey Huang | Interacting with Literary Style through Computational Tools |
Evgeny Stemasov | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
Evie Jeffreys | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Eyal Ofek | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Eyitemi Moju-Igbene | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
Eytan Adar | texSketch: Active Diagramming through Pen-and-Ink Annotations |
F. Maxwell Harper | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
Fabian Göbel | A View on the Viewer: Gaze-Adaptive Captions for Videos |
Fabian Okeke | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
Fabiano Riccardi | Interactive Multisensory Environments for Primary School Children |
Fabio Miranda | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Fabio Morreale | "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update |
Fabio Palomba | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
Fabio Zambetta | Neo-Noumena: Augmenting Emotion Communication |
Fabrice Matulic | PenSight: Enhanced Interaction with a Pen-Top Camera |
Fabrice Tanoh | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Fahad R Dogar | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Faisal M. Lalani | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
Fan Wu | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
Fangtian Ying | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
Fanny Chevalier | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
Faraz Faruqi | G-ID: Identifying 3D Prints Using Slicing Parameters |
Fareeda Nawaz | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Fariba Mostajeran | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
Farnaz Jahanbakhsh | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
Felix Carros | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Felix Putze | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Felix Putze | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
Feng Tian | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Feng Tian | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Feng Tian | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Feng Tian | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Feng Tian | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Feng Tian | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Fengyuan Zhu | BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality |
Fereshteh Amini | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Fereshteh Shahmiri | ShArc: A Geometric Technique for Multi-Bend/Shape Sensing |
Ferran Altarriba Bertran | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
Fiona Draxler | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
Flannery Currin | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Florian 'Floyd' Mueller | Drone Chi: Somaesthetic Human-Drone Interaction |
Florian Alt | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Florian Alt | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
Florian Echtler | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
Florian Floyd Mueller | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Florian Floyd Mueller | Next Steps for Human-Computer Integration |
Florian Floyd Mueller | Neo-Noumena: Augmenting Emotion Communication |
Florian Lehmann | Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life |
Florian Müller | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Florian Müller | Podoportation: Foot-Based Locomotion in Virtual Reality |
Florian Müller | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Florian Schaub | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Florian Schaub | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Fotis Liarokapis | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
Franca Garzotto | Interactive Multisensory Environments for Primary School Children |
Franca Garzotto | Embodied Learning in Immersive Smart Spaces |
Franceli L. Cibrian | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Frances Worthy | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Francesco Cafaro | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
Francine Smith | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
Francis Quek | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
Francis Williams | Unwind: Interactive Fish Straightening |
Frank Bentley | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
Frank M. Shipman | Ownership, Privacy, and Control in the Wake of Cambridge Analytica: The Relationship between Attitudes and Awareness |
Frank Steinicke | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
Frank Steinicke | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
Frank Vetere | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
Franziska Pillling | Researching AI Legibility through Design |
Franziska Roesner | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
Franziska Tachtler | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
Fraser Allison | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Fraser Anderson | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
Fred Hersch | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Fred Hohman | Understanding and Visualizing Data Iteration in Machine Learning |
Frédéric Dehais | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
Fumihide Tanaka | OMOY: A Handheld Robotic Gadget that Shifts its Weight to Express Emotions and Intentions |
Fuminori Okuya | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Gabriel Miller | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Gabriel Ngare | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Gabriel Zachmann | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
Gabriela Marcu | Collaborative Aspects of Collecting and Reflecting on Behavioral Data |
Gabriela Morales-Martinez | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
Gabriele Ferri | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
Gabriele Ferri | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Gabriele Marini | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Gabriele Marini | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Gabriella Harari | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Gail Kenning | The Role of Everyday Sounds in Advanced Dementia Care |
Gail Kenning | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Gaoping Huang | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Garreth W. Tigwell | Emoji Accessibility for Visually Impaired People |
Garreth W. Tigwell | Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences |
Gary Hsieh | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
Gaurab Banerjee | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
Gavin Doherty | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Gavin Doherty | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Gavin Wood | Designing IoT Resources to Support Outdoor Play for Children |
Gavin Wood | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
Gavin Wood | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Ge Gao | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
Ge Gao | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
Geehyuk Lee | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
Geehyuk Lee | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
Geehyuk Lee | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
Geoff Kaufman | Proximate Social Factors in First-Time Contribution to Online Communities |
Geoff Kaufman | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
Geoffroy Canlorbe | Multimodal and Mixed Control of Robotic Endoscopes |
George E. Raptis | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
George Fitzmaurice | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
George Hope Chidziwisano | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
Gerald Ch Koh | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Geraldine Fitzpatrick | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
Gerhard Jaworek | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
Germán Leiva | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
Géry Casiez | Chameleon: Bringing Interactivity to Static Digital Documents |
Géry Casiez | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
Géry Casiez | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
Ghulam Murtaza | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Giada Brianza | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Gierad Laput | Enhancing Mobile Voice Assistants with WorldGaze |
Gierad Laput | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
Gilad Ostrin | Physiologically Driven Storytelling: Concept and Software Tool |
Gilles Bailly | Retroactive Transfer Phenomena in Alternating User Interfaces |
Gilles Bailly | Multimodal and Mixed Control of Robotic Endoscopes |
Gillian Puttick | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Gillian R. Hayes | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Giovanni Maria Troiano | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
Giovanni Maria Troiano | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Gisela Reyes-Cruz | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
Giulia Barbareschi | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Giulia Leonardi | Embodied Learning in Immersive Smart Spaces |
Giuseppe Melfi | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
Gloria Fernandez Nieto | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
Gloria Mark | Emotional Footprints of Email Interruptions |
Gökçe Elif Baykal | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
Gordon Kindlmann | Surfacing Visualization Mirages |
Gordon Pennycook | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
Gowa Mainini | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
Grace Magomere | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Grace Young | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Graeme Beaton | Ambiguity-aware AI Assistants for Medical Data Analysis |
Graham Dove | Monsters, Metaphors, and Machine Learning |
Graham Dove | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Graham Wilson | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
Greg D'eon | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
Greg D'eon | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
Greg Wadley | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Greg Wadley | On Being Iterated: The Affective Demands of Design Participation |
Gregg Vanderheiden | Morphic: Auto-Personalization on a Global Scale |
Gregorio Robles | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Gregory D. Abowd | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Gregory W. Edwards | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
Guido Makransky | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
Guillaume Morel | Multimodal and Mixed Control of Robotic Endoscopes |
Guillermo Beltran | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Gulnar Rakhmetulla | Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users |
Gunnar Stevens | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
Günter Wallner | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
Günter Wallner | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
Guo Freeman | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
Guozheng Li | GoTree: A Grammar of Tree Visualizations |
Gwangbin Kim | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
Gwen Petro | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
Ha-Kyung Kong | Addressing Cognitive and Emotional Barriers in Parent-Clinician Communication through Behavioral Visualization Webtools |
Hadas Erel | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Haider Ali Akmal | Researching AI Legibility through Design |
Haining Zhu | Prehabilitation: Care Challenges and Technological Opportunities |
Haining Zhu | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
Haipeng Zeng | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Haitao Zheng | Wearable Microphone Jamming |
Haitao Zheng | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Haitian Shi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Haiyi Zhu | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
Haiyi Zhu | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Haiyi Zhu | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
Haiyi Zhu | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Halden Lin | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
Han L. Han | Textlets: Supporting Constraints and Consistency in Text Documents |
Han Liu | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
Hana Habib | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Hanchuan Li | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Hanna Celina | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
Hanna Heinonen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Hanna Wallach | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Hanna Wallach | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
Hannah Neff | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Hannah Perner-Wilson | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Hannah Twigg-Smith | Jubilee: An Extensible Machine for Multi-tool Fabrication |
Hans Gellersen | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
Hans-Christian Jetter | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Hanspeter Pfister | Exploring Visual Information Flows in Infographics |
Hanspeter Pfister | ICONATE: Automatic Compound Icon Generation and Ideation |
Hanuma Teja Maddali | Sociality and Skill Sharing in the Garden |
Hanyi Lu | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Hao Zhang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Hao-Ping Lee | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Harald Reiterer | Next Steps for Human-Computer Integration |
Harald Reiterer | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
Harald Reiterer | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
Hariharan Subramonyam | texSketch: Active Diagramming through Pen-and-Ink Annotations |
Hariharan Subramonyam | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
Harish Doraiswamy | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Harish Doraiswamy | Unwind: Interactive Fish Straightening |
Harmanpreet Kaur | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Harmanpreet Kaur | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Harrison Ka Hin Lee | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Harsha Nori | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Hasti Seifi | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
Hathaitorn Rojnirun | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
Hayley Evans | Understanding the Care Ecologies of Veterans with PTSD |
Hayley Guillou | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
Hazel Ngari | Drone Chi: Somaesthetic Human-Drone Interaction |
Heather Richter Lipford | Smart Home Beyond the Home: A Case for Community-Based Access Control |
Hechuan Zhang | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Heeju Kim | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Heekyoung Jung | In Search of Forms for Evocative and Generative Reflection: Exploratory Studies and a Design Proposal |
Heidi R. Biggs | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
Heidi R. Biggs | High Water Pants: Designing Embodied Environmental Speculation |
Heinrich Hussmann | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Heinrich Hussmann | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Heinrich Hussmann | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
Helen Fisher | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Helen Hayward-Koennecke | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Helen Yuxun He | Privacy and Activism in the Transgender Community |
Helena M. Mentis | Remotely Shaping the View in Surgical Telementoring |
Helena Webb | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Hélène Sauzeon | Pedagogical Agents for Fostering Question-Asking Skills in Children |
Hemang Rajvanshy | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Henning Pohl | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
Henny Admoni | Conversational Agency in Augmentative and Alternative Communication |
Henrik Korsgaard | Collaborative Writing Across Multiple Artifact Ecologies |
Herman Saksono | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Hernisa Kacorri | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
Hernisa Kacorri | Crowdsourcing the Perception of Machine Teaching |
Hideaki Kuzuoka | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
Hideaki Kuzuoka | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
Hideki Mori | Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor |
Hijung Valentina Shin | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
Hijung Valentina Shin | Temporal Segmentation of Creative Live Streams |
Hijung Valentina Shin | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
Hila Mor | Venous Materials: Towards Interactive Fluidic Mechanisms |
Hiroaki Masaki | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Hiromu Yakura | INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching |
Hiroshi Ishii | Venous Materials: Towards Interactive Fluidic Mechanisms |
Hongan Wang | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Hongan Wang | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Hongan Wang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Hongbo Fu | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
Hongjun Yang | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Hongxin Hu | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
Hongyi Wen | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Hooman Hedayati | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Horia Margarit | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Hrishikesh V. Rao | 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle |
Hrvoje Benko | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
Hsin-Ruey Tsai | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
Hsin-Ying Lee | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Hsin-Yu Huang | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
Hsuan Wei Fan | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Huahai Yang | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
Huamin Qu | Augmenting Static Visualizations with PapARVis Designer |
Huamin Qu | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Huamin Qu | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Huanbin Lin | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Huawei Tu | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Hubert Lin | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
Hue Watson | Understanding the Care Ecologies of Veterans with PTSD |
Hue Watson | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
Hugo Nicolau | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Hugo Romat | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Hui Chen | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Hui Huang | Exploring Visual Information Flows in Infographics |
Hui Zhu | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
Hui-Shyong Yeo | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
Huidong Bai | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
Huiyi Luo | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Huiying Li | Wearable Microphone Jamming |
Hung-Yu Chiu | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
Hüseyin Uğur Genç | Designing for Social Interaction in the Age of Excessive Smartphone Use |
Hwajung Hong | Understanding Parenting Stress through Co-designed Self-Trackers |
Hwajung Hong | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Hwajung Hong | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
Hwiwon Chun | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
Hyeryoung Kim | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Hyewon Cho | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Hyojin Chin | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
Hyun Yang | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
I-Ju Lin | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
I. Scott Mackenzie | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
I. Scott Mackenzie | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
Ian Arawjo | To Write Code: The Cultural Fabrication of Programming Notation and Practice |
Ian Drosos | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
Ian G. Johnson | From Creating Spaces for Civic Discourse to Creating Resources for Action |
Ian Mayne | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Ian Oakley | Nailz: Sensing Hand Input with Touch Sensitive Nails |
Ian Stavness | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
Ian Williams | Multimodal Gaze Interaction for Creative Design |
Ian Williams | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
Ida Damen | Understanding Walking Meetings: Drivers and Barriers |
Ida Larsen-Ledet | Collaborative Writing Across Multiple Artifact Ecologies |
Iddo Yehoshua Wald | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Ignacio Avellino | Multimodal and Mixed Control of Robotic Endoscopes |
Ihsan Ayyub Qazi | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Ihudiya Finda Ogbonnaya-Ogburu | Critical Race Theory for HCI |
Ilan Mandel | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
Ilaria Liccardi | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
Ilaria Liccardi | Addressing Anonymous Abuses: Measuring the Effects of Technical Mechanisms on Reported User Behaviors |
Iman Yeckehzaare | QMaps: Engaging Students in Voluntary Question Generation and Linking |
Inês Santos Silva | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Inga Koch | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Inge Bongers | The Role of Everyday Sounds in Advanced Dementia Care |
Ingmar H. Riedel-Kruse | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Inte Gloerich | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
Ioanna Lykourentzou | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Ioannis Bikas | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
Ioannis Pavlidis | Emotional Footprints of Email Interruptions |
Iolanda Leite | Embodiment Effects in Interactions with Failing Robots |
Iris Xia | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Isa Rutten | Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback |
Isaac Cho | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
Isaac H. Goldstein | Clinical Documentation as End-User Programming |
Isaac Salisbury | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
Isabel P. S. Qamar | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Ishita Prasad | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
Isla Hoe | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
J. Bern Jordan | Morphic: Auto-Personalization on a Global Scale |
Jaakko Hakulinen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Jaakko Lehtinen | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Jacinta Jardine | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Jack Jansen | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Jack P. Oakley | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Jacki O'neill | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
Jacki O'neill | Please Call the Specialism: Using WeChat to Support Patient Care in China |
Jackie (Junrui) Yang | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
Jackson C. Snowden | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Jacob Abbott | How Mandatory Second Factor Affects the Authentication User Experience |
Jacob Buur | Imagining Data-Objects for Reflective Self-Tracking |
Jacqueline Griffin | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Jacqueline Griffin | Understanding the Use of Crisis Informatics Technology among Older Adults |
Jacquelyn H. Berry | Retroactive Transfer Phenomena in Alternating User Interfaces |
Jacques Terken | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
Jaemarie Solyst | Engaging Students with Instructor Solutions in Online Programming Homework |
Jaeyoon Song | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Jaeyoon Song | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Jaime Snyder | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Jaime Teevan | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Jake M. Hofman | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
Jakob E. Bardram | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Jakob Tholander | Crafting Personal Information – Resistance, Imperfection, and Self-Creation in Bullet Journaling |
James A. Landay | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
James A. Landay | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
James A. Landay | Adaptive Photographic Composition Guidance |
James Best | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
James Collin Fey | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
James E. Pike | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
James Fogarty | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
James Hodge | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
James J. Gross | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
James Jackson | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
James Johnson | Mental Models of AI Agents in a Cooperative Game Setting |
James K. Thorp | Exploring The Future of Data-Driven Product Design |
James L. Bohn | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
James Lilley | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
James Mccann | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
James N. Reynolds | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
James Nicholson | Designing for Employee Voice |
James Pierce | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
James R. Wallace | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
James Smith | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
Jamie Mahoney | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Jan Borchers | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
Jan Borchers | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
Jan David Smeddinck | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Jan David Smeddinck | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
Jan David Smeddinck | Examining Design Choices of Questionnaires in VR User Studies |
Jan David Smeddinck | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
Jan David Smeddinck | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
Jan David Smeddinck | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
Jan Gugenheimer | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
Jan Gugenheimer | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
Jan Gugenheimer | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
Jan Gugenheimer | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
Jan Marco Leimeister | AL: An Adaptive Learning Support System for Argumentation Skills |
Jan Marco Leimeister | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
Jan Pilzer | Supporting Software Developers' Focused Work on Window-Based Desktops |
Jane Cleland-Huang | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Jane Hoffswell | Techniques for Flexible Responsive Visualization Design |
Jane Im | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
Jane L. E | Adaptive Photographic Composition Guidance |
Jane Marshall | CreaTable Content and Tangible Interaction in Aphasia |
Jane Stokes | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Janet M. Baker | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Janet Nebeling | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Janice Tsai | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
Janis Whitlock | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Jann Philipp Freiwald | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
Jared Santa Maria | Conversational Agency in Augmentative and Alternative Communication |
Jarrod Knibbe | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
Jas Brooks | Trigeminal-based Temperature Illusions |
Jasmine Brunson | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
Jason Alexander | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
Jason Alexander | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Jason I. Hong | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
Jason Jiang | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
Jason Wu | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
Jason Yip | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Jason Yip | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Jason Yip | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Jasper Tran O'leary | Jubilee: An Extensible Machine for Multi-tool Fabrication |
Javier Dehesa | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
Jay Chen | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
Jay Henderson | Investigating the Necessity of Delay in Marking Menu Invocation |
Jay Painter | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Jay Rainey | Utilizing Participant Voice in Volunteer Training |
Jayati Dev | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
Jayne Wallace | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Jean Y. Song | Improving Crowd-Supported GUI Testing with Structural Guidance |
Jean-Baptiste Beau | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
Jean-Paul Imbert | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
Jeff Avery | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
Jeff Huang | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Jeffrey Bardzell | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
Jeffrey Bryan | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
Jeffrey Heer | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
Jeffrey Heer | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
Jeffrey M. Rzeszotarski | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
Jeffrey P Bigham | Twitter A11y: Making Images on Social Media Accessible |
Jeffrey P. Bigham | Conversational Agency in Augmentative and Alternative Communication |
Jeffrey P. Bigham | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
Jen-Hao Cheng | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
Jenna Cryan | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Jennifer Boger | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Jennifer D. Rubin | Fragile Masculinity: Men, Gender, and Online Harassment |
Jennifer Jacobs | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
Jennifer Mankoff | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Jennifer Manuel | Place-Based Policymaking and HCI: Opportunities and Challenges for Technology Design |
Jennifer Marlow | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Jennifer Nicholas | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Jennifer Pearson | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
Jennifer Pearson | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Jennifer Thom | Giving Voice to Silent Data: Designing with Personal Music Listening History |
Jennifer Wortman Vaughan | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Jennifer Wortman Vaughan | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
Jennifer Yi Luo | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Jenny Fan | Digital Juries: A Civics-Oriented Approach to Platform Governance |
Jenny M. Sutton | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Jenny Phu | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
Jenny Sun | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
Jenny Waycott | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
Jenny Zhi | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Jens Emil Grønbæk | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Jens Emil Grønbæk | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
Jens Maiero | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
Jens Reinhardt | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Jeremy E. Viny | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
Jérémy Frey | Physiologically Driven Storytelling: Concept and Software Tool |
Jeremy Heyer | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
Jeremy Heyer | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
Jeremy Opie | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
Jess Croll-Knight | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Jess Hartcher-O'brien | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Jess Holbrook | Unmet Needs and Opportunities for Mobile Translation AI |
Jess Kropczynski | Smart Home Beyond the Home: A Case for Community-Based Access Control |
Jess Linington | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Jessalyn Alvina | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
Jesse Haapoja | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
Jessica A. Enright | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Jessica Ayeley Quaye | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Jessica Calarco | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
Jessica Colnago | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Jessica Colnago | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
Jessica Formosa | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
Jessica Hammer | Proximate Social Factors in First-Time Contribution to Online Communities |
Jessica Hammer | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
Jessica Hammer | Designing Games for Healthy Sleep |
Jessica Hammer | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
Jessica Hoffman | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Jessica Hullman | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
Jessica J. Good | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
Jessica L. Oliver | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
Jessica R. Cauchard | Physiologically Driven Storytelling: Concept and Software Tool |
Jessica Vitak | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
Jia Zeng | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Jiahao Guo | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
Jialing Wu | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Jialun Zhai | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Jiamin Dai | Making Space for Social Sharing: Insights from a Community-Based Social Group for People with Dementia |
Jiamin Wang | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Jian Du | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Jian Jun Zhang | Autocomplete Element Fields |
Jian-Hua Jiang Chen | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Jianming Zhang | Adaptive Photographic Composition Guidance |
Jiao Sun | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Jiayi Eris Zhang | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
Jiayin Wang | MRAT: The Mixed Reality Analytics Toolkit |
Jiayu Yao | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Jie Liu | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Jie Qi | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Jiehui Luo | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Jihae Lee | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Jihee Kim | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Jilong Kuang | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Jim Maddock | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
Jin Ha Lee | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
Jin Huang | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Jin Huang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Jin Huang | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Jin L.C. Guo | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
Jina Yoon | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Jing Nathan Yan | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
Jing Yang | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
Jinghui Cheng | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
Jingjie Zheng | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Jingjin Li | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
Jingle Chen | Dimensions of UX Practice that Shape Ethical Awareness |
Jingun Jung | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
Jingwan Lu | Adaptive Photographic Composition Guidance |
Jingwen Zhang | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Jingyi Li | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
Jinhan Choi | Understanding User Perception of Automated News Generation System |
Jinhao Zhao | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Jinping Wang | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
Jinsoo Kim | Body-Penetrating Tactile Phantom Sensations |
Jinsu Eun | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
Jinyoung Kim | Online Privacy Heuristics that Predict Information Disclosure |
Jisoo Park | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Jiwoo Hong | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
Jo Gibbs | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
Jo Vermeulen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Joakim Gustafson | Embodiment Effects in Interactions with Failing Robots |
Joana Campos | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Joanna Mcgrenere | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
Joanna Mcgrenere | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
Joanna Mcgrenere | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
Joanna Mcgrenere | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
João Guerreiro | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Jocelyn Spence | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
Jochen Meyer | Next Steps for Human-Computer Integration |
Jodi Forlizzi | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
Joe Marshall | Next Steps for Human-Computer Integration |
Joe Marshall | Soma Design and Sensory Misalignment |
Joel Brandt | Temporal Segmentation of Creative Live Streams |
Joel Brandt | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
Joel Chan | Understanding Older Adults' Participation in Design Workshops |
Joel E. Fischer | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
Joel Lanir | Exploring Visual Information Flows in Infographics |
Joelle Hannon-Cropp | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Joep Frens | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
Joey Chiao-Yin Hsiao | Positive Feedback and Self-Reflection: Features to Support Self-efficacy among Underrepresented Job Seekers |
Jofish Kaye | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
Johann Roturier | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Johann Wentzel | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
Johanna Meurer | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Johannes Fuchs | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Johannes Maas | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
Johannes Pfau | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
Johannes Pfau | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
Johannes Zagermann | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
John C. Mitchell | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
John Kane | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
John Kieffer | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
John M. Carroll | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
John M. Carroll | Prehabilitation: Care Challenges and Technological Opportunities |
John M. Carroll | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
John M. Hoeksema | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
John Mäkelä | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
John Mccarthy | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
John Mccarthy | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
John Mcgeary | SleepBandits: Guided Flexible Self-Experiments for Sleep |
John Raiti | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
John Stamper | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
John V Monaco | Bug or Feature? Covert Impairments to Human Computer Interaction |
John Vines | Designing IoT Resources to Support Outdoor Play for Children |
John Vines | From Creating Spaces for Civic Discourse to Creating Resources for Action |
John Vines | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
John Yang-Sammataro | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
John Zimmerman | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
John Zimmerman | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
John Zimmerman | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
Jon Bac | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
Jon E. Froehlich | ARMath: Augmenting Everyday Life with Math Learning |
Jon E. Froehlich | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Jon Froehlich | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Jon Froehlich | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Jon Mccormack | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
Jon Mccormack | Mirror Ritual: An Affective Interface for Emotional Self-Reflection |
Jonas Oppenlaender | Creativity on Paid Crowdsourcing Platforms |
Jonathan Bassen | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Jonathan Engel | Teddy: A System for Interactive Review Analysis |
Jonathan Griffin | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Jonathan Grudin | Next Steps for Human-Computer Integration |
Jonathan Hook | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Jonathan K. Kummerfeld | Crowdsourced Detection of Emotionally Manipulative Language |
Jonathan Lazar | Morphic: Auto-Personalization on a Global Scale |
Jonathan Synnott | Future Opportunities for IoT to Support People with Parkinson's |
Jonggi Hong | Crowdsourcing the Perception of Machine Teaching |
Joni Salminen | A Literature Review of Quantitative Persona Creation |
Joni Salminen | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
Joon Gi Shin | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
Joon Sung Park | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
Joonhwan Lee | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Joonhwan Lee | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
Joonhwan Lee | Understanding User Perception of Automated News Generation System |
Jordan Beck | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
Jordan Boyd-Graber | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Jordan Eschler | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
Jordan Koulouris | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
Jordan S. Huffaker | Crowdsourced Detection of Emotionally Manipulative Language |
Jordan Wirfs-Brock | Giving Voice to Silent Data: Designing with Personal Music Listening History |
Jörg Daubert | Improving the Usability and UX of the Swiss Internet Voting Interface |
Jörg Müller | Dynamics of Aimed Mid-air Movements |
Jörg Müller | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
Jörg Müller | Performance and Experience of Throwing in Virtual Reality |
Jorge E. Palacios | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Jorge E. Palacios | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Jorge Goncalves | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Jorge Goncalves | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Jose Echevarria | ICONATE: Automatic Compound Icon Generation and Ideation |
Jose Echevarria | Adaptive Photographic Composition Guidance |
Josef Nguyen | Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency |
Joseph Delfa | Next Steps for Human-Computer Integration |
Joseph E. Michaelis | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
Joseph J. Laviola | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Joseph Jay Williams | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Joseph Jay Williams | Engaging Students with Instructor Solutions in Online Programming Homework |
Joseph La Delfa | Drone Chi: Somaesthetic Human-Drone Interaction |
Joseph Lindley | Researching AI Legibility through Design |
Joseph Seering | Proximate Social Factors in First-Time Contribution to Online Communities |
Joseph Seering | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
Josephine Klefeker | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
Josephine Ohenewa Bampoe | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Josh Andres | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Josh Andres | Neo-Noumena: Augmenting Emotion Communication |
Josh Urban Davis | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Joshua Kybett | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
Joshua Mason | Measuring Identity Confusion with Uniform Resource Locators |
Joshua Newn | Faces of Focus: A Study on the Facial Cues of Attentional States |
Joshua Reynolds | Measuring Identity Confusion with Uniform Resource Locators |
Joshua Sunshine | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
Joshua Vasquez | Jubilee: An Extensible Machine for Multi-tool Fabrication |
Joshua Wong | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Joy O. Kim | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
Joy O. Kim | Temporal Segmentation of Creative Live Streams |
Joy O. Kim | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
Joyce Olenja | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Juan F. Maestre | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
Juan Pablo Forero Cortes | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
Juan Pablo Hourcade | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Judith Amores Fernandez | On-Face Olfactory Interfaces |
Judith Dörrenbächer | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
Judith Friedl | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Judith Leng | Designing Games for Healthy Sleep |
Judy Kay | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
Judy Kay | Foundations for Designing Public Interactive Displays that Provide Value to Users |
Juerg Von Kaenel | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Juho Kim | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
Juho Kim | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
Juho Kim | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Juho Pääkkönen | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
Julia A. Bopp | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Julia Bullard | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
Julia Cambre | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
Julia Chapman | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Julia Hanson | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Julian Frommel | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Julian Hanna | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
Julian Karlbauer | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
Julian Padget | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
Julie A. Kientz | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Julie A. Kientz | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
Julie Barnett | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Julie Hui | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Julie Linsey | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
Julie Marshall | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Julie Saint-Lot | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
Julie Trueman | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Julien Gori | How Relevant is Hick's Law for HCI? |
Juliet Pusateri | Designing Games for Healthy Sleep |
Julio Vega | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Julius Von Willich | Podoportation: Foot-Based Locomotion in Virtual Reality |
Jumana Almahmoud | ScrAPIr: Making Web Data APIs Accessible to End Users |
Jun Gong | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Jun Gong | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Jun Gong | Zippro: The Design and Implementation of An Interactive Zipper |
Jun Gong | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Jun Nishida | Next Steps for Human-Computer Integration |
Jun Rekimoto | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
Jun Zhao | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Junchi Chen | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Juncong Lin | Sensock: 3D Foot Reconstruction with Flexible Sensors |
June Xu | Crowdsourcing the Perception of Machine Teaching |
Jungwoo Song | Understanding User Perception of Automated News Generation System |
Junhyeok Kim | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
Junnan Yu | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
Junyi Zhu | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Jürgen Steimle | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
Jürgen Steimle | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
Jürgen Steimle | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Juri Buchmüller | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Jussi P.P. Jokinen | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Justin Buss | The Human in Emotion Recognition on Social Media: Attitudes, Outcomes, Risks |
Justin Cheng | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
Justin Cranshaw | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
Justin Matejka | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
Justin Petelka | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Jutta Willamowski | RunAhead: Exploring Head Scanning based Navigation for Runners |
K. L. Bhanu Moorthy | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
Ka Wing Tsang | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
Kai Kunze | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Kai Kunze | Next Steps for Human-Computer Integration |
Kai Lukoff | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Kai-Chieh Huang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Kaja K. Jasińska | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Kami Vaniea | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
Kami Vaniea | Understanding Privacy-Related Questions on Stack Overflow |
Kamillo Ferry | Vibrotactile Funneling Illusion and Localization Performance on the Head |
Kangning Yang | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Kanit Wongsuphasawat | Understanding and Visualizing Data Iteration in Machine Learning |
Kanit Wongsuphasawat | Tempura: Query Analysis with Structural Templates |
Karel Millenaar | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Karen Tierney | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Karin B. Johansson | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
Karin Müller | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
Karin Petrini | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
Karin Ryding | The Silent Conversation: Designing for Introspection and Social Play in Art Museums |
Karin Slegers | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
Karla Badillo-Urquiola | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
Karla Badillo-Urquiola | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
Karli Hirschi | The DELAY Framework: Designing for Extended LAtencY |
Karola Marky | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Karola Marky | Improving the Usability and UX of the Swiss Internet Voting Interface |
Karon E Maclean | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
Karon E. Maclean | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
Karon E. Maclean | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
Karrie Karahalios | Addressing Cognitive and Emotional Barriers in Parent-Clinician Communication through Behavioral Visualization Webtools |
Karrie Karahalios | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
Karrie Karahalios | Awareness, Navigation, and Use of Feed Control Settings Online |
Karrie Karahalios | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
Karthik Mahadevan | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
Karthik Ramani | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Karthik Ramani | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Karthik Ramani | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Karthik Ramani | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
Karyn Moffatt | Making Space for Social Sharing: Insights from a Community-Based Social Group for People with Dementia |
Kashyap Todi | GRIDS: Interactive Layout Design with Integer Programming |
Kasia Muldner | Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style Presentations |
Kaspar Jansen | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Kasper Hornbæk | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
Katarzyna Stawarz | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Kate Larson | Ambiguity-aware AI Assistants for Medical Data Analysis |
Katelyn Wiley | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
Katelyn Wiley | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
Katerina Gorkovenko | Exploring The Future of Data-Driven Product Design |
Katharina Reinecke | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
Katharina Reinecke | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
Katherine Arnold | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Katherine D. Miller | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Katherine Isbister | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
Katherine Isbister | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Katherine Isbister | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
Katherine J. Kuchenbecker | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
Katherine M. Steele | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
Katherine Ye | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
Kathleen Guan | A Literature Review of Quantitative Persona Creation |
Kathleen H. Pine | Right Information, Right Time, Right Place: Physical Alignment and Misalignment in Healthcare Practice |
Kathleen Margaret O'neill | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
Kathrin Gerling | Virtual Reality Games for People Using Wheelchairs |
Kathryn A. Stofer | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Kathryn E. Ringland | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Kathy Keiver | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
Katie A. Siek | Understanding Older Adults' Participation in Design Workshops |
Katie Quehl | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
Katja Rogers | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
Katrin Angerbauer | A View on the Viewer: Gaze-Adaptive Captions for Videos |
Katrin Angerbauer | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Katrin Wolf | Next Steps for Human-Computer Integration |
Katrin Wolf | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Katrina Turner | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Katta Spiel | Virtual Reality Games for People Using Wheelchairs |
Katy Ilonka Gero | Mental Models of AI Agents in a Cooperative Game Setting |
Katy Lewis | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Katya Arquilla | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
Katya Borgos-Rodriguez | Weaving by Touch: A Case Analysis of Accessible Making |
Kay Schröder | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
Kayla Guzman | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Kayla Hall | Unwind: Interactive Fish Straightening |
Kaylee Payne Kruzan | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Kayur Patel | Understanding and Visualizing Data Iteration in Machine Learning |
Kayur Patel | Tempura: Query Analysis with Structural Templates |
Kazuya Saito | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Kazuyuki Arimatsu | Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor |
Ke Huo | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Ke Ou | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Ke Sun | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Keiko Katsuragawa | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
Keir Williams | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Keita Higuchi | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
Keith M. Davis | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
Keith Marzullo | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Kellie Morrissey | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Kellie Morrissey | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Kellie Vella | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
Kelly Caine | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
Kelly Mack | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Ken Chen | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Ken Hinckley | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Ken Hinckley | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
Ken Koedinger | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
Ken Nakagaki | Venous Materials: Towards Interactive Fluidic Mechanisms |
Ken R. Koedinger | An Interaction Design for Machine Teaching to Develop AI Tutors |
Kengo Shibata | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Kening Zhu | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
Kenneth Friedman | G-ID: Identifying 3D Prints Using Slicing Parameters |
Kenneth Holstein | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
Kenrick Kin | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
Kentaro Asai | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
Kentaro Toyama | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Kentaro Toyama | Digital Technology, Meditative and Contemplative Practices, and Transcendent Experiences |
Kentaro Toyama | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Kentaro Toyama | Critical Race Theory for HCI |
Kentaro Yasu | MagneLayer: Force Field Fabrication by Layered Magnetic Sheets |
Kenton O'hara | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Kerem Can Demir | Vibrotactile Funneling Illusion and Localization Performance on the Head |
Keri Mallari | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Kerry Peterman | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Keunwoo Park | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
Kevin Chow | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
Kevin Daniel Pantasdo | Pedagogical Agents for Fostering Question-Asking Skills in Children |
Kevin M. Storer | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
Kevin Roundy | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Kevin Shum | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Khadija Baig | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
Khairi Reda | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
Khalid Hussein | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Kiel Long | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Kieran Browne | Camera Adversaria |
Kieran Hicks | Virtual Reality Games for People Using Wheelchairs |
Kihoon Son | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
Kim Halskov | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
Kim Marriott | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
Kim Marriott | DoughNets: Visualising Networks Using Torus Wrapping |
Kim Marriott | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
Kim Sauvé | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
Kimberley D. Lakes | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Kimberly A. Bourne | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
Kimberly Do | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Kira Bleck | Improving the Usability and UX of the Swiss Internet Voting Interface |
Kirsten Cater | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Kizito Masaba | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Klaus Kruttwig | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
Klemen Lilija | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
Kobi Boymgold | Evaluating the Information Security Awareness of Smartphone Users |
Kobiljon Toshnazarov | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Koji Yatani | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Konstantin (Kosta) Beznosov | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
Konstantin Aal | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
Konstantin Beznosov | The Burden of Ending Online Account Sharing |
Konstantin Klamka | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
Konstantin Klamka | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
Konstantinos Papangelis | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Kori Inkpen | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Kori Inkpen | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
Korok Sengupta | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
Korosh Vatanparvar | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Kosuke Sato | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Kourosh Naderi | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Koustuv Saha | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Koya Narumi | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Kris Kitani | ReCog: Supporting Blind People in Recognizing Personal Objects |
Kris M Kitani | Twitter A11y: Making Images on Social Media Accessible |
Krishna Seunarine | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Krishna Subramanian | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
Kristel Kouwenberg | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
Kristen M. Scott | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
Kristen Vaccaro | Awareness, Navigation, and Use of Feed Control Settings Online |
Kristin Williams | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
Kristin Williams | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Kristina Andersen | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
Kristina Höök | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Kristina Höök | From Biodata to Somadata |
Kristina Höök | Soma Design and Sensory Misalignment |
Kristy Milland | Creativity on Paid Crowdsourcing Platforms |
Kruakae Pothong | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Krzysztof Czarnecki | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Krzysztof Krejtz | The Low/High Index of Pupillary Activity |
Kun Wang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Kun-Ting Chen | DoughNets: Visualising Networks Using Torus Wrapping |
Kunal Bhuwalka | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
Kunihiro Kato | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Kuno Kurzhals | A View on the Viewer: Gaze-Adaptive Captions for Videos |
Kurt Alexander Ackermann | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
Kurt Squire | A Participatory Simulation of the Accountable Capitalism Act |
Kwan-Liu Ma | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
Kwangyoung Lee | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Kyle Diederich | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Kyle Mccaffrey | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
Kyle Montague | Utilizing Participant Voice in Volunteer Training |
Kyle Montague | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Kylie Peppler | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Kylie Peppler | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
Kyung Hoon Hyun | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
Kyungjun Lee | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
Kyungjun Lee | Crowdsourcing the Perception of Machine Teaching |
Kyungsik Han | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Ladislav Timulak | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
Laia Turmo Vidal | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
Lalana Kagal | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
Lama Nachman | Optimizing User Interface Layouts via Gradient Descent |
Lane Harrison | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
Larissa Braz | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
Larissa Pschetz | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Lars V. Kessing | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Laura A. Frey-Law | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Laura Devendorf | Unfabricate: Designing Smart Textiles for Disassembly |
Laura Devendorf | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
Laura Devendorf | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
Laura Devendorf | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
Laura M. Vardoulakis | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Laura Mariah Herman | ICONATE: Automatic Compound Icon Generation and Ideation |
Laura Maye | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Laura Thomas | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Lauren G. Wilcox | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Lauren Wilcox | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Laurens Boer | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
Laurensia Anjani | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
Lauri Kangassalo | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
Laurianne Sitbon | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
Lawrence H. Kim | User-defined Swarm Robot Control |
Leah E. Ramsier | MRAT: The Mixed Reality Analytics Toolkit |
Leah Findlater | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Leah Findlater | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
Leah Findlater | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Leah Findlater | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Leah Kulp | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Lebogang Wame Molefi | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
Lee Taber | "On Finsta, I can say 'Hail Satan'": Being Authentic but Disagreeable on Instagram |
Leena Kuure | "Arseing around was Fun!" Humor as a Resource in Design and Making |
Lei He | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Lei Shi | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Lei Shi | Molder: An Accessible Design Tool for Tactile Maps |
Leilani Battle | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
Leiying Miao | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Lennart E. Nacke | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Lennart E. Nacke | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
Lennart E. Nacke | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
Leo Kroll | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Leon Cheng | G-ID: Identifying 3D Prints Using Slicing Parameters |
Leona Holloway | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
Leslie A. Dechurch | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
Lewis L. Chuang | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
Lewis L. Chuang | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
Leyla Norooz | ARMath: Augmenting Everyday Life with Math Learning |
Li Xiaomeng | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
Li-Yi Wei | Autocomplete Element Fields |
Liam Albright | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Liam Crawford | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Liam Mason | Virtual Reality Games for People Using Wheelchairs |
Liana Ganea | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Libi\T Striegl | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
Lihan Zhu | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Lihua You | Autocomplete Element Fields |
Liisa Holsti | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
Liliana Barrios | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Linda Di Geronimo | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
Lindah Kotut | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
Lindah Kotut | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
Lindsay Blackwell | Fragile Masculinity: Men, Gender, and Online Harassment |
Lindsey Boran | Unmet Needs and Opportunities for Mobile Translation AI |
Ling Huang | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Linnea Iris Groot | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Lionel Robert | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Lior Strahilevitz | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Lisa A. Elkin | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
Lisa Anthony | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Lisa Borchert | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Lisa Roe | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
Liuping Wang | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Liwei Chan | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
Lixin Fan | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Lizhen Qu | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
Lizzie Coles-Kemp | Digital Liminalities: Understanding Isolated Communities on the Edge |
Lizzie Coles-Kemp | Too Much Information: Questioning Security in a Post-Digital Society |
Lizzie Coles-Kemp | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
Lizzie Coles-Kemp | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
Lizzie Emeh | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Lonni Besançon | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
Lora Oehlberg | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
Lora Oehlberg | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
Loren Terveen | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
Lorraine Hudson | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Lorrie Faith Cranor | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Lorrie Faith Cranor | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Lotta-Gili Blumberg | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Lotus Zhang | MRAT: The Mixed Reality Analytics Toolkit |
Louise Barkhuus | The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense |
Lovisa Sundin | Cheat Sheets for Data Visualization Techniques |
Luciano Gamberini | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
Lucy Pei | Attenuated Access: Accounting for Startup, Maintenance, and Affective Costs in Resource-Constrained Communities |
Lucy Pei | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
Lucy Simko | User Experiences with Online Status Indicators |
Lucy Van Kleunen | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Ludwig Sidenmark | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
Luigi Lo Iacono | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
Luigina Ciolfi | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Luis Lourenço Soares | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
Luís P. Carvalho | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Luiza Superti Pantoja | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Lukas Eisenring | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
Lukas Nohrer | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Luke Fraser | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Luke Hespanhol | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
Luke Stark | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
Luke Vink | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Lung-Pan Cheng | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
Lydia Yu | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Lynn Dombrowski | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
Lynn Dombrowski | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
M. Six Silberman | A Participatory Simulation of the Accountable Capitalism Act |
M.C. Schraefel | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Maarten Houben | The Role of Everyday Sounds in Advanced Dementia Care |
Maarten Van Mechelen | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
Mackenzie Leake | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
Madeleine Steeds | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Madeline Balaam | Touching and Being in Touch with the Menstruating Body |
Madeline Cruice | CreaTable Content and Tangible Interaction in Aphasia |
Madeline Sterling | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
Madhu Reddy | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Madhu Reddy | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Madhu Reddy | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
Madiha Tabassum | Smart Home Beyond the Home: A Case for Community-Based Access Control |
Madison Reddie | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
Magy Seif El-Nasr | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Magy Seif El-Nasr | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Magy Seif El-Nasr | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Mahsa Honary | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Maite Frutos-Pascual | Multimodal Gaze Interaction for Creative Design |
Maite Frutos-Pascual | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
Maitraye Das | Weaving by Touch: A Case Analysis of Accessible Making |
Majed Samad | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Majed Samad | Chasm: A Screw Based Expressive Compact Haptic Actuator |
Majken Kirkegaard Rasmussen | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
Makayla Lewis | Digital Liminalities: Understanding Isolated Communities on the Edge |
Maneesh Agrawala | Answering Questions about Charts and Generating Visual Explanations |
Maneesh Agrawala | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
Maneesh Agrawala | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
Manfred Tscheligi | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
Manikanta D. Reddy | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Manon Ranger | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
Marc A. Sullivan | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
Marc Hassenzahl | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Marc Hassenzahl | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
Marc Hassenzahl | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
Marc Hassenzahl | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
Marc Hilty | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Marc Lazaga | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Marc Schubhan | Investigating User-Created Gamification in an Image Tagging Task |
Marc Teyssier | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Marcel Borowski | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
Marcel Walch | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
Marcela C. C. Bomfim | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
Marco Combosch | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
Marcos Lage | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Marcos Serrano | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
Marcos Serrano | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
Margaret Foley | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
Margot Brereton | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
Margot Brereton | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Margot Brereton | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
Margot Brereton | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Maria D. Molina | Online Privacy Heuristics that Predict Information Disclosure |
Maria De-Arteaga | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
Maria Eriksson | "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update |
Maria Faurholt-Jepsen | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Maria K. Wolters | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
Maria Karyda | Imagining Data-Objects for Reflective Self-Tracking |
Maria Kjærup | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
Maria Normark | Crafting Personal Information – Resistance, Imperfection, and Self-Creation in Bullet Journaling |
Maria Ruiz | Mental Models of AI Agents in a Cooperative Game Setting |
Maria Valladares | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Mariam Hassib | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Marian Ursu | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Marianela Ciolfi Felice | Touching and Being in Touch with the Menstruating Body |
Marianna Obrist | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
Marianna Obrist | Next Steps for Human-Computer Integration |
Marianna Obrist | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Marianne Graves Petersen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Marianne Graves Petersen | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
Marianne Kinnula | "Arseing around was Fun!" Humor as a Resource in Design and Making |
Marie Louise Juul Søndergaard | Experiential Qualities of Whispering with Voice Assistants |
Marie Louise Juul Søndergaard | Touching and Being in Touch with the Menstruating Body |
Marie Louise Juul Søndergaard | Expanding Modes of Reflection in Design Futuring |
Marieke Martens | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
Marina Fernández Camporro | Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools |
Marina Jirotka | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Mario Arico | Multimodal and Mixed Control of Robotic Endoscopes |
Marion Koelle | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
Marisol Wong-Villacres | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
Marius Hoggenmueller | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
Marius Rusu | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Mark Billinghurst | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
Mark Blythe | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
Mark Colley | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
Mark D. Dunlop | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
Mark D. Gross | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Mark D. Wonnacott | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Mark Hancock | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
Mark Levine | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
Mark Mcgill | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
Mark S. Ackerman | Crowdsourced Detection of Emotionally Manipulative Language |
Mark Snead | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Mark T. Marshall | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Mark Warner | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
Mark Warschauer | What Are You Talking To? Understanding Children's Perceptions of Conversational Agents |
Mark Williams | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Markku Turunen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Marko Ilievski | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Markus Bühner | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Markus Funk | Improving the Usability and UX of the Swiss Internet Voting Interface |
Markus Funk | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
Markus Funk | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Markus Gross | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
Marlene Rosa | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Marshini Chetty | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
Marta Hauser | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Marti A. Hearst | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
Martijn De Waal | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
Martijn J.L. Kors | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Martin Baumann | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
Martin Dechant | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
Martin Deubzer | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
Martin Fischer | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
Martin H.U. Prinzler | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
Martin Herbers | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Martin J. Kraemer | Informing the Design of Privacy-Empowering Tools for the Connected Home |
Martin Nisser | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Martin Raubal | A View on the Viewer: Gaze-Adaptive Captions for Videos |
Martin Schmitz | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Martin Schmitz | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Martin Schmitz | Podoportation: Foot-Based Locomotion in Virtual Reality |
Martin Schmitz | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Martin Shelton | Measuring Identity Confusion with Uniform Resource Locators |
Martin Tomitsch | Foundations for Designing Public Interactive Displays that Provide Value to Users |
Martin Tomitsch | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
Martin Weigel | Next Steps for Human-Computer Integration |
Mary Amulya Joseph | Understanding the Use of Crisis Informatics Technology among Older Adults |
Mary Beth Kery | Understanding and Visualizing Data Iteration in Machine Learning |
Mary Beth Rosson | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
Mary Beth Rosson | Online Privacy Heuristics that Predict Information Disclosure |
Mary Czerwinski | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Mary Jean Amon | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
Maryam Hosseini | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
Maryam Mustafa | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
Masahiko Inami | Next Steps for Human-Computer Integration |
Masahiko Inami | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Mateusz Mikusz | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Mathieu Nancel | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
Mathieu Nancel | Investigating the Necessity of Delay in Marking Menu Invocation |
Matt Carnie | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Matt Huenerfauth | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
Matt Jones | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
Matt Jones | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Matt Wright | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Matt-Mouley Bouamrane | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
Matteo Fanchin | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
Matthew Austin Loeun | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Matthew Butler | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
Matthew Butler | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
Matthew Dworman | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
Matthew K. Hong | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Matthew K. Miller | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Matthew Kay | Prior Setting in Practice: Strategies and Rationales Used in Choosing Prior Distributions for Bayesian Analysis |
Matthew Kay | A Probabilistic Grammar of Graphics |
Matthew Kugler | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Matthew L. Lee | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Matthew Runyon | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
Matthew Seita | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
Matthew Smith | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
Matthew Tancik | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Matthew Wood | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
Matthias Cetto | AL: An Adaptive Learning Support System for Argumentation Skills |
Matthias Hoppe | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Matthias Kraus | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Matthias Laschke | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
Matthias Söllner | AL: An Adaptive Learning Support System for Argumentation Skills |
Matthias Söllner | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
Matthias Zwicker | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
Matti Nelimarkka | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
Mattia Gianotti | Interactive Multisensory Environments for Primary School Children |
Maulishree Pandey | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
Maulishree Pandey | Improving Crowd-Supported GUI Testing with Structural Guidance |
Maurizio Marchese | Relationship Between Visual Complexity and Aesthetics of Webpages |
Max Mühlhäuser | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Max Mühlhäuser | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Max Mühlhäuser | Podoportation: Foot-Based Locomotion in Virtual Reality |
Max Mühlhäuser | Improving the Usability and UX of the Swiss Internet Voting Interface |
Max Mühlhäuser | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Max Van Kleek | Informing the Design of Privacy-Empowering Tools for the Connected Home |
Max Van Kleek | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Maxime Cordeil | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Maximilian Altmeyer | Investigating User-Created Gamification in an Image Tagging Task |
Maximilian Dürr | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
Maximilian Eibl | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Maximilian Klein | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Maximilian Milo | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
Maximilian Speicher | MRAT: The Mixed Reality Analytics Toolkit |
May Grabli | Physiologically Driven Storytelling: Concept and Software Tool |
Maya Howes Gupta | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Mayank Goel | Digital Ventriloquism: Giving Voice to Everyday Objects |
Mayank Goel | Eyes on the Road: Detecting Phone Usage by Drivers Using On-Device Cameras |
Mayank Goel | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
Mayra Cortez | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Md Mahbubur Rahman | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Meena Devii Muralikumar | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
Megan Cheng | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Megan Corbett | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Megan Ung | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Megh Marathe | Officers Never Type: Examining the Persistence of Paper in e-Governance |
Meghan Dale | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Mehdi Alaimi | Pedagogical Agents for Fostering Question-Asking Skills in Children |
Mehdi Ammi | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
Meher Fatima Zaidi | EAST: Early Autism Screening Tool for Preschoolers |
Mehmet Aydın Baytaş | Drone Chi: Somaesthetic Human-Drone Interaction |
Mehran Maghoumi | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Meishan Wu | Measuring Identity Confusion with Uniform Resource Locators |
Melinda J. Suto | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
Melissa Birchfield | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Melissa J. Rogerson | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
Melissa Mazmanian | Political Hashtags & the Lost Art of Democratic Discourse |
Melody Chen | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
Meng-Han Wu | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Meng-Hsuan Tsai | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Mengjia Zhu | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Mengzi Guo | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
Meredith Ringel Morris | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
Merja Ryöppy | Imagining Data-Objects for Reflective Self-Tracking |
Meron Solomon | Computing Students' Learning Difficulties in HCI Education |
Michael A. Devito | "'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces |
Michael A. Gerber | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
Michael A. Madaio | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Michael A. Madaio | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
Michael Ahmadi | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
Michael Bailey | Measuring Identity Confusion with Uniform Resource Locators |
Michael Bonfert | Examining Design Choices of Questionnaires in VR User Studies |
Michael Cassidy | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Michael Correll | Truncating the Y-Axis: Threat or Menace? |
Michael Correll | Surfacing Visualization Mirages |
Michael Crabb | Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences |
Michael Esteban | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Michael F. Chiang | Clinical Documentation as End-User Programming |
Michael Goudzwaard | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Michael Haller | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
Michael Haller | Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces |
Michael Horning | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
Michael J. Gonzales | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
Michael J. Mcguffin | GoTree: A Grammar of Tree Visualizations |
Michael J. Proulx | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
Michael K. Paasche-Orlow | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Michael Lankes | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
Michael Nebeling | MRAT: The Mixed Reality Analytics Toolkit |
Michael Nebeling | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Michael Nebeling | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
Michael Oppermann | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
Michael Prilla | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
Michael Prilla | Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings |
Michael Proulx | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
Michael Rietzler | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
Michael Rohs | Vibrotactile Funneling Illusion and Localization Performance on the Head |
Michael Saker | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Michael Schaarschmidt | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
Michael Sedlmair | A View on the Viewer: Gaze-Adaptive Captions for Videos |
Michael Sedlmair | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
Michael Storz | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Michael Swart | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
Michael Terry | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
Michael Veale | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
Michael Vierhauser | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Michael Wessely | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Michael Wessely | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
Michael Xuelin Huang | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
Michaela Overton | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Michaela Scary | Neo-Noumena: Augmenting Emotion Communication |
Michal Lahav | Unmet Needs and Opportunities for Mobile Translation AI |
Michal Luria | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
Michal Luria | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
Michel Beaudouin-Lafon | Textlets: Supporting Constraints and Consistency in Text Documents |
Michel Beaudouin-Lafon | How Relevant is Hick's Law for HCI? |
Michelle A. Borkin | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Michelle A. Borkin | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
Michelle Aebersold | MRAT: The Mixed Reality Analytics Toolkit |
Michelle Chung | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Michelle L. Mazurek | Building and Validating a Scale for Secure Software Development Self-Efficacy |
Michelle Park | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Michelle R. Hribar | Clinical Documentation as End-User Programming |
Michelle X. Zhou | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
Michiel Spapé | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
Michitaka Hirose | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
Mick Grierson | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Mickael Sereno | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
Midas Nouwens | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
Midas Nouwens | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
Miguel A. Renom | Textlets: Supporting Constraints and Consistency in Text Documents |
Mihai Bâce | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
Mikael B. Skov | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
Mike Brady | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
Mike Chatziapostolou | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Mike Fraser | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Mike Fraser | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
Mike L. Richardson | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
Mike Schaekermann | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
Mike Schaekermann | Ambiguity-aware AI Assistants for Medical Data Analysis |
Mike Sinclair | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Mike Y. Chen | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Mike Y. Chen | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Milka Trajkova | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
Milka Trajkova | "Alexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo |
Mille Skovhus Knudsen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Min Lu | Exploring Visual Information Flows in Infographics |
Min Tian | GoTree: A Grammar of Tree Visualizations |
Min-Chien Hsu | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Ming Hou | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
Minghui Sun | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Mingming Fan | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Mingxuan Yuan | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Minji Cho | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
Mintra Ruensuk | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
Miquel Alfaras | From Biodata to Somadata |
Miquel Alfaras | Soma Design and Sensory Misalignment |
Mira Dontcheva | Temporal Segmentation of Creative Live Streams |
Miranda Wei | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Miriam Metzger | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Mirjana Prpa | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
Mirjana Prpa | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
Mirko Gelsomini | Embodied Learning in Immersive Smart Spaces |
Miryung Kim | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
Mishel Johns | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
Miso Kim | Understanding the Use of Crisis Informatics Technology among Older Adults |
Mohamed Khamis | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Mohamed Khamis | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
Mohammad Tahaei | Understanding Privacy-Related Questions on Stack Overflow |
Mohammed Mamdouh Zakaria Elhenawy | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
Mohan Kankanhalli | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
Mohit Agarwal | Charge for a whole day: Extending Battery Life for BCI Wearables using a Lightweight Wake-Up Command |
Moira Burke | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
Moira Burke | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
Momona Yamagami | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
Moneish Kumar | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
Monica S. Lam | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
Mor Naaman | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
Mor Naaman | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
Morgan L. Brockman | Effects of Credibility Indicators on Social Media News Sharing Intent |
Morten Fjeld | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
Morva Saaty | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
Mose Sakashita | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
Moses Akazue | Scents and Sensibility: Evaluating Information Olfactation |
Muhammad Bilal Arshad | EAST: Early Autism Screening Tool for Preschoolers |
Muhammad Farhan Sarwar | EAST: Early Autism Screening Tool for Preschoolers |
Muhammad Umair | From Biodata to Somadata |
Mujie Shang | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Mun Yong Yi | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
Munmun De Choudhury | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
Munmun De Choudhury | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Murray Campbell | Mental Models of AI Agents in a Cooperative Game Setting |
Mustafa Doga Dogan | G-ID: Identifying 3D Prints Using Slicing Parameters |
Mustafa Naseem | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
Mutlu Cukurova | Designing IoT Resources to Support Outdoor Play for Children |
Muyang Li | Awareness, Understanding, and Action: A Conceptual Framework of User Experiences and Expectations about Indoor Air Quality Visualizations |
Mykola Maslych | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
Myroslav Bachynskyi | Dynamics of Aimed Mid-air Movements |
Myroslav Bachynskyi | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
Myroslav Bachynskyi | Performance and Experience of Throwing in Virtual Reality |
Nadia Campo Woytuk | Touching and Being in Touch with the Menstruating Body |
Nadia Pantidi | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
Nadia Pantidi | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Nadine Schlicker | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
Nadya Peek | Jubilee: An Extensible Machine for Multi-tool Fabrication |
Nagayuki Saito | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Nalini Edwards | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Nam Wook Kim | ICONATE: Automatic Compound Icon Generation and Ideation |
Nam Wook Kim | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Nami Ogawa | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
Nami Tokunaga | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Namrata Srivastava | Faces of Focus: A Study on the Facial Cues of Attentional States |
Nan Cao | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
Nana Akua Victoria Owusu | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Nancy K. Baym | Private Responses for Public Sharing: Understanding Self-Presentation and Relational Maintenance via Stories in Social Media |
Nanjie 'Jimmy' Rao | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
Nanna Tuxen | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
Nantia Koulidou | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Nanxuan Zhao | Exploring Visual Information Flows in Infographics |
Nanxuan Zhao | ICONATE: Automatic Compound Icon Generation and Ideation |
Naoise Kavanagh | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
Naomi Saphra | Understanding Privacy-Related Questions on Stack Overflow |
Naomi Yamashita | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
Naomi Yamashita | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
Naoya Kato | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
Narges Ashtari | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
Nasim Motalebi | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
Nasir Memon | Effects of Credibility Indicators on Social Media News Sharing Intent |
Natalia Kucirkova | Exploring the Design Space for Parent-Child Reading |
Natalya N. Bazarova | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
Natasha Rajan | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Nate Beard | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
Nate Bothwell | The DELAY Framework: Designing for Extended LAtencY |
Nate J. Cira | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Nathalie Henry Riche | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Nathalie Henry Riche | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
Nathan Partlan | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Nathan Semertzidis | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Nathan Semertzidis | Neo-Noumena: Augmenting Emotion Communication |
Nathan Stocking | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
Nathan Winquist | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Naveena Karusala | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
Nazanin Andalibi | The Human in Emotion Recognition on Social Media: Attitudes, Outcomes, Risks |
Nazely Hartoonian | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
Nazir Saleheen | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Nazli Cila | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
Nediyana Daskalova | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Neelma Bhatti | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
Nefer Ra Barber | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Neha Kumar | Understanding the Care Ecologies of Veterans with PTSD |
Neha Kumar | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
Neha Kumar | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
Neha Kumar | Menstrual (Im)Mobilities and Safe Spaces |
Neha Kumar | Towards an AI-powered Future that Works for Vocational Workers |
Nematjon Narziev | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Neng-Hao Yu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Netta Iivari | "Arseing around was Fun!" Humor as a Resource in Design and Making |
Neven Golubovich | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
Nianlong Li | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Nicholas Colonnese | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Nicholas D. Duran | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
Nicholas Diana | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
Nick Dulake | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
Nick Logler | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Nick Merrill | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
Nick Merrill | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
Nick Merrill | Expanding Modes of Reflection in Design Futuring |
Nico Ebert | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
Nicola Baumann | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
Nicola Dell | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
Nicola Marsden | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
Nicola Wendt | Digital Liminalities: Understanding Isolated Communities on the Edge |
Nicola Wendt | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
Nicola Wiles | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Nicolai Marquardt | Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools |
Nicolai Marquardt | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
Nicolas Ladevèze | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
Nicole B Damen | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
Nicole B. Ellison | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
Nicole Dillen | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Nicole Novielli | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
Nicole Nugent | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Nicole Sultanum | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
Nicole Vickery | Understanding Women Modders using the Serious Leisure Perspective |
Nicole Westmarland | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
Nicole Westmarland | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
Nicoletta Tancred | Understanding Women Modders using the Serious Leisure Perspective |
Niels Agerholm | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
Niels C. Nilsson | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
Niels Henze | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Niels Van Berkel | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Niels Van Berkel | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Nigel Davies | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Nigel Davies | Foundations for Designing Public Interactive Displays that Provide Value to Users |
Nigel Shadbolt | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Nikhita Joshi | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
Nikita Soni | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Niklas Elmqvist | Scents and Sensibility: Evaluating Information Olfactation |
Niklas Osmers | Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings |
Niloofar Zarei | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
Niloufar Salehi | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
Nina A. Gehrer | The Low/High Index of Pupillary Activity |
Nina Rajcic | Mirror Ritual: An Affective Interface for Emotional Self-Reflection |
Nina Valkanova | Foundations for Designing Public Interactive Displays that Provide Value to Users |
Niraj Ramesh Dayama | GRIDS: Interactive Layout Design with Integer Programming |
Nirmal Kumar Raveendranath | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
Nishant Vishwamitra | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
Nithya Sambasivan | Towards an AI-powered Future that Works for Vocational Workers |
Nivetha Govindaraju | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
Noah A. Smith | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
Nora Mcdonald | The Politics of Privacy Theories: Moving from Norms to Vulnerabilities |
Norman Sadeh | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Norman Sadeh | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Noshaba Cheema | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Noshir Contractor | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
Noura Howell | Expanding Modes of Reflection in Design Futuring |
Nur Yildirim | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
Nurul Suhaimi | Understanding the Use of Crisis Informatics Technology among Older Adults |
Nusrat Jahan Mim | Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh |
Nuwan Janaka | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Oana A. Dogaru | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
Oana Ganea | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Oh-Hyun Kwon | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
Ohad Fried | Adaptive Photographic Composition Guidance |
Oliver Alonzo | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
Oliver Beren Kaul | Vibrotactile Funneling Illusion and Localization Performance on the Head |
Oliver L. Haimson | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
Oliver Schneider | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
Oliver Schneider | Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX |
Olivier Gladin | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
Olivier Rioul | How Relevant is Hick's Law for HCI? |
Olle Wallberg | Embodiment Effects in Interactions with Failing Robots |
Ollie Hanton | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Ollie Hanton | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
Omar Elmoghazy | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Omar Janeh | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
Omid Mohaddesi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Oren Zuckerman | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Oscar Ariza | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
Oscar Javier Ariza Nunez | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
Oskar Lindwall | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
Otari Kakhidze | Effects of Credibility Indicators on Social Media News Sharing Intent |
Oussama Metatla | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
Oussama Metatla | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Oussama Metatla | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
Ozlem Ergun | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Pablo Cesar | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Pablo Cesar | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
Pablo E. Torres | Designing IoT Resources to Support Outdoor Play for Children |
Paisan Ruamviboonsuk | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
Pam Briggs | Designing for Employee Voice |
Pamela Wisniewski | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
Pamela Wisniewski | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
Pamela Wisniewski | Circle of Trust: A New Approach to Mobile Online Safety for Families |
Pamela Wisniewski | Smart Home Beyond the Home: A Case for Community-Based Access Control |
Panagiotis Tsiamyrtzis | Emotional Footprints of Email Interruptions |
Panos Ipeirotis | Creativity on Paid Crowdsourcing Platforms |
Paramdeep S. Atwal | A Participatory Simulation of the Accountable Capitalism Act |
Pardis Miri | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Parinya Punpongsanon | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Parmit K. Chilana | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
Parmit K. Chilana | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
Parthiv Shah | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Pascal Goffin | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
Pascal Lessel | Investigating User-Created Gamification in an Image Tagging Task |
Pat Hanrahan | Adaptive Photographic Composition Guidance |
Pat Sukhum | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Patrick Bourdot | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
Patrick Carrington | Twitter A11y: Making Images on Social Media Accessible |
Patrick Dickinson | Virtual Reality Games for People Using Wheelchairs |
Patrick J. Donnelly | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Patrick L. Strandholt | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
Patrick Olivier | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
Patrick Olivier | Utilizing Participant Voice in Volunteer Training |
Patrick Olivier | Designing for Employee Voice |
Patrick Olivier | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Patrick Olivier | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
Patrick Olivier | Towards Participatory Video 2.0 |
Patrick Parzer | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
Pattie Maes | Next Steps for Human-Computer Integration |
Pattie Maes | On-Face Olfactory Interfaces |
Paul Asente | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
Paul Bossauer | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
Paul Coulton | Researching AI Legibility through Design |
Paul Denny | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
Paul Dourish | On Being Iterated: The Affective Demands of Design Participation |
Paul H. Dietz | ShArc: A Geometric Technique for Multi-Bend/Shape Sensing |
Paul Johns | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Paul Latreille | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
Paul Marshall | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
Paul Resnick | QMaps: Engaging Students in Voluntary Question Generation and Linking |
Paul Roe | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
Paul Roe | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Paul Schlosser | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
Paul Strohmeier | Next Steps for Human-Computer Integration |
Paul Strohmeier | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
Paul Taele | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Paul Tennent | Soma Design and Sensory Misalignment |
Paula Moya | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Paulina Chametka | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
Paulina Rajkowska | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
Pawan S. Rao | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Pedro Lopes | Next Steps for Human-Computer Integration |
Pedro Lopes | Wearable Microphone Jamming |
Pedro Lopes | Trigeminal-based Temperature Illusions |
Pedro Sanches | From Biodata to Somadata |
Pedro Sanches | Under Surveillance: Technology Practices of those Monitored by the State |
Pei Liu | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
Pei-Ying Chen | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
Peitong Duan | Optimizing User Interface Layouts via Gradient Descent |
Pejman Mirza-Babaei | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
Penelope Sanderson | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
Pengcheng An | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
Penny Triệu | Private Responses for Public Sharing: Understanding Self-Presentation and Relational Maintenance via Stories in Social Media |
Per Bækgaard | The Low/High Index of Pupillary Activity |
Per Ola Kristensson | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
Perttu Hämäläinen | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Peta Wyeth | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
Peta Wyeth | Understanding Women Modders using the Serious Leisure Perspective |
Peter Dalsgaard | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Peter David Tolmie | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
Peter Gall Krogh | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
Peter Heinrich | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
Peter Leo Gorski | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
Peter Lim | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
Peter Mohr | Mixed Reality Light Fields for Interactive Remote Assistance |
Peter Ruijten | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
Peter Shaw | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Peter Wright | Metro Futures: Experience-Centred Co-Design at Scale |
Petr Slovak | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Petr Slovák | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
Petra Bonfert-Taylor | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Petra Isenberg | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
Pheng Ann Heng | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Philip I. N. Ulrich | Designing IoT Resources to Support Outdoor Play for Children |
Philip J. Guo | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
Philip Quinn | Framing Effects Influence Interface Feature Decisions |
Philipp Slusallek | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
Philipp Von Bauer | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
Philipp Wacker | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
Philippe Pasquier | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
Philippe Pasquier | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
Phillip Brooker | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Phillip Gough | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
Phoebe Sengers | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
Phoebe Sengers | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
Piaoyang Wang | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Pierre-Majorique Léger | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
Pierre-Yves Oudeyer | Pedagogical Agents for Fostering Question-Asking Skills in Children |
Pieter Van Wesemael | Understanding Walking Meetings: Drivers and Barriers |
Pietro Oldrati | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
Pin Sym Foong | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Pin Sym Foong | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Pin-Sung Ku | Zippro: The Design and Implementation of An Interactive Zipper |
Pin-Sung Ku | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Pino Frumiento | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Pitt Michelmann | Examining Design Choices of Questionnaires in VR User Studies |
Piyum Fernando | OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI |
Po-Yao Wang | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
Pornthep Preechayasomboon | Chasm: A Screw Based Expressive Compact Haptic Actuator |
Pourang Irani | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Prasad Patil | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Prasanth Murali | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
Prasanth Sasikumar | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
Preeti Mudliar | Whither Humane-Computer Interaction? Adult and Child Value Conflicts in the Biometric Fingerprinting for Food |
Prerna Chikersal | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
Priti Shah | texSketch: Active Diagramming through Pen-and-Ink Annotations |
Priyank Chandra | Officers Never Type: Examining the Persistence of Paper in e-Governance |
Priyanshu Agarwal | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Pui Chung Wong | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
Pushpendra Singh | Menstrual (Im)Mobilities and Safe Spaces |
Q. Vera Liao | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
Qian Pan | Mental Models of AI Agents in a Cooperative Game Setting |
Qian Wang | Designing Games for Healthy Sleep |
Qian Yang | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
Qian Zhou | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
Qian Zhou | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
Qianwen Wang | Augmenting Static Visualizations with PapARVis Designer |
Qijia Shao | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Qin Wu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Qingyu Guo | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
Qinmei Xu | GoTree: A Grammar of Tree Visualizations |
Qinyu Chen | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
Qiongkai Xu | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
Qiushi Zhou | Faces of Focus: A Study on the Facial Cues of Attentional States |
Quan Li | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Rachel Brian | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Rachel E. Wood | Morphic: Auto-Personalization on a Global Scale |
Rachel Freire | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Rachel Hahn | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Rachel Ivy Clarke | The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice |
Rachel Kornfield | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Rachel Kornfield | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Rachel Lee | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Rachel Menzies | Emoji Accessibility for Visually Impaired People |
Radhika Garg | Conversational Technologies for In-home Learning: Using Co-Design to Understand Children's and Parents' Perspectives |
Radomír Měch | Adaptive Photographic Composition Guidance |
Radomír Měch | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
Raf Ramakers | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
Rafael Wampfler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
Raghupathy Sivakumar | Charge for a whole day: Extending Battery Life for BCI Wearables using a Lightweight Wake-Up Command |
Raimund Dachselt | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
Raimund Dachselt | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
Rainer Malaka | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Rainer Malaka | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
Rainer Malaka | Examining Design Choices of Questionnaires in VR User Studies |
Rainer Malaka | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
Rainer Stiefelhagen | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
Rainer Wieching | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Rainer Wieching | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
Rainer Winkler | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
Rajitha Pulivarthy | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
Rakesh Patibanda | Drone Chi: Somaesthetic Human-Drone Interaction |
Ramanathan Subramanian | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
Rami Puzis | Evaluating the Information Security Awareness of Smartphone Users |
Ramin Hedeshy | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
Ramon Daniels | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
Ramona Schödel | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Rana Azghandi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Rana Azghandi | Understanding the Use of Crisis Informatics Technology among Older Adults |
Randall Burd | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Raphael Rosenast | Supporting Software Developers' Focused Work on Window-Based Desktops |
Raquel Breejon Robinson | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
Rashmi Mallappa | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
Ravi Kuber | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Raymond H. Cuijpers | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
Rebecca Eilert | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
Rebecca Jeong | 'Lime', 'Open Lock', and 'Blocked': Children's Perception of Colors, Symbols, and Words in Cybersecurity Warnings |
Rébecca Kleinberger | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
Rebecca W. Black | A Participatory Simulation of the Accountable Capitalism Act |
Rebecca Zheng | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
Reem Talhouk | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
Regan L. Mandryk | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
Regan L. Mandryk | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
Regan L. Mandryk | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Regan L. Mandryk | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
Regan L. Mandryk | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
Reham Mohamed | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
Reham Mohamed | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
Rémi Sharrock | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Renate Haeuslschmid | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
Rene F. Kizilcec | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
Rens Brankaert | Understanding Walking Meetings: Drivers and Barriers |
Rens Brankaert | The Role of Everyday Sounds in Advanced Dementia Care |
Rens Brankaert | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Renwen Zhang | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Renwen Zhang | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
Reuben Binns | Informing the Design of Privacy-Empowering Tools for the Connected Home |
Reuben Kirkham | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
Reuben Kirkham | Designing for Employee Voice |
Reuben Kirkham | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
Revathy Nayar | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
Reyhaneh Raissi | Retroactive Transfer Phenomena in Alternating User Interfaces |
Rhea Kulkarni | MRAT: The Mixed Reality Analytics Toolkit |
Rhea Manocha | Dimensions of UX Practice that Shape Ethical Awareness |
Ricardo Gonzalez Penuela | Molder: An Accessible Design Tool for Tactile Maps |
Ricardo Gutierrez-Osuna | Emotional Footprints of Email Interruptions |
Ricarose Roque | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
Riccardo Fogliato | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
Rich Caruana | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Richard Shusterman | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Richmond Y. Wong | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
Richmond Y. Wong | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
Richmond Y. Wong | Expanding Modes of Reflection in Design Futuring |
Rie Kamikubo | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
Rikke Bjerg Jensen | Digital Liminalities: Understanding Isolated Communities on the Edge |
Rikke Bjerg Jensen | Too Much Information: Questioning Security in a Post-Digital Society |
Rikke Bjerg Jensen | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
Rikke Bjerg Jensen | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
Riku Arakawa | PenSight: Enhanced Interaction with a Pen-Top Camera |
Riku Arakawa | INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching |
Rina R. Wehbe | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
Rivu Radiah | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Robb Mitchell | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
Robert Anderson | Metro Futures: Experience-Centred Co-Design at Scale |
Robert B. Markum | Digital Technology, Meditative and Contemplative Practices, and Transcendent Experiences |
Robert Cuthbert | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
Robert Deline | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
Robert Flory | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
Robert Kovacs | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
Robert Xiao | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
Roberto Hoyle | Privacy and Activism in the Transgender Community |
Roberto Maldonado-Martinez | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
Robin M. Richter | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Robin Neuhaus | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
Robin Schweigert | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Robyn Steward | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Roderic Crooks | Attenuated Access: Accounting for Startup, Maintenance, and Affective Costs in Resource-Constrained Communities |
Roderic Crooks | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
Roger Altizer | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
Rohan Subramanian | Measuring Identity Confusion with Uniform Resource Locators |
Rohit Ashok Khot | Drone Chi: Somaesthetic Human-Drone Interaction |
Roisin Mcnaney | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Roisin Mcnaney | Future Opportunities for IoT to Support People with Parkinson's |
Róisín Mcnaney | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Roland Aigner | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
Rolf Black | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
Rolf Nordahl | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
Roman Gluszny | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
Roman Rädle | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Ron Bitton | Evaluating the Information Security Awareness of Smartphone Users |
Ron Fan | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Ron Wakkary | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
Ron Wakkary | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
Ronald Schroeter | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
Ronny Andrade | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
Rorik Henrikson | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
Rory Sayres | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
Rosa I. Arriaga | Understanding the Care Ecologies of Veterans with PTSD |
Rosa I. Arriaga | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Rosanna Bellini | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
Rosanna Bellini | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
Rose Guttman | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Roshan L. Peiris | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
Ross T. Smith | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Roz Shafran | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
Rozhin Doroudi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Ruba Abu-Salma | Evaluating the End-User Experience of Private Browsing Mode |
Rubaiat Habib Kazi | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
Ruei-Che Chang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Ruei-Che Chang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Rui Wang | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Rui Zhou | User's Role in Platform Infrastructuralization: WeChat as an Exemplar |
Ruike Jiang | Automatic Annotation Synchronizing with Textual Description for Visualization |
Ruining Tang | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Ruosi Shao | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
Ruotong Wang | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
Rushil Khurana | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
Rushil Khurana | Eyes on the Road: Detecting Phone Usage by Drivers Using On-Device Cameras |
Rushil Khurana | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
Rutger L. Van Teutem | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
Ruzanna Chitchyan | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
Ryan Bauer | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Ryan Colin Gibson | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
Ryan Louie | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
Ryan M. Kelly | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
Ryan Qin | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Ryan Wesslen | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
Rynson W.H. Lau | ICONATE: Automatic Compound Icon Generation and Ideation |
Ryo Suzuki | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
Ryo Takahashi | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
Ryo Yonetani | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
S. Shyam Sundar | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
S. Shyam Sundar | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
S. Shyam Sundar | Online Privacy Heuristics that Predict Information Disclosure |
Sabin Bhattarai | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
Sabrina Hauser | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
Sabrina Schuck | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
Sacha St-Onge Ahmad | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
Sachin R. Pendse | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
Sachith Muthukumarana | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
Sadhana Kumaravel | Mental Models of AI Agents in a Cooperative Game Setting |
Saeed Abdullah | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
Saeed Abdullah | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
Saelyne Yang | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
Sahar Mahdie Klim Al Zaidawi | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
Sahil Railkar | A Participatory Simulation of the Accountable Capitalism Act |
Saki Asakawa | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
Saleh Alsherif | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Sam Castell-Ward | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Sam Snodgrass | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Samantha Klemm | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
Samantha Mitchell Finnigan | "No powers, man!": A Student Perspective on Designing University Smart Building Interactions |
Samantha Stahlke | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
Samar Sabie | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
Sameer Patil | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
Sameer Patil | Effects of Credibility Indicators on Social Media News Sharing Intent |
Sameer Patil | How Mandatory Second Factor Affects the Authentication User Experience |
Samhitha Tarra | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Samiha Marwan | Engaging Students with Instructor Solutions in Online Programming Homework |
Samira Shaikh | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
Sampath Prahalad | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Samuel A. Burden | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
Samuel Jenkins | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
Samuel Reinders | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
Sander Ackermans | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
Sander Staal | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
Sandjar Kozubaev | Expanding Modes of Reflection in Design Futuring |
Sandra Bardot | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
Sandra Gabriele | Understanding Fitness Tracker Users' Security and Privacy Knowledge, Attitudes and Behaviours |
Sandra Wirtanen | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
Sang Won Lee | ScreenTrack: Using Visual History of Computer Screen for Retrieving Documents and Web Pages |
Sanghoon Kim | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Sangsu Korea Advanced Institute Of Science And Technology Lee | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
Sangyoon Lee | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
Sangyoon Lee | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
Sanju Menon | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
Sanne Van Waveren | Embodiment Effects in Interactions with Failing Robots |
Sanni Siltanen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Santosh D. Kale | Please Call the Specialism: Using WeChat to Support Patient Care in China |
Sanya Verma | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Sara Albakry | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
Sara Di Bartolomeo | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Sara Eriksson | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
Sara Evensen | Teddy: A System for Interactive Review Analysis |
Sara Kalantari | Exploring the Design Space for Parent-Child Reading |
Sara Mlakar | Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces |
Sarah Anne Brown | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
Sarah Clinch | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
Sarah Clinch | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
Sarah E. Fox | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
Sarah Ewans | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
Sarah Fdili-Alaoui | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
Sarah Foley | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
Sarah Foley | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
Sarah Homewood | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
Sarah Hwang | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Sarah Lynn Vedress | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
Sarah Matthies | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Sarah Mennicken | Giving Voice to Silent Data: Designing with Personal Music Listening History |
Sarah Miller | Mental Models of AI Agents in a Cooperative Game Setting |
Sarah Miller | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
Sarah Morrison-Smith | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Sarah Pearman | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Sarah Pearman | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Sarah Robinson | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
Sarah Sterman | Interacting with Literary Style through Computational Tools |
Sarah Sykes | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
Sarah Tan | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
Sarah Theres Völkel | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Sarah Theres Völkel | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
Sarune Baceviciute | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
Sascha Fahl | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
Sashank Santhanam | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
Saskia Bakker | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
Saskia Bakker | The Role of Everyday Sounds in Advanced Dementia Care |
Saumya Gupta | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
Saurabh Shintre | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Saurav Sahay | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Sauvik Das | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
Savanna Yee | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
Sayan Sarcar | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
Sayan Sarcar | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
Sayli Bapat | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Sayward Schoonmaker | The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice |
Scarlett Rowland | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Schuyler Gleaves | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Scott A. Cambo | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Scott Counts | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
Scott E. Hudson | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
Séamus Lawless | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
Sean Follmer | User-defined Swarm Robot Control |
Sean J. Keller | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Sean Kelly | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Sean Rintel | Classification of Functional Attention in Video Meetings |
Sean Trowbridge | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
Sebastian Boring | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
Sebastian Büttner | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
Sebastian Günther | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
Sebastian Günther | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
Sebastian Hobert | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
Sebastian Höffner | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Sebastian Höffner | Examining Design Choices of Questionnaires in VR User Studies |
Sebastian Hueber | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
Sebastian Hueber | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
Sebastian Maneth | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
Seiji Yamada | Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter |
Seito Matsubara | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Selen Turkay | Understanding Women Modders using the Serious Leisure Perspective |
Selen Türkay | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
Sena Çerçi | Designing IoT Resources to Support Outdoor Play for Children |
Senthil Chandrasegaran | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
Seokbin Kang | ARMath: Augmenting Everyday Life with Math Learning |
Seokwoo Song | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Seongho Park | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Seongkook Heo | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
Seoyoung Kim | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
Sercan Şengün | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
Setor Zilevu | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Seung Ah Lee | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
Seunga (Gloria) Yu | Conversational Agency in Augmentative and Alternative Communication |
Seungjae Oh | Body-Penetrating Tactile Phantom Sensations |
Seungjun Kim | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
Seungmoon Choi | Body-Penetrating Tactile Phantom Sensations |
Seungwon Do | Improving Reliability of Virtual Collision Responses: A Cue Integration Technique |
Severin Klingler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
Shaan Chopra | Menstrual (Im)Mobilities and Safe Spaces |
Shaghayegh Esmaeili | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
Shaila Zaman | Emotional Footprints of Email Interruptions |
Shammur Absar Chowdhury | A Literature Review of Quantitative Persona Creation |
Shammur Chowdhury | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
Shamsi T. Iqbal | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
Shan-Yuan Teng | Wearable Microphone Jamming |
Shanel Wu | Unfabricate: Designing Smart Textiles for Disassembly |
Shaowen Bardzell | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
Shareen Mahmud | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
Sharon I. Kirkpatrick | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
Sharon Lynn Chu | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
Shaun K Kane | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
Shaun Lawson | Designing IoT Resources to Support Outdoor Play for Children |
Shaun Lawson | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Shaun Lawson | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Shauna Concannon | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
Shayan Mirjafari | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Shengdong Zhao | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Shengdong Zhao | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
Shengdong Zhao | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Sherub Sherub | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Shi-Hong Liu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Shigeo Yoshida | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
Shih-Hong Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
Shih-Ya Chou | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Shihui Guo | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Shiliang Tang | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Shimon Y. Nof | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Shion Guha | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
Shiri Azenkot | Molder: An Accessible Design Tool for Tactile Maps |
Shiri Azenkot | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
Shohei Mori | Mixed Reality Light Fields for Interactive Remote Assistance |
Shreepriya Shreepriya | RunAhead: Exploring Head Scanning based Navigation for Runners |
Shreya Kumar | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Shruthi Sai Chivukula | Dimensions of UX Practice that Shape Ethical Awareness |
Shruti Phadke | Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups |
Shuangni Huang | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
Shubhi Bansal | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Shui Hoshino | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Shuo-Wen Hsu | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Shuo-Wen Hsu | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Shutong Qi | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Shwetak Patel | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Shwetha Rajaram | MRAT: The Mixed Reality Analytics Toolkit |
Sicheng Yin | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Sidney Fels | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
Sidney Fels | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
Sidney K. D'mello | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
Sidney K. D'mello | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
Siegfried Handschuh | AL: An Adaptive Learning Support System for Argumentation Skills |
Sihang Qiu | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
Siji Chen | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
Sijia Wang | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Sijia Xiao | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
Silas Hsu | Awareness, Navigation, and Use of Feed Control Settings Online |
Sile O'modhrain | 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle |
Sile O'modhrain | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
Silvia Catherine Zeamer | Privacy and Activism in the Transgender Community |
Simo Hosio | Creativity on Paid Crowdsourcing Platforms |
Simo Hosio | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
Simon Bourdeau | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
Simon Bowen | Metro Futures: Experience-Centred Co-Design at Scale |
Simon Buckingham Shum | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
Simon Forrest | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
Simon Forrest | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
Simon Robinson | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
Simon Robinson | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Simon T. Perrault | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
Simon Tangi Perrault | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
Simon Thanheiser | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
Simon Voelker | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
Simon Voelker | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
Simon Voelker | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
Simone Ashby | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
Simone Kriglstein | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
Sindhu Kiranmai Ernala | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
Sirui Wang | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Siyi Ji | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
Smitha Sheshadri | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
Sneha Gathani | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
So Yeon Park | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
So Young Rhim | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Sofia Pinto | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
Sofia Serholt | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
Sohei Wakisaka | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
Soheil Kianzad | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
Sohyun Park | Understanding User Perception of Automated News Generation System |
Sojin Park | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
Sojung Bahng | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
Sonali Tandon | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
Sonam Adinolf | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
Sonia Chiasson | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
Sonia Chiasson | 'Lime', 'Open Lock', and 'Blocked': Children's Perception of Colors, Symbols, and Words in Cybersecurity Warnings |
Sonia Chiasson | Understanding Fitness Tracker Users' Security and Privacy Knowledge, Attitudes and Behaviours |
Sonia Chiasson | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
Soohwan Lee | Nailz: Sensing Hand Input with Touch Sensitive Nails |
Soojeong Yoo | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
Soojin Jun | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
Soomin Kim | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
Soon-Gyo Jung | A Literature Review of Quantitative Persona Creation |
Soon-Gyo Jung | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
Sooyeon Lee | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
Sophia J. Abraham | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Sophie Cram | The DELAY Framework: Designing for Extended LAtencY |
Sophie Veys | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
Sören Totzauer | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
Sorin Lerner | Projection Boxes: On-the-fly Reconfigurable Visualization for Live Programming |
Soujanya Chatterjee | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Soumya C. Barathi | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
Souti Chattopadhyay | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
Sowmya Somanath | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
Sreekanth R. Kankara | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
Srinath Sibi | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
Sriram Subramanian | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Sriram Subramanian | G-ID: Identifying 3D Prints Using Slicing Parameters |
Stacey Kuznetsov | OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI |
Stacy M Branham | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Stacy M. Branham | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
Stacy Marsella | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Stefan Greuter | Next Steps for Human-Computer Integration |
Stefania Serafin | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
Stefanie M. Faas | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
Stefanie Mueller | G-ID: Identifying 3D Prints Using Slicing Parameters |
Stefanie Mueller | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Stefanie Mueller | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Stefanie Mueller | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
Stefanie Mueller | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Steffen Staab | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
Steffen Staab | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
Stephan Streuber | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Stephan Wensveen | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
Stephanie Valencia | Conversational Agency in Augmentative and Alternative Communication |
Stephanie Wilson | CreaTable Content and Tangible Interaction in Aphasia |
Stephen Brewster | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
Stephen M. Schueller | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
Stephen Voida | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
Steve Cox | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Steve Haroz | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
Steve Harrison | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
Steve Hodges | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
Steve Oney | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
Steve Oney | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
Steve Oney | Improving Crowd-Supported GUI Testing with Structural Guidance |
Steve Whittaker | "On Finsta, I can say 'Hail Satan'": Being Authentic but Disagreeable on Instagram |
Steven Baker | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
Steven Drucker | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
Steven Franconeri | Truncating the Y-Axis: Threat or Menace? |
Steven Frost | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
Steven Goodman | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Steven Goodman | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
Steven Greenspan | Next Steps for Human-Computer Integration |
Steven Houben | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
Steven Houben | CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration |
Steven L. Wolf | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Steven M. Drucker | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
Steven Nagels | Wearable Microphone Jamming |
Steven Nagels | Trigeminal-based Temperature Illusions |
Steven Sutherland | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Steven Vos | Understanding Walking Meetings: Drivers and Barriers |
Stuart Gray | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Stuart Reeves | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
Stuart Reeves | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
Su-Fang Yeh | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Subhasree Sengupta | Conversational Technologies for In-home Learning: Using Co-Design to Understand Children's and Parents' Perspectives |
Subigya Nepal | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Suleman Shahid | EAST: Early Autism Screening Tool for Preschoolers |
Sumit Gulwani | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
Sun Young Park | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Sung Won Choi | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Sung-Chul Lee | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
Sungahn Ko | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Sungwoo Lee | Understanding User Perception of Automated News Generation System |
Sunjeong Park | Investigating User Expectations on the Roles of Family-shared AI Speakers |
Sunjun Kim | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
Sunjun Kim | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
Sunjun Kim | Button Simulation and Design via FDVV Models |
Sunjun Kim | Optimal Sensor Position for a Computer Mouse |
Sunyoung Kim | Awareness, Understanding, and Action: A Conceptual Framework of User Experiences and Expectations about Indoor Air Quality Visualizations |
Suranga Nanayakkara | Next Steps for Human-Computer Integration |
Suranga Nanayakkara | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
Susan Wyche | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
Susanne Bødker | Collaborative Writing Across Multiple Artifact Ecologies |
Susanne Boll | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
Susanne Boll | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
Susanne Kirchner | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
Susanne Poeller | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
Susanne Poeller | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
Susanne Putze | Breaking The Experience: Effects of Questionnaires in VR User Studies |
Susanne Putze | Examining Design Choices of Questionnaires in VR User Studies |
Suwen Zhu | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Suyun Sandra Bae | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
Suzanne Cleage | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Suzanne K. Thomas | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Sven Mayer | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Sven Mayer | Enhancing Mobile Voice Assistants with WorldGaze |
Svetlana Mironcika | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
Svetlana Yarosh | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
Swamy Ananthanarayan | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
Swamy Ananthanarayan | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Syed Ishtiaque Ahmed | Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh |
Syed Ishtiaque Ahmed | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
Sylvain Malacria | Investigating the Necessity of Delay in Marking Menu Invocation |
Sylvain Malacria | Chameleon: Bringing Interactivity to Static Digital Documents |
Sylvaine Tuncer | E-scooters on the Ground: Lessons for Redesigning Urban Micro-Mobility |
Sylvaine Tuncer | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
T.C. Nicholas Graham | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
Ta Ying Cheng | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
Tabitha C. Peck | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
Tad Hirsch | Practicing Without a License: Design Research as Psychotherapy |
Tadayoshi Kohno | User Experiences with Online Status Indicators |
Taewan Kim | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
Taghreed Alshehri | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
Takahiro Ishihama | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
Takanori Komatsu | Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter |
Takashi Miyaki | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
Takeo Igarashi | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
Takeshi Naemura | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
Takuji Narumi | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
Tal August | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
Tal August | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
Tal Moran | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
Taliesin L. Smith | Storytelling to Sensemaking: A Systematic Framework for Designing Auditory Description Display for Interactives |
Tamara Clegg | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
Tamara Munzner | Data-driven Multi-level Segmentation of Image Editing Logs |
Tamim Ahmed | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Tang-Jie Chang | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Tanja Blascheck | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
Tanja Schultz | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
Tanushree Mitra | Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups |
Tanya Bafna | The Low/High Index of Pupillary Activity |
Tanzeem Choudhury | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
Tanzeem Choudhury | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Tapio Takala | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
Tara Karpinski | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
Tarfah Alrashed | ScrAPIr: Making Web Data APIs Accessible to End Users |
Taru Saarelainen | GRIDS: Interactive Layout Design with Integer Programming |
Taslim Arefin Khan | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
Tatsuya Ishihara | ReCog: Supporting Blind People in Recognizing Personal Objects |
Tawanna R. Dillahunt | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Tawanna R. Dillahunt | Positive Feedback and Self-Reflection: Features to Support Self-efficacy among Underrepresented Job Seekers |
Tayfun Lloyd-Esenkaya | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
Taylor Denby | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
Te-Yen Wu | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Te-Yen Wu | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Te-Yen Wu | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Te-Yen Wu | Zippro: The Design and Implementation of An Interactive Zipper |
Te-Yen Wu | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Teddy Seyed | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Tejinder K. Judge | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
Teng Han | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Teng Han | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Teng Han | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
Teng Han | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Teng Zhang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Tengxiang Zhang | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Tengxiang Zhang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Terence Dickson | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
Teresa K O'leary | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Tereza Loučova | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
Terhi Nurmikko-Fuller | Camera Adversaria |
Terrance Mok | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
Terrell Kendall Glenn | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
Terri D. Conley | Fragile Masculinity: Men, Gender, and Online Harassment |
Thad Starner | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
Thanassis Rikakis | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Tharangini Palanivel | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Thecla Schiphorst | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
Thecla Schiphorst | Next Steps for Human-Computer Integration |
Thecla Schiphorst | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
Theresa Jean Tanenbaum | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
Theresa Jean Tanenbaum | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
Thiemo Wambsganss | AL: An Adaptive Learning Support System for Argumentation Skills |
Thomas Dreja | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
Thomas Dylan | Designing IoT Resources to Support Outdoor Play for Children |
Thomas Erickson | Next Steps for Human-Computer Integration |
Thomas Fritz | Supporting Software Developers' Focused Work on Window-Based Desktops |
Thomas Fritz | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
Thomas Fritz | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
Thomas Kosch | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
Thomas Kosch | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
Thomas Neifer | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
Thomas Olson | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Thomas Preindl | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
Thomas Redick | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Thomas Reitmaier | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
Thomas Ristenpart | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
Thomas Röggla | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Thomas Terkildsen | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
Thomas Van Gemert | Optimal Sensor Position for a Computer Mouse |
Thomas W. Price | Engaging Students with Instructor Solutions in Online Programming Homework |
Thomas Wells | CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration |
Thorsten Schwarz | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
Tianjian Chen | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Tianpei Yang | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Tianyi Wang | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Tianyi Zhang | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
Tianyi Zhang | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
Tianyu Yu | Venous Materials: Towards Interactive Fluidic Mechanisms |
Tiare Feuchtner | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
Ticha Sethapakdi | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
Tiffany Ku | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Tiina Keisanen | "Arseing around was Fun!" Humor as a Resource in Design and Making |
Tilman Dingler | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Tilman Dingler | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Tilman Dingler | Faces of Focus: A Study on the Facial Cues of Attentional States |
Tilman Ihrig | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
Tim Althoff | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
Tim Claudius Stratmann | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
Tim Dwyer | DoughNets: Visualising Networks Using Torus Wrapping |
Tim Dwyer | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
Tim Gorichanaz | Engaging with Public Art: An Exploration of the Design Space |
Tim Kaiser | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
Tim Zindulka | Performance and Experience of Throwing in Virtual Reality |
Timothy Bickmore | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
Timothy L. Stelter | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
Timothy L. Stelter | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
Timothy Neate | CreaTable Content and Tangible Interaction in Aphasia |
Ting-Chuen Pong | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Ting-Hao Kenneth Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
Tirdad Barghi | QMaps: Engaging Students in Voluntary Question Generation and Linking |
Titus Barik | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
Titus Barik | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
Tiu De Haan | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
Tobias Drey | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
Tobias Isenberg | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
Tobias Kraus | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
Tobias Langlotz | Mixed Reality Light Fields for Interactive Remote Assistance |
Tobias Wagner | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
Todd A. Ponsky | Remotely Shaping the View in Surgical Telementoring |
Tom Appshaw | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
Tom Bartindale | Utilizing Participant Voice in Volunteer Training |
Tom Bartindale | Towards Participatory Video 2.0 |
Tom Bartindale | Metro Futures: Experience-Centred Co-Design at Scale |
Tom Feltwell | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
Tom Horak | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
Tom Metcalfe | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
Tongshuang Wu | Tempura: Query Analysis with Structural Templates |
Tongshuang Wu | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
Toni Michel | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
Tonja-Katrin Machulla | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
Tousif Ahmed | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Tovi Grossman | BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink |
Tovi Grossman | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
Tovi Grossman | BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality |
Tovi Grossman | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
Tracy Hammond | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
Trevor Duncan | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
Tshering Dema | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
Tshering Dema | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
Tsukasa Fukusato | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
Tuck Wah Leong | On Being Iterated: The Affective Demands of Design Participation |
Tung D. Ta | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Tuukka Ruotsalo | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
Tuuli Keskinen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
Tyler Duke | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
Tzu-Chun Wu | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
Udaya Lakshmi | Understanding the Care Ecologies of Veterans with PTSD |
Udaya Lakshmi | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
Ujwal Gadiraju | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
Ulrik Lyngs | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Ulrike Pfeil | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
Ulrike Pfeil | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
Upol Ehsan | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
Uran Oh | ReCog: Supporting Blind People in Recognizing Personal Objects |
Uwe Gruenefeld | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
Uzma Haque Syeda | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
Uzma Haque Syeda | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
Valentin Sagl | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
Valentin Schwind | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
Valentina Nisi | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
Valeria Orso | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
Valérie Homier | Understanding Cybersecurity Practices in Emergency Departments |
Valerii Kan | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
Vanessa Cesário | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
Vanessa Echeverria | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
Vanessa Peña-Araya | A Comparison of Geographical Propagation Visualizations |
Vanessa Tobisch | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
Vasiliki Tsaknaki | From Biodata to Somadata |
Vasiliki Tsaknaki | Soma Design and Sensory Misalignment |
Vasiliki Tsaknaki | Under Surveillance: Technology Practices of those Monitored by the State |
Vasilis Vlachokyriakos | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
Vasilis Vlachokyriakos | Designing for Employee Voice |
Vassilis Kostakos | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Vassilis Kostakos | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Vassilis-Javed Khan | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Vedant Das Swain | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
Vera Khovanskaya | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
Vera Khovanskaya | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
Verena Winterhalter | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
Verena Zimmermann | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
Verena Zimmermann | Improving the Usability and UX of the Swiss Internet Voting Interface |
Veronika Domova | User-defined Swarm Robot Control |
Victor R. Schinazi | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
Viet Ba Hirvola | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Vikram Kamath | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Viktorija Paneva | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
Ville Mäkelä | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
Vincent Tseng | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Vincent Wade | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
Vineet Gandhi | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
Vinitha Erusu | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
Vinitha Gadiraju | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
Violeta Tsenova | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
Virginia L. Byrne | ARMath: Augmenting Everyday Life with Math Learning |
Vishesh Gupta | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
Viswam Nathan | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
Vivian Lai | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
Vivian Liu | Interacting with Literary Style through Computational Tools |
Vivien Morris | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
Volker Wulf | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
Volker Wulf | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
Volker Wulf | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
Waheeb Yaqub | Effects of Credibility Indicators on Social Media News Sharing Intent |
Wai Fu | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
Wai Kuen Cheng | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
Wai Tong | Augmenting Static Visualizations with PapARVis Designer |
Wajeeha Ahmad | Addressing Anonymous Abuses: Measuring the Effects of Technical Mechanisms on Reported User Behaviors |
Walter S. Lasecki | Crowdsourced Detection of Emotionally Manipulative Language |
Walter S. Lasecki | Improving Crowd-Supported GUI Testing with Structural Guidance |
Walter S. Lasecki | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
Walter Scheirer | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
Wang-Chiew Tan | Teddy: A System for Interactive Review Analysis |
Wanyu Liu | How Relevant is Hick's Law for HCI? |
Warren Hoburg | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
Wayne D. Gray | Retroactive Transfer Phenomena in Alternating User Interfaces |
Wayne Li | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
Wei Xu | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Wei Zhang | Mental Models of AI Agents in a Cooperative Game Setting |
Weibin Sun | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Weichen Wang | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
Weihao Chen | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Weili Shi | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Weiwei Jiang | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Weiwen Leung | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Weiyan Shi | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Weiyu Zhang | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
Wen Li | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Wen-Jie Tseng | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
Wendy Casey | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
Wendy E. Mackay | Textlets: Supporting Constraints and Consistency in Text Documents |
Wendy Ju | Next Steps for Human-Computer Integration |
Wendy Roldan | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Wengrui Zheng | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Wenjia Liu | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Wenting Wang | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
Wenwen Dou | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
Wenxi Chen | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
Wenxin Feng | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
Werner Geyer | Mental Models of AI Agents in a Cooperative Game Setting |
Wesley Willett | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
William Odom | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
William Renel | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
William Seymour | Informing the Design of Privacy-Empowering Tools for the Connected Home |
William Seymour | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
Wilmot Li | Techniques for Flexible Responsive Visualization Design |
Wode Ni | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
Wolfgang Stuerzlinger | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
Wolfgang Stuerzlinger | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
Wooi Boon Goh | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
Woosuk Seo | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
Wuliang Huang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Wycliffe Ambeyi Wetende | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
Xi Wu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Xia Zhou | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Xiang 'Anthony' Chen | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Xiang 'Anthony' Chen | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
Xianghua Ding | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
Xiangmin Fan | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
Xiangmin Fan | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Xiangmin Fan | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Xiangshi Ren | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
Xiangshi Ren | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Xiangyang Liu | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Xiangzhu Chen | Designing Games for Healthy Sleep |
Xiao Zhang | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
Xiaochen Shi | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Xiaojuan Ma | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Xiaojuan Ma | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
Xiaojuan Ma | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
Xiaojuan Ma | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
Xiaojuan Ma | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
Xiaojuan Ma | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
Xiaojuan Ma | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
Xiaojuan Ma | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Xiaojun Bi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
Xiaojun Bi | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Xiaolan Peng | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
Xiaolan Peng | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
Xiaolan Peng | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Xiaoru Yuan | GoTree: A Grammar of Tree Visualizations |
Xiaoru Yuan | Automatic Annotation Synchronizing with Textual Description for Visualization |
Xiaoying Pu | A Probabilistic Grammar of Graphics |
Xiaoyun Huang | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
Xiguang Wei | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Xin Gao | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
Xin Gao | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Xin Jiang | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Xin Liu | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Xin Wen | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Xin Wen | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Xin Yi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
Xin Yi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Xin Yu | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
Xin Zeng | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Xing-Dong Yang | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Xing-Dong Yang | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
Xing-Dong Yang | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
Xing-Dong Yang | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
Xing-Dong Yang | Zippro: The Design and Implementation of An Interactive Zipper |
Xing-Dong Yang | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Xingbo Wang | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Xingyu Yang | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
Xinhui Jiang | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Xinlei Zhang | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
Xinlong Jiang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Xinning Gui | Prehabilitation: Care Challenges and Technological Opportunities |
Xinning Gui | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
Xinyi Fu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
Xinyi Zhang | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
Xiong Zhang | Teddy: A System for Interactive Review Analysis |
Xiyao Wang | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
Xizi Wang | MRAT: The Mixed Reality Analytics Toolkit |
Xuan Zhang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Xuesong Zhang | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
Xuewei Wang | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Xuhai Xu | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Xuhai Xu | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Xun Qian | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
Xun Qian | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Yalong Yang | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
Yan Chen | Improving Crowd-Supported GUI Testing with Structural Guidance |
Yanan Sun | MRAT: The Mixed Reality Analytics Toolkit |
Yanan Wang | On-Face Olfactory Interfaces |
Yang Chen | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
Yang Chen | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
Yang Li | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
Yang Li | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
Yang Li | Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methods |
Yang Liu | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
Yang Shi | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
Yang Tian | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Yang Zhang | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
Yangkun Huang | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
Yanjun Chen | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
Yanjun Chen | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
Yao Ding | Morphic: Auto-Personalization on a Global Scale |
Yao Xie | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
Yapo Hermann Akpe | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
Yasamin Heshmat | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
Yasemin Acar | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
Yasha Iravantchi | Digital Ventriloquism: Giving Voice to Everyday Objects |
Yasmeen Abdrabou | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
Yasmin Majali | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
Yating Shi | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Yaxin Zhu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
Yen Truong | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
Yen-Kai Chen | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Yeu-Luen Chiu | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
Yi Zheng | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Yi-Chen Lee | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
Yi-Chi Liao | Button Simulation and Design via FDVV Models |
Yi-Chieh Lee | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
Yi-Hao Peng | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
Yi-Lin Chuang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Yi-Shyuan Chiang | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
Yi-Shyuan Chiang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Yibing Wang | SleepBandits: Guided Flexible Self-Experiments for Sleep |
Yichen Jia | Venous Materials: Towards Interactive Fluidic Mechanisms |
Yiding Liu | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
Yifan Sun | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
Yifang Li | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
Yihong Wang | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
Yin Li | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Yinan Zheng | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
Ying Xu | What Are You Talking To? Understanding Children's Perceptions of Conversational Agents |
Ying-Ju Lin | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
Yingqing Xu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
Yinshuai Zhang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Yiqiang Chen | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Yiqiang Chen | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Yiqing Hua | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
Yiwen Tang | Zippro: The Design and Implementation of An Interactive Zipper |
Yixin Wei | Zippro: The Design and Implementation of An Interactive Zipper |
Yixin Zou | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
Yixin Zou | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
Yixuan Zhang | Understanding the Use of Crisis Informatics Technology among Older Adults |
Yla Tausczik | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
Ylana Lopez | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
Yngve Dahl | Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care |
Yogesh Kumar Meena | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
Yohei Noguchi | OMOY: A Handheld Robotic Gadget that Shifts its Weight to Express Emotions and Intentions |
Yoichi Sato | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
Yolande Strengers | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
Yon Visell | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
Yong Ma | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Yong Ming Kow | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
Yong Wang | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Yong Wang | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Yongle Zhang | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
Yoo Jung Oh | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Yoojung Kim | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
Yoonsang Kim | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
Yoshihiro Kawahara | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Yoshinobu Miyamoto | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Youn-Kyung Lim | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
Youn-Kyung Lim | Investigating User Expectations on the Roles of Family-shared AI Speakers |
Young-Woo Park | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
Youngtae Noh | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
Yu-Cheng Chang | XRDirector: A Role-Based Collaborative Immersive Authoring System |
Yu-Chun Chen | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
Yu-Chun Grace Yen | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
Yu-Wei Wang | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
Yuan Chen | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
Yuan Liang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Yuanchun Shi | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Yuanchun Shi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
Yuanchun Shi | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Yuanchun Shi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Yuanyuan Feng | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
Yuanyuan Feng | Remotely Shaping the View in Surgical Telementoring |
Yuanzhe Chen | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Yuanzhi Cao | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
Yuchi Yahagi | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
Yue Huang | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
Yue Huang | The Burden of Ending Online Account Sharing |
Yue Jiang | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
Yue Jiang | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
Yue Yin | Awareness, Navigation, and Use of Feed Control Settings Online |
Yuhan Luo | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
Yuhang Zhao | Molder: An Accessible Design Tool for Tactile Maps |
Yuhang Zhao | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
Yujiro Okuya | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
Yukang Yan | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
Yukang Yan | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
Yuliang Li | Teddy: A System for Interactive Review Analysis |
Yuling Sun | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
Yulius Tjahjadi | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
Yulun Jiang | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
Yumei Gan | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
Yuming Bai | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
Yun Bin Zhang | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Yun Han | Automatic Annotation Synchronizing with Textual Description for Visualization |
Yun Huang | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
Yun Huang | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
Yunan Chen | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
Yunan Chen | Right Information, Right Time, Right Place: Physical Alignment and Misalignment in Healthcare Practice |
Yunbing Xing | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
Yung-Ju Chang | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
Yung-Ju Chang | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
Yung-Ju Chang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
Yunpeng Song | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
Yuntao Wang | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Yuntao Wang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
Yunyi Zhu | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
Yuqian Sun | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
Yutika C. Kulwe | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
Yutika Chandrashekhar Kulwe | Neo-Noumena: Augmenting Emotion Communication |
Yuxiang Huang | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
Yuxin Chen | Wearable Microphone Jamming |
Yuxing Wu | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
Yuyu Lin | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
Yves Guiard | How Relevant is Hick's Law for HCI? |
Yvonne Vezzoli | Exploring the Design Space for Parent-Child Reading |
Zachary J. Moffa | Prehabilitation: Care Challenges and Technological Opportunities |
Zachary J. Moffa | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
Zachary Schmitt | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
Zahra Ashktorab | Mental Models of AI Agents in a Cooperative Game Setting |
Zane Ma | Measuring Identity Confusion with Uniform Resource Locators |
Zekun Chang | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
Zeyu Jin | Music Creation by Example |
Zezheng Feng | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
Zezhong Wang | Cheat Sheets for Data Visualization Techniques |
Zhanna Sarsenbayeva | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
Zhanna Sarsenbayeva | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
Zhaofei Ding | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
Zheer Xu | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
Zheng Zhang | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
Zhengyi Cao | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Zhengzhe Zhu | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Zhenhui Peng | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
Zhicheng Liu | Data-driven Multi-level Segmentation of Image Editing Logs |
Zhicheng Liu | Techniques for Flexible Responsive Visualization Design |
Zhicong Lu | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
Zhida Sun | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
Zhijing Li | Wearable Microphone Jamming |
Zhijing Xiao | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
Zhixian Lin | Automatic Annotation Synchronizing with Textual Description for Visualization |
Zhiyong Chen | Sensock: 3D Foot Reconstruction with Flexible Sensors |
Zhongmin Cai | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
Zhongping Zhang | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
Zhou Yu | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
Zhujun Fang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
Zhutian Chen | Augmenting Static Visualizations with PapARVis Designer |
Zhuying Li | Next Steps for Human-Computer Integration |
Ziang Xiao | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
Zichao (Tyson) Chen | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
Zihan Wu | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
Zijian Xie | MRAT: The Mixed Reality Analytics Toolkit |
Zikun Yang | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
Ziming Wu | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
Zipeng Liu | Data-driven Multi-level Segmentation of Image Editing Logs |
Ziv Epstein | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
Ziwei Gu | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
Ziyan Zhu | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
Ziyi Liu | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
Ziyue Li | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
Zoe Banks Gross | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
Zoe Jeffery | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
Zoya Bylinskii | ICONATE: Automatic Compound Icon Generation and Ideation |
Zoya Bylinskii | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
Zu Weinger | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
Made with 💛 by Kashyap Todi. Data from ACM Digital Library. | |
Follow @kayditodi |