List of Papers by Authors @ CHI 2021
A list of all papers by authors who have published in the 'Papers' track at CHI 2021.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title |
---|---|
A.K.M. Islam | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Aabhas Sharma | Designing Ground Truth and the Social Life of Labels |
Aakar Gupta | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
Aaron Blishen | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
Aaron Everitt | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Aaron Jiang | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
Aaron Steinfeld | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
Aaron Tabor | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
Aarti Israni | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
Ab Mosca | Does Interaction Improve Bayesian Reasoning with Visualization? |
Abdallah Ali | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
Abdulaziz Alshayban | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Abdullah Ali | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
Abhilash Gupta | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
Abhinav Sikharam | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
Abigail Durrant | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
Abigail Sellen | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Abraham Mhaidli | Identifying Manipulative Advertising Techniques in XR Through Scenario Construction |
Abraham Wallin | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Adam Bell | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
Adam Drogemuller | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
Adam Fourney | Planning for Natural Language Failures with the AI Playbook |
Adam Pockett | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Adam Tindale | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
Adegboyega Akinsiku | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
Aditi Maheshwari | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Aditya Acharya | An Adaptive Model of Gaze-based Selection |
Aditya Acharya | Touchscreen Typing As Optimal Supervisory Control |
Aditya Ganeshan | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
Aditya Nittala | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Aditya Parameswaran | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
Aditya Vashistha | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Aditya Vashistha | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
Aditya Vashistha | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
Aditya Vashistha | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
Adrian Clear | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Adrian Friday | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
Adrian Parke | Experiencing Simulated Confrontations in Virtual Reality |
Adrian Sy | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
Adrien Bousseau | CASSIE: Curve and Surface Sketching in Immersive Environments |
Adrienne Soliven | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Advait Sarkar | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
Advait Sarkar | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
Adwait Sharma | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Afsaneh Razi | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Agha Raza | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
Ahmed Arif | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
Ahmed Arif | LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model |
Ahmed Kamel | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
Ahmed Kharrufa | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Ahmed Shams | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
Ahmed Shariff Mohommed Faleel | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Aishwarya O | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Aiza Hasib | Identity Claims that Underlie Ethical Awareness and Action |
Akifumi Takahashi | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
Aku Visuri | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Alain Starke | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Alan Chamberlain | An Examination of the Work Practices of Crowdfarms |
Alan Milligan | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
Alanson Sample | PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition |
Alberto Cannavò | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Alberto Roffarello | Coping with Digital Wellbeing in a Multi-Device World |
Albrecht Schmidt | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
Aldo Faisal | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
Alec Jacobson | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
Alec Theisz | Examining Mobility Among People Living with HIV in Rural Areas |
Aleksandar Matic | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
Aleksei Kashapov | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Aleksi Syrjämäki | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Alena Denisova | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
Alessandro Acquisti | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Alex Endert | Causal Perception in Question-Answering Systems |
Alex Leitch | Studying the Formation of an Older Adult-Led Makerspace |
Alex Lu | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
Alex Lu | Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers |
Alex Mazursky | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
Alex Taylor | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Alex Taylor | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
Alex Williams | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Alexander Boden | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
Alexander Chao | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
Alexander Lex | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Alexander Maedche | Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research |
Alexander Prange | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
Alexander Quinn | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Alexander Schoenhals | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
Alexander Wilson | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
Alexandra Chouldechova | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Alexandra Gormally | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
Alexandra Holloway | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
Alexandra Ion | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
Alexandra Olteanu | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
Alexandra Sousa | Exploring Asymmetric Roles in Mixed-Ability Gaming |
Alexandra To | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Alexandra To | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
Alexandre Bernardino | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
Alexandru Telea | Interpreting the Effect of Embellishment on Chart Visualizations |
Alexis Hiniker | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Alexis Hiniker | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
Alexis Hiniker | How the Design of YouTube Influences User Sense of Agency |
Ali Abdolrahmani | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
Ali Alkhatib | To Live in Their Utopia: Why Algorithmic Systems Create Absurd Outcomes |
Ali Neshati | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Ali Rizvi | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
Alia Saad | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Alice Hong | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Alina Krischkowsky | Making Un-Use: When Humans Disengage with Technology |
Alina Striner | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
Alisa Frik | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
Alischa Rosenstein | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Alisha Pradhan | Studying the Formation of an Older Adult-Led Makerspace |
Alissa Antle | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
Alix Goguey | Interaction Pace and User Preferences |
Allison McDonald | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
Allison McDonald | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
Allison Sauppe | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
Aluna Everitt | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
Alvin Cheung | Falx: Synthesis-Powered Visualization Authoring |
Alvitta Ottley | Does Interaction Improve Bayesian Reasoning with Visualization? |
Amal Parakkat | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
Aman Parnami | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
Amanda Baughan | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
Amanda Coupe | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Amanda Coupe | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Amanda Godley | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Amanda Lazar | Studying the Formation of an Older Adult-Led Makerspace |
Amanda Lazar | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
Amanda Swearngin | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Amanda Swearngin | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Amit Sharma | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
Ammar Ahmed | SEMOUR: Scripted EMOtional speech repository for URdu |
Amna Batool | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Amna Batool | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
Amy Cook | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
Amy Ko | Falx: Synthesis-Powered Visualization Authoring |
Amy Ogan | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Amy Pavel | What Makes Videos Accessible to Blind and Visually Impaired People? |
Amy Pavel | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
Ana Appel | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Ana Paiva | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
Ana Paiva | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
Ana Tajadura-Jiménez | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Ana Villanueva | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Anamaria Crisan | User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics |
Anamaria Crisan | Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop |
Anan Lin | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
Ananya Bhattacharjee | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Anastasia Kuzminykh | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
Anastasia Schaadhardt | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
Anatole Lécuyer | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
Anders Bruun | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
André Panisson | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
André Rodrigues | Exploring Asymmetric Roles in Mixed-Ability Gaming |
André Zenner | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
Andrea Bellucci | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
Andrea Bianchi | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
Andrea Bianchi | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Andrea Bianchi | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
Andrea Bunt | Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency |
Andrea Cassells | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Andrea DeVore | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
Andrea Hamm | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
Andrea Hildebrandt | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
Andrea Parker | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
Andrea Parker | Mapping the Landscape of COVID-19 Crisis Visualizations |
Andrea Parker | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Andrea Vianello | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
Andrea Won | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Andrea Won | IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity |
Andreas Bulling | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
Andreas Butz | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
Andreas Fender | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
Andreas Pointner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
Andreas Riener | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
Andreas Weiß | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Andreea Danielescu | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Andreea Muresan | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
Andrés Lucero | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
Andrés Lucero | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
Andrés Lucero | Exploring a Feedback-Oriented Design Process Through Curved Folding |
Andrés Monroy-Hernández | Significant Otter: Understanding the Role of Biosignals in Communication |
Andrew Ahn | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Andrew Bayor | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Andrew Cen | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
Andrew Chuang | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Andrew Cunningham | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Andrew Cunningham | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
Andrew Gordon | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
Andrew Head | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Andrew Howes | An Adaptive Model of Gaze-based Selection |
Andrew Macvean | Accessibility of Command Line Interfaces |
Andrew McNutt | Integrated Visualization Editing via Parameterized Declarative Templates |
Andrew Murphy | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Andrew Ross | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
Andrew Webb | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
Andrew Westerside | Experiencing Simulated Confrontations in Virtual Reality |
Andrey Krekhov | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
Andrii Matviienko | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Andy Alorwu | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Andy Cockburn | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
Andy Cockburn | Interaction Pace and User Preferences |
Aneesha Singh | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Angel Hwang | IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity |
Angelika Strohmayer | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
Anh Truong | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
Anhong Guo | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Anika Heimann-Steinert | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
Aniket Kittur | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Anind Dey | HulaMove: Using Commodity IMU for Waist Interaction |
Anirudh Ekambaranathan | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
Anja Thieme | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Anjali Devakumar | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
Anke Lehmann | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
Ann Blandford | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
Ann Light | Wanting To Live Here: Design After Anthropocentric Functionalism |
Anna Cox | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
Anna Feit | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
Anna Martin-Niedecken | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
Anna Offenwanger | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
Anna Rantasila | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Anna Shimshak | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
Anna Ståhl | Articulating Soma Experiences using Trajectories |
Annabel Rothschild | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
Anne Kanstrup | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
Anne Piper | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
Anne Piper | Designing AACs for People with Aphasia Dining in Restaurants |
Anne Weibert | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
Annika Waern | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Annika Waern | The Design Space of Wearables for Sports and Fitness Practices |
Annkatrin Jung | Exploring Awareness of Breathing through Deep Touch Pressure |
Ansgar Gerlicher | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Anthony Jones | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Anthony Tang | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
Anthony Tang | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
Antonio Krüger | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
Antonio Llamas | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Antonios Kaniadakis | Should Robots Blush? |
Antti Oulasvirta | An Adaptive Model of Gaze-based Selection |
Antti Oulasvirta | Touchscreen Typing As Optimal Supervisory Control |
Antti Oulasvirta | Adapting User Interfaces with Model-based Reinforcement Learning |
Antti Salovaara | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
Anya Bouzida | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
Ao Yu | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Aoi Suzuki | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
Aoyu Wu | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Aparna Moitra | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
April Tyack | Off-Peak: An Examination of Ordinary Player Experience |
Apu Kapadia | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
Aradhana Adhikari | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Arden Song | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
Ari Hock | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
Ariel Levy | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
Arielle Grinberg | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
Ariful Anik | Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency |
Arissa Sato | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
Arjun Srinivasan | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
Arjun Srinivasan | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
Arlene Smaldone | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Armando Fox | Improving Instruction of Programming Patterns with Faded Parsons Problems |
Arnaud Prouzeau | Grand Challenges in Immersive Analytics |
Arne Berger | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
Arne Berger | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
Arpit Bhatia | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
Arran Ridley | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
Artem Dementyev | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Artemij Voskobojnikov | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
Artemij Voskobojnikov | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
Arthur Borem | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Arthur Capozzi | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
Arthur Jones | Experiencing Simulated Confrontations in Virtual Reality |
Arunesh Mathur | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
Arvind Satyanarayan | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
Arvind Satyanarayan | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
Arvind Satyanarayan | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
Asbjørn Følstad | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
Ashfaq Adib | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Ashley Lacombe-Duncan | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
Ashok Goel | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
Ashraf Abdul | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
Asil Çetin | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
Asim Smailagic | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
Asimina Vasalou | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
Aske Mottelson | Pedagogical Agents in Educational VR: An in the Wild Study |
Asreen Rostami | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Asta Roseway | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Astha Singhal | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
Ataur Rahman | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
Ather Sharif | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Atsuo Kuwahara | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
Atsushi Hiyama | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
Atsushi Hiyama | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Atsushi Izumihara | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Audrey Desjardins | Data Epics: Embarking on Literary Journeys of Home Internet of Things Data |
Auejin Ham | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
Auk Kim | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
Austin Nguyen | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Austin Wang | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Ava Bartolome | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
Awais Khan | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
Aws Albarghouthi | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
Axel Antoine | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
Ayse Buyuktur | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Azra Ismail | AI in Global Health: The View from the Front Lines |
Bahador Saket | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
Bailey Kursar | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
Bali Ong | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
Banu Saatçi | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
Barbara Ericson | Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code |
Barbara Ericson | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
Barbara Lam | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Barbara Neves | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
Bardia Doosti | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
Barrett Ens | A Design Space Exploration of Worlds in Miniature |
Barrett Ens | Quantitative Data Visualisation on Virtual Globes |
Barrett Ens | Grand Challenges in Immersive Analytics |
Bart Hengeveld | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
Bart Knijnenburg | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
Bart Knijnenburg | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
Bart Knijnenburg | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
Bastian Pfleging | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Bastian Tzovaras | Galileo: Citizen-led Experimentation Using a Social Computing System |
Becca Dingman | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
Becky Rother | U!Scientist: Designing for People-Powered Research in Museums |
Beenish Fatima | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
Behnaz Norouzi | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
Belén Pena | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
Belén Pena | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
Ben Greenspan | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Ben Hurdelhey | Assembler!3: 3D Reconstruction of Laser-cut Models |
Ben Jelen | Studying the Formation of an Older Adult-Led Makerspace |
Ben Lafreniere | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
Ben Matthews | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
Ben Morrison | Training and Embedding Cybersecurity Guardians in Older Communities |
Ben Shapiro | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
Ben Zhao | User Authentication via Electrical Muscle Stimulation |
Benedict Olgado | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
Benett Axtell | Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek |
Benjamin Bach | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
Benjamin Bach | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Benjamin Bach | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
Benjamin Bach | Grand Challenges in Immersive Analytics |
Benjamin Cowan | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
Benjamin Cowan | Heuristic Evaluation of Conversational Agents |
Benjamin Cowan | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
Benjamin Doling | Effects of Emotion and Agency on Presence in Virtual Reality |
Benjamin Eder | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
Benjamin Gorman | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
Benjamin Tag | A Critique of Electrodermal Activity Practices at CHI |
Bennett Bertenthal | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
Beom Kim | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
Bernard Jansen | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
Bernard Oriola | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Bernd Ploderer | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Bernd Ploderer | Diagramming Working Field Theories for Design in the HCI Classroom |
Bernd Ploderer | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
Bernhard Jenny | A Design Space Exploration of Worlds in Miniature |
Bernhard Jenny | Quantitative Data Visualisation on Virtual Globes |
Besmira Nushi | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Betsy DiSalvo | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
Bieke Zaman | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
Bilge Mutlu | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
Bilge Mutlu | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
Bill Bapisch | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
Bing-Yu Chen | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Bing-Yu Chen | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
Bing-Yu Chen | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Bing-Yu Chen | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Bjoern Hartmann | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
Björn Scheppler | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
Blair Kaneshiro | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
Blase Ur | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
Blase Ur | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Bo Wang | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Bongshin Lee | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Bongshin Lee | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
Bongshin Lee | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
Bongshin Lee | CAST: Authoring Data-Driven Chart Animations |
Book Sadprasid | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
Boram Yoon | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
Borke Obada-Obieh | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
Bowen Kong | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Boyd Branch | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
Brad Myers | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
Bradley Breneisen | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Bradley Rey | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Brandon Guthrie | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Brandon Syiem | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
Brandyn Boyd | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
Brenna Li | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
Brent Hecht | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Brett Becker | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
Brian Kelly | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Brian Lim | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
Briane Samson | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Brianna Richardson | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
Briony Dow | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Brishna Batool | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Britney Johnson | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
Britnie Chin | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Britt Paris | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
Brittany Fiore-Gartland | Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop |
Brittany Lewis | "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices |
Brittany Lewis | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Bronwyn Cumbo | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
Bruce Thomas | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Bruce Thomas | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
Bruce Walker | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
Bruna Goveia da Rocha | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
Bruno Fruchard | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Bruno Fruchard | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Bruno Fruchard | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
Bruno Fruchard | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
Bryan Wang | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
Bumsoo Kang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
Byungdoo Kim | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Byungjoo Lee | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
Byungjoo Lee | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
Cagatay Goncu | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
Çağlar Genç | Snowflakes: A Prototyping Tool for Computational Jewelry |
Caglar Yildirim | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
Caitlin Illingworth | Effects of Emotion and Agency on Presence in Virtual Reality |
Caitlin Woods | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
Cameron Martel | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
Camilla Longden | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Camille Cobb | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
Can Liu | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Carl DiSalvo | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
Carl DiSalvo | Cracking Public Space Open: Design for Public Librarians |
Carl Goedecken | Assembler!3: 3D Reconstruction of Laser-cut Models |
Carl Gray | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
Carl Gutwin | The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces |
Carl Gutwin | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
Carl Gutwin | Interaction Pace and User Preferences |
Carl Haynes | Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code |
Carla Griggio | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
Carla Griggio | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
Carla Gröschel | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Carlie Charp | danceON: Culturally Responsive Creative Computing |
Carlo Sugatan | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
Carlo Sugatan | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Carlos Morimoto | A Probabilistic Interpretation of Motion Correlation Selection Techniques |
Carlos Tejada | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
Carman Neustaedter | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
Carmen Castaneda-sceppa | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
Carolin Reichherzer | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Carolin Stellmacher | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
Carolina Nobre | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Carolina Nobre | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Caroline Appert | WallTokens: Surface Tangibles for Vertical Displays |
Caroline Eckerth | Creepy Technology: What Is It and How Do You Measure It? |
Caroline Pitt | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
Caroline Pitt | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
Carolyn Pang | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Carolyn Rosé | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
Carrie Cai | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
Carrie Cai | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
Casey Dugan | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Casey Dugan | Designing Ground Truth and the Social Life of Labels |
Casey Dugan | AutoDS: Towards Human-Centered Automation of Data Science |
Casper Harteveld | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Casper Harteveld | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Casper Harteveld | ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports |
Casper Harteveld | VINS: Visual Search for Mobile User Interface Design |
Cassidy Pyle | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
Cat Mai | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
Catherine Barwulor | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
Catherine Delcourt | Prototyping for Social Wellbeing with Early Social Media Users |
Catherine Kircos | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Catherine Mooney | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
Cattalyya Nuengsigkapian | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Cayla Key | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
Cayley MacArthur | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
Cecily Morrison | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Cedric Whitney | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Celine Latulipe | A Feminist Utopian Perspective on the Practice and Promise of Making |
Celine Latulipe | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Chaima Jemmali | VINS: Visual Search for Mobile User Interface Design |
Chaitanya Konjeti | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Chanda Phelan | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Chandan Kumar | Hummer: Text Entry by Gaze and Hum |
Chang Xiao | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
Chang-Hsuan Yang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Changehe Tu | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Changxi Zheng | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
Changyuan Yang | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Chaofan Wang | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Chaoran Chen | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
Charles Windlin | Articulating Soma Experiences using Trajectories |
Charlotte Headey | Effects of Emotion and Agency on Presence in Virtual Reality |
Charlynn Miller | Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies |
Chee Ang | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
Chen Bao | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Chen Liang | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Chen Yang | Galileo: Citizen-led Experimentation Using a Social Computing System |
Cheng Chua | Dance and Choreography in HCI: A Two-Decade Retrospective |
Chenglong Wang | Falx: Synthesis-Powered Visualization Authoring |
Chenxinran Shen | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
Chenxinran Shen | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
Chi Zhang | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Chi-Huan Chiang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Chi-Jung Lee | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
Chi-Jung Lee | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Chia Chiang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Chia-Fang Chung | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
Chia-Hsien Lee | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
Chia-Jung Lee | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Chia-Ming Chang | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
Chian-Huei Ju | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Chiara Rossitto | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Chiara Rossitto | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
Chieh Wu | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
Chieko Asakawa | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
Chien Wen (Tina) Yuan | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Chih-An Tsao | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Chin-Yuan Lu | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Chinasa Okolo | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
Chinenye Ndulue | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Ching-Yi Tsai | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Chinmay Kulkarni | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Chris Elsden | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Chris Elsden | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
Chris Fleizach | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Chris Harrison | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
Chris Harrison | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
Chris Harrison | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
Chris Harrison | Super-Resolution Capacitive Touchscreens |
Chris Harrison | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Chris Rittaler | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
Chris Speed | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Chris Speed | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
Christian Holz | CapContact: Super-resolution Contact Areas from Capacitive Touchscreens |
Christian Sturm | How WEIRD is CHI? |
Christian von der Weth | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
Christian Wolff | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Christina Harrington | Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design |
Christina Katsini | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
Christina Liao | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Christina Najera | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
Christine Li | Articulating Soma Experiences using Trajectories |
Christine Utz | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Christine Wolf | Designing Ground Truth and the Social Life of Labels |
Christof Lutteroth | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
Christof Lutteroth | Augmented Reality and Older Adults: A Comparison of Prompting Types |
Christof Lutteroth | Effects of Emotion and Agency on Presence in Virtual Reality |
Christoph Anthes | Grand Challenges in Immersive Analytics |
Christoph Gebhardt | Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing |
Christoph Riedl | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
Christophe Hurter | Interpreting the Effect of Embellishment on Chart Visualizations |
Christophe Jouffrais | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Christopher Clarke | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
Christopher Dantec | Designing Civic Technology with Trust |
Christopher Frauenberger | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
Christopher Olshefski | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Christopher Peters | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
Christos Efstratiou | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
Chuang-Wen You | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Chun Wan | Effects of Emotion and Agency on Presence in Virtual Reality |
Chun Yu | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Chun Yu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Chun Yu | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Chun Yu | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Chun Yu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Chun Yu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Chun Yu | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Chun-Hua Tsai | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
Chun-Miao Tseng | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Chunjong Park | Significant Otter: Understanding the Role of Biosignals in Communication |
Cindy Lin | Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design |
Ciyuan Yang | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Clara Crivellaro | Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals. |
Clara Crivellaro | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Claudia Roquet | Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation |
Claudia Roquet | Articulating Soma Experiences using Trajectories |
Claudio Pinhanez | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Claudio Silva | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
Clemens Klokmose | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
Cody Dunne | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
Cody Dunne | Grand Challenges in Immersive Analytics |
Cody Phillips | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
Cole Gleason | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Colin Gray | Identity Claims that Underlie Ethical Awareness and Action |
Colin Gray | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
Congyi Zhang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Connie Guan | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
Connie Kerrigan | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Connor Esterwood | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
Connor Myant | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
Conor Foy | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
Conrad Lempert | Assembler!3: 3D Reconstruction of Laser-cut Models |
Constance Steinkuehler | Understanding Tilt in Esports: A Study of Young League of Legends Players |
Constantin Rothkopf | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
Corina Sas | Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation |
Corrado Monti | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
Cosmin Munteanu | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
Cosmin Munteanu | Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek |
Courtney Oka | ASL Sea Battle: Gamifying Sign Language Data Collection |
Coye Cheshire | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
Craig Zilles | Attitudes Surrounding an Imperfect AI Autograder |
Crescent Jicol | Effects of Emotion and Agency on Presence in Virtual Reality |
Cristiana Santos | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
Cristina Zaga | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Crystal Lee | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
Cuong Nguyen | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
Cynthia Bennett | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Cynthia Bennett | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
Cynthia Breazeal | Exploring Generative Models with Middle School Students |
Cyrus Mugo | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Dachuan Shi | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Dae Kim | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
DaeHo Lee | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
Daehwa Kim | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
Daehwan Ahn | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
Daisuke Uriu | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
Daisuke Uriu | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Dakuo Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Dakuo Wang | AutoDS: Towards Human-Centered Automation of Data Science |
Damian Clifford | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
Dan Jackson | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Dan Richardson | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
Dana McKay | Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies |
Dana McKay | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
Dani Raju | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Daniel Anderson | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
Daniel Ashbrook | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Daniel Ashbrook | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
Daniel Buschek | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
Daniel Buschek | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
Daniel Buschek | GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings |
Daniel Diethei | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
Daniel Epstein | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
Daniel Epstein | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Daniel Goldstein | Datamations: Animated Explanations of Data Analysis Pipelines |
Daniel Goldstein | Manipulating and Measuring Model Interpretability |
Daniel Groeger | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Daniel Harley | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
Daniel Lambton-Howard | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Daniel Madden | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Daniel Madden | ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports |
Daniel McDonald | Galileo: Citizen-led Experimentation Using a Social Computing System |
Daniel McDuff | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Daniel McDuff | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Daniel McDuff | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
Daniel Pargman | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
Daniel Reinhardt | Visual Interactive Privacy Policy: The Better Choice? |
Daniel Russo | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
Daniel Siewiorek | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
Daniel Sonntag | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
Daniel Vogel | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
Daniel Vogel | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
Daniel Vogel | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
Daniel Vogel | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
Daniel Weld | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Daniel Weld | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Daniel Wigdor | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
Daniel Wigdor | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Daniel Wigdor | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
Daniel Wigdor | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
Daniel Wigdor | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
Daniel Wolffram | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
Daniela Paolotti | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
Daniella DiPaola | Exploring Generative Models with Middle School Students |
Danielle Bragg | ASL Sea Battle: Gamifying Sign Language Data Collection |
Danielle Szafir | danceON: Culturally Responsive Creative Computing |
Danielle Szafir | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
Danielle Szafir | Grand Challenges in Immersive Analytics |
Danilo Gasques | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
Danilo Gasques | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Danli Luo | Freeform Fabrication of Fluidic Edible Materials |
Danli Luo | ShrinCage: 4D Printing Accessories that Self-Adapt |
Danli Luo | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Dave Murray-Rust | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
Dave Randall | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
Dave Weber | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
David Albers | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
David Boyle | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
David Burlinson | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
David Crandall | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
David Gonçalves | Exploring Asymmetric Roles in Mixed-Ability Gaming |
David Gotz | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
David Joyner | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
David McDonald | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
David Mohr | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
David Murphy | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
David Porfirio | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
David Rand | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
David Saffo | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
David Saffo | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
David Saffo | Grand Challenges in Immersive Analytics |
David Salesin | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
David Seeh | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
David Shamma | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
David Sirkin | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
David Sontag | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
David Verweij | Reconfiguration Strategies with Composite Data Physicalizations |
David Watson | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
David Widder | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
David Wilson | A Feminist Utopian Perspective on the Practice and Promise of Making |
Dawon Lee | Virtual Camera Layout Generation using a Reference Video |
DaYe Kang | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
Dazhen Deng | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Dean Eckles | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
Deb Roy | Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations |
Deb Roy | Constructing Embodied Algebra by Sketching |
Debora Leal | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
Debora Leal | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
Deborah Lloyd | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Deepak Sahoo | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Deepali Aneja | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
Deepika Yadav | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
Denis Lalanne | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
Dennis Lawo | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
Dennis Wolf | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Denys Matthies | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Denzil Ferreira | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Derek DeBellis | Planning for Natural Language Failures with the AI Playbook |
Deval Shah | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Devon Barry | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
Devon Merrill | Appliancizer: Transforming Web Pages into Electronic Devices |
Dhruv Jain | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Dhruv Kundu | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
Di Chen | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
Diana Akrong | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Diana Freed | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
Diane Dewez | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
Diane Litman | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Diego Plasencia | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
Diego Sáez | Diagramming Working Field Theories for Design in the HCI Classroom |
Diego Sáez | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Diemo Schwarz | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Dieter Schmalstieg | Grand Challenges in Immersive Analytics |
Dietrich Klakow | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Difeng Yu | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Difeng Yu | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Dimitra Theofanou-Fülbier | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Dinesh Mulchandani | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Ding Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Dingzeyu Li | Toward Automatic Audio Description Generation for Accessible Videos |
Dion Sheppard | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Divya Subramonian | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Divyanshu Bhardwaj | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Diyi Yang | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
Diyi Yang | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
Dmitry Alexandrovsky | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Dominic Potts | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
Donghyeon Ko | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
Dongwon Lee | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
Dongwook Yoon | Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice |
Dongwook Yoon | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
Dongwook Yoon | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
Dongyeop Kang | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Dooyoung Kim | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
Doris Lee | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
Doris Xin | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
DoYoung Lee | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
Duncan Brumby | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
Duong Dang | GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings |
Dylan Gaines | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
Dylan Kobayashi | Grand Challenges in Immersive Analytics |
Dylan Moore | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
Dylan Wootton | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Dzmitry Tsetserukou | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Ebrahim Babaei | A Critique of Electrodermal Activity Practices at CHI |
Ece Kamar | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Ecenaz Ozmen | VisiFit: Structuring Iterative Improvement for Novice Designers |
Edd Taylor | danceON: Culturally Responsive Creative Computing |
Edith Law | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
Eduardo Velloso | A Probabilistic Interpretation of Motion Correlation Selection Techniques |
Eduardo Velloso | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Eduardo Velloso | A Critique of Electrodermal Activity Practices at CHI |
Eduardo Velloso | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
Eduardo Velloso | Dance and Choreography in HCI: A Two-Decade Retrospective |
Edward Cutrell | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Efe Bozkir | Digital Transformations of Classrooms in Virtual Reality |
Ehud Sharlin | Homecoming: Exploring Returns to Long-Term Single Player Games |
Eiji Hayashi | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Eike Schneiders | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
Eindra Kyi | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Eldon Schoop | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
Elena Glassman | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
Elena Glassman | Interpretable Program Synthesis |
Elena Glassman | Visualizing Examples of Deep Neural Networks at Scale |
Elena Segura | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Elena Segura | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
Elena Segura | The Design Space of Wearables for Sports and Fitness Practices |
Elgar Fleisch | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Elies Dekoninck | Augmented Reality and Older Adults: A Comparison of Prompting Types |
Elin Carstensdottir | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
Elina Kuosmanen | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
Elio Keddisseh | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
Elisa Hang | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
Elisa Mekler | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
Elisa Mekler | Off-Peak: An Examination of Ordinary Player Experience |
Elisa Mekler | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
Elissa Redmiles | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
Elizabeth Carter | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
Elizabeth Gerber | Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces |
Elizabeth Heitkemper | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Elizabeth Murnane | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Elizabeth Mynatt | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
Elizabeth Mynatt | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Elizabeth Nilsen | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
Elizabeth Quepons | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Elizabeth Reid | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
Elizabeth Stowell | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Ella Tallyn | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
Elliot Mitchell | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Eman AlOmar | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
Emeline Brulé | "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth |
Emilie Yu | CASSIE: Curve and Surface Sketching in Immersive Environments |
Emily Bascom | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Emily Dao | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
Emily Dao | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
Emily Tseng | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
Emily Yang | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Emily Youngblom | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
Emma Dixon | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
Emma Foster | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Emma McDonnell | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Emma Petersen | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
Emma Simpson | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Emmanuel Courtoux | WallTokens: Surface Tangibles for Vertical Displays |
Emmanuel Dubois | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
Emmanuel Dubois | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
Emmanuel Flety | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Emrecan Gulay | Exploring a Feedback-Oriented Design Process Through Curved Folding |
Enhao Zhang | Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries |
Enkelejda Kasneci | Digital Transformations of Classrooms in Virtual Reality |
Enrico Bertini | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
Enrico Bertini | Mapping the Landscape of COVID-19 Crisis Visualizations |
Enrico Rukzio | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
Enrico Rukzio | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
Enrico Rukzio | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
Enrico Rukzio | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Enrico Rukzio | Exploring Augmented Visual Alterations in Interpersonal Communication |
Enrique Zavala | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Erfan Pakdamanian | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Eric Baumer | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
Eric Corbett | Designing Civic Technology with Trust |
Eric Gilbert | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Eric Gregori | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
Eric Lecolinet | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Eric Paulos | Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation |
Eric Whitmire | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
Eric Young | Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction |
Eric Zeng | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
Erica Kleinman | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
Erica Kleinman | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
Erick Oduor | AutoDS: Towards Human-Centered Automation of Data Science |
Erik Brendel | Assembler!3: 3D Reconstruction of Laser-cut Models |
Erik Scheme | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
Erin Ash | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
Erin Walker | Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension |
Essi Kinnunen | CHI Against Bullying |
Esteban Tabak | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Eszter Hargittai | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
Eun Choe | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
Eun Choe | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
Eunji Park | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
Eunkyung Jo | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Eureka Foong | Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces |
Eva Hornecker | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
Eva Wu | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
Evan Morgan | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
Evan Morgan | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
Evan Schmitz | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
Evan Strasnick | Coupling Simulation and Hardware for Interactive Circuit Debugging |
Evelyn Duesterwald | Designing Ground Truth and the Social Life of Labels |
Evelyn Yang | Stitching Together the Experiences of Disabled Knitters |
Evgenia Christoforou | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
Evropi Stefanidi | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
Ewa Nowara | "Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars^1^Daniel McDuff^^Microsoft^Seattle^United States^false^false^Papers https://doi.org/10.1145/3411764.3445719^"Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars |
Fabian Pointecker | Grand Challenges in Immersive Analytics |
Fabrice Matulic | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
Fabrizio Lamberti | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Fagun Patel | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Faizan Ahmed | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Fang-Yu Lin | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Fannie Liu | Significant Otter: Understanding the Role of Biosignals in Communication |
Fanny Chevalier | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
Fanny Chevalier | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Fanpan Zeng | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
Farhan Chowdhury | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Farzin Farhadi-Niaki | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Fayika Nova | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Felicia Feng | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Felix Huppert | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
Felix Wortmann | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Feng Feng | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
Feng Tian | Distractor Effects on Crossing-Based Interaction |
Feng Tian | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Feng Tian | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Feng Tian | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Feng Tian | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
Feng Wang | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Feng Zhou | Articulating Soma Experiences using Trajectories |
Fengli Xu | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Fernando Diaz | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
Ferran Bertran | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Ferran Bertran | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Ferran Sanz | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
Filip Bircanin | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Filip Bircanin | Diagramming Working Field Theories for Design in the HCI Classroom |
Finale Doshi-Velez | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
Finale Doshi-Velez | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Fiona Bell | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Fiona Browne | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
Fiona Westin | It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours |
Florian Alt | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
Florian Alt | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
Florian Alt | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Florian Alt | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Florian Brandherm | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Florian Brühlmann | How WEIRD is CHI? |
Florian Farke | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Florian Habler | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Florian Jasche | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
Florian Kadner | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
Florian Krell | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Florian Lang | Creepy Technology: What Is It and How Do You Measure It? |
Florian Mathis | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
Florian Mueller | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
Florian Mueller | Data as Delight: Eating data |
Florian Mueller | Limited control over the body as intriguing play design resource |
Florian Müller | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
Florian Müller | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Florian Müller | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
Florian Schaub | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
Florian Schaub | Identifying Manipulative Advertising Techniques in XR Through Scenario Construction |
Florian Schaub | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Florian Schaub | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Foad Hamidi | Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms |
Foad Hamidi | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
Forough Poursabzi-Sangdeh | Manipulating and Measuring Model Interpretability |
Forrest Huang | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
Frances Batchelor | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Frances Lai | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
Francesco Soave | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
Francesco Vitale | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
Franceska Xhakaj | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Francis Mulloy | Experiencing Simulated Confrontations in Virtual Reality |
Francisco Kiss | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
Francisco Nunes | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
François Lambotte | Interpreting the Effect of Embellishment on Chart Visualizations |
Françoise Detienne | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Frank Steinicke | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Frank Vetere | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Franklin Li | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
Franziska Herbert | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Franziska Roesner | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
Franziska Rücker | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
Franziska Tachtler | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
Fraser Anderson | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Fraser Anderson | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
Freddie Hong | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
Frederic Bevilacqua | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Frederic Bevilacqua | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Frederik Brudy | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
Fritz Lekschas | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
Fuling Sun | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Gabriel Lima | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
Gabriel Malfatti | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Gabrielle Benabdallah | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
Gabrielle Inchoco | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
Gagan Bansal | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Gaganpreet Singh | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Gang Li | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
Gangyi Ding | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
Gaoping Huang | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Garreth Tigwell | Accessibility of High-Fidelity Prototyping Tools |
Garreth Tigwell | Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People |
Garrett Powell | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
Gary Hsieh | Heuristic Evaluation of Conversational Agents |
Gary Hsieh | Understanding Analytics Needs of Video Game Streamers |
Gaurav Misra | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
Gautam Biswas | Students' Verbalized Metacognition during Computerized Learning |
Geehyuk Lee | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
Geehyuk Lee | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
Geehyuk Lee | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
Geert Roumen | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Geoff Kaufman | Significant Otter: Understanding the Role of Biosignals in Communication |
Geoff Kaufman | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
Geoffrey Xiang | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
George Buchanan | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
George Chalhoub | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
George Fitzmaurice | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
George Mo | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
George Raptis | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
Geraldine Fitzpatrick | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
Geraldine Fitzpatrick | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
Gerold Hoelzl | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
Géry Casiez | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
Géry Casiez | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
Gesu India | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Gethin Thomas | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Geza Kovacs | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
Gianmarco De Francisci Morales | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
Gijs Huisman | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Gilles Bailly | "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth |
Gilles Bailly | Adapting User Interfaces with Model-based Reinforcement Learning |
Ginevra Castellano | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
Giovanni Troiano | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Giulio Jacucci | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
Gloria Mark | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Gloria Mark | Constructing Embodied Algebra by Sketching |
Gonzalo Martinez | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Gonzalo Mendez | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
Gopinaath Kannabiran | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
Gordon Brown | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Grace John-Stewart | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Grace Leslie | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
Graham Jones | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
Greg Wadley | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
Griffin Dietz | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Guanhong Liu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Guanyun Wang | ShrinCage: 4D Printing Accessories that Self-Adapt |
Guanyun Wang | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Guido Makransky | Pedagogical Agents in Educational VR: An in the Wild Study |
Gunnar Stevens | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
Günter Wallner | What Players Want: Information Needs of Players on Post-GameVisualizations |
Gustav Petersen | Pedagogical Agents in Educational VR: An in the Wild Study |
Gyeore Yun | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
Gyuwon Jung | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Ha-Kyung Kong | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Hadas Erel | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
Hai-Ning Liang | Distractor Effects on Crossing-Based Interaction |
Hai-Ning Liang | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Hai-Ning Liang | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
Haijun Xia | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
Haikun Huang | Toward Automatic Audio Description Generation for Accessible Videos |
Haipeng Mi | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Haiqing Xu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Haitao Zheng | User Authentication via Electrical Muscle Stimulation |
Haiyi Zhu | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Haiyi Zhu | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Haley West | U!Scientist: Designing for People-Powered Research in Museums |
Hamed Alavi | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
Han Phan | Data as Delight: Eating data |
Han Yang | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
Han-Wei Hsieh | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Hana Habib | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Hancheng Cao | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Hancheng Cao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Hang Zhou | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Hanna Wallach | Manipulating and Measuring Model Interpretability |
Hannah Highfill | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Hannah Kim | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Hannah Twigg-Smith | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
Hanne Wagner | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
Hans Gellersen | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
Hanspeter Pfister | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Hanspeter Pfister | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
Hanspeter Pfister | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Hanxi Tang | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Hao-An Wu | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Hao-Chuan Wang | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Hao-Chuan Wang | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Hao-Fei Cheng | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Hao-Ping Lee | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
Hao-Ping Lee | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Hao-Ping Lee | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Haolin Liu | ShrinCage: 4D Printing Accessories that Self-Adapt |
Haotian Li | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
Haowei Yu | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Haozhe Wu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Harald Reiterer | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
Harald Reiterer | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Harini Sampath | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
Harini Sampath | Accessibility of Command Line Interfaces |
Harini Suresh | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
Harkiran Saluja | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Haruki Takahashi | EscapeLoom: Fabricating New Affordances for Hand Weaving |
Hasti Seifi | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
Hayley Simon | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Hazel Boyd | Augmented Reality and Older Adults: A Comparison of Prompting Types |
Hee-Seung Moon | Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better? |
Heejung Yoo | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
Heidi Biggs | Data Epics: Embarking on Literary Journeys of Home Internet of Things Data |
Heidi Biggs | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
Heidi Ng | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Hein Htike | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
Heinrich Hussmann | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
Helena Mentis | Building for ‘We’: Safety Settings for Couples with Memory Concerns |
Helena Mentis | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
Heli Väätäjä | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Heloisa Candello | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Henning Pohl | Poros: Configurable Proxies for Distant Interactions in VR |
Henriette Cramer | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
Henrik Larsen | Restraints as a Mechanic for Bodily Play |
Henrique Ferreira | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Henry Duh | Distractor Effects on Crossing-Based Interaction |
Henry Y K Lau | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Herman Saksono | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
Hideaki Kuzuoka | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
Hijung Shin | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
Hillary Carey | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
Himani Deshpande | EscapeLoom: Fabricating New Affordances for Hand Weaving |
Himanshu Zade | How the Design of YouTube Influences User Sense of Agency |
Hira Jamshed | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Hiromu Yakura | No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture? |
Hiromu Yakura | Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation |
Hironobu Takagi | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
Hiroshi Fujiwara | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
Hiroshi Ishii | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Hiroyuki Kajimoto | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
Hitesh Sharma | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
Holly Prigerson | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
Hong Gao | Digital Transformations of Classrooms in Virtual Reality |
Hong Shen | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
Hong Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
Hongan Wang | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Hongbo Fu | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Houssem Saidi | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
Hrvoje Benko | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
Hrvoje Benko | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
Hrvoje Benko | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
Hsin-Ruey Tsai | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Hsin-Ruey Tsai | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
Hsiu-Chen Tseng | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Huamin Qu | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Huamin Qu | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
Huamin Qu | Causal Perception in Question-Answering Systems |
Huan Wei | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
Huawei Tu | Distractor Effects on Crossing-Based Interaction |
Huawei Tu | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
Hugo Nicolau | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
Hugo Romat | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Hui Zhang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Hui Zhu | The Design Space of Wearables for Sports and Fitness Practices |
Huib Ridder | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
Humphrey Yang | Freeform Fabrication of Fluidic Edible Materials |
Huy Le | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
Hwajung Hong | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
Hwajung Hong | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
Hwajung Hong | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
Hwajung Hong | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Hyanghee Park | Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions |
Hyanghee Park | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
Hye-Young Jo | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
Hyeryoung Kim | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Hyoseung Lee | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
Hyowon Gweon | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Hyunseung Lim | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Hyunsoo Lee | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
Hyunsoo Lee | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
Hyunyoung Kim | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
Ian Bicking | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Ian Johnson | Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals. |
Ian Oakley | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
Ian Oakley | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
Ian Ruthven | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
Iftekhar Ahmed | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Ignacio Avellino | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
Igor Dolgov | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
İhsan Yıldırım | Snowflakes: A Prototyping Tool for Computational Jewelry |
Ildar Farkhatdinov | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
In-Taek Jung | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
Ingo Apel | Assembler!3: 3D Reconstruction of Laser-cut Models |
Inha Cha | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
Inseok Hwang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
Ioanna Lykourentzou | An Examination of the Work Practices of Crowdfarms |
Irene Inwani | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Irene Lee | Exploring Generative Models with Middle School Students |
Irene Pasquetto | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
Irfan Essa | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
Irina Shklovski | Empowering Resignation: There's an App for That |
Isaac Salisbury | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
Isabel Neto | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
Isabel Qamar | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Ishan Chatterjee | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Isil Dillig | Falx: Synthesis-Powered Visualization Authoring |
Işıl Oygür | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
IV Ramakrishnan | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Ivan Flechais | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
Ivan Poupyrev | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
J. Bærentzen | CASSIE: Curve and Surface Sketching in Immersive Environments |
J. Liao | How the Design of YouTube Influences User Sense of Agency |
Jack Holt | Training and Embedding Cybersecurity Guardians in Older Communities |
Jack Lilley | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Jack Ratcliffe | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
Jaclyn Ocumpaugh | Students' Verbalized Metacognition during Computerized Learning |
Jacob Belga | Distance Perception with a Video See-Through Head-Mounted Display |
Jacob Wobbrock | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
Jacob Wobbrock | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Jacob Wobbrock | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
Jae-eun Shin | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
Jaedong Kim | Virtual Camera Layout Generation using a Reference Video |
Jaehoon Pyun | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
Jaemarie Solyst | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
Jaeyoon Song | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
Jaeyoun You | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
Jahna Otterbacher | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
Jaime Lien | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Jaime Teevan | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Jaime Teevan | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Jainendra Shukla | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
Jaisie Sin | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
Jake Hofman | Datamations: Animated Explanations of Data Analysis Pipelines |
Jake Hofman | Manipulating and Measuring Model Interpretability |
Jakob Karolus | Creepy Technology: What Is It and How Do You Measure It? |
Jakob Tholander | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Jakob Tholander | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
Jamar Sullivan | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
James Baumeister | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
James Brockmole | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
James Choi | How the Design of YouTube Influences User Sense of Agency |
James Devine | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
James Fogarty | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
James Hammerman | U!Scientist: Designing for People-Powered Research in Museums |
James Herbsleb | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
James Hollan | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
James Johnson | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
James Landay | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
James McCann | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
James McCann | Personal Jacquard Weaving |
James Nicholson | Training and Embedding Cybersecurity Guardians in Older Communities |
James Pierce | In Tension with Progression: Grasping the Frictional Tendencies of Speculative, Critical, and other Alternative Designs |
James Pierce | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
James Prather | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
James Scott | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
James Scovell | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
James Walsh | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
Jamie Sherman | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
Jan Borchers | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
Jan Cao | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
Jan Gugenheimer | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
Jan Gugenheimer | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Jan Gugenheimer | Exploring Augmented Visual Alterations in Interpersonal Communication |
Jan Kučera | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
Jan Leimeister | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
Jan Riemann | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
Jan Riemann | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
Jan Rixen | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
Jan Rixen | Exploring Augmented Visual Alterations in Interpersonal Communication |
Jan Smeddinck | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
Jane Im | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Janet Chen | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
Janet Johnson | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
Janet Johnson | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Janice Tsai | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Janne Beuthel | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
Jared Duval | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Jared Duval | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Jarrod Knibbe | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
Jarrod Knibbe | Dance and Choreography in HCI: A Two-Decade Retrospective |
Jas Brooks | Stereo-Smell via Electrical Trigeminal Stimulation |
Jas Brooks | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Jas Brooks | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
Jasmin Niess | Creepy Technology: What Is It and How Do You Measure It? |
Jasmin Niess | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
Jasmin Niess | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
Jasmin Niess | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
Jasmin Niess | The Development and Validation of the Technology-Supported Reflection Inventory |
Jason Alexander | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
Jason Alexander | Reconfiguration Strategies with Composite Data Physicalizations |
Jason Alexander | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
Jason Corso | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
Jason Haga | Grand Challenges in Immersive Analytics |
Jason Jacques | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
Jason Jacques | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
Jason Wu | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Jason Yip | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Jasper O'Leary | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
Jathan Sadowski | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
Jatinder Singh | The Landscape and Gaps in Open Source Fairness Toolkits |
Javier Hernandez | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Javier Hernandez | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Jay Chen | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
Jay Modh | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
Jayesh Doolani | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
Jaylin Herskovitz | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
Je Lee | Understanding Tilt in Esports: A Study of Young League of Legends Players |
Jean Garcia-Gathright | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
Jean Song | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
Jean Song | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
Jean-Marc Matos | RCO : Investigating Social and Technological Constraints through Interactive Dance |
Jeanette Falk | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
Jeanie Beh | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Jeanine Skorinko | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Jed Brubaker | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
Jee Yim | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
Jeeeun Kim | EscapeLoom: Fabricating New Affordances for Hand Weaving |
Jeehan Malik | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Jeff Huang | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Jeffrey Bardzell | Wanting To Live Here: Design After Anthropocentric Functionalism |
Jeffrey Bardzell | Synthesis of Forms: Integrating Practical and Reflective Qualities in Design |
Jeffrey Bardzell | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
Jeffrey Bigham | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Jeffrey Bigham | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Jeffrey Bigham | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
Jeffrey He | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Jeffrey Nichols | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Jeffrey Rzeszotarski | Designing Interactive Transfer Learning Tools for ML Non-Experts |
Jeffrey Rzeszotarski | Tessera: Discretizing Data Analysis Workflows on a Task Level |
Jendrik Grittner | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Jenna Hong | Exploring Generative Models with Middle School Students |
Jennifer Jacobs | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
Jennifer Jacobs | What We Can Learn From Visual Artists About Software Development |
Jennifer Mankoff | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
Jennifer Mankoff | HulaMove: Using Commodity IMU for Waist Interaction |
Jennifer Mankoff | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Jennifer Mankoff | Stitching Together the Experiences of Disabled Knitters |
Jennifer Mankoff | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Jennifer Pearson | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Jennifer Pierre | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
Jennifer Thom | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
Jennifer Vaughan | Manipulating and Measuring Model Interpretability |
Jennifer Villareale | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Jenny Han | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Jenny Radesky | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Jenny Waycott | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Jennyfer Taylor | Diagramming Working Field Theories for Design in the HCI Classroom |
Jens Gerken | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
Jens Grønbæk | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
Jens Grubert | Grand Challenges in Immersive Analytics |
Jens Krueger | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
Jens Müller | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Jens-Uwe Hahn | Digital Transformations of Classrooms in Virtual Reality |
Jeremy Gordon | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
Jesper Kjeldskov | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
Jess McIntosh | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Jess McIntosh | Poros: Configurable Proxies for Distant Interactions in VR |
Jessalyn Alvina | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Jesse Benjamin | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
Jesse Gonzalez | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
Jessica Brummelen | Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms |
Jessica Cauchard | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
Jessica Flathau | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Jessica Formosa | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
Jessica Hammer | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
Jessica Hammer | Homecoming: Exploring Returns to Long-Term Single Player Games |
Jessica Hammer | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
Jessica Hammer | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
Jessica Hodgins | Stitching Together the Experiences of Disabled Knitters |
Jessica Hoffman | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
Jessica Hoffman | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Jessica Oliver | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
Jessica Pater | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Jessica Pater | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Jessica Schroeder | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
Jessica Trussell | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
Jessy Ceha | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
Ji Song | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
Jia Jia | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Jiachen Wang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Jiahao Li | HulaMove: Using Commodity IMU for Waist Interaction |
Jiaji Li | ShrinCage: 4D Printing Accessories that Self-Adapt |
Jiaji Li | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Jiajing Guo | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Jialin Deng | Data as Delight: Eating data |
Jiamin Dai | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Jiamin Dai | Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research |
Jian Zhao | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
Jian Zhao | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
Jiang Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Jiang Zhang | IGScript: An Interaction Grammar for Scientific Data Presentation |
Jiangtao Gong | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Jiannan Li | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
Jianzhe Gu | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Jiawan Zhang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Jichen Zhu | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Jie Li | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
Jie Li | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
JihHsuan Lin | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
Jill Dimond | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Jill McGlasson | Training and Embedding Cybersecurity Guardians in Older Communities |
Jimmy Le | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Jin Huang | Distractor Effects on Crossing-Based Interaction |
Jin Huang | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
Jin Lee | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
Jin Lee | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Jin Yamanaka | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Jin-Hyuk Hong | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
Jina Suh | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Jina Suh | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Jing Wei | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Jing Yan | Tessera: Discretizing Data Analysis Workflows on a Task Level |
Jinghua Piao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Jingle Chen | Identity Claims that Underlie Ethical Awareness and Action |
Jingun Jung | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
Jingwen Li | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Jingwen Li | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
Jingxuan Wen | Stereo-Smell via Electrical Trigeminal Stimulation |
Jingya Guo | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Jingyi Li | What We Can Learn From Visual Artists About Software Development |
Jinha Yoon | Effects of Emotion and Agency on Presence in Virtual Reality |
Jinu Jang | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
Jio Oh | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Jionghao Lin | Data as Delight: Eating data |
Jiwan Kim | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
Jiwon Seo | Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better? |
JiWoong Jang | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
Joana Hois | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Joanna Bergström | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
Joanna Bergström | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
Joanna McGrenere | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
Joanna McGrenere | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
Joanna McGrenere | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Joannes Chan | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
João Almeida | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
João Belo | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
João Santos | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
Jocelyn Spence | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
Jodie Plumert | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Joe Finney | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Joe Marshall | Articulating Soma Experiences using Trajectories |
Joe Marshall | Limited control over the body as intriguing play design resource |
Joe Revans | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
Joel Kiskola | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Joel Reidenberg | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Joey Hsiao | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
Joey Huang | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Jofish Kaye | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Johanna Beyer | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Johanna Okerlund | A Feminist Utopian Perspective on the Practice and Promise of Making |
Johannes Borchard | Visual Interactive Privacy Policy: The Better Choice? |
Johannes Kleine | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
Johannes Kraus | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
Johannes Maas | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
Johannes Schöning | Creepy Technology: What Is It and How Do You Measure It? |
Johannes Schöning | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
Johannes van der Kolk | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
Johannes Zagermann | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
John Carroll | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
John Chuang | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
John Chung | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
John Chung | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
John Dudley | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
John Dudley | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
John Dudley | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
John Dudley | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
John Gallagher | ASL Sea Battle: Gamifying Sign Language Data Collection |
John Homer | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
John Hwong | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
John Mullaly | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
John Rooksby | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
John Seberger | Empowering Resignation: There's an App for That |
John Seberger | Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States |
John Stasko | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
John Stasko | Causal Perception in Question-Answering Systems |
John Stasko | Data Animator: Authoring Expressive Animated Data Graphics |
John Thompson | Data Animator: Authoring Expressive Animated Data Graphics |
John Vines | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
John Vines | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
John Vines | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
John Vines | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
John Vines | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
John Zoshak | Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents |
Jon Froehlich | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
Jon Froehlich | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Jon Rogers | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
Jonas Auda | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Jonas Frich | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
Jonas Oppenlaender | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
Jonas Schjerlund | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
Jonathan Duckworth | Limited control over the body as intriguing play design resource |
Jonathan Grudin | An Examination of the Work Practices of Crowdfarms |
Jonathan Liebers | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Jonathan Marquez | Limited control over the body as intriguing play design resource |
Jonathan Mayer | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
Jonathan Tobin | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Joni Salminen | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
Joon Park | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
Joongseek Lee | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
Joonhwan Lee | Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions |
Joonhwan Lee | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
Joonyoung Park | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
Jordyn Seybolt | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Jorge Garza | Appliancizer: Transforming Web Pages into Electronic Devices |
Jorge Goncalves | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Jorge Goncalves | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
Jorge Goncalves | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
Jorge Goncalves | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Jorge Goncalves | Dance and Choreography in HCI: A Two-Decade Retrospective |
Jörn Hurtienne | Visual Interactive Privacy Policy: The Better Choice? |
Jose Such | Privacy Norms for Smart Home Personal Assistants |
Jose Such | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
Jose-Valentin Sera-Josef | Distance Perception with a Video See-Through Head-Mounted Display |
Joseph Chang | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Joseph Kearney | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Joseph LaViola | Distance Perception with a Video See-Through Head-Mounted Display |
Joseph Numainville | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
Josh Andres | Designing Ground Truth and the Social Life of Labels |
Josh Andres | AutoDS: Towards Human-Centered Automation of Data Science |
Josh Andres | Limited control over the body as intriguing play design resource |
Joshua Fonseca | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
Joshua Hallwright | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Joshua Manzano | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Joshua Walton | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
Joslin Goh | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
Jotaro Shigeyama | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Joyce Zhou | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Jr-Ling Guo | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Juan Avila | Articulating Soma Experiences using Trajectories |
Juan Carlos Alvarez de la Vega | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
Juan Maestre | Examining Mobility Among People Living with HIV in Rural Areas |
Judith Ley-Flores | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Judith Uchidiuno | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
Juho Hamari | Towards the Next Generation of Gaming Wearables |
Juho Kim | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
Juho Kim | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
Juho Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
Juho Sun | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Julia Bopp | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
Julia Bullard | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
Julia Cambre | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
Julian Frommel | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
Julian Frommel | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
Julian Frommel | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
Julie Dorsey | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
Julie Funk | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
Julie Williamson | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
Julina Coupland | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Julio Nogima | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Jun Huh | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
Jun Nishida | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Jun Nishida | Stereo-Smell via Electrical Trigeminal Stimulation |
Jun Rekimoto | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Jun Yuan | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
Jun Zhao | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
Jun-Wei Lin | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Junchen Li | Accessibility of High-Fidelity Prototyping Tools |
Jung Yoo | Virtual Camera Layout Generation using a Reference Video |
Junnan Yu | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
Junyong Noh | Virtual Camera Layout Generation using a Reference Video |
Junyoung Kim | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
Jürgen Steimle | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Jürgen Steimle | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Jürgen Steimle | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
Jürgen Steimle | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Jürgen Steimle | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
Jussi Jokinen | Touchscreen Typing As Optimal Supervisory Control |
Justin Keene | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
Justin Luo | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Justin Matejka | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Justin Weisz | Expanding Explainability: Towards Social Transparency in AI systems |
Justin Weisz | AutoDS: Towards Human-Centered Automation of Data Science |
Ka Tsang | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
Kadek Satriadi | Quantitative Data Visualisation on Virtual Globes |
Kael Rowan | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Kael Rowan | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Kai Holländer | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
Kai Li | VINS: Visual Search for Mobile User Interface Design |
Kai Lukoff | How the Design of YouTube Influences User Sense of Agency |
Kaileigh Byrne | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
Kaitlyn Zhou | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
Kaiwen Sun | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Kaixing Zhao | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Kaiyuan Xu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Kaiyue Fan | How the Design of YouTube Influences User Sense of Agency |
Kaj Grønbæk | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
Kami Vaniea | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
Kami Vaniea | I don't need an expert! Making URL phishing features human comprehensible |
Kami Vaniea | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
Kami Vaniea | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
Kangyou Yu | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
Kaori Ikematsu | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
Kaori Ikematsu | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
Karan Ahuja | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
Karan Ahuja | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
Karan Ahuja | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Karan Singh | CASSIE: Curve and Surface Sketching in Immersive Environments |
Karan Singh | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
Karin Petrini | Effects of Emotion and Agency on Presence in Virtual Reality |
Karl Bayer | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
Karla Waldenmeier | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
Karola Marky | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Karrie Karahalios | Attitudes Surrounding an Imperfect AI Autograder |
Karrie Karahalios | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
Karthik Mahadevan | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
Karthik Ramani | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Karthik Ramani | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Kartik Hosanagar | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
Karyn Moffatt | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Karyn Moffatt | Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research |
Kashyap Todi | Adapting User Interfaces with Model-based Reinforcement Learning |
Kasper Hornbæk | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
Kasper Hornbæk | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
Kasper Hornbæk | Poros: Configurable Proxies for Distant Interactions in VR |
Kasper Hornbæk | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
Kate Hone | Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals |
Kate Jeite-Delbridge | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Kate Kwasny | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
Kateryna Morayko | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
Katharina Emmerich | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
Katharina Krombholz | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
Katharina Krombholz | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
Katharina Reinecke | How WEIRD is CHI? |
Katharina Reinecke | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
Katherine Chiluiza | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
Katherine Isbister | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Katherine Kuchenbecker | Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction |
Katherine Mustelier | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Katherine Rich | Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust |
Katherine Song | Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation |
Kathleen Pine | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
Kathrin Gerling | A Critical Examination of Virtual Reality Technology in the Context of the Minority Body |
Kathrin Gerling | Understanding the Role of Technology to Support Breastfeeding |
Kathrin Gerling | Experiencing Simulated Confrontations in Virtual Reality |
Kathryn Cunningham | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
Kathryn Henne | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
Kathryn Lum | Stitching Together the Experiences of Disabled Knitters |
Kathryn Ringland | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
Kathy New | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
Katie Alpin | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
Katie Berns | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
Katie Davis | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Katie Davis | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
Katie Davis | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
Katie Salen | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
Katie Siek | Studying the Formation of an Older Adult-Led Makerspace |
Katja Rogers | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Katja Rogers | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
Katsuki Harima | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
Katta Spiel | A Critical Examination of Virtual Reality Technology in the Context of the Minority Body |
Katta Spiel | Understanding the Role of Technology to Support Breastfeeding |
Katta Spiel | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
Kay Kender | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
Kayci Vickers | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
Kayla DesPortes | danceON: Culturally Responsive Creative Computing |
Kayur Patel | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
Kazuhisa Shibata | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Kazuki Takashima | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
Kazuki Takashima | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
Kazuki Takashima | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
Kazuma Takada | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Kazuyuki Fujita | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
Kazuyuki Fujita | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
Ke Xu | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
Keith Fisken | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
Keith Vertanen | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
Keke Wu | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
Kellie Vella | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
Kelly Mack | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Kelly Mack | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Kelly Mack | Stitching Together the Experiences of Disabled Knitters |
Kelly Mack | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Kelsey Cotton | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
Ken Hinckley | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Ken Lee | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
Ken Milne | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
Ken Pfeuffer | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Kenneth Koedinger | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
Kenneth Koedinger | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
Kent Lyons | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
Kenta Toshima | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Kentaro Toyama | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
Kentrell Owens | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
Keri Mallari | Understanding Analytics Needs of Video Game Streamers |
Keshet Ronen | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Keunwoo Park | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
Kevin Koch | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Kevin Lam | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
Kevin Moynihan | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Kevin Nam | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
Kevin Ouyang | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Kevin Pfeil | Distance Perception with a Video See-Through Head-Mounted Display |
Kevin Storer | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
Khai Truong | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
Khai Truong | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
Khairi Reda | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
Khalad Hasan | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
Kholoud Althobaiti | I don't need an expert! Making URL phishing features human comprehensible |
Kieran Hicks | Experiencing Simulated Confrontations in Virtual Reality |
Kim Dysthe | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
Kim Halskov | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
Kim Laine | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
Kim Marriott | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
Kim Marriott | Data as Delight: Eating data |
Kim Marriott | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
Kim Quimby | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Kim Sauvé | Reconfiguration Strategies with Composite Data Physicalizations |
Kimia Zaman | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Kirsten Ellis | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
Kirti Dabas | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
Klaus Opwis | How WEIRD is CHI? |
Klemen Lilija | Poros: Configurable Proxies for Distant Interactions in VR |
Koji Yatani | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
Kongpyung Moon | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Konrad Davis | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Konstantin Beznosov | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
Konstantin Beznosov | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
Konstantin Beznosov | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
Konstantin Beznosov | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
Konstantin Klamka | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Konstantinos Papangelis | An Examination of the Work Practices of Crowdfarms |
Kopo Ramokapane | Privacy Norms for Smart Home Personal Assistants |
Kopo Ramokapane | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
Kory Mathewson | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
Koustuv Saha | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Koustuv Saha | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Koustuv Saha | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
Koya Narumi | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
Krishna Seunarine | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Krishna Subramanian | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
Krishna Venkatasubramanian | "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices |
Krishna Venkatasubramanian | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Kristen Engel | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
Kristen Shinohara | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
Kristen Shinohara | Accessibility of High-Fidelity Prototyping Tools |
Kristi Gamarel | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
Kristin Dew | Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents |
Kristina Andersen | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
Kristina Andersen | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Kristina Brimijoin | Designing Ground Truth and the Social Life of Labels |
Kristina Höök | Articulating Soma Experiences using Trajectories |
Kristina Höök | Exploring Awareness of Breathing through Deep Touch Pressure |
Kristina Krasich | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
Krysten Stein | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Krzysztof Gajos | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Krzysztof Gajos | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
Kuanren Qian | Freeform Fabrication of Fluidic Edible Materials |
Kui Wu | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
Kun Li | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Kun-Ting Chen | Data as Delight: Eating data |
Kun-Ting Chen | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
Kung Lee | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Kunihiro Kato | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
Kurt Ackermann | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
Kurt Hugenberg | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
Kurt McManus | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Kurtis Danyluk | A Design Space Exploration of Worlds in Miniature |
Kwan-Liu Ma | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
Kwanggyoon Seo | Virtual Camera Layout Generation using a Reference Video |
Kyle Essenmacher | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
Kyle Lo | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Kyle Murray | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Kyle Rector | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Kyle Sorstokke | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Kylie Peppler | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Kymeng Tang | Understanding the Role of Technology to Support Breastfeeding |
Kyong-Mee Chung | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
Kyrill Potapov | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
Kyung-Ryong Lee | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
Kyungsik Han | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
Lace Padilla | Mapping the Landscape of COVID-19 Crisis Visualizations |
Laia Vidal | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Laia Vidal | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Laia Vidal | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
Laia Vidal | The Design Space of Wearables for Sports and Fitness Practices |
Laima Augustaitis | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
Lane Harrison | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Lap-Fai Yu | Toward Automatic Audio Description Generation for Accessible Videos |
Lap-Fai Yu | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
Lara Houston | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
Lars Holmquist | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
Laura Dabbish | Significant Otter: Understanding the Role of Biosignals in Communication |
Laura Dabbish | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
Laura Devendorf | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Laura Grönewald | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
Laura Lascau | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
Laura Pina | Isolation in coordination: challenges of informal caregivers in the USA |
Laura Scheepmaker | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
Laura Sedig | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Laura South | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
Laura Stegner | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
Laura Trouille | U!Scientist: Designing for People-Powered Research in Museums |
Laura Vardoulakis | Isolation in coordination: challenges of informal caregivers in the USA |
Laurel Riek | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
Lauren Bedal | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Lauren Reining | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Lauren Wilcox | Isolation in coordination: challenges of informal caregivers in the USA |
Laurenz Seidel | Assembler!3: 3D Reconstruction of Laser-cut Models |
Laurianne Sitbon | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Laurissa Tokarchuk | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
Laxmi Pandey | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
Laxmi Pandey | LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model |
Lea Albaugh | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
Lea Albaugh | Personal Jacquard Weaving |
Lea Gröber | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
Lea Gröber | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
Leah Findlater | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Lee Roosevelt | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
Leena Ventä-Olkkonen | CHI Against Bullying |
Lefan Zhang | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Leif Oppermann | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
Leigh Clark | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
Leila Zelnick | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
Leilani Battle | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
Leland Merrill | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
Lena Mamykina | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Lennart Nacke | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Lennart Nacke | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
Leo Lo | Causal Perception in Question-Answering Systems |
Leon Müller | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Leona Holloway | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
Leonardo Giusti | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Leonardo Neves | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Leonie Schaewitz | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Leslie Woehler | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
Li-yi Wei | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
Li-yi Wei | Constructing Embodied Algebra by Sketching |
Liam Wilson | Experiencing Simulated Confrontations in Virtual Reality |
Lian Loke | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
Liang He | HulaMove: Using Commodity IMU for Waist Interaction |
Liat Levontin | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
Lilian Greef | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Lilly Irani | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Lily Frank | People May Punish, Not Blame, Robots |
Linda Charmaraman | Prototyping for Social Wellbeing with Early Social Media Users |
Lindsay Popowski | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
Linfeng Chen | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
Ling-Chien Yang | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Lingyun Sun | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Lingyun Sun | ShrinCage: 4D Printing Accessories that Self-Adapt |
Lingyun Sun | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Lining Yao | Freeform Fabrication of Fluidic Edible Materials |
Lining Yao | ShrinCage: 4D Printing Accessories that Self-Adapt |
Lining Yao | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Lining Yao | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
Lining Yao | Personal Jacquard Weaving |
Lionel Robert | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
Lisa Hasenbein | Digital Transformations of Classrooms in Virtual Reality |
Lisa Scheifele | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
Lisa Yu | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Litao Yan | Visualizing Examples of Deep Neural Networks at Scale |
Liuping Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Liuxin Zhang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Liwei Wu | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
Liwenhan Xie | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Logan Stapleton | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Lon Hansson | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
Longqi Yang | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Lora Aroyo | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Loraine Clarke | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
Lorrie Cranor | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
Lorrie Cranor | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Louise Matjeka | Restraints as a Mechanic for Bodily Play |
Lu Feng | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Luc Geurts | Understanding the Role of Technology to Support Breastfeeding |
Luc Paquette | Students' Verbalized Metacognition during Computerized Learning |
Lucy Pei | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
Lucy Sparrow | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
Lucy Sparrow | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
Lucy Wang | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
Ludovic Hoyet | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
Ludwig Sidenmark | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
Ludwig Trotter | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Ludwig Wall | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
Luigi Russis | Coping with Digital Wellbeing in a Multi-Device World |
Luis Bel | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
Luis Galárraga | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
Luis Leiva | Adapting User Interfaces with Model-based Reinforcement Learning |
Luiz Morais | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
Lukas Mecke | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Lukas Rambold | Assembler!3: 3D Reconstruction of Laser-cut Models |
Luke Hespanhol | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
Lydia Chilton | VisiFit: Structuring Iterative Improvement for Novice Designers |
Lydia Stamato | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
Lynn Kirabo | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
Lynne Coventry | Training and Embedding Cybersecurity Guardians in Older Communities |
Lyumanshan Ye | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
M Amin | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
M. Merrick | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
M. Merrick | Accessibility of Command Line Interfaces |
m.c. schraefel | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
Maarten Bos | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Maarten Denoo | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
Mackenzie Leake | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
Mad Ball | Galileo: Citizen-led Experimentation Using a Social Computing System |
Madeline Balaam | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
Madeline Balaam | Designing Menstrual Technologies with Adolescents |
Madhu Reddy | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
Madhu Reddy | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
Madison Klarkowski | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
Madison Klarkowski | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
Madlaina Signer | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
Mads Hobye | Restraints as a Mechanic for Bodily Play |
Mafalda Gamboa | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
Mafalda Gamboa | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Magdalena Wischnewski | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
Magy El-Nasr | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
Magy El-Nasr | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
Magy El-Nasr | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
Magy El-Nasr | VINS: Visual Search for Mobile User Interface Design |
Maha Elgarf | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
Mahnoor Jameel | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Maia Boyd | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
Maia Jacobs | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Maia Jacobs | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Maira Bayser | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Maitree Leekha | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
Maitreya Sreeram | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Maja Ranten | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
Mako Miyatake | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
Maliheh Ghajargar | Synthesis of Forms: Integrating Practical and Reflective Qualities in Design |
Malin Eiband | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
Malin Eiband | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
Maneesh Agrawala | The Role of Working Memory in Program Tracing |
Maneesh Agrawala | Coupling Simulation and Hardware for Interactive Circuit Debugging |
Maneesh Agrawala | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
Maneesh Agrawala | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
Manfred Tscheligi | Making Un-Use: When Humans Disengage with Technology |
Manfred Tscheligi | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
Mania Orand | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
Manohar Swaminathan | Smartphone Usage by Expert Blind Users |
Manohar Swaminathan | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Mar Gonzalez-Franco | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
Marc Janßen | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Marc Satkowski | Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality |
Marc Satkowski | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
Marc Teyssier | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
Marcel Borowski | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Marcel O'Gorman | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
Marcello Giordano | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Marco Aurisicchio | Designing Conversational Agents: A Self-Determination Theory Approach |
Marco Ribeiro | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Marcos Serrano | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
Marcos Serrano | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
Marcos Serrano | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Marcos Serrano | Grand Challenges in Immersive Analytics |
Marcus Magnor | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
Margaret Hughes | Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations |
Margarita Esau | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
Margot Brereton | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Margot Brereton | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
Margot Brereton | Diagramming Working Field Theories for Design in the HCI Classroom |
Margot Brereton | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
Maria Hwang | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Maria Karyda | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
Maria Kjærup | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
Maria Molina | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
Maria Wolters | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
Mariah Freark | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Mariam Kobeissi | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Marian Dörk | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
Marianela Felice | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
Marianela Felice | Designing Menstrual Technologies with Adolescents |
Marianne Kinnula | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
Marianne Kinnula | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Marianne Petersen | Expressivity in Interaction, a Framework for Design |
Marie Jarrell | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
Marie Søndergaard | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
Marie Søndergaard | Designing Menstrual Technologies with Adolescents |
Marie-Paule Cani | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
Marika Hedemyr | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
Marina Camporro | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Marion Koelle | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Marion Koelle | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
Marissa Burgermaster | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Marissel Llavore | Empowering Resignation: There's an App for That |
Marit Bentvelzen | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
Marit Bentvelzen | The Development and Validation of the Technology-Supported Reflection Inventory |
Marita Skjuve | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
Marius Hoggenmüller | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
Mark Abdelaziz | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Mark Ackerman | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Mark Billinghurst | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Mark Claypool | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
Mark Colley | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
Mark Colley | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
Mark Colley | Exploring Augmented Visual Alterations in Interpersonal Communication |
Mark Encarnación | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Mark Griffin | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
Mark Guzdial | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
Mark Hancock | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
Mark Hancock | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
Mark Kohler | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Mark Parent | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Mark Riedl | Expanding Explainability: Towards Social Transparency in AI systems |
Mark Schlager | Isolation in coordination: challenges of informal caregivers in the USA |
Mark Schurgin | Isolation in coordination: challenges of informal caregivers in the USA |
Mark Warner | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
Mark Warschauer | Are Current Voice Interfaces Designed to Support Children's Language Development? |
Mark Whiting | Can Online Juries Make Consistent, Repeatable Decisions? |
Markus Brand | Assembler!3: 3D Reconstruction of Laser-cut Models |
Markus Dürmuth | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Marnix Wijland | What Players Want: Information Needs of Players on Post-GameVisualizations |
Marshini Chetty | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
Marta Cecchinato | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
Marta Cecchinato | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
Marti Hearst | Improving Instruction of Programming Patterns with Faded Parsons Problems |
Marti Hearst | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Martijn Willemsen | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
Martin Baumann | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
Martin Dechant | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
Martin Dechant | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
Martin Degeling | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Martin Feick | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
Martin Flintham | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
Martin Gibbs | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
Martin Gibbs | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
Martin Grayson | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Martin Kocur | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Martin Kraemer | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
Martin Nisser | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Martin Riedl | The Psychological Well-Being of Content Moderators |
Martin Schmitz | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
Martin Schmitz | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Martin Schmitz | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
Martin Taraz | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Martin Tomitsch | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
Martin Zembaty | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
Martin Zürn | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
Martina Schuß | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
Marvin Landwehr | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
Mary Czerwinski | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Mary Czerwinski | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Mary Czerwinski | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Mary Czerwinski | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
Mary West | danceON: Culturally Responsive Creative Computing |
Maryam Mehrnezhad | Caring for Intimate Data in Fertility Technologies |
Maryam Mustafa | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Masa Ogata | A Computational Approach to Magnetic Force Feedback Design |
Masahiko Inami | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
Masahiko Inami | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Masaki Kuribayashi | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
Mashhuda Glencross | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
Masitah Ghazali | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Masoud Koushki | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
Masoud Koushki | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
Massimiliano Luca | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
Mathias Löwe | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Mathieu Simonnet | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Matin Yarmand | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
Matt Carnie | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Matt Dixon | Training and Embedding Cybersecurity Guardians in Older Communities |
Matt Huenerfauth | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
Matt Jones | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Matt Whitlock | Grand Challenges in Immersive Analytics |
Matthew Butler | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
Matthew Hong | Planning for Natural Language Failures with the AI Playbook |
Matthew Lakier | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
Matthew Lease | The Psychological Well-Being of Content Moderators |
Matthew Levine | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Matthew Miller | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
Matthew Turner | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
Matthew Wright | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
Matthias Budde | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
Matthias Fassl | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
Matthias Fassl | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
Matthias Kranz | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
Matthias Soellner | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
Maurice Cordts | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
Maurice Smith | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Mauricio Sousa | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
Mauro Pichiliani | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Max Birk | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Max Curran | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
Max Fowler | Attitudes Surrounding an Imperfect AI Autograder |
Max Kleek | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
Max Kleek | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
Max Krüger | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
Max Krüger | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
Max Mühlhäuser | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
Max Mühlhäuser | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Max Mühlhäuser | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
Maxime Cordeil | Quantitative Data Visualisation on Virtual Globes |
Maxime Cordeil | Grand Challenges in Immersive Analytics |
Maximilian Dürr | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Maximilian Friehs | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Maxine Hood | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
Maya Cakmak | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
Maya Gupta | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
Mayank Goel | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
Mayank Goel | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
Mayara Figueiredo | Health Data in Fertility Care: An Ecological Perspective |
Md Main Uddin Rony | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
Md. Rahman | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Md. Uddin | The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces |
Meeyoung Cha | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
Megan Furness | Examining Mobility Among People Living with HIV in Rural Areas |
Megan Hofmann | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Megan Hofmann | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Megan Moreno | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Mehmet Baytaş | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
Mehmet Baytaş | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Mehmet Onbaşlı | Snowflakes: A Prototyping Tool for Computational Jewelry |
Mehrnaz Sabet | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
Mei-Lian Vader | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
Meike Scheller | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
Melanie Pradier | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Melina Guerra | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Melina Paan | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
Melinda Hodkiewicz | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
Melissa Chu | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Melissa Mazmanian | What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use |
Melissa Rogerson | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
Melody Berton | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Meng Zhang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Meng-Ju Hsieh | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
MengChi Liu | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Mengqi Liao | How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction |
Mengru Xue | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Mengyu Yang | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
Mengyu Zhong | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
Meredith Morris | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
Merlyn Holkar | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
Mette Elsborg | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
Michael Armstrong | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
Michael Arnold | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
Michael Barz | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
Michael Beigl | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
Michael Bernstein | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
Michael Bernstein | Can Online Juries Make Consistent, Repeatable Decisions? |
Michael Bernstein | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
Michael Correll | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
Michael Correll | User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics |
Michael Correll | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Michael Crabb | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
Michael Desmond | Designing Ground Truth and the Social Life of Labels |
Michael Glueck | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
Michael Haller | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
Michael Hedderich | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
Michael Horn | Designing AACs for People with Aphasia Dining in Restaurants |
Michael Horn | U!Scientist: Designing for People-Powered Research in Museums |
Michael Huang | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
Michael Littman | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Michael McQuaid | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
Michael Muller | Expanding Explainability: Towards Social Transparency in AI systems |
Michael Muller | Designing Ground Truth and the Social Life of Labels |
Michael Nebeling | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
Michael Paasche-Orlow | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Michael Prilla | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Michael Proulx | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
Michael Proulx | Exploring Asymmetric Roles in Mixed-Ability Gaming |
Michael Proulx | Effects of Emotion and Agency on Presence in Virtual Reality |
Michael Terry | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
Michael Terry | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
Michael Toth | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
Michael Wessely | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Michael Yip | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Michał Moskal | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Michel Beaudouin-Lafon | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Michel Pahud | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
Michel Saker | An Examination of the Work Practices of Crowdfarms |
Michelle Borkin | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
Michelle Carney | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
Michelle Seng Ah Lee | The Landscape and Gaps in Open Source Fairness Toolkits |
Michelle Zhou | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
Michitaka Hirose | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
Midas Nouwens | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
Miguel Bruns | Expressivity in Interaction, a Framework for Design |
Mihir Kshirsagar | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
Mikael Skov | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
Mikael Skov | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
Mikael Skov | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
Mike Chen | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Mike Chen | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Mike Harding | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Mike Hazas | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
Mike Richardson | Exploring Asymmetric Roles in Mixed-Ability Gaming |
Mike Sinclair | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
Mikko Salminen | Towards the Next Generation of Gaming Wearables |
Mikołaj Woźniak | The Development and Validation of the Technology-Supported Reflection Inventory |
Milad Shokouhi | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
Min Gao | IGScript: An Interaction Grammar for Scientific Data Presentation |
Min Lee | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
Min Lee | Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust |
Min Xu | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
Min-Wei Hung | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Mina Huh | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
Minerva Wu | Understanding Tilt in Esports: A Study of Young League of Legends Players |
Ming Yin | Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks |
Mingming Fan | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
Mingming Fan | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Mingming Fan | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
Mingrui Zhang | PhraseFlow: Designs and Empirical Studies of Phrase-Level Input |
Mingrui Zhang | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Mingrui Zhang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Mingyuan Zhong | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
Mingyuan Zhong | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Mingzhi Cai | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
Minha Lee | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Minha Lee | People May Punish, Not Blame, Robots |
Minhyang Suh | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
Minjing Yu | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Minori Manabe | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Minsuk Chang | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
Minsuk Chang | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
Minsuk Chang | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
Minsuk Chang | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
Minyeop Choi | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
MinYoung Yoo | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
Miquel Alfaras | Articulating Soma Experiences using Trajectories |
Miquel Alfaras | Exploring Awareness of Breathing through Deep Touch Pressure |
Mircea Lungu | Aiki - Turning Online Procrastination into Microlearning |
Mirela Alistar | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
Miriah Steiger | The Psychological Well-Being of Content Moderators |
Miriam Goldberg | ASL Sea Battle: Gamifying Sign Language Data Collection |
Mirja Ilves | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Mitchell Gordon | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
Mitrasree Deb | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Mmachi Obiorah | Designing AACs for People with Aphasia Dining in Restaurants |
Mmachi Obiorah | U!Scientist: Designing for People-Powered Research in Museums |
Mobaydul Mozumder | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
Mohamed Khamis | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
Mohamed Mkaouer | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
Mohammad Obaid | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Mohammad Tahaei | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
Mohammad Tahaei | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
Mohammad Uzair | Touchscreen Typing As Optimal Supervisory Control |
Mohammed Ali | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Mohammed Khwaja | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
Mohi Reza | Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice |
Mohi Reza | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
Mohit Jain | Smartphone Usage by Expert Blind Users |
Mohit Jain | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Mohsen Mosleh | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
Mona Alhasani | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Monica Agrawal | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
Monica Pereira | Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals |
Monika Zbytniewska | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
Monsurat Olaosebikan | Grand Challenges in Immersive Analytics |
Morgan Currie | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
Morgan Di Napoli Parr | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
Morgan Scheuerman | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
Morgan Scheuerman | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
Moritz Messerschmidt | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Morten Fjeld | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Mubashir Anwar | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Mudassir Shabbir | SEMOUR: Scripted EMOtional speech repository for URdu |
Muhammad Abdullah | Assembler!3: 3D Reconstruction of Laser-cut Models |
Muhammad Abdullah | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Muhammad Khan | SEMOUR: Scripted EMOtional speech repository for URdu |
Muhammad Umair | Articulating Soma Experiences using Trajectories |
Muhammad Zaffar | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Munmun Choudhury | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Munmun Choudhury | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
Munmun Choudhury | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
Murray Campbell | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Murtaza Tamjeed | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
Mustafa Naseem | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
Mustafa Sonbudak | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Myeong Lee | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
Nadia Berthouze | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
Nadin Tamer | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
Nadir Weibel | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
Nadir Weibel | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
Nadir Weibel | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Nadya Peek | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
Nadya Peek | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
Naeemul Hassan | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
Nafis Tripto | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Nafisa Anzum | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
Nalin Arachchilage | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
Nan Cao | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Nan Cao | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
Nan Cao | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
Nancy Alterio | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Nanna Inie | Aiki - Turning Online Procrastination into Microlearning |
Nannan Xi | Towards the Next Generation of Gaming Wearables |
Nanyi Bi | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Naomi Caselli | ASL Sea Battle: Gamifying Sign Language Data Collection |
Naomi Yamashita | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
Narendra Joshi | Designing Ground Truth and the Social Life of Labels |
Narjes Pourjafarian | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Naseem Ahmadpour | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
Natalia Calvo-Barajas | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
Nataliia Bielova | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
Natalya Bazarova | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
Nathalie Riche | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Nathan Hahn | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Nathaniel Weinman | Improving Instruction of Programming Patterns with Faded Parsons Problems |
Nathaniel Weinman | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
Naveena Karusala | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Navid Salehnamadi | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Nayeri Jacobo | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
Nazanin Andalibi | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
Nazareno Andrade | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
Nazmus Saquib | Constructing Embodied Algebra by Sketching |
Nazmus Saquib | Grand Challenges in Immersive Analytics |
Nazneen Nazneen | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
Nediyana Daskalova | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Neha Kumar | AI in Global Health: The View from the Front Lines |
Neha Kumar | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
Neil Horrocks | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
Neil Shah | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Nervo Verdezoto | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
Netta Iivari | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
Netta Iivari | CHI Against Bullying |
Neung Ryu | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
Nguyen Ha | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
Nianlong Li | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Nicholas Bowman | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
Nicholas Bowman | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
Nicholas Diakopoulos | Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content |
Nicholas Gillian | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
Nicholas Vincent | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Nicholas Wyant | Empowering Resignation: There's an App for That |
Nick Ballou | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
Nick Bryan-Kinns | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
Nick Merrill | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
Nick Taylor | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
Nico Ebert | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
Nicola Baumann | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
Nicola Bidwell | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Nicola Dell | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
Nicola Dell | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
Nicola Dell | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
Nicolai Hansen | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
Nicolai Marquardt | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
Nicolai Marquardt | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Nicolai Marquardt | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
Nicolai Marquardt | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
Nicolas Kahrl | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Nicolas LaLone | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
Nicole Beres | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
Nicole Jutras | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Nicole Krämer | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
Nicole Kuhn | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Nicole Meng | I don't need an expert! Making URL phishing features human comprehensible |
Nicole Nugent | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Nicole Santero | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
Nicole Sultanum | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
Nida Zada | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
Niels Berkel | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Niels Berkel | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
Niels Berkel | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Niels Bibert | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
Niels Henze | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Niels Henze | Reading in VR: The Effect of Text Presentation Type and Location |
Nigel Bosch | Students' Verbalized Metacognition during Computerized Learning |
Nigel Davies | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Nigel Shadbolt | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
Nigini Oliveira | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
Niharika Mathur | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
Nikhila Nyapathy | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
Nikki Demmel | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
Niklas Osmers | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Niko Kleer | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
Nikola Banovic | Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries |
Niloufar Salehi | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
Niloufar Salehi | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
Nils Ehrenberg | The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent |
Nilufar Baghaei | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
Nimra Zaheer | SEMOUR: Scripted EMOtional speech repository for URdu |
Nina Chen | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
Nina Grgić-Hlača | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
Ning Gu | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
Nirmal Raveendranath | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
Nirmalendu Diwakar | Smartphone Usage by Expert Blind Users |
Nirmalendu Diwakar | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Nithesh Javvaji | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Nithya Sambasivan | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Nitin Agrawal | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
Noah Crampton | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
Noam Tractinsky | Towards the Right Direction in BiDirectional User Interfaces |
Nolwenn Maudet | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
Noor Hammad | Homecoming: Exploring Returns to Long-Term Single Player Games |
Nora McDonald | Building for ‘We’: Safety Settings for Couples with Memory Concerns |
Norah Abokhodair | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
Norbert Nthala | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
Noriyasu Obushi | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
Norman Sadeh | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
Norman Sadeh | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Norman Su | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
Noura Abdi | Privacy Norms for Smart Home Personal Assistants |
Nova Ahmed | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Nuno Nunes | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
Nurit Kirshenbaum | Grand Challenges in Immersive Analytics |
Nusrat Mim | Gospels of Modernity: Digital Cattle Markets, Urban Religiosity, and Secular Computing in the Global South |
Obaid Ahmad | SEMOUR: Scripted EMOtional speech repository for URdu |
Ofir Sadka | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
Ofra Amir | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
Oğuz Buruk | Snowflakes: A Prototyping Tool for Computational Jewelry |
Oğuz Buruk | Towards the Next Generation of Gaming Wearables |
Oğuzhan Özcan | Snowflakes: A Prototyping Tool for Computational Jewelry |
Oladapo Oyebode | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Olga Sorkine-Hornung | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
Oliver Alonzo | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
Oliver Blunk | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
Oliver Deussen | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Oliver Haimson | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
Oliver Schneider | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
Oliver Schneider | Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games |
Oliver Wiese | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
Olivier Chapuis | WallTokens: Surface Tangibles for Vertical Displays |
Olwyn Doyle | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
Omid Ettehadi | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
Omid Kashefi | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Oren Zuckerman | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
Osian Smith | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
Otmar Hilliges | Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing |
Oussama Metatla | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
Owen Brierley | Homecoming: Exploring Returns to Long-Term Single Player Games |
Pablo Cesar | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
Pablo Cesar | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
Pablo Cesar | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
Paige Bullock | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Pamela Wisniewski | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
Pang Suwanaposee | Interaction Pace and User Preferences |
Panote Siriaraya | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
Pao Siangliulue | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
Parisa Eslambolchilar | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
Paritosh Bahirat | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
Parth Patekar | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Parul Baser | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
Pascal Crenzin | Assembler!3: 3D Reconstruction of Laser-cut Models |
Pat Brundell | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
Pat Hanrahan | The Role of Working Memory in Program Tracing |
Patrick Baudisch | Assembler!3: 3D Reconstruction of Laser-cut Models |
Patrick Baudisch | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Patrick Carrington | What Makes Videos Accessible to Blind and Visually Impaired People? |
Patrick Carrington | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
Patrick Dickinson | Experiencing Simulated Confrontations in Virtual Reality |
Patrick Finn | Homecoming: Exploring Returns to Long-Term Single Player Games |
Patrick Healey | Should Robots Blush? |
Patrick Olivier | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
Patrick Olivier | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
Patrick Olivier | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
Patrick Olivier | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
Patrick Olivier | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Patrick Shih | Examining Mobility Among People Living with HIV in Rural Areas |
Patrick Shih | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
Paul Allain | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
Paul Asente | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
Paul Bennett | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Paul Denny | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
Paul Mansfield | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
Paul Marshall | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
Paul Roe | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
Paul Schlosser | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
Paul Streli | CapContact: Super-resolution Contact Areas from Capacitive Touchscreens |
Paul Strohmeier | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Paul Strohmeier | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
Paul Strohmeier | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
Paul Tennent | Articulating Soma Experiences using Trajectories |
Pauline Bosma | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
Paulo Bala | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
Paulo Cavalin | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Pavel Karpashevich | Exploring Awareness of Breathing through Deep Touch Pressure |
Pavel Karpashevich | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
Paweł Woźniak | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Paweł Woźniak | Creepy Technology: What Is It and How Do You Measure It? |
Paweł Woźniak | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
Paweł Woźniak | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
Paweł Woźniak | The Development and Validation of the Technology-Supported Reflection Inventory |
Pedro Lopes | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
Pedro Lopes | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Pedro Lopes | Stereo-Smell via Electrical Trigeminal Stimulation |
Pedro Lopes | User Authentication via Electrical Muscle Stimulation |
Pedro Lopes | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Pedro Lopes | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
Pedro Lopes | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
Pedro Sanches | Articulating Soma Experiences using Trajectories |
Pedro Sanches | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
Peggy Chi | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
Peli Halleux | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Penelope Collins | Are Current Voice Interfaces Designed to Support Children's Language Development? |
Penelope Sanderson | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
Peng Zhang | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
Pengyu Li | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
Per Kristensson | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
Per Kristensson | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
Per Kristensson | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
Per Kristensson | Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis |
Per Kristensson | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
Per Kristensson | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
Peter Bailey | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
Peter Dalsgaard | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
Peter Robe | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
Peter Royal | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Peter Ruijten | People May Punish, Not Blame, Robots |
Peter Shaw | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Petr Slovak | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
Petter Brandtzæg | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
Philip Doyle | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
Philip Engelbutzeder | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
Philip Weber | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
Philipp Scholl | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Philipp Wintersberger | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
Philippe Bentegeac | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
Phoebe Chua | What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use |
Phoebe Lin | Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms |
Pierre Dragicevic | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
Pierre Fastrez | Interpreting the Effect of Embellishment on Chart Visualizations |
Pin-Sung Ku | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Pin-Sung Ku | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Pinar Barlas | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
Piotr Mirowski | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
Po-Chun Huang | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
Po-Ming Law | Causal Perception in Question-Answering Systems |
Po-Yu Chen | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Poika Isokoski | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Polina Ugnivenko | Reading in VR: The Effect of Text Presentation Type and Location |
Pooja Desai | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Pourang Irani | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Pourang Irani | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Prasanth Murali | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
Praveen Paritosh | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Preeti Mudliar | Biographies of Biometric Devices: The POS Machine at Work in India’s PDS |
Prerna Juneja | Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation |
Prerna Malik | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
Prianka Roy | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Priscilla Wong | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Priyan Vaithilingam | Interpretable Program Synthesis |
Priyank Chandra | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
Prof. Dr. Matthias Jarke | UISketch: A Large-Scale Dataset of UI Element Sketches |
Pushpendra Singh | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
Q. Liao | Expanding Explainability: Towards Social Transparency in AI systems |
Qi Shan | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Qian Pan | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Qian Pan | Designing Ground Truth and the Social Life of Labels |
Qianying Wang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Qiaosi Wang | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
Qicheng Ding | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Qingyu Guo | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
Qisheng Li | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Qiushi Zhou | Dance and Choreography in HCI: A Two-Decade Retrospective |
Qiwen Zhao | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
Qizhang Sun | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
Quentin Roy | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
R. Shapiro | danceON: Culturally Responsive Creative Computing |
R. Winters | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
Rachael Zehrung | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
Rachael Zehrung | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
Rachel Clarke | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
Rachel Clarke | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
Rachel Franz | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
Rachel Pfafman | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Rafael Cabredo | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Rafael Veras | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Rahul Arora | CASSIE: Curve and Surface Sketching in Immersive Environments |
Rahul Bejarano | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
Raimund Dachselt | Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality |
Raimund Dachselt | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
Raimund Dachselt | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
Raina Langevin | Heuristic Evaluation of Conversational Agents |
Rainer Böhme | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
Rainer Danner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
Rainer Malaka | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Rajesh Setty | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
Rajiv Shah | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
Rakesh Patibanda | Limited control over the body as intriguing play design resource |
Rakibul Hasan | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
Rama Varanasi | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
Ramin Hedeshy | Hummer: Text Entry by Gaze and Hum |
Ramzy Oncy-avila | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
Raphael Menges | Hummer: Text Entry by Gaze and Hum |
Rashid Tahir | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
Rastislav Bodik | Falx: Synthesis-Powered Visualization Authoring |
Ratanond Koonchanok | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
Ravi Chugh | Integrated Visualization Editing via Parameterized Declarative Templates |
Ravi Kuber | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
Rawan Alghofaili | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
Raymond Fok | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Raymond Fok | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Rebecca Bernemann | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
Rebecca Currano | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
Rebecca Hwa | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Rebecca Krosnick | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Rebecca Zheng | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
Reem Talhouk | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
Regan Mandryk | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
Regan Mandryk | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
Regan Mandryk | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
Regan Mandryk | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
Regan Mandryk | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
Regan Mandryk | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Regina Bernhaupt | What Players Want: Information Needs of Players on Post-GameVisualizations |
Remco Chang | Does Interaction Improve Bayesian Reasoning with Visualization? |
René Reiners | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
Renee Noortman | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
Rens Hoegen | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
Renwen Zhang | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
Renwen Zhang | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
Reuben Binns | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
Reuben Kirkham | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
Reza Anaraky | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
Reza Anaraky | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
Rian Ciela Visscher Hammond | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
Ricardo Langner | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
Ricarose Roque | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
Richard Anderson | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
Richard Byrne | Limited control over the body as intriguing play design resource |
Richard Göllner | Digital Transformations of Classrooms in Virtual Reality |
Richard Skarbez | Distractor Effects on Crossing-Based Interaction |
Richen Liu | IGScript: An Interaction Grammar for Scientific Data Presentation |
Richmond Wong | Timelines: A World-Building Activity for Values Advocacy |
Richmond Wong | Using Design Fiction Memos to Analyze UX Professionals' Values Work Practices: A Case Study Bridging Ethnographic and Design Futuring Methods |
Rifat Rahman | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Rifat Shahriyar | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Riku Arakawa | Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation |
Rishi Singh | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Rita Marques | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Rita Orji | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
Ritesh Udhani | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Rob Comber | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Rob Knight | Galileo: Citizen-led Experimentation Using a Social Computing System |
Robert Cuthbert | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
Robert DeLine | Glinda: Supporting Data Science with Live Programming, GUIs and a Domain-specific Language |
Robert DeLine | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
Robert Kalinowski | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
Robert Kovacs | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Robert Sim | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Robin Héron | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Robin Piening | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
Rock Leung | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Roderic Crooks | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
Roderic Crooks | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
Rohit Khot | Data as Delight: Eating data |
Roland Aigner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
Roland Bennewitz | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
Romain Nith | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
Romain Nith | Stereo-Smell via Electrical Trigeminal Stimulation |
Romain Nith | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
Romina Carrasco | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Ron Gissin | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
Ronald Metoyer | Transgender People's Technology Needs to Support Health and Transition |
Ronald Robertson | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
Rong-Hao Liang | NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader |
Rong-Hao Liang | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
Rongkai Shi | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Rosa Arriaga | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Rosa Arriaga | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Rosa Koningsbruggen | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
Rosanna Bellini | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
Ross Brown | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
Ross Lordon | Heuristic Evaluation of Conversational Agents |
Ross Smith | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
Roy Perlis | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Ru Wang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Rubaiat Kazi | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
Rubaiat Kazi | Constructing Embodied Algebra by Sketching |
Ruben Abbou | User Authentication via Electrical Muscle Stimulation |
Ruei-Che Chang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Rufat Rzayev | Reading in VR: The Effect of Text Presentation Type and Location |
Ruiqi Wang | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Rung-Huei Liang | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Ruochen Cao | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Ruolin Wang | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Ruolin Wang | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Ruolin Wang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Ruotong Wang | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
Rush Weigelt | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Ruth Catlow | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
Ryan Baker | Students' Verbalized Metacognition during Computerized Learning |
Ryan Kelly | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
Ryan Kelly | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
Ryan Kelly | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Ryan Williams | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
Ryuma Niiyama | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
S M Taiabul Haque | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
S. Asgarali-Hoffman | Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms |
S. Asgarali-Hoffman | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
S. Sundar | How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction |
S. Sundar | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
S.M.Raihanul Alam | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Saba Kawas | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
Saba Kheirinejad | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Sabiha Ghellal | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Sabirat Rubya | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
Sabrina Brodesser | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
Sachin Pendse | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
Sachith Muthukumarana | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Sadhana Kumaravel | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Sadie Moore | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
Safinah Ali | Exploring Generative Models with Middle School Students |
Sahar Mavali | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
Sai Swaminathan | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
Sailin Zhong | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
Sajid Apon | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
Saleema Amershi | Planning for Natural Language Failures with the AI Playbook |
Sally Chen | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Sam Bourgault | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
Sam Lau | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
Sam Malek | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Sam Ross | VisiFit: Structuring Iterative Improvement for Novice Designers |
Sam Skjonsberg | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
Samantha Robertson | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
Samantha Whitman | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
Sameer Patil | Empowering Resignation: There's an App for That |
Sameer Patil | Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States |
Samiha Samrose | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Samira Ahmed | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Samuel Cox | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
Samuel Goree | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
Samuel Reinders | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
Samuel Way | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
Samuel White | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Sana Maqsood | “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks |
Sandeep Kuttal | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
Sandjar Kozubaev | Cracking Public Space Open: Design for Public Librarians |
Sandra Bardot | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
Sandra Bardot | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
Sang Lee | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
Sanghun Park | Virtual Camera Layout Generation using a Reference Video |
Sangkeun Park | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
Sangyoon Han | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
Sangyoon Lee | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
Sangyoon Lee | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
Sanika Moharana | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
Sanya Verma | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Sara Bartolomeo | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
Sara Bunian | VINS: Visual Search for Mobile User Interface Design |
Sara Chojnacki | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
Sara Heitlinger | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
Sara Ljungblad | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Sarah Alaoui | RCO : Investigating Social and Technological Constraints through Interactive Dance |
Sarah Goodwin | Data as Delight: Eating data |
Sarah Graf | Reading in VR: The Effect of Text Presentation Type and Location |
Sarah Homewood | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
Sarah Prange | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
Sarah Prange | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
Sarah Suleri | UISketch: A Large-Scale Dataset of UI Element Sketches |
Sarah Völkel | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
Sarit Kraus | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Sass Hayes | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
Satoshi Nishikawa | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
Sayan Sarcar | Exploring Text Revision with Backspace and Caret in Virtual Reality |
Scott Bateman | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
Scott Davidoff | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
Scott Hudson | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Scott Hudson | Stitching Together the Experiences of Disabled Knitters |
Scott Hudson | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
Scott Hudson | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Scott Hudson | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
Scott Hudson | Personal Jacquard Weaving |
Scott Klemmer | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
Scott Klemmer | Galileo: Citizen-led Experimentation Using a Social Computing System |
Sean Follmer | Coupling Simulation and Hardware for Interactive Circuit Debugging |
Sean Kross | Datamations: Animated Explanations of Data Analysis Pipelines |
Sean Munson | How the Design of YouTube Influences User Sense of Agency |
Sean Munson | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
Sean Rintel | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Sean Rintel | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
Sebastian Cmentowski | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
Sebastian Deterding | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
Sebastian Hubenschmid | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
Sebastian Linxen | How WEIRD is CHI? |
Sebastian Risi | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
Sebastian Tschiatschek | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
Sebastian Wolf | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Sébastien Berlioux | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
Seita Kayukawa | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
Selen Turkay | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
Selen Turkay | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
Semih Salihoglu | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
Sena Çerçi | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
Sena Çerçi | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
Senthil Chandrasegaran | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
Seongkook Heo | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Sergi Bermúdez i Badia | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
Seungmoon Choi | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
Seungsu Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
Seungwan Jin | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
Seungwon Do | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
Seungwoo Je | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Seungwoo Kang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
Shaan Chopra | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
Shaid Hasan | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Shamsi Iqbal | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Shamsi Iqbal | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
Shan Lu | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Shan Randhawa | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
Shan-Yuan Teng | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
Shan-Yuan Teng | Stereo-Smell via Electrical Trigeminal Stimulation |
Shan-Yuan Teng | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
Shan-Yuan Teng | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
Shang Wang | Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension |
Shaowen Bardzell | Wanting To Live Here: Design After Anthropocentric Functionalism |
Shaowen Bardzell | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
Sharifa Sultana | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
Sharifa Sultana | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Shaun Kane | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
Shaun Lawson | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
Shea Tanis | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
Shengchen Zhang | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
Shengmei Liu | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
Shengqi Chen | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Shenn Tinsay | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
Shigeo Morishima | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
Shigeo Yoshida | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
Shili Sheng | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Shinsuke Shimojo | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Shivani Kapania | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
Shohei Katakura | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Shree Nayar | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
Shruthi Chivukula | Identity Claims that Underlie Ethical Awareness and Action |
Shu Liu | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Shu-Hsiang Chang | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
Shuchang Xu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Shuhan Wei | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
Shumin Zhai | PhraseFlow: Designs and Empirical Studies of Phrase-Level Input |
Shumin Zhai | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
Shunan Guo | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Shunichi Kasahara | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
Shunlong Ye | IGScript: An Interaction Grammar for Scientific Data Presentation |
Shuo Niu | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
Shwetak Patel | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Shwetha Rajaram | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
Siân Lindley | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
Sidney D'Mello | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
Silas Hsu | Attitudes Surrounding an Imperfect AI Autograder |
Silvia Lindtner | Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design |
Simo Hosio | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
Simo Hosio | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
Simo Hosio | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
Simon Butscher | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
Simon Egan | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
Simon Jones | Augmented Reality and Older Adults: A Comparison of Prompting Types |
Simon Mare | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
Simon Perrault | Nudge for Reflection: More than Just a Channel to Political Knowledge |
Simon Robinson | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Simon Zhan | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Simone Kriglstein | What Players Want: Information Needs of Players on Post-GameVisualizations |
Simrandeep Singh | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Sina Masnadi | Distance Perception with a Video See-Through Head-Mounted Display |
Sitong Wang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Siying Chen | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Siyuan Xia | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
Sjoerd Hendriks | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
So Park | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
So Park | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
Sonam Adinolf | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
Sonia Baee | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
Sonia Chiasson | It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours |
Sonia Chiasson | “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks |
Sonia Hashim | What We Can Learn From Visual Artists About Software Development |
Sonja Pedell | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Soomi Park | Should Robots Blush? |
Soon-Gyo Jung | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
Sören Preibusch | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
Sowmya Somanath | Homecoming: Exploring Returns to Long-Term Single Player Games |
Sowmya Somanath | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
Spencer Williams | Understanding Analytics Needs of Video Game Streamers |
Spyridon Ampanavos | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
Sri Kurniawan | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
Sriram Subramanian | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
Srishti Palani | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Srujana Kamath | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
Sruti Ragavan | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
Sruti Ragavan | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
Stacy Branham | Are Current Voice Interfaces Designed to Support Children's Language Development? |
Stacy Branham | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
Stacy Branham | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
Stefan Greuter | Limited control over the body as intriguing play design resource |
Stefan Schneegass | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Stefan Ullrich | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
Stefanie Faas | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
Stefanie Mueller | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
Stefanie Mueller | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Stefanie Mueller | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Steffen Becker | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Steffen Kreis | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
Steffen Staab | Hummer: Text Entry by Gaze and Hum |
Stephan Lemmer | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
Stephan Niedecken | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
Stéphane Safin | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Stephanie Arboleda | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
Stephanie Santosa | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Stephen Hutt | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
Stephen Lindsay | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
Stephen MacNeil | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Stephen Mattingly | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Stephen Snow | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
Stephen Uzor | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
Steve Benford | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
Steve Benford | Articulating Soma Experiences using Trajectories |
Steve Hodges | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Steve Hodges | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Steve Hodges | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
Steve Oney | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Steve Oney | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
Steven Baker | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Steven Dow | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Steven Drucker | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
Steven Drucker | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
Steven Gomez | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
Steven Houben | Reconfiguration Strategies with Composite Data Physicalizations |
Steven Rick | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Steven Swanson | Appliancizer: Transforming Web Pages into Electronic Devices |
Stewart Koplick | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
Stewart Worrall | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
Stijn Ossevoort | Expressivity in Interaction, a Framework for Design |
Stu Favilla | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Stuart Nicholson | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Sujeath Pareddy | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Sukolsak Sakshuwong | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Sukran Karaosmanoglu | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
Sukrit Venkatagiri | The Psychological Well-Being of Content Moderators |
Sultan Alharthi | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
Sumit Barua | Mapping the Landscape of COVID-19 Crisis Visualizations |
Sumita Sharma | CHI Against Bullying |
Sun Park | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Sung Choi | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Sung Park | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
Sung-In Kim | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
Sunggeun Ahn | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Sungmin Na | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Sunjun Kim | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
Sunmin Son | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
Suranga Nanayakkara | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
Susan Gelman | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Susan Kozel | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
Susan Lechelt | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
Susana Castillo | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
Susanne Kirchner | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
Susanne Poeller | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
Susanne Putze | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
Suwen Zhu | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Suyash Agarwal | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
Sven Hoffmann | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
Sven Mayer | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
Sven Mayer | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
Sven Mayer | Super-Resolution Capacitive Touchscreens |
Svenja Pieritz | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
Svetlana Abramova | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
Svetlana Yarosh | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
Svetlana Yarosh | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
Swati Mishra | Designing Interactive Transfer Learning Tools for ML Non-Experts |
Syed Ahmed | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
Syed Ahmed | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
Syed Ahmed | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Sylvain Malacria | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
Tad Hirsch | Heuristic Evaluation of Conversational Agents |
Tadashi Grindeland | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
Tadayoshi Kohno | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
Tae Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
Taejun Kim | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
Taghreed Alshehri | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
Tahmina Ahmad | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
Takashi Miyaki | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Takeo Igarashi | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
Takeo Igarashi | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
Takeru Yazaki | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Takeshi Funatsu | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Takuji Narumi | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
Tal August | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
Talayeh Aledavood | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Tallal Ahmad | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
Tallal Ahmad | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
Tamara Zubatiy | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
Tamil Shanmugam | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
Tammy Toscos | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
Tammy Toscos | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
Tamy Guberek | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
Tanay Singhal | Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games |
Tanisha Afnan | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
Tanja Aitamurto | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Tanushree Mitra | Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation |
Tanya Petrovich | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
Tanya Yang | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
Tatsunori Hashimoto | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
Tawanna Dillahunt | Examining Mobility Among People Living with HIV in Rural Areas |
Tawanna Dillahunt | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
Tawanna Dillahunt | Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design |
Tawanna Dillahunt | Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers |
Taylor Gotfrid | Stitching Together the Experiences of Disabled Knitters |
Tazin Afrin | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
Te-Yen Wu | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Te-Yen Wu | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
Ted Grover | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
Teddy Seyed | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Teddy Seyed | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
Teng Han | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Teng Han | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Tera Reynolds | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Teresa Almeida | Caring for Intimate Data in Fertility Technologies |
Teresa Hirzle | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
Teresa Hirzle | Exploring Augmented Visual Alterations in Interpersonal Communication |
Teresa Naval | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
Teresa O'Leary | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Teresa Pargman | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
Teresa Pargman | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
Thai Le | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
Thao Ngo | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
Theodor Schnitzler | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
Thi Avrahami | Heuristic Evaluation of Conversational Agents |
Thiemo Wambsganss | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
Thijs Roumen | Assembler!3: 3D Reconstruction of Laser-cut Models |
Thijs Roumen | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Thomas Ball | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
Thomas Berger | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Thomas Dylan | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
Thomas Kosch | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
Thomas Ludwig | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
Thomas Ludwig | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
Thomas Malone | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
Thomas McCoy | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
Thomas Müllners | Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis |
Thomas Neifer | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
Thomas Olsson | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Thomas Preindl | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
Thomas Reitmaier | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Thomas Ristenpart | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
Thomas Torsney-Weir | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
Thomas Williams | Augmented Reality and Older Adults: A Comparison of Prompting Types |
Thomas Yeates | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
Thuong Hoang | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
Thuy Nguyen | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
Ti-Chung Cheng | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
Tiago Guerreiro | Exploring Asymmetric Roles in Mixed-Ability Gaming |
Tian Yang | Nudge for Reflection: More than Just a Channel to Political Knowledge |
Tian Zhu | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Tianyi Ma | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Tianyi Wang | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Tianyi Yuan | HulaMove: Using Commodity IMU for Waist Interaction |
Tianyi Zhang | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
Tianyi Zhang | Interpretable Program Synthesis |
Tianyi Zhang | Visualizing Examples of Deep Neural Networks at Scale |
Tianyu Yu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Tianyuan Zou | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Tiare Feuchtner | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
Tibor Stanko | CASSIE: Curve and Surface Sketching in Immersive Environments |
Tica Lin | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Tica Lin | Grand Challenges in Immersive Analytics |
Ticha Sethapakdi | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
Tiffany Andry | Interpreting the Effect of Embellishment on Chart Visualizations |
Tiffany Li | Attitudes Surrounding an Imperfect AI Autograder |
Tiffany Veinot | Examining Mobility Among People Living with HIV in Rural Areas |
Tiffany Veinot | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
Tilman Dingler | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Tilman Dingler | A Critique of Electrodermal Activity Practices at CHI |
Tilman Dingler | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
Tim Dierks | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
Tim Dwyer | Data as Delight: Eating data |
Tim Dwyer | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
Tim Dwyer | Grand Challenges in Immersive Analytics |
Tim French | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
Tim Rietz | Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research |
Timir Bharucha | The Psychological Well-Being of Content Moderators |
Timo Nummenmaa | Towards the Next Generation of Gaming Wearables |
Timothy Bickmore | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
Ting-Wei Wu | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
Tingting Liu | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Titus Barik | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
Titus Barik | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
Tobias Czauderna | Quantitative Data Visualisation on Virtual Globes |
Tobias Kauer | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
Tobias Kueng | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
Tobias Röddiger | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
Tobias Schneider | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
Toby Chong | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
Toby Li | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
Tom Bartindale | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
Tom Margrain | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
Tom Mitchell | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
Tom Yeh | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
Tomás Palacios | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
Tommy Sharkey | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
Tommy Sharkey | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Tomoaki Adachi | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
Tomohiro Tanikawa | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
Tong Ge | CAST: Authoring Data-Driven Chart Animations |
Tong Wei | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Tong Xue | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
Tongshuang Wu | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
Toni Kotnik | Exploring a Feedback-Oriented Design Process Through Curved Folding |
Toni Michel | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
Tonja Molin-Juustila | CHI Against Bullying |
Tony Ho | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
Tonya Nguyen | Timelines: A World-Building Activity for Values Advocacy |
Tonya Nguyen | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
Tor-Salve Dalsgaard | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
Torsten Moeller | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
Tovi Grossman | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Tovi Grossman | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
Tovi Grossman | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
Tovi Grossman | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
Tovi Grossman | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
Tracey Coleman | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
Tram Tran | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
Travis Faas | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
Trishna Chakraborty | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
Tsung-Yu Tsai | Significant Otter: Understanding the Role of Biosignals in Communication |
Turkka Keinonen | The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent |
Tushar Koul | Galileo: Citizen-led Experimentation Using a Social Computing System |
Tya Chuanromanee | Transgender People's Technology Needs to Support Health and Transition |
Tzu-Chieh Lin | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Tzu-Yun Wei | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Udaya Lakshmi | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
Udaya Lakshmi | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
Uddipana Baishya | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
Uichin Lee | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
Uichin Lee | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
Uichin Lee | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Ulrich Engelke | Grand Challenges in Immersive Analytics |
Ulrik Lyngs | How the Design of YouTube Influences User Sense of Agency |
Ulrike Pfeil | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
Una Lee | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
Upol Ehsan | Expanding Explainability: Towards Social Transparency in AI systems |
Uwe Gruenefeld | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
Vaishnav Kameswaran | Examining Mobility Among People Living with HIV in Rural Areas |
Valentin Schwind | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
Valentin Schwind | Reading in VR: The Effect of Text Presentation Type and Location |
Valentina Nisi | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
Valerie Zhao | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
Varnika Kairon | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
Vasiliki Tsaknaki | Articulating Soma Experiences using Trajectories |
Vasiliki Tsaknaki | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
Vasilis Vlachokyriakos | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
Vassilis Kostakos | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Vassilis-Javed Khan | An Examination of the Work Practices of Crowdfarms |
Veikko Surakka | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
Velvet Spors | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
Venkatesh Potluri | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
Verena Fuchsberger | Making Un-Use: When Humans Disengage with Technology |
Verena Fuchsberger | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
Verena Tiefenbeck | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
Veronika Krauß | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
Victor Henrique Alves Ribeiro | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
Victor Lee | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
Victor Poznanski | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
Vidhya Y | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
Vidit Jain | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
Vidya Setlur | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
Ville Mäkelä | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
Vinay Koshy | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
Vincent Cassau | How WEIRD is CHI? |
Vineet Pandey | Galileo: Citizen-led Experimentation Using a Social Computing System |
Vinita Tibdewal | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
Vinitha Gadiraju | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
Vinoba Vinayagamoorthy | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
Vinoth Pandian Sermuga Pandian | UISketch: A Large-Scale Dataset of UI Element Sketches |
Vivek Warriar | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
Vivian Liu | VisiFit: Structuring Iterative Improvement for Novice Designers |
Viviane Herdel | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
Volker Roth | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
Volker Wulf | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
Volker Wulf | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
Volker Wulf | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
Wajdi Aljedaani | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
Walter Lasecki | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
Wan-Jou She | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
Wanyu Liu | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Wanze Xie | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Wayne Christian | Experiencing Simulated Confrontations in Virtual Reality |
Wei Li | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Wei Liang | Toward Automatic Audio Description Generation for Accessible Videos |
Wei Liang | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
Wei Sun | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Wei Zhang | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Wei Zhou | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
Weijun Li | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Weiwei Cui | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Weiwei Jiang | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Weiyu Zhang | Nudge for Reflection: More than Just a Channel to Political Knowledge |
Wen-Ping Wang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Wenbo Yang | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Wendy Mackay | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
Wendy Mackay | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
Wendy Roldan | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Wenge Xu | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
Wenping Wang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Wenzhe Cui | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Wesley Willett | A Design Space Exploration of Worlds in Miniature |
Wesley Willett | Grand Challenges in Immersive Analytics |
Wijnand IJsselsteijn | People May Punish, Not Blame, Robots |
Will Crichton | The Role of Working Memory in Program Tracing |
Will Granger | U!Scientist: Designing for People-Powered Research in Museums |
William Catzin | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
William Odom | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
William Payne | danceON: Culturally Responsive Creative Computing |
William Primett | Exploring Awareness of Breathing through Deep Touch Pressure |
William Thies | ASL Sea Battle: Gamifying Sign Language Data Collection |
Wojciech Matusik | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
Wolf Kienzle | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
Wolfgang Büschel | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
Wolfgang Büschel | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
Wolfgang Büschel | Grand Challenges in Immersive Analytics |
Wolfgang Stuerzlinger | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
Woohun Lee | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
Woojin Kang | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
Woontack Woo | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
Woosuk Seo | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
Xander Koo | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Xi Lu | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Xi Yang | Designing Conversational Agents: A Self-Determination Theory Approach |
Xiang Chen | What Makes Videos Accessible to Blind and Visually Impaired People? |
Xiang Chen | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Xiang Li | Limited control over the body as intriguing play design resource |
Xianghua(Sharon) Ding | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
Xianghua(Sharon) Ding | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
Xiangmin Fan | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Xiangshi Ren | Exploring Text Revision with Backspace and Caret in Virtual Reality |
Xiangyu Xu | Super-Resolution Capacitive Touchscreens |
Xiao Xie | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Xiao Zhan | Privacy Norms for Smart Home Personal Assistants |
Xiaobo Lu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Xiaoguang Ma | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Xiaohua Sun | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
Xiaojuan Ma | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Xiaojuan Ma | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
Xiaojun Bi | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Xiaolong Zhang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Xiaotong Li | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Xiaoyi Zhang | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
Xiaoying Pu | Datamations: Animated Explanations of Data Analysis Pipelines |
Xiaoying Wei | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Xiaoyu Zhang | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
Ximing Wen | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
Xin Du | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Xin Liu | HulaMove: Using Commodity IMU for Waist Interaction |
Xin Yi | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Xing-Dong Yang | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Xing-Dong Yang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
Xing-Dong Yang | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Xing-Dong Yang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Xing-Dong Yang | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
Xingjun Li | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
Xingyu Lan | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
Xingyu Lan | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
Xingyu Liu | What Makes Videos Accessible to Blind and Visually Impaired People? |
Xinhui Jiang | Touchscreen Typing As Optimal Supervisory Control |
Xinlan Hu | Can Online Juries Make Consistent, Repeatable Decisions? |
Xinming Zhang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Xinning Gui | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
Xinning Gui | Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community |
Xinning Gui | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
Xinning Gui | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
Xinru Page | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
Xinru Page | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Xinwei Deng | Are Current Voice Interfaces Designed to Support Children's Language Development? |
Xinyu Wang | Interpretable Program Synthesis |
Xinyue Xu | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
Xinzhe Yu | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
Xirong Tian | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
Xiuli Chen | An Adaptive Model of Gaze-based Selection |
Xiyue Wang | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
Xu Han | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
Xu Wang | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
Xuan Gao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Xueshi Lu | Gaze-Supported 3D Object Manipulation in Virtual Reality |
Xuhai Xu | HulaMove: Using Commodity IMU for Waist Interaction |
Xuhai Xu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Xuhai Xu | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
Xuhai Xu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Xun Qian | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Yalong Yang | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
Yalong Yang | Grand Challenges in Immersive Analytics |
Yan Chen | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
Yan Wang | Data as Delight: Eating data |
Yan Wang | Limited control over the body as intriguing play design resource |
Yang Li | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
Yang Li | Exploring Text Revision with Backspace and Caret in Virtual Reality |
Yang Li | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
Yang Shi | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Yang Shi | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
Yang Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
Yang Zhang | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
Yangyang He | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
Yanjing Wu | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
Yanjun Chen | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
Yanni Mei | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
Yannick Etzel | Exploring Augmented Visual Alterations in Interpersonal Communication |
Yannik Keller | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
Yannis Kommana | Assembler!3: 3D Reconstruction of Laser-cut Models |
Yannis Kommana | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
Yaohua Bu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Yasaman Rohanifar | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
Yasamin Sadeghi | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
Yasha Iravantchi | PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition |
Yasmin Graham | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
Yasmine El-Glaly | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
Yasuo Kuniyoshi | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
Yaxing Yao | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
Yaxing Yao | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Ye Tao | ShrinCage: 4D Printing Accessories that Self-Adapt |
Ye Tao | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Ye Yuan | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
Yelena Mejova | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
Yelim Kim | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
Yellina Yim | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
Yemao Man | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
Yeonsu Kim | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
Yi Dai | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
Yi-Hao Peng | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
Yi-Hsuan Mao | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Yifan Sun | Mapping the Landscape of COVID-19 Crisis Visualizations |
Yifang Wang | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
Yifei Cheng | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
Yifei Zhang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Yihong Wang | An Examination of the Work Practices of Crowdfarms |
Yihong Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Yilin Zeng | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
Yilin Zheng | Exploring Text Revision with Backspace and Caret in Virtual Reality |
Yinan Fu | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Ying Jiang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
Ying Xu | Are Current Voice Interfaces Designed to Support Children's Language Development? |
Ying Xu | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
Yingbin Zhang | Students' Verbalized Metacognition during Computerized Learning |
Yingcai Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Yingtian Shi | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Yining Lang | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
Yishen Miao | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
Yixin Zou | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
Yixuan Zhang | Mapping the Landscape of COVID-19 Crisis Visualizations |
Yixue Wang | Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content |
Yiyue Luo | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
Yoav Bergner | danceON: Culturally Responsive Creative Computing |
Yogesh Meena | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
Yōko Miyatake | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Yolande Strengers | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
Yomna Abdelrahman | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
Yong Li | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Yong Wang | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
Yong Yue | An Examination of the Work Practices of Crowdfarms |
Yongqi Zhang | Toward Automatic Audio Description Generation for Accessible Videos |
Yongquan Hu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Yongsung Kim | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
Yoonjoo Lee | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
Yoonseo Choi | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
Yoshifumi Kitamura | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
Yoshifumi Kitamura | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
Yoshifumi Kitamura | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
Yoshihiro Kawahara | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
Yoshihiro Kawahara | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
Yoshio Ishiguro | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
Youjin Jung | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
Youn-kyung Lim | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
Young Seong | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
Young-Ho Kim | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
Young-Woo Park | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
Youngbo Shim | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
Youngjun Cho | Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking |
Youngseung Jeon | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
Youwen Kang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Yozen Liu | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
Yu Chen | ShrinCage: 4D Printing Accessories that Self-Adapt |
Yu Chen | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Yu Feng | Falx: Synthesis-Powered Visualization Authoring |
Yu Tham | Significant Otter: Understanding the Role of Biosignals in Communication |
Yu Xia | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
yu zhang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Yu Zhang | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Yu-Chun Chen | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Yu-Hsin Lin | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Yu-Hsin Lin | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Yu-Kun Lai | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
Yu-Ling Chien | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
Yu-Shao Su | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Yu-Wei Wang | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Yu-Wei Wang | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
Yuan-Chia Chang | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
Yuan-Chih Hsu | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Yuanchun Shi | HulaMove: Using Commodity IMU for Waist Interaction |
Yuanchun Shi | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Yuanchun Shi | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Yuanchun Shi | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Yuanchun Shi | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Yuanchun Shi | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Yuanchun Shi | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
Yuanchun Shi | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Yuanli Zhu | Interpretable Program Synthesis |
Yuanwei Zhang | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Yuanxin Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
Yuanyuan Feng | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
Yuanyuan Feng | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Yuanzhi Cao | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
Yubo Kou | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
Yubo Kou | Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community |
Yubo Kou | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
Yuchen Chai | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
Yue Jiang | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
Yue Jiang | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
Yue Qin | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Yue Wang | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
Yue Yang | ShrinCage: 4D Printing Accessories that Self-Adapt |
Yue Yang | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Yue You | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
Yue You | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
Yueting Weng | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Yueyang Cheng | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
Yuhang Zhao | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Yuhu Liu | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
Yuhua Jin | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
Yuji Sekiya | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
Yujia Gao | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
Yujia Wang | Toward Automatic Audio Description Generation for Accessible Videos |
Yujin Lee | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
Yukang Yan | HulaMove: Using Commodity IMU for Waist Interaction |
Yukang Yan | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
Yukang Yan | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Yuki Koyama | A Computational Approach to Magnetic Force Feedback Design |
Yulia Goldenberg | Towards the Right Direction in BiDirectional User Interfaces |
Yun Chen | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Yun Fu | VINS: Visual Search for Mobile User Interface Design |
Yun Wang | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
Yun-Ting Cheng | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
Yunan Chen | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
Yunan Chen | Health Data in Fertility Care: An Ecological Perspective |
Yunan Chen | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
Yunan Chen | Comparing Perspectives around Human and Technology Support for Contact Tracing |
Yung-Ju Chang | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
Yung-Ju Chang | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
Yung-Ju Chang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
Yunhai Wang | CAST: Authoring Data-Driven Chart Animations |
Yunhai Wang | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
Yunlong Wang | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
Yuntao Wang | HulaMove: Using Commodity IMU for Waist Interaction |
Yuntao Wang | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
Yuntao Wang | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
Yuting Deng | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Yuvraj Agarwal | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
Yuxin Chen | User Authentication via Electrical Muscle Stimulation |
Yuxuan Liu | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
Yuya Shibuya | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
Yvonne Gao | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Yvonne Jansen | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
Yvonne Kort | People May Punish, Not Blame, Robots |
Yvonne Rogers | Creepy Technology: What Is It and How Do You Measure It? |
Yvonne Rogers | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
Z Toups | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
Zach Cutler | reVISit: Looking Under the Hood of Interactive Visualization Studies |
Zachary Albrecht | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
Zachary McKendrick | Homecoming: Exploring Returns to Long-Term Single Player Games |
Zahra Ashktorab | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
Zahra Ashktorab | Designing Ground Truth and the Social Life of Labels |
Zendai Kashino | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
Zendai Kashino | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
Zengrong Guo | NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader |
Zengyao Yang | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Zeyu Huang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Zeyu Wang | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
Zhan Zhang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
Zhanna Sarsenbayeva | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
Zhaoheng Li | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Zhaoheng Li | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
Zhaorui Li | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Zhaorui Li | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
Zhaoyuan Su | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
Zhe Chen | Interaction Pace and User Preferences |
Zheer Xu | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Zheer Xu | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
Zheer Xu | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
Zhen Li | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
Zheng Yao | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Zheng Zhou | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
Zhengquan Zhang | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
Zhengxuan Wu | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
Zhengzhe Zhu | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Zhenhui Peng | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
Zhi Li | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
Zhi Yu | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
Zhicheng Liu | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
Zhicheng Liu | Data Animator: Authoring Expressive Animated Data Graphics |
Zhicong Lu | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
Zhicong Lu | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
Zhicong Lu | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
Zhida Sun | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Zhihan Yang | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Zhilan Zhou | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
Zhilin Zhang | Attitudes Surrounding an Imperfect AI Autograder |
Zhilong Chen | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
Zhiqin Wang | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
Zhiwei Wu | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
Zhixiu Liu | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Zhiyang Chen | Interpretable Program Synthesis |
Zhiyong Wu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Zhuochen Jin | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
Zhuolin Yang | User Authentication via Electrical Muscle Stimulation |
Zhuoming Zhang | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
Zhuoqun Xu | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
Zhuoran Lu | Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks |
Zhuying Li | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
Zhuying Li | Limited control over the body as intriguing play design resource |
Zihan Dang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Zihan Wu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
Zijian Ding | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
Ziming Wu | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
Ziqing Li | Identity Claims that Underlie Ethical Awareness and Action |
Ziwei Gu | Tessera: Discretizing Data Analysis Workflows on a Task Level |
Ziwei Liu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
Zixuan Chen | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
Zixuan Wang | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
Ziyi Liu | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
Ziyue Zhang | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
Zohar Gilad | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
Zoya Bylinskii | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
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