List of Papers by Authors @ CHI 2022
A list of all papers by authors who have published in the 'Papers' track at CHI 2022.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title |
---|---|
Aafaq Sabir | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
Aakar Gupta | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Aare Puussaar | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Aaron Donsbach | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Aaron J. Horowitz | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Aaron Shaw | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
Aaron Steinfeld | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
Aarti Israni | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Abdallah El Ali | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
Abdelkareem Bedri | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Abhay Kumar Aggarwal | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
Abigail C Durrant | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
Abigail Zimmermann-Niefield | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
Abigale Stangl | Exploring Interactive Sound Design for Auditory Websites |
Abraham Bernstein | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
Abraham Glasser | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
Abul Al Arabi | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
Acar Tamersoy | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Adalberto L. Simeone | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Adam Bates | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
Adam Fourney | Exploring Interactive Sound Design for Auditory Websites |
Adam J Aviv | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
Adam Maus | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
Adam Perer | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Adam Perer | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Adam Pockett | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Aditi Dhabalia | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
Aditi Maheshwari | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
Aditi Maheshwari | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
Aditya Acharya | Rediscovering Affordance: A Reinforcement Learning Perspective |
Aditya Bharadwaj | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
Aditya Kusupati | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Aditya Shekhar Nittala | Next Steps for Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices |
Aditya Vashistha | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Aditya Vashistha | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
Aditya Vashistha | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
Adnan Karim | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
Adrià Altarriba Bertran | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Adrian Friday | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
Adrian Holzer | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
Adrian K Clear | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Adrian Preussner | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Adriel Yeo | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Adrien Bruyat | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
Advait Sarkar | "It's Freedom to Put Things Where My Mind Wants": Understanding and Improving the User Experience of Structuring Data in Spreadsheets |
Afsaneh Razi | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Agathe Balayn | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
Agnieszka Kitkowska | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
Ahmad Taka | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Ahmed Kharrufa | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
Ahmed Shams | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Aidan Kehoe | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Airi Lampinen | Vulnerability as an ethical stance in soma design processes |
Akhter Al Amin | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
Akhter Al Amin | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
Akshat Kumar | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Alan Whone | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Alaul Islam | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
Alberto A. P. Cattaneo | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
Alberto Alvarez-Martin | Intermittent Control as a Model of Mouse Movements |
Albrecht Schmidt | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
Albrecht Schmidt | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
Albrecht Schmidt | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Albrecht Schmidt | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Aleesha Hamid | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
Alejandra C. Gonzalez | Unpacking the Complexities of Community-led Violence Prevention Work |
Alejandra Molina | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Alejandra Rodriguez Vega | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
Aleksandra Sarcevic | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
Alemitu Mequanint Bezabih | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
Alena Denisova | The Effects of a Soundtrack on Board Game Player Experience |
Alessandra Luz | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
Alessandra Semeraro | Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos |
Alessandro Bozzon | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
Alessandro Bozzon | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
Alessandro Soro | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
Alessia Cecchet | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Alessia Eletta Coppi | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
Alex Bäuerle | Symphony: Composing Interactive Interfaces for Machine Learning |
Alex Bowyer | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
Alex C Williams | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
Alex C Williams | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Alex daSilva | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Alex Endert | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Alex Hanna | When is ML data good?: Valuing in Public Health Datafication |
Alex Jiahong Lu | Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During Crisis |
Alex Jiahong Lu | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Alex Kass | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Alex Leavitt | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
Alex Olwal | Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays |
Alex Olwal | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Alex Olwal | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Alex S Taylor | A study of UX Practitioners Roles in Designing Real-World, Enterprise ML Systems |
Alexa Batino | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Alexa F Siu | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Alexa F Siu | Supporting Accessible Data Visualization Through Audio Data Narratives |
Alexa Frank | What Pronouns for Pepper? A Critical Review of Gender/ing in Research |
Alexa K Bushinski | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Alexander Boden | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
Alexander Boltz | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
Alexander Chen | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
Alexander Erlei | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
Alexander Ivanov | One Week in the Future: Previs Design Futuring for HCI Research |
Alexander Nolte | The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response Rates |
Alexander Plopski | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
Alexandra Covaci | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Alexandra J Kitson | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
Alexandra Papoutsaki | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Alexandra To | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
Alexandra W.D. Bremers | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
Alexandre Ciorascu | Passages: Interacting with Text Across Documents |
Alexis A Samoylov | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
Alexis Gordon | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
Alexis Hiniker | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Alexis Hiniker | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
Ali Askari | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
Ali Sarvghad | Investigating Perceptual Biases in Icon Arrays |
Ali Sarvghad | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
Ali Shokoufandeh | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Alia Cummings | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
Alice Bagley | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Alice Wou | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Alicia DeVos | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
Alida T. Muongchan | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
Alisa Frik | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
Alisha Pradhan | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
Alli Fam | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
Allison Anderson | ARGONAUT: Female Centric Design for Heart Health Monitoring |
Allison McDonald | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Ally Salvino | Towards Sign Language-Centric Design of ASL Survey Tools |
Ally Suarez | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
Aloha Hufana Ambe | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
Alon Ilsar | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
Alria Williams | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Alyssa M Alcorn | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Amalia Riegelhuth | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
Amama Mahmood | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
Aman Malhotra | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Amanda Baughan | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Amanda Baughan | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
Amanda Lazar | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
Amanda Lazar | Barriers to Online Dementia Information and Mitigation |
Amanda Lazar | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Amanda Rose Yuile | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
Amanda Swearngin | Towards Complete Icon Labeling in Mobile Applications |
Amanda Woodward | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
Amartya Banerjee | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
Amber Horvath | Understanding How Programmers Can Use Annotations on Documentation |
Amber Xie | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
Amir Jahanlou | Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos |
Amogh Joshi | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
Amrit Patnaik | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Amy Bruckman | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
Amy E. Worth | Juvenile Graphical Perception: A Comparison between Children and Adults |
Amy J Ko | An Exploratory Study of Sharing Strategic Programming Knowledge |
Amy J Ko | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
Amy Nagle | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Amy Pavel | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Amy Rechkemmer | When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models |
Amy Traylor | Slabforge: Design Software for Slab-Based Ceramics |
Amy X. Zhang | Designing Word Filter Tools for Creator-led Comment Moderation |
Ana M Villanueva | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Ana Paula Chaves | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
Anam Ahmad Khan | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
Anam Ahmad Khan | Integrating Gaze and Speech for Enabling Implicit Interactions |
Anam Ahmad Khan | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Anamara Ritt Olson | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Ananya Bhattacharjee | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Ananya Ipsita | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Ananya Ipsita | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Anastasia Bezerianos | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
Anastasia Kuzminykh | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Anastasia Schaadhardt | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Anat Caspi | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Anders Sundnes Løvlie | Sensitive Pictures: Emotional Interpretation in the Museum |
André Ourednik | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
André R.B. Santos | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
André Rodrigues | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Andrea Batch | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Andrea Baumann | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Andrea Beretta | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
Andrea Bianchi | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Andrea Bianchi | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Andrea G Parker | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Andrea G Parker | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Andrea G Parker | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
Andrea G Parker | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Andrea Gauthier | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Andrea Gauthier | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
Andrea Papenmeier | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
Andrea Revesz | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Andrea Schankin | Psychometric Properties of the User Experience Questionnaire (UEQ) |
Andreas Balaskas | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
Andreas Bulling | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
Andreas Bulling | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Andreas Peetz | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
Andreas Rene Fender | Causality-preserving Asynchronous Reality |
Andreas Rene Fender | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Andreea Danielescu | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
Andreea Danielescu | Iterative Design of Gestures During Elicitation: Understanding the Role of Increased Production |
Andreea Danielescu | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
Andrés Lucero | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
Andrés Lucero | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
Andrés Monroy-Hernández | Understanding Augmented Reality in Activism |
Andres S. Bustamante | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
Andrew Campbell | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Andrew Capener | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Andrew Carl Dwyer | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
Andrew Coeytaux | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Andrew D Wilson | DreamStream: Immersive and Interactive spectating in VR |
Andrew Head | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Andrew Head | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
Andrew Howes | Computational Rationality as a Theory of Interaction |
Andrew Howes | Rediscovering Affordance: A Reinforcement Learning Perspective |
Andrew J Thomas | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Andrew Kuznetsov | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
Andrew M Sherrill | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Andrew Macvean | Understanding How Programmers Can Use Annotations on Documentation |
Andrew P. McPherson | Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design |
Andrew Spielberg | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Andrey Krekhov | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
Andriana Boudouraki | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
Andrii Matviienko | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Andrii Matviienko | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Andrii Matviienko | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Andrii Matviienko | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Andy Boucher | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Andy Cockburn | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
Andy Cockburn | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
Andy Kong | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Andy Sheen | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Angad Srivastava | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
Ángel Alexander Cabrera | Symphony: Composing Interactive Interfaces for Machine Learning |
Angela Anqi Chen | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Angela Brown Wilson | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Angela Fessl | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
Angelika Strohmayer | Forgetting Practices in the Data Sciences |
Angie Boggust | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
Angie Zhang | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
Anhong Guo | CollabAlly: Accessible Collaboration Awareness in Document Editing |
Anhong Guo | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
Anik Das | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Aniket Kittur | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
Aniket Kittur | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Aniket Kittur | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Aniket Kittur | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
Anil Ufuk Batmaz | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
Anind K Dey | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Anke Brocker | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
Anke Lehmann | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
Anke M. Brock | CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions |
Anke Verena Reinschluessel | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
Ankur Bachchan | FakeForward: Using Deepfake Technology for Feedforward Learning |
Ann Huang | Proxemics for Human-Agent Interaction in Augmented Reality |
Ann Loomis | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Anna Amato | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Anna Kantosalo | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
Anna Kawakami | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Anna Kawakami | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Anna R. L. Carter | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Anna Spagnolli | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
Anna Ståhl | Making New Worlds - Transformative Becomings with Soma Design |
Anna Ståhl | Unpacking Non-Dualistic Design: the Soma Design Case |
Anna Ståhl | Validity and Rigour in Soma Design - Sketching with the Soma |
Annalorena Scarcia | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
Anne Marie Piper | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
Anne Marie Piper | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
Anne Roudaut | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
Anne Roudaut | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
Anne Roudaut | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
Anne Spencer Ross | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
Annie Sidotam | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Anthony Li | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Anthony Tang | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
Anthony Tang | Press A to Jump: Design Strategies for Video Game Learnability |
Anthony Teachey | Family Learning Talk in AI Literacy Learning Activities |
Anthony Tomasic | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
Antonietta Maria Grasso | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
Antonio Hardan | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Antonio Krüger | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
Antti Keurulainen | Rediscovering Affordance: A Reinforcement Learning Perspective |
Antti Oulasvirta | Computational Rationality as a Theory of Interaction |
Antti Oulasvirta | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
Antti Oulasvirta | Rediscovering Affordance: A Reinforcement Learning Perspective |
Anuj Gautam | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
Anupam Das | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
Anupriya Tuli | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
Anushk Mittal | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
Anushka Bhandari | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
Anvay Srivastava | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
Aoyu Wu | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Aoyu Wu | Structure-aware Visualization Retrieval |
April Yi Wang | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
April Yi Wang | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
April Yi Wang | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
Aqueasha Martin-Hammond | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
Arash Zakeresfahani | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
Argenis Ramirez Gomez | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
Ari Hautasaari | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
Arlen Fan | Annotating Line Charts for Addressing Deception |
Arnaud Prouzeau | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
Arnulf Hartl | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Arpita Bhattacharya | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
Arpita Bhattacharya | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Arpita Saxena | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Artem Dementyev | Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays |
Artie Konrad | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
Arundhuti Dey | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
Arvind Satyanarayan | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
Arvind Satyanarayan | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Ashima Shrivastava | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Ashley Lacombe-Duncan | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
Ashley Lowber | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Ashwaq Alsoubai | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Ashwaq Alsoubai | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Ashwin Ram | Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning |
Asia J. Biega | (Re)Politicizing Digital Well-Being: Beyond User Engagements |
Asimina Vasalou | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Asimina Vasalou | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
Asra Sakeen Wani | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
Asreen Rostami | The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances |
Ather Sharif | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
Audrey Desjardins | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
Audrey Desjardins | Critical-Playful Speculations with Cameras in the Home |
Audrey Desjardins | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
Audrey Seo | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
Auejin Ham | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
Augustina Ao Liu | Exploring Interactive Sound Design for Auditory Websites |
Augusto Esteves | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Auk Kim | Understanding Emotion Changes in Mobile Experience Sampling |
Aurélie Baranger | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Autumn G Hughes | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Ava Bartolome | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
Avgi Kollakidou | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
Avishek Anand | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
Awais Rashid | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
Ayanna Seals | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Ayato Minaminosono | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
Ayush Bhardwaj | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
Azhagu Meena SP | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
Azra Ismail | When is ML data good?: Valuing in Public Health Datafication |
Azumi Maekawa | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
Azzurra Pini | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Bakita Kasadha | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
Balasaravanan Thoravi Kumaravel | DreamStream: Immersive and Interactive spectating in VR |
Baptiste Caramiaux | Exploring Technical Reasoning in Digital Tool Use |
Barbara Barbosa Neves | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Barbara Solenthaler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Barrett Ens | Tangible Globes for Data Visualisation in Augmented Reality |
Bart Knijnenburg | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Bart Knijnenburg | Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the Caribbean |
Bea S. Wohl | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Beatrice Zuffi | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
Behrooz Omidvar-Tehrani | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
Behrooz Shahsavari | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Ben Jelen | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
Ben Matthews | Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit |
Ben Sawyer | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Benedict Gaster | Studying How Digital Luthiers Choose Their Tools |
Benett Axtell | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
Bengisu Cagiltay | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
Benjamin Bach | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
Benjamin Bach | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
Benjamin Hoover | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
Benjamin Lee | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
Benjamin Lee | Tangible Globes for Data Visualisation in Augmented Reality |
Benjamin Mako Hill | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
Benjamin Mako Hill | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
Benjamin R. Cowan | The Last Decade of HCI Research on Children and Conversational Agents |
Benjamin Simon | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
Benjamin Tag | Digital Emotion Regulation in Everyday Life |
Benjamin Tag | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
Benjamin Tag | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
Benny Megidish | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
Bernard J Jansen | Use Cases for Design Personas: A Systematic Review and New Frontiers |
Bernard J. Jansen | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
Bernard Kerr | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Bernhard E. Riecke | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
Bernhard E. Riecke | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
Bernhard Jenny | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
Bernhard Jenny | Tangible Globes for Data Visualisation in Augmented Reality |
Berry Eggen | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
Bert Vandenberghe | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
Beth Smith | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Bilge Mutlu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
Bilge Mutlu | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
Billie Sun | Privacy, Surveillance, and Power in the Gig Economy |
Bin Han | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
Bin Zhu | OneLabeler: A Flexible System for Building Data Labeling Tools |
Binaisha Dastoor | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Bingqing Zhang | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
Bingsheng Yao | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Bjoern Hartmann | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Bjorn Schuller | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Blair Kaneshiro | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
Blake Michael DiCosola | Nudging Behavior Change: Using In-Group and Out-Group Social Comparisons to Encourage Healthier Choices |
Bo Han | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
Bo Wen | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
Bo Zhang | The Last Decade of HCI Research on Children and Conversational Agents |
Bob R. Schadenberg | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Bogdan Spanjevic | Sensitive Pictures: Emotional Interpretation in the Museum |
Bongshin Lee | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Bongshin Lee | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Bongsoo Suh | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Bowen Li | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Boyd Branch | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Boyuan Guo | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Brad A Myers | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
Brad A Myers | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Brad A Myers | Understanding How Programmers Can Use Annotations on Documentation |
Bradley S. Duerstock | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Bran Knowles | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
Brian C Keegan | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
Brian Kinnee | Critical-Playful Speculations with Cameras in the Home |
Brian Magerko | Family Learning Talk in AI Literacy Learning Activities |
Brian Y Lim | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
Brian Y Lim | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
Brian Y Lim | Towards Relatable Explainable AI with the Perceptual Process |
Brittany R.L. Duff | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
Bryan Semaan | Collaborative Identity Decolonization as Reclaiming Narrative Agency: Identity Work of Bengali Communities on Quora |
Bryan Shapiro | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Bryce E Schumacher | Personal Dream Informatics: Self-Information Systems for Dreaming |
Byungjoo Lee | How AI-Based Training Affected Performance of Professional Go Players |
Byungjoo Lee | Quantifying Proactive and Reactive Button Input |
Byungjoo Lee | Speeding up Inference with User Simulators through Policy Modulation |
Çağatay Demiralp | Investigating Perceptual Biases in Icon Arrays |
Cagatay Goncu | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
Caitlin Kelleher | Assisting Teaching Assistants with Automatic Code Corrections |
Caitlin Lustig | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
Calvin Liang | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
Calvin S. Bao | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
Camellia Zakaria | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Cameron Cooke | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Cameron Giniel | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
Cameron Martel | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
Cameron Steer | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Cameron Steer | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Camille Gobert | i-LaTeX: Manipulating Transitional Representations between LaTeX Code and Generated Documents |
Camille Nadal | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
Camillia Matuk | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Cansu Ekmekcioglu | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
Carey Jewitt | The Making of Meaning Through Dyadic Haptic Affective Touch |
Carine Lallemand | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Carine Lallemand | Optimizing the Use of the Sentence Completion Survey Technique in User Research: A Case Study on the Experience of E-Reading |
Carl Gutwin | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
Carl Gutwin | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
Carla F. Griggio | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
Carlos Antonio Teles e Teles | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
Carlos Augusto Bautista Isaza | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
Carlos Neves | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Carmel Majidi | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Carmen Clarice Risseeuw | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
Carmen Hull | One Week in the Future: Previs Design Futuring for HCI Research |
Carolina Brum | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Carolina Brum Medeiros | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Carolina Nobre | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Caroline Bird | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
Caroline Claisse | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
Carrie J Cai | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
Carrie J Cai | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Casey Breen | A Large-Scale Measurement of Cybercrime Against Individuals |
Casey Dugan | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Casper Harteveld | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Casper Harteveld | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
Catherine Barwulor | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
Catherine Grevet Delcourt | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
Catherine Holloway | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
Catherine Morgan | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Catherine R Deeter | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Cathy Mengying Fang | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Cathy Mengying Fang | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
Cathy Mulligan | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
Cayley MacArthur | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
Cecile Boulard | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
Cecilia Panigutti | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
Celeste Barnaby | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Celeste Mason | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
Celine Latulipe | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
Celine Latulipe | Unofficial Proxies: How Close Others Help Older Adults with Banking |
Cesar Torres | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
Chaerin Lee | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
Chaeyong Park | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
Chan Woo Park | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
Chang Siang Lim | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Changhoon Oh | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Chao Zhang | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Chao-Jung Lai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Charles Ramey | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Charles Windlin | Unpacking Non-Dualistic Design: the Soma Design Case |
Charlie Maalouf | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Chee Siang Ang | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Chek Tien Tan | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Cheng Yao | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Cheng Yao | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Chengbo Zheng | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
Chenhao Tan | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Cheuk Yin Phipson Lee | CollabAlly: Accessible Collaboration Awareness in Document Editing |
Cheul Young Park | Understanding Emotion Changes in Mobile Experience Sampling |
Chi Zhang | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Chiara Rossitto | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
Chieh Tsai | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
Chieh Tsai | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
Chien Wen (Tina) Yuan | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Chien-Ming Huang | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
Ching Chiuan Yen | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
Ching-Yi Tsai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Chloe Haigh | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
Chris Elsden | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
Chris Harrison | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Chris Harrison | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
Chris Harrison | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
Chris Harrison | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
Chris Horng | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Chris Snijders | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
Chris Zimmerer | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
Christian Holz | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Christian Holz | Causality-preserving Asynchronous Reality |
Christian Holz | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Christian Holz | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Christin Seifert | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
Christina Bremer | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
Christina Harrington | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
Christina Harrington | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
Christina Harrington | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
Christina Harrington | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
Christina Katsini | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
Christina Vasiliou | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Christine Ee Ling Yap | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
Christine Li | Unpacking Non-Dualistic Design: the Soma Design Case |
Christine P. Lee | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
Christine T. Wolf | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
Christof Lutteroth | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Christof Lutteroth | FakeForward: Using Deepfake Technology for Feedforward Learning |
Christof Lutteroth | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
Christof Magoath | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
Christoph Lofi | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
Christophe Legras | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
Christopher Clarke | FakeForward: Using Deepfake Technology for Feedforward Learning |
Christopher Collins | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
Christopher Micek | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
Christos Mousas | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
Chu Li | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Chuan Yan | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
Chuang-Wen You | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Chuhan Shi | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
Chun Yu | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Chun-Hua Tsai | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Chun-Lien Cheng | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
Chun-Miao Tseng | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Chun-Wei Wang | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
Chunyang Chen | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Cindy Hsin-Liu Kao | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
Cindy Hsin-Liu Kao | Patch-O: Shape Changing Woven Patches for On Body Actuation |
Cindy Xiong | Investigating Perceptual Biases in Icon Arrays |
Claire Kayacik | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Clara Caldeira | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
Clara Caldeira | A State-Based Medication Routine Framework |
Clara Crivellaro | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
Clara Moge | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
Claude P. R. Heath | Drawing Out the Everyday Hyper-[In]Securities of Digital Identity |
Claudia Daudén Roquet | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Claudia Daudén Roquet | Unpacking Non-Dualistic Design: the Soma Design Case |
Claudia Núñez-Pacheco | Focusing for Interaction Design: An Introspective Somatic Method |
Claudia Núñez-Pacheco | Vulnerability as an ethical stance in soma design processes |
Clemens Nylandsted Klokmose | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
Clemens Nylandsted Klokmose | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Clement Zheng | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Clement Zheng | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
Clement Zheng | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
Cody Dunne | Juvenile Graphical Perception: A Comparison between Children and Adults |
Cody Pragner | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Colin Ahern | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Colin Barry | At-home Pupillometry using Smartphone Facial Identification Cameras |
Colin Ingham | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
Colleen Seifert | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
Connor Geddes | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
Connor Shannon | Understanding How Programmers Can Use Annotations on Documentation |
Connor Upton | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Conor Linehan | Navigating Imaginaries of DNA-Based Digital Data Storage |
Conor Linehan | Rural islandness as a lens for (Rural) HCI |
Conor Linehan | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
Conrad Lempert | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Corentin Bernard | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
Corina Sas | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
Corina Sas | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
Corina Sas | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
Cormac Herley | A Large-Scale Measurement of Cybercrime Against Individuals |
Cornelius J. König | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
Cosmin Munteanu | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
Cosmin Munteanu | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
Courtney Heldreth | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Coye Cheshire | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
Craig G Anderson | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Craig Shultz | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
Craig Shultz | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
Crescent Jicol | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Crescentia Jung | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
Cristian Sminchisescu | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Cristina Morariu | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Curtis Wigington | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Cynthia L Bennett | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
D. Scott McCrickard | Winds of Change: Seeking, Preserving, and Retelling Indigenous Knowledge Through Self-Organized Online Communities |
Da-Yuan Huang | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
Da-Yuan Huang | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Daehwa Kim | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
Daehwan Ahn | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
DaEun Choi | Stylette: Styling the Web with Natural Language |
Dafna Shahaf | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Dagmar Kern | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
Dahlia Shehata | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
Daisuke Sakamoto | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
Daisuke Tajima | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
Daisuke Uriu | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
Dakuo Wang | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Dakuo Wang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Dakuo Wang | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
Damien Masson | Supercharging Trial-and-Error for Learning Complex Software Applications |
Dan Bennett | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
Dan Bennett | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
Dan Cosley | Privacy, Surveillance, and Power in the Gig Economy |
Dana Habeeb | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
Dana Langseth | Critical-Playful Speculations with Cameras in the Home |
Dana McKay | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
Dana Turjeman | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
Dane Acena | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
Dani Kalarikalayil Raju | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Dani Kalarikalayil Raju | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Dani Kalarikalayil Raju | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Daniel A. Epstein | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Daniel A. Epstein | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
Daniel Buschek | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Daniel Buschek | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
Daniel Davison | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Daniel Ehrmann | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Daniel Fernández Galeote | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
Daniel G Goldstein | Investigating Perceptual Biases in Icon Arrays |
Daniel G Goldstein | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
Daniel G Goldstein | Round Numbers Can Sharpen Cognition |
Daniel Hershcovich | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Daniel Hienert | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
Daniel Immanuel Fink | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Daniel Johnson | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
Daniel L. K. Yamins | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Daniel McDuff | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
Daniel McDuff | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Daniel Medeiros | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Daniel Nkemelu | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Daniel Ritchie | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Daniel S Weld | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Daniel S Weld | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Daniel Vogel | Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators |
Daniel Vogel | Evaluating Singing for Computer Input Using Pitch, Interval, and Melody |
Daniel Vogel | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
Daniel Votipka | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Daniel Weiskopf | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Daniela Di Canio | Embodied Geometric Reasoning with a Robot: The Impact of Robot Gestures on Student Reasoning about Geometrical Conjectures |
Daniela Mitterberger | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Daniela Rosner | Understanding Augmented Reality in Activism |
Daniela Rus | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Danielle Albers Szafir | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
Danilo Gallo | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
Danni Chang | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Danny Eytan | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Danny Yuxing Huang | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
Danyang Fan | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Daricia Wilkinson | Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the Caribbean |
Darren Gergle | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
Darren Gergle | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
Darren Gergle | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
Darren Gergle | Model Positionality and Computational Reflexivity: Promoting Reflexivity in Data Science |
Dasom Choi | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
Dasom Choi | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Dave Randall | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Dave Randall | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
David A. Eccles | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
David A. Shamma | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
David Basin | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
David C. Mohr | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
David C. Mohr | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
David Chatting | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
David Chatting | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
David E. Conroy | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
David Goedicke | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
David Gundry | Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games |
David Gwizdala | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
David I Zendle | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
David Kaeli | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
David Kirk | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
David Kirk | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
David Koski | Symphony: Composing Interactive Interfaces for Machine Learning |
David Ledo | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
David Lindlbauer | Towards Understanding Diminished Reality |
David M Holtz | How Much Do Platform Workers Value Reviews? An Experimental Method |
David Piorkowski | Iterative Design of Gestures During Elicitation: Understanding the Role of Increased Production |
David R. Flatla | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
David Rand | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
David Schneider | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
David Verweij | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
David Yip | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Dayton Kelly | Understanding Augmented Reality in Activism |
Dean Brown | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Debora de Castro Leal | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
Deepak Ranjan Sahoo | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Deepak Ranjan Sahoo | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Deepika Yadav | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
Deepti Aggarwal | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
Deirdre Harrington | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Delvin Varghese | Supporting Real-time Peer-Mentoring of Rural Volunteers |
Denis Mareschal | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
Denisa Qori McDonald | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Denise Machado Cardoso | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
Dennis Reidsma | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Denny Yu | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Derrek Chow | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Detlef Knauss | Designing Word Filter Tools for Creator-led Comment Moderation |
Devansh Saxena | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
Devanshi Chauhan | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Dhaval Parmar | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Dhruv Jain | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Diana C Blackwelder | Barriers to Online Dementia Information and Mitigation |
Diana Chou | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Diana Qing | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Diana Qing | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Diarmuid J Cahalane | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Dibyendu Das | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Diego Saez-Trumper | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
Dilara Kekulluoglu | Understanding Privacy Switching Behaviour on Twitter |
Dilrukshi Gamage | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
Dimitri Williams | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
Dimitrios Paris Darzentas | Sensitive Pictures: Emotional Interpretation in the Museum |
Dina Sabie | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
Dinesh K Patel | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Ding Wang | Whose AI Dream? In search of the aspiration in data annotation |
Dino Pedreschi | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
Diogo Branco | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Dionne Bowie-DaBreo | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
Dipannita Nandi | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
Dipto Das | Collaborative Identity Decolonization as Reclaiming Narrative Agency: Identity Work of Bengali Communities on Quora |
Dirk Heylen | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Dishita G Turakhia | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
Divine Maloney | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
Divine Maloney | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
Divy Thakkar | When is ML data good?: Valuing in Public Health Datafication |
Divya Siddarth | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
Divyanshu Kumar Singh | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
Diyi Yang | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Diyi Yang | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
Doenja Oogjes | Weaving Stories: Toward Repertoires for Designing Things |
Doireann Peelo Dennehy | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
Dominic Kao | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
Dominik Moritz | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Dominik Moritz | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Dominik Moritz | Symphony: Composing Interactive Interfaces for Machine Learning |
Dominik Schön | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Dominik Schön | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Dominik Schön | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
Donald McMillan | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
Donald McMillan | The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances |
Dong Whi Yoo | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Dong-Geun Kim | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
Donghao Ren | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Donghee Yvette Wohn | Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities? |
Dongmei Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
Dongwook Yoon | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
Donnacha Costello | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Doug Downey | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Doug Lowe | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Douglas Atkinson | The Making of Meaning Through Dyadic Haptic Affective Touch |
Duri Long | Family Learning Talk in AI Literacy Learning Activities |
Eamonn O'Neill | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Earnest Wheeler | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Eck Doerry | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
Edgar Bodiaj | Sensitive Pictures: Emotional Interpretation in the Museum |
Edith Law | Expressive Auditory Gestures in a Voice-Based Pedagogical Agent |
Edmund Wan | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Eduard Georges Groutars | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
Eduardo Velloso | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
Eduardo Velloso | Integrating Gaze and Speech for Enabling Implicit Interactions |
Eduardo Velloso | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Eduardo Velloso | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
Edward F. Melcer | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
Edward Jay Wang | At-home Pupillometry using Smartphone Facial Identification Cameras |
Edwin Toh | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Ehud Barda | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
Ekaterina R. Stepanova | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
Ekaterina R. Stepanova | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
Elanor Finch | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
Eldon Schoop | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Eleanor Chin Derix | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
Electra Wallington | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Elena L. Glassman | A Comparative Evaluation of Interventions Against Misinformation: Augmenting the WHO Checklist |
Elena Petrovskaya | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
Elenore Long | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
Elie Bursztein | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
Elina Tochilnikova | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Elisa D Mekler | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
Elisa D Mekler | Vibing Together: Dance Experiences in Social Virtual Reality |
Elisabeth Herbert | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Elise Bonnail | The Dark Side of Perceptual Manipulations in Virtual Reality |
Elissa M. Redmiles | A Large-Scale Measurement of Cybercrime Against Individuals |
Elissa M. Redmiles | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
Elizabeth Ankrah | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Elizabeth D Mynatt | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
Elizabeth Walton | Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles? |
Ella Dagan | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Ellen Jiang | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Ellen Townsend | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Ellen Yi-Luen Do | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
Ellie Young | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
Elliot G Mitchell | Examining AI Methods for Micro-Coaching Dialogs |
Elvedin Bajrovic | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
Elvin Karana | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
Elyse D. Z. Chase | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
Emanuela Marchetti | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
Emeline Mercier | Optimizing the Use of the Sentence Completion Survey Technique in User Research: A Case Study on the Experience of E-Reading |
Emilie Maria Nybo Arendttorp | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
Emily Cho | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Emily Kuang | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
Emily Redmond | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
Emily Swiatek | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
Emily Tseng | Care Infrastructures for Digital Security in Intimate Partner Violence |
Emily Tseng | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Emily Warnock | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Emli-Mari Nel | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
Emma Dixon | Barriers to Online Dementia Information and Mitigation |
Emma J McDonnell | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
Emma J McDonnell | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Emma Paterson | Understanding How Programmers Can Use Annotations on Documentation |
Emma Sumner | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Ena Lloret-Fritschi | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Enrico Rukzio | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
Enrico Rukzio | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
Enrico Rukzio | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
Enrico Rukzio | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
Enrico Rukzio | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Enrico Rukzio | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Eoin Ó Loideáin | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Eon-Suk Ko | Captivate! Contextual Language Guidance for Parent–Child Interaction |
Eric Granholm | At-home Pupillometry using Smartphone Facial Identification Cameras |
Eric Horvitz | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Eric J Gonzalez | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
Eric Lecolinet | The Dark Side of Perceptual Manipulations in Virtual Reality |
Eric M Gallo | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
Eric Paulos | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
Erica Kleinman | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
Erica Poon | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Erica Principe Cruz | Understanding Augmented Reality in Activism |
Erik Wastlund | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
Erin Beneteau | The Last Decade of HCI Research on Children and Conversational Agents |
Erin Quartararo | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Erin Solovey | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Erin Solovey | Towards Sign Language-Centric Design of ASL Survey Tools |
Erin Solovey | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
Erzhen Hu | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
Eser Kandogan | Characterizing Practices, Limitations, and Opportunities Related to Text Information Extraction Workflows: A Human-in-the-loop Perspective |
Esha Shandilya | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
Esther Howe | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Ethan Wood | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Euan Freeman | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
Eugene Matthew Taranta | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
Eun Kyoung Choe | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Eunice Jun | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
Eunice Jun | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
Eunkyung Jo | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Eunyee Koh | Cicero: A Declarative Grammar for Responsive Visualization |
Eva Hornecker | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
Eva Hornecker | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
Evan Lafontaine | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
Evgeny Stemasov | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
Evie Yu-Yen Cheng | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Eytan Adar | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
Eytan Adar | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
Eytan Adar | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
Fabian Fischbach | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Fabio Gramazio | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Fan Du | Cicero: A Declarative Grammar for Responsive Visualization |
Fang Qin | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
Fangli Song | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Fangtian Ying | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Fangtian Ying | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Fanjun Bu | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
Fannie Liu | Understanding Augmented Reality in Activism |
Fanny Chevalier | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Farhana Shahid | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Faria Huq | graphiti: Sketch-based Graph Analytics for Images and Videos |
Farnoosh Heidarivincheh | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Farshid Salemi Parizi | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
farzaneh bahrami | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
Faye Shih | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Feben Alemu | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Fee Lia Christoph | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
Fei Nie | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
Feiyang Xudu | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
Feiyu Lu | Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality |
Felix Anand Epp | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
Felix Carros | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Felix Putze | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
Felix Tener | Driving from a Distance: Challenges and Guidelines for Autonomous Vehicle Teleoperation Interfaces |
Feng Feng | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
Feng Qian | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
Feng Zhou | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
Fengming He | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Fernando Tomlinson | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Ferran Altarriba Bertran | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Ferran Altarriba Bertran | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Fiona Bell | ReClaym our Compost: Biodegradable Clay for Intimate Making |
Fjolla Mjaku | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
Florian Alt | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Florian Alt | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
Florian Alt | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Florian Floyd Mueller | Logic Bonbon: Exploring Food as Computational Artifact |
Florian Jasche | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
Florian Mathis | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Florian Müller | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Florian Müller | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Florian Müller | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Florian Müller | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Florian Müller | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
Florian Schaub | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Fosca Giannotti | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
Fotopoulou, Aikaterini | The Making of Meaning Through Dyadic Haptic Affective Touch |
Franceli L. Cibrian | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Francesca Toso | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
Francesco Chiossi | Proxemics for Human-Agent Interaction in Augmented Reality |
Franchesca Spektor | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Frank Steinicke | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
Franklin Mingzhe Li | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Fraser Anderson | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
Fraser Anderson | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
Fraser Anderson | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
Fred Hohman | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Fred Hohman | Symphony: Composing Interactive Interfaces for Machine Learning |
Frederik Brudy | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
Frederik Brudy | The Making of Meaning Through Dyadic Haptic Affective Touch |
Freesoul El Shabazz-Thompson | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Fritz Lekschas | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Fu-Yin Cherng | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Fushen Ruan | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Fusheng Wang | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Fyez Dean | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Gabe Clapper | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
Gabriel Haas | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
Gabriele Cimolino | Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control |
Gabriele Lenzini | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Gabriella Schauss | ARGONAUT: Female Centric Design for Heart Health Monitoring |
Gail Kenning | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
Gang Li | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
Gang Li | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Garreth W. Tigwell | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
Garreth W. Tigwell | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
Gaurav Shivhare | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Gauri Kambhatla | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Gavin Bailey | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Gavin Doherty | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
Gavin Doherty | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
Gavin Doherty | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
Ge Wang | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
Ge Yan | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Geehyuk Lee | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
Gene S-H Kim | Supporting Accessible Data Visualization Through Audio Data Narratives |
Genevieve Dion | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Geoff Kaufman | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
George B Mo | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
George Buchanan | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
George Chalhoub | "It's Freedom to Put Things Where My Mind Wants": Understanding and Improving the User Experience of Structuring Data in Spreadsheets |
George E. Raptis | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
George Fitzmaurice | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
George Fitzmaurice | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
George Fitzmaurice | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
George Fitzmaurice | Supercharging Trial-and-Error for Learning Complex Software Applications |
George Takahashi | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Georgia Kenderova | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Georgianna E Lin | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
Georgina Freeman | One Week in the Future: Previs Design Futuring for HCI Research |
Gerald Huat Choon Koh | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Geraldine Fitzpatrick | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Gerard Jounghyun Kim | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
Gerlinde Emsenhuber | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Gethin Thomas | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Ghada Alsebayel | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Gianluca Stringhini | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Gierad Laput | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Gilles Baechler | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
Gillian R Hayes | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Gillian R Hayes | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Gina Neff | Nudging Behavior Change: Using In-Group and Out-Group Social Comparisons to Encourage Healthier Choices |
Gina Olson | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Giovanni Caruso | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Giulia Barbareschi | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
Giulio Jacucci | Entity Recommendation for Everyday Digital Tasks |
Giuseppina Pilloni | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Gloire Rubambiza | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
Gloria Fernandez-Nieto | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
Gonzalo Ramos | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Gordon Burtch | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
Graeme Zinck | Evaluating Singing for Computer Input Using Pitch, Interval, and Melody |
Graham Dove | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Greg Wadley | Digital Emotion Regulation in Everyday Life |
Gregory D. Abowd | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Gregory D. Abowd | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Gregory D. Abowd | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Guanhong Liu | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Guanyun Wang | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Guo Freeman | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
Guo Freeman | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
Guoliang Jin | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
Guoyang Zhou | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Ha Yeon Lee | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Hadas Erel | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
Hae-Na Lee | Impact of Out-of-Vocabulary Words on the Twitter Experience of Blind Users |
Haesoo Kim | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Haesoo Kim | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Hai Dang | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
Haidong Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
Haijun Xia | CrossData: Leveraging Text-Data Connections for Authoring Data Documents |
Haipeng Mi | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Haipeng Mi | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
Haiqing Xu | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Haiyan Jia | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
Haiyi Zhu | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
Haiyi Zhu | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Haiyi Zhu | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Haiyue Yuan | CogTool+ Modeling Human Performance at Large Scale |
Hakim Weatherspoon | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
Hamed Alavi | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
Hamish Henderson | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
Hamza Naveed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
Han L. Han | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Han L. Han | Passages: Interacting with Text Across Documents |
Han Xiao | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Hana Habib | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
Hana Habib | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Hancheng Cao | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
Hande Batan | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
Hang Yin | Towards Understanding Diminished Reality |
HANG ZHAO | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Hanna Hasselqvist | Exploring Renewable Energy Futures through Household Energy Resilience |
Hannah Studd | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Hanspeter Pfister | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Hao-Chuan Wang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Hao-Fei Cheng | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Hao-Fei Cheng | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Haojian Jin | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Haojian Jin | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
Haoqi Zhang | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
Haotian Li | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Haotian Li | Structure-aware Visualization Retrieval |
Harald Reiterer | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Hariharan Subramonyam | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
Harkiran Kaur Sodhi | Care Infrastructures for Digital Security in Intimate Partner Violence |
Harmanpreet Kaur | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
Harri Renney | Studying How Digital Luthiers Choose Their Tools |
Harriet R Cameron | Sensitive Pictures: Emotional Interpretation in the Museum |
Hasan Mahmud Prottoy | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
Hashini Senaratne | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
Hassan Ali Khan | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
Hassan Iqbal | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
Hayley Irene Evans | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Heather Culbertson | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Heather Iles-Smith | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
Hee Rin Lee | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
Hee-Seung Moon | Speeding up Inference with User Simulators through Policy Modulation |
Heekyoung Jung | Methodological Reflections on Ways of Seeing |
Heike Winschiers-Theophilus | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
Helen Meng | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Helena Strömberg | Exploring Renewable Energy Futures through Household Energy Resilience |
Helene H Fung | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Hendrik Heuer | A Comparative Evaluation of Interventions Against Misinformation: Augmenting the WHO Checklist |
Hendrik Strobelt | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
Henning Pohl | Sense of Agency and User Experience: Is There a Link? |
Henrietta Lyons | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
Henrik Gollee | Intermittent Control as a Model of Mouse Movements |
Heriberto Nieto | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Herman T Johnson | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Hernisa Kacorri | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Hijung Valentina Shin | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
Hillary Carey | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
Himanshu Verma | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
Hiroki Usuba | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
Hiromu Yakura | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
Hiroshi Ishii | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Hiroshi Yasuda | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
Hiroto Saito | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
Hjalmar Widengren | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
Homei Miyashita | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
Hong Shen | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
Hong Shen | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
Hongbo Fu | ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces |
Hongnan Lin | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Hongnan Lin | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Hongnan Lin | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
Hooman Hedayati | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
Hsin Ying You | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
Hsin-Ruey Tsai | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
Hsin-Ruey Tsai | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
Hsueh-Sung Lu | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Hua Cui | Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies |
Hua Cui | The Last Decade of HCI Research on Children and Conversational Agents |
Huaimin Wang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Huamin Qu | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Huamin Qu | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Huamin Qu | Structure-aware Visualization Retrieval |
Huan Wei | Structure-aware Visualization Retrieval |
Hugh S, Manon | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
Hugo Nicolau | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Hugo Romat | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
Hugo Romat | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Hugo Romat | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Hui Ye | ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces |
Huiwen Zhang | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
Humphrey Yang | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Hung Ngo | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Huy Anh Nguyen | Round Numbers Can Sharpen Cognition |
Hwajung Hong | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
Hwajung Hong | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Hwajung Hong | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
Hwaran Lee | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
Hwarang Goh | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Hyang-Sook Kim | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
Hyanghee Park | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
Hyejin Lee | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
Hyeok Kim | Cicero: A Declarative Grammar for Responsive Visualization |
Hyeok Kim | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
Hyeon Jeong Byeon | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
Hyeongcheol Kim | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
Hyeonsu B Kang | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Hyeonsu B Kang | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Hyunchul Kim | Quantifying Proactive and Reactive Button Input |
Hyunchul Roh | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Hyungjun Yoon | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Hyungyu Shin | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
HyunJoo Oh | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
HyunJoo Oh | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
HyunJoo Oh | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
Hyunsung Cho | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
I-Lun Tsai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Ian Craddock | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Ian Oakley | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
Ian Oakley | SonarID: Using Sonar to Identify Fingers on a Smartwatch |
Igor Dolgov | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
In-Young Ko | A Conversational Approach for Modifying Service Mashups in IoT Environments |
Inge M.B Bongers | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
Ioanna Iacovides | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
Irene Rae | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
Irene-Angelica Chounta | The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response Rates |
Irina Shklovski | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
Iroise Dumontheil | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
Isabel Schwaninger | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Isabel Won | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
Isadora Krsek | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
Isha Ghosh | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
Ishan Chatterjee | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Ishan Goyal | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
IV Ramakrishnan | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Ivan Flechais | Exploring Bystanders' Privacy Concerns with Smart Homes in Jordan |
Ivy Chen | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Izabelle F Janzen | Reflective Spring Cleaning: Using Personal Informatics to Support Infrequent Notification Personalization |
Jack Forman | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Jack Holt | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
Jack Jamieson | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
Jackie (Junrui) Yang | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
Jacob Abbott | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
Jacob Biehl | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
Jacob O. Wobbrock | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
Jacob O. Wobbrock | Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies |
Jacob O. Wobbrock | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
Jacob O. Wobbrock | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
Jacob O. Wobbrock | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
Jacqueline Griffin | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Jacqueline Griffin | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Jacqueline Griffin | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
Jacqueline Nguyen | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Jaemin Shin | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Jaewook Lee | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
Jaewook Lee | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
Jailyn Zabala | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Jaime Ruiz | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Jaime Teevan | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
Jaimie Drozdal | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Jaimie Lee Freeman | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Jake M Hofman | Investigating Perceptual Biases in Icon Arrays |
Jake M Hofman | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
Jake M Hofman | Round Numbers Can Sharpen Cognition |
Jakob Tholander | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
Jakub Mlynar | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
James A. Landay | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
James A. Landay | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
James Bailey | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
James Bailey | Integrating Gaze and Speech for Enabling Implicit Interactions |
James Bailey | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
James Clawson | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
James Clawson | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
James Devine | Understanding How People with Limited Mobility Use Multi-Modal Input |
James Fogarty | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
James J. Gross | Digital Emotion Regulation in Everyday Life |
James J. Gross | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
James J. Gross | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
James M O'Neill | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
James McCann | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
James Pierce | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
James R Wallace | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
James Simmons | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
James Tompkin | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Jamy Li | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Jan Borchers | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
Jan David Smeddinck | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Jan David Smeddinck | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
Jan David Smeddinck | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Jan Gugenheimer | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
Jan Gugenheimer | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
Jan Gugenheimer | The Dark Side of Perceptual Manipulations in Virtual Reality |
Jan Gugenheimer | Towards Understanding Diminished Reality |
Jan Gugenheimer | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Jan Gugenheimer | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Jan Marco Leimeister | Adaptive Empathy Learning Support in Peer Review Scenarios |
Jan Ole Rixen | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
Jan Riemann | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Jana Muhic | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
Jane Hoffswell | Cicero: A Declarative Grammar for Responsive Visualization |
Jane Hsieh | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
Jane Im | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
Janet X. Chen | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Janghee Cho | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
Janice Lyu | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Janne Lindqvist | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
Janus Bager Kristensen | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Jared Duval | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Jaron Mink | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
Jarrod Knibbe | Sense of Agency and User Experience: Is There a Link? |
Jasmin Niess | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
Jasmin Schwab | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
Jason Holden | At-home Pupillometry using Smartphone Facial Identification Cameras |
Jason I. Hong | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
Jason I. Hong | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Jason I. Hong | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
Jason I. Hong | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
Jason I. Hong | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
Jason Leboe-McGowan | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
Jason M. Lodge | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Jason Portenoy | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Jason Wiese | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
Jason Wu | Towards Complete Icon Labeling in Mobile Applications |
Jason Yip | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Javier Hernandez | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Jax Seyed Mousavi | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Jay Rainey | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Jay Rainey | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Jaylin Herskovitz | CollabAlly: Accessible Collaboration Awareness in Document Editing |
Jaylin Herskovitz | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
Jazz Rui Xia Ang | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
Jean Y Song | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
Jean-Michel Renders | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
Jeanie W Fung | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
Jeanne Reis | Towards Sign Language-Centric Design of ASL Survey Tools |
Jeannie Su Ann Lee | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Jed R. Brubaker | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
Jeeeun Kim | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
Jeeeun Kim | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
Jeemin Lee | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
Jeeyun Oh | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
Jeff Hancock | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Jeff Huang | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Jeff Huang | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Jeffrey Heer | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
Jeffrey Heer | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
Jeffrey Heer | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Jeffrey Nichols | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
Jeffrey Nichols | Towards Complete Icon Labeling in Mobile Applications |
Jeffrey P Bigham | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Jeffrey P Bigham | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Jenna Burrell | A Sociocultural Explanation of Internet-Enabled Work in Rural Regions |
Jenna L Wise | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Jennifer Allen | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
Jennifer Eleanor Martinez | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Jennifer G Kim | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Jennifer Healey | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Jennifer Mankoff | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Jennifer Mankoff | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Jennifer Mankoff | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Jennifer Pearson | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Jennifer Pearson | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Jennifer Pearson | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Jennifer Roberts | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
Jennings Anderson | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
Jenny Liang | An Exploratory Study of Sharing Strategic Programming Knowledge |
Jenny Waycott | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Jens Emil Sloth Grønbæk | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
Jens Harald Krueger | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
Jeongwoo Kim | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
Jeongyeon Kim | FitVid: Responsive and Flexible Video Content Adaptation |
Jeongyeon Kim | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
Jeongyoun Kim | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
Jeremiah Hayes | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Jérémie Garcia | CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions |
Jeremy Cooperstock | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
Jeremy F Huckins | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Jeremy Hartmann | Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators |
Jérôme Hergueux | Follow the Leader: Technical and Inspirational Leadership in Open Source Software |
Jerry Cao | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Jesper Kjeldskov | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
Jesper Kjeldskov | Investigating Potentials of Shape-Changing Displays for Sound Zones |
Jess Holbrook | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Jessa Dickinson | Unpacking the Complexities of Community-led Violence Prevention Work |
Jessalyn Wang | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Jesse Anderson | Barriers to Online Dementia Information and Mitigation |
Jesse Egbert | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
Jessica Birchfield | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Jessica de Souza | At-home Pupillometry using Smartphone Facial Identification Cameras |
Jessica Glover | FakeForward: Using Deepfake Technology for Feedforward Learning |
Jessica Hammer | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
Jessica Hullman | Cicero: A Declarative Grammar for Responsive Visualization |
Jessica Klein | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
Jessica Lee Schleider | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Jessica Maria Echterhoff | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
Jessica R. Cauchard | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
Jessica Trussell | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
Jessie Liu | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Jessy Ceha | Expressive Auditory Gestures in a Voice-Based Pedagogical Agent |
Jevin D West | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Ji Hyun Yi | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
Ji Youn Shin | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
Ji-Youn Jung | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
Jia-Yu Pan | VisGuide: User-oriented Recommendations for Data Event Extraction |
Jiachen Li | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Jiahao Li | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
Jiahao Li | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
JiaHui Li | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Jiaji Li | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Jiaju Ma | A Layered Authoring Tool for Stylized 3D animations |
Jialin Deng | Logic Bonbon: Exploring Food as Computational Artifact |
Jiamin Dai | Designing for Relational Maintenance: New Directions for AAC Research |
Jian Zhao | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
Jian Zhao | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Jiangjiang Yang | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Jiangtao Gong | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Jiannan Li | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Jiannan Li | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
Jianzhe Gu | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
Jianzhe Gu | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Jiao Sun | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Jiawei Zhou | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Jiawen Kang | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Jiaxi Jiang | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Jiayi Wu | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Jie Cai | Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities? |
Jie Shen | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Jie Yang | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
Jieshan Chen | Towards Complete Icon Labeling in Mobile Applications |
Jieun Lee | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
Jiexin Ding | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Jim Smiley | Tangible Globes for Data Visualisation in Augmented Reality |
Jimoon Kang | How AI-Based Training Affected Performance of Professional Go Players |
Jin Hee (Heather) Kim | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
Jin Kim | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Jin L.C. Guo | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
Jin Ryong Kim | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
Jin-Hyuk Hong | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
Jina Suh | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Jing Qian | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Jing Wei | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
Jingchao Fang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Jinghui Cheng | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
Jinglan Lin | Designing for Relational Maintenance: New Directions for AAC Research |
Jingnan Xu | FakeForward: Using Deepfake Technology for Feedforward Learning |
Jingyao Shao | Exploring Interactive Sound Design for Auditory Websites |
Jingyi Xie | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Jinha Yoon | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Jisu Yim | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
Jiwan Kim | SonarID: Using Sonar to Identify Fingers on a Smartwatch |
Jiwon Seo | Speeding up Inference with User Simulators through Policy Modulation |
Jo Vermeulen | Data Every Day: Designing and Living with Personal Situated Visualizations |
Jo Vermeulen | Supercharging Trial-and-Error for Learning Complex Software Applications |
Joanna Bergström | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
Joanna Bergström | Sense of Agency and User Experience: Is There a Link? |
Joanna McGrenere | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
Joanna McGrenere | Reflective Spring Cleaning: Using Personal Informatics to Support Infrequent Notification Personalization |
Joanna McGrenere | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
Joanne Leong | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Joanne Ma | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
João M. Santos | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
João Maria Gomes | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Jocelyn Monnoyer | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
Jocelyn Spence | Sensitive Pictures: Emotional Interpretation in the Museum |
Jochen Görtler | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Jodi Forlizzi | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Joe Marshall | Unpacking Non-Dualistic Design: the Soma Design Case |
Joel B Schwartz | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Joel Chan | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Joel E Fischer | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
Joel Lanir | Driving from a Distance: Challenges and Guidelines for Autonomous Vehicle Teleoperation Interfaces |
Joel Milam | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Joey Huang | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Jofish Kaye | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
Johan Högberg | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
Johann Wentzel | Understanding How People with Limited Mobility Use Multi-Modal Input |
Johanne R Trippas | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
Johannes Fuchs | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
Johannes Pfau | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
Johannes Schöning | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
Johannes Schütte | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Johannes Zagermann | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
John Alexis Guerra-Gomez | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
John Desnoyers-Stewart | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
John H Williamson | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
John H Williamson | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
John J Dudley | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
John Joon Young Chung | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
John Joon Young Chung | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
John Joon Young Chung | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
John M. Carroll | Cultural Influences on Chinese Citizens' Adoption of Digital Contact Tracing: A Human Infrastructure Perspective |
John M. Carroll | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
John McCarthy | Rural islandness as a lens for (Rural) HCI |
John Osorio Torres | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
John P Dickerson | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
John P Hegarty | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
John R Porter | Understanding How People with Limited Mobility Use Multi-Modal Input |
John S. Seberger | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
John Stasko | Supporting Data-Driven Basketball Journalism through Interactive Visualization |
John Stasko | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
John Yoon | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
John Zimmerman | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
John Zimmerman | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
John-Ross Rizzo | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Jolee Finch | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
Jon E. Froehlich | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Jon E. Froehlich | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Jonah Meyerhoff | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
Jonah Meyerhoff | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Jonas Auda | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Jonas Schild | Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments |
Jonas Schjerlund | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
Jonas Winter | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
Jonathan Aldrich | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Jonathan Berger | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
Jonathan Bragg | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Jonathan Dobres | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Jonathan Goldstein | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Jonathan Sutton | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
Jonathan Wieland | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Jonathan Womack | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Joni Salminen | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
Joni Salminen | Use Cases for Design Personas: A Systematic Review and New Frontiers |
Joon Sung Park | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Joonhwan Lee | Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse |
Joonhwan Lee | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
Joonhwan Lee | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
JooYeong Kim | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
JooYoung Seo | CollabAlly: Accessible Collaboration Awareness in Document Editing |
Jordan L Tappa | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Jordan Wirfs-Brock | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
Jörg Müller | Intermittent Control as a Model of Mouse Movements |
Jose-Valentin T Sera-Josef | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
Joseph B. Walther | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
Joseph D Gaggiano | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Joseph E Michaelis | Embodied Geometric Reasoning with a Robot: The Impact of Robot Gestures on Student Reasoning about Geometrical Conjectures |
Joseph Gildner | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Joseph Grocott | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Joseph Jay Williams | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Joseph LaViola | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
Joseph LaViola | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
Joseph O'Hagan | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
Josephine Go Jefferies | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
Josh Aaron Miller | Barriers to Expertise in Citizen Science Games |
Josh Andres | Logic Bonbon: Exploring Food as Computational Artifact |
Joshua Gracie | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Joshua Newn | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
Joshua Newn | Integrating Gaze and Speech for Enabling Implicit Interactions |
Joshua Newn | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Joshua Rafael Sanchez | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
Joshua Sunshine | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Josiah Dykstra | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Jotaro Shigeyama | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Joy Egede | Sensitive Pictures: Emotional Interpretation in the Museum |
Joyce Lee | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Joyojeet Pal | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
Juan F. Maestre | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Judith Angelitta Noronha | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Judith Good | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
Juho Hamari | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
Juho Kim | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
Juho Kim | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
Juho Kim | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Juho Kim | FitVid: Responsive and Flexible Video Content Adaptation |
Juho Kim | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
Juho Kim | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
Juho Kim | Stylette: Styling the Web with Natural Language |
Jules Françoise | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
Julia Abels | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Julia Feltham | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Julia Katherine Haines | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
Julia Prior | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
Julia Woodward | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Julian Frommel | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
Julian Karlbauer | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Julian McAuley | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
Julian Rasch | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Juliann Kim | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
Juliann Thang | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
Julie A. Kientz | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
Julie R. Williamson | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
Julio Vega | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Jun Gong | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Jun Hu | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Jun Liu | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
Jun Nishida | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
Jun Nishida | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
Jun Rekimoto | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
Jun Rekimoto | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Jun Zhao | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
Junai Cai | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
June-seop Yoon | How AI-Based Training Affected Performance of Professional Go Players |
Jung Wook Park | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Jung-Joo Lee | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
Junhan Kim | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
Junhang Yu | Passages: Interacting with Text Across Documents |
Junjie Wang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Junwei Sun | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
Jürgen Steimle | Next Steps for Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices |
Jürgen Steimle | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
Juspreet Virdee | The Making of Meaning Through Dyadic Haptic Affective Touch |
Jussi Holopainen | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Jussi P. P. Jokinen | Computational Rationality as a Theory of Interaction |
Justin D. Weisz | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Justin Matejka | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
Justin Matejka | Supercharging Trial-and-Error for Learning Complex Software Applications |
Jutta Katharina Willamowski | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
Ka Ho Wong | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Kabdo Choi | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
Kadek Ananta Satriadi | Tangible Globes for Data Visualisation in Augmented Reality |
Kael Rowan | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Kaely Hall | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Kai Kunze | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Kai Lawonn | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
Kai Lukoff | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Kai Lukoff | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
Kaira Ray Villanueva | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Kalika Bali | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
Kami Vaniea | Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing List |
Kami Vaniea | Understanding Privacy Switching Behaviour on Twitter |
Kang Min Yoo | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
Kanit Wongsuphasawat | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Kaori Ikematsu | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
Karan Ahuja | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Karan Ahuja | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
Karey Helms | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
Karin Ryding | Sensitive Pictures: Emotional Interpretation in the Museum |
Karina Arrambide | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
Karl-Emil Kjær Bilstrup | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
Karola Marky | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Karrie Karahalios | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
Karthik Ramani | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Karthik Ramani | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Kartik Hosanagar | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
Karyn Moffatt | Designing for Relational Maintenance: New Directions for AAC Research |
Kashyap Todi | Rediscovering Affordance: A Reinforcement Learning Perspective |
Kaska Porayska-Pomsta | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
Kasper Hornbæk | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
Kasper Hornbæk | Quantifying Proactive and Reactive Button Input |
Kasper Hornbæk | Sense of Agency and User Experience: Is There a Link? |
Kasper Rodil | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
Kate Starbird | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
Katharina Emmerich | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
Katharina Krombholz | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Katharina Reinecke | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
Katharina Reinecke | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
Katherine Fennedy | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
Katherine Isbister | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Katherine Isbister | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Katherine W Song | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
Katherine Wang | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
Kathleen Arpin | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Kathleen Garrity | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
Kathleen Ryan | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
Kathleen Wenyun Guan | Use Cases for Design Personas: A Systematic Review and New Frontiers |
Kathrin Gerling | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Kathrin Gerling | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Kathrin Gerling | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
Kathrin Gerling | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
Kathrin Gerling | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
Kathryn Blair | One Week in the Future: Previs Design Futuring for HCI Research |
Kathryn E. Ringland | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
Kathryn J Lum | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Katie A. Siek | A State-Based Medication Routine Framework |
Katie A. Siek | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
Katie Davis | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Katie Salen | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
Katie Seaborn | What Pronouns for Pepper? A Critical Review of Gender/ing in Research |
Katja Rogers | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
Katja Rogers | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
Katja Rogers | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
Katrin Angerbauer | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Katsufumi Matsui | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
Katta Spiel | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
Katya Arquilla | ARGONAUT: Female Centric Design for Heart Health Monitoring |
Kavana Ramesh | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
Kay Connelly | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
Kay Köhle | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Kayla DesPortes | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Kayla DesPortes | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
Kayla Reiman | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
Kaylee Payne Kruzan | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
Kayur Patel | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Kayur Patel | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Kazi Jawad | Understanding How Programmers Can Use Annotations on Documentation |
Kazjon Grace | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
Kazutoshi Sasahara | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
Ke Zhong | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Keegan Veazey | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
Kefan Xu | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
Keiichi Ochiai | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
Keith Marzullo | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Keith Vertanen | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
Kellie Morrissey | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
Kelly Caine | Obfuscation Remedies Harms Arising from Content Flagging of Photos |
Kelly Mack | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Kelly Mack | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Kelsea C Tadano | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Ken Hinckley | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
Ken Hinckley | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Ken Nakagaki | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Ken Perlin | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
Ken Pfeuffer | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Ken Pfeuffer | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Kenneth Holstein | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Kenneth Holstein | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Kenneth Holstein | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Kenneth Holstein | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
Kenneth R Koedinger | Adaptive Empathy Learning Support in Peer Review Scenarios |
Keunwoo Park | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Kevin A Roundy | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Kevin C. Lam | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
Kevin Doherty | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
Kevin Gonyop Kim | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
Kevin Huang | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
Kevin Pfeil | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
Kevin Weatherwax | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
Kexin Du | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
Khai Truong | Designing for Relational Maintenance: New Directions for AAC Research |
Khalil Klouche | Entity Recommendation for Everyday Digital Tasks |
Khoa Huynh Anh Nguyen | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Kieran Hicks | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Kihoon Son | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
Kim Marriott | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
Kim Marriott | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
Kim Marriott | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
Kim Sauvé | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
Kim Sauvé | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
Kimberly Do | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Kimi Wenzel | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
Kira Hart | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
Kirsten E Bray | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
Kirsten E Bray | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
Kirsten Ellis | Logic Bonbon: Exploring Food as Computational Artifact |
Kirsten Ellis | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
Kirti Dabas | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
Kong Saoane Thach | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Konstantin Klamka | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
Kopo M. Ramokapane | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
Kora Persephone Regitz | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
Krishika Haresh Khemani | Unpacking Practitioners’ Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces |
Krishna Seunarine | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Kristen Olson | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Kristen Shinohara | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Kristen Shinohara | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
Kristina Höök | Making New Worlds - Transformative Becomings with Soma Design |
Kristina Höök | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
Kristina Höök | Unpacking Non-Dualistic Design: the Soma Design Case |
Kristina Höök | Vulnerability as an ethical stance in soma design processes |
Kristina Mah | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
Kristina Popova | Vulnerability as an ethical stance in soma design processes |
Kristoffer Bergram | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
Krithika Jagannath | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
Krzysztof Z. Gajos | Not Just a Preference: Reducing Biased Decision-making on Dating Websites |
Kshitij Sharma | Six Facets of Facilitation: Participatory Design Facilitators’ Perspectives on Their Role and Its Realization |
Kuan-Wen Chen | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
Kui Wu | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Kun-Ting Chen | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
Kung-Pai Lin | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Kunihiro Kato | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
Kunpeng Huang | Patch-O: Shape Changing Woven Patches for On Body Actuation |
Kurt Luther | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
Kurt Luther | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
kurt squire | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Kurt Thomas | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
Kurtis Danyluk | One Week in the Future: Previs Design Futuring for HCI Research |
Kyle Montague | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Kyle Montague | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Kyle Montague | Supporting Real-time Peer-Mentoring of Rural Volunteers |
Kylie A Peppler | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Kylie Wojciechowski | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
Kymeng Tang | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
Kyung Hoon Hyun | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
Kyungmin Kim | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
Kyungsik Han | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Laewoo Kang | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
Laia Turmo Vidal | Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos |
Laixin Xie | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Lale Kaya | User Perceptions of Extraversion in Chatbots after Repeated Use |
Lara Zijlstra | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
Larissa Pschetz | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
Larissa Pschetz | Navigating Imaginaries of DNA-Based Digital Data Storage |
Laton Vermette | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
Laura Benton | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Laura Benton | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
Laura Bisbe Armengol | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Laura Dabbish | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
Laura Devendorf | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
Laura Devendorf | The Eco-Technical Interface: Attuning to the Instrumental |
Laura Helsby | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
Laura Maye | Rural islandness as a lens for (Rural) HCI |
Lauren B Vasey | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Lauren Wei | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Lauren Wilcox | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Laurence Lindsey | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Lawrence Fung | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Le Fan Xiao | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
Leah Buechley | Slabforge: Design Software for Slab-Based Ceramics |
Leah Findlater | Exploring Interactive Sound Design for Auditory Websites |
Leah Findlater | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Leah Kulp | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
Lee J. Yamin | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
Lee Roosevelt | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
Lei TAO | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
Leigh Charvet | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Leigh Clark | The Last Decade of HCI Research on Children and Conversational Agents |
Leilani Battle | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
Lena Mamykina | Examining AI Methods for Micro-Coaching Dialogs |
Leni Yang | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Lennart E. Nacke | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
Lennart E. Nacke | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
Lennart E. Nacke | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
Lennart E. Nacke | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
Leon Foo | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Leon Reicherts | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Leona Bunting | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Leona M Holloway | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
Leona M Holloway | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
Leonie Disch | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
Leslie Park | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
Lev Poretski | Press A to Jump: Design Strategies for Video Game Learnability |
Levi Erickson | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Lewis L Chuang | Proxemics for Human-Agent Interaction in Augmented Reality |
Leysan Nurgalieva | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
Leysia Palen | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
Li Chen | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
Li-Yi Wei | A Layered Authoring Tool for Stylized 3D animations |
Lia Mice | Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design |
Liam Mason | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Lian Loke | Focusing for Interaction Design: An Introspective Somatic Method |
Lian Loke | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
Liane Scult | How Much Do Platform Workers Value Reviews? An Experimental Method |
Liang He | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Licia Capra | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Lihang Pan | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Lijuan Liu | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Lilian Liang | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Liliana Ovalle | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Lilibeth Torno | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Linda Chanzab | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Linda Charmaraman | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
Lindah Kotut | Winds of Change: Seeking, Preserving, and Retelling Indigenous Knowledge Through Self-Organized Online Communities |
Lindsay Levkoff Diamond | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
Lingfei Wu | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Linghao Du | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Lingyun Sun | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Lining Yao | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
Lining Yao | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Lining Yao | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Lionel Peter Robert | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
Lisa Alina Gasche | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Lisa Anthony | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Lisa D. Butler | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Lisa Jacobs | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Lisa Orii | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
Lissamarie Donjuan | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
Liudas Panavas | Juvenile Graphical Perception: A Comparison between Children and Adults |
Liuxin Zhang | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Liwei Chan | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
Liwei Chan | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
Liz Pellicano | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Lizzie Coles-Kemp | Drawing Out the Everyday Hyper-[In]Securities of Digital Identity |
Logan Stapleton | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Logan Stapleton | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Lorrie Cranor | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
Lorrie Cranor | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Lorrie Cranor | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
Lotus Zhang | Exploring Interactive Sound Design for Auditory Websites |
Luc Geurts | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
Luc Geurts | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
Luciano Gamberini | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
Lucy Jiang | Exploring Interactive Sound Design for Auditory Websites |
Lucy Vasserman | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
Luigi Castoro | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Lukas Mecke | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
Lukas Meub | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
Luke Hespanhol | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
Luke Murray | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Lung-Pan Cheng | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Lydia B Chilton | Design Guidelines for Prompt Engineering Text-to-Image Generative Models |
Lydia B Chilton | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Maarten Houben | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
Maarten Wijntjes | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
Madeline Balaam | Making New Worlds - Transformative Becomings with Soma Design |
Madeline Balaam | Validity and Rigour in Soma Design - Sketching with the Soma |
Madhu Reddy | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
Madhu Reddy | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Madison Klarkowski | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
Madison Klarkowski | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
Madison Reddie | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Maggie Xu | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Magy Seif El-Nasr | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
Mahmood Jasim | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
Maic Masuch | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
Maitraye Das | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
Maitraye Das | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
Maja Pantic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Manaswi Saha | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Manolis Mavrikis | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
Manuel Meier | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Manuel Tragut | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
Maozheng Zhao | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Marah Ihab Abdin | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Marc Erich Latoschik | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
Marc Kirchner | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Marc Mogalle | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
Marcel Borowski | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Marcel Zickler | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Marcello Giordano | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Marco Aurelio Gerosa | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
Marco Fendrich | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Marco Gillies | Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory |
Marcos Serrano | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
Marcus Friedel | One Week in the Future: Previs Design Futuring for HCI Research |
Margaret Danilovich | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Margaret Jean Foley | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
Margeigh Novotny | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
Margot Brereton | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
Maria Håkansson | Exploring Renewable Energy Futures through Household Energy Resilience |
Maria J Anderson-Coto | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Marian Tes | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Marianne Graves Petersen | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
Mariavittoria Masotina | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
Marie-Laure Zollinger | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Marie-Louise Stisen Kjerstein Sørensen | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
Marie-Monique Schaper | Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness |
Mariella Dimiccoli | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
Marija Djokovic | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
Mario Gutierrez | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Marion Koelle | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
Marissa Radensky | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Mark Claypool | The Impact of Latency on Navigation in First-Person Games |
Mark Colley | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
Mark Colley | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
Mark E. Whiting | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
Mark McGill | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Mark McGill | The Dark Side of Perceptual Manipulations in Virtual Reality |
Mark W Newman | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Mark W Newman | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
Mark Warschauer | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
Markus Christen | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
Markus Gross | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Markus Kneer | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
Markus Langer | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
Markus Tatzgern | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Marlena Fraune | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Marlo Kohn | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Marta Ferreira | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
Martez E Mott | Understanding How People with Limited Mobility Use Multi-Modal Input |
Marti Hearst | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
Martijn C. Willemsen | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
Martin Bilsing | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
Martin Feick | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
Martin Fischbach | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
Martin Johannes Dechant | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
Martin Porcheron | The Last Decade of HCI Research on Children and Conversational Agents |
Martin Schmitz | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Martin Schmitz | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Martin Schmitz | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
Martin Wolf | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Martina Povolo | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
Mary Etta West | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
Mary Jean Costello | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
Mary Joseph | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Mary L. Radnofsky | Barriers to Online Dementia Information and Mitigation |
Mary P Czerwinski | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Maryam Mohammad Arab | An Exploratory Study of Sharing Strategic Programming Knowledge |
Maryam Mustafa | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
Marzyeh Ghassemi | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Masahiko Inami | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
Matin Yarmand | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
Mats Sjöberg | Entity Recommendation for Everyday Digital Tasks |
Matt Baillie Smith | Supporting Real-time Peer-Mentoring of Rural Volunteers |
Matt Carnie | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Matt Huenerfauth | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
Matt Huenerfauth | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
Matt Huenerfauth | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
Matt Huenerfauth | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
Matt Huenerfauth | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
Matt Jones | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Matt Jones | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
Matt Jones | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Matt Jones | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Matt Latzke | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Matthew Brucker | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
Matthew Butler | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
Matthew Butler | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
Matthew J Golino | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
Matthew L Lee | You Complete Me: Human-AI Teams and Complementary Expertise |
Matthew R Horrocks | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Matthew Rueben | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Matthew Seita | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
Matthew Watkins | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
Matthew Watkins | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
Matthias Budde | Psychometric Properties of the User Experience Questionnaire (UEQ) |
Matthias Fassl | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Matthias Hoppe | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Matthias Hoppe | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Matthias Kohler | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Matthias Soellner | Adaptive Empathy Learning Support in Peer Review Scenarios |
Mattias Jacobsson | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
Mauricio Sousa | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Mauricio Sousa | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
Maurizio Teli | Rural islandness as a lens for (Rural) HCI |
Max Collins | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Max Henry | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
Max Krüger | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
Max L Wilson | Lived Experiences of Mental Workload in Everyday Life |
Max Mühlhäuser | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Max Mühlhäuser | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Max Mühlhäuser | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
Max Mühlhäuser | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Max Van Kleek | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
Maxime Cordeil | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
Maxime Cordeil | Tangible Globes for Data Visualisation in Augmented Reality |
Maximilian Altmeyer | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
Maximilian Altmeyer | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
Maximilian Milo | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Maximiliane Windl | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
Maximiliane Windl | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
Maya Livio | The Eco-Technical Interface: Attuning to the Instrumental |
Mayank Jain | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
Mayra Donaji Barrera Machuca | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
Md Aashikur Rahman Azim | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
Md Momen Bhuiyan | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
Md Monsur Hossain | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Medb Corcoran | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Megan Cheng | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
Megan Hofmann | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Megan Li | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
Megan Maher | Symphony: Composing Interactive Interfaces for Machine Learning |
Megan Silander | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Megani Rajendran | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Meghan Meyer | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Mehrab Bin Morshed | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Mehrab Bin Morshed | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Mehrnaz Sabet | Care Infrastructures for Digital Security in Intimate Partner Violence |
Mehul Arora | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Melanie Tory | How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior |
Melinda McClure Haughey | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
Melissa Bica | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Melissa Birchfield | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
Melissa Conroy | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
Melody Horn | Slabforge: Design Software for Slab-Based Ceramics |
Meng Xia | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Meng Xia | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
Meng Xia | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
Meng-Hsin Wu | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Mengqi Liao | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
Meredith Ringel Morris | Exploring Interactive Sound Design for Auditory Websites |
Meredith Von Feldt | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
Merle Sagehorn | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
Mia Gallardo | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Michael Beigl | Psychometric Properties of the User Experience Questionnaire (UEQ) |
Michael Bonfert | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
Michael Cenger | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Michael Coblenz | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Michael Correll | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
Michael Crabb | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
Michael D Jones | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
Michael Domhardt | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Michael Duggan | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
Michael Foshey | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Michael J Proulx | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
Michael Jeffrey Daniel Hoefer | Personal Dream Informatics: Self-Information Systems for Dreaming |
Michael Koch | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
Michael Lu | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Michael Muller | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Michael Muller | Forgetting Practices in the Data Sciences |
Michael Nebeling | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
Michael Nebeling | Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences |
Michael Paasche-Orlow | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Michael Rietzler | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
Michael Rietzler | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Michael Rohs | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
Michael S. Bernstein | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Michael Sedlmair | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Michael Skirpan | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Michael Terry | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
Michael Terry | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
Michael Westfort | Towards Sign Language-Centric Design of ASL Survey Tools |
Michael Wiertlewski | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
Michael Xieyang Liu | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
Michael Xieyang Liu | Understanding How Programmers Can Use Annotations on Documentation |
Michael Yin | The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience |
Michael Yuk-Shing Hung | One Week in the Future: Previs Design Futuring for HCI Research |
Michail Vanis | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Michal Lahav | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Michal Luria | Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents |
Michel Beaudouin-Lafon | Exploring Technical Reasoning in Digital Tool Use |
Michel Beaudouin-Lafon | Generative Theories of Interaction |
Michel Beaudouin-Lafon | i-LaTeX: Manipulating Transitional Representations between LaTeX Code and Generated Documents |
Michel Beaudouin-Lafon | Passages: Interacting with Text Across Documents |
Michel Beaudouin-Lafon | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Michel Pahud | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Michel Pahud | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Michelle A. Borkin | Juvenile Graphical Perception: A Comparison between Children and Adults |
Michelle L. Mazurek | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Michelle Mancenido | Annotating Line Charts for Addressing Deception |
Michelle S. Lam | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Michelle Santacreu | Towards Sign Language-Centric Design of ASL Survey Tools |
Michelle V Cormier | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Mickey Kim | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Midas Nouwens | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
Miguel A. Renom | Exploring Technical Reasoning in Digital Tool Use |
Miguel Flores Ruiz de Eguino | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
Mihai Bâce | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
Mikael B. Skov | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
Mike Fraser | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
Mike Horn | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
Mike Sinclair | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Mike Y. Chen | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
Mike Y. Chen | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Mille Skovhus Lunding | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
Min Kyung Lee | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
Min-Wei Hung | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Mina Huh | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Mina Huh | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Mina Lee | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
Minfan Zhang | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Ming Yin | When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models |
Ming-Chyi Huang | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Mingjie Liu | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
Mingming Fan | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
Mingming Fan | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
Mingming Fan | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
Mingming Fan | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
Mingming Fan | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Mingon Jeong | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Mingrui Ray Zhang | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Mingrui Ray Zhang | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
Mingrui Ray Zhang | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
Mingrui Ray Zhang | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
Mingyuan Zhong | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
Mingyuan Zhong | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
Mingyue Gao | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Minha Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
Minkyung Jeong | Captivate! Contextual Language Guidance for Parent–Child Interaction |
Minsuk Chang | Speeding up Inference with User Simulators through Policy Modulation |
Minsuk Chang | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
Minsuk Kahng | FitVid: Responsive and Flexible Video Content Adaptation |
Mintra Ruensuk | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
Miquel Alfaras | Unpacking Non-Dualistic Design: the Soma Design Case |
Mirela Alistar | ReClaym our Compost: Biodegradable Clay for Intimate Making |
Miriam Sturdee | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
Miso Kim | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Miso Kim | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Miso Kim | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Mitch J Kimball | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Mitchell L. Gordon | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Mjaye Mazwi | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
Mo Yu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Mobin Javed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
Mohamed Khamis | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Mohamed Khamis | The Dark Side of Perceptual Manipulations in Virtual Reality |
Mohamed Khamis | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Mohammad Abu Nasir Rakib | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
Mohammad Amin Mozaffari | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
Mohammad Islam | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Mohammad Rashidujjaman Rifat | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
Mohammad Tahaei | Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing List |
Moira Burke | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
Molly Jane Nicholas | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Monica Garfield | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Monica Lam | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
Morgane Koval | Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates |
Motahhare Eslami | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
Moushumi Sharmin | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Mu-An Kuo | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Muhammad Abdullah | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Muhammad Ashad Kabir | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Muhammad Shahzad | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
Muhammad Umair | Unpacking Non-Dualistic Design: the Soma Design Case |
Munmun De Choudhury | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Munmun De Choudhury | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Munmun De Choudhury | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Munmun De Choudhury | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Murray Cumbers | Unofficial Proxies: How Close Others Help Older Adults with Banking |
Murtuza N Shergadwala | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
Mustafa Doga Dogan | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Myeonghan Ryu | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Mykola Maslych | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
Myrte Thoolen | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
Myung Jin Kim | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Myungguen Choi | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
N'Deye Diakhate | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
Nadia Berthouze | The Making of Meaning Through Dyadic Haptic Affective Touch |
Nadia Pantidi | Rural islandness as a lens for (Rural) HCI |
Nadine Wagener | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
Naho Matsuda | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Nam Wook Kim | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
Nami Ogawa | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
Namrata Srivastava | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
Nan Cao | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
Nandini Pasumarthy | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
Nanyi Bi | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Naoki Kimura | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Naomi Yamashita | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
Naomi Yamashita | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
Narae Cha | Understanding Emotion Changes in Mobile Experience Sampling |
Narcis Pares | Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness |
Narges Mahyar | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
Narjes Pourjafarian | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
Natalia E. López Adames | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
Natalia Gulbransen-Diaz | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
Natalie Andrus | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
Natasa Rikalo | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
Nathalie Bressa | Data Every Day: Designing and Living with Personal Situated Visualizations |
Nathalie Gerner | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Nathalie Henry Riche | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
Nathalie Riche | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Nathan Renney | Studying How Digital Luthiers Choose Their Tools |
Nathan Riopelle | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Naveen Bagalkot | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Naveena Karusala | Towards Conviviality in Navigating Health Information on Social Media |
Nazanin Andalibi | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
Nazli Cila | Designing Human-Agent Collaborations: Commitment, responsiveness, and support |
Nazmus Saquib | graphiti: Sketch-based Graph Analytics for Images and Videos |
Ned Cooper | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Neha Kumar | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Neha Kumar | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
Neha Kumar | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
Neha Kumar | When is ML data good?: Valuing in Public Health Datafication |
Nehal Jain | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
Neil Sebire | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Neilly H. Tan | Critical-Playful Speculations with Cameras in the Home |
Neilly H. Tan | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
Nelusa Pathmanathan | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Neng-Hao Yu | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Nervo Verdezoto | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Netta Ofer | ReClaym our Compost: Biodegradable Clay for Intimate Making |
Neung Ryu | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Nga Yiu Mok | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
Nguyen Binh Ha | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
Niall Docherty | (Re)Politicizing Digital Well-Being: Beyond User Engagements |
Nicholas Bonaker | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
Nicholas Cummins | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Nick Ballou | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
Nick Mead | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Nico Mutzner | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
Nicola Dell | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Nicola Dell | Care Infrastructures for Digital Security in Intimate Partner Violence |
Nicola Dell | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Nicola J Bidwell | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Nicola J Bidwell | Rural islandness as a lens for (Rural) HCI |
Nicola J Bidwell | Rural Uncommoning: Women, Community Networks and the Enclosure of Life |
Nicola Mackintosh | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Nicolai Marquardt | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
Nicolai Marquardt | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
Nicolai Marquardt | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Nicolas James LaLone | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Nicole B. Ellison | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
Nicole de Moura | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
Niels Henze | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
Niels van Berkel | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
Niels van Berkel | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
Nigel Bosch | Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces |
Nigel Shadbolt | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
Nikka Persa | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Nikki Theofanopoulou | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Nikki Theofanopoulou | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Nikki Theofanopoulou | Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation |
Niklas Elmqvist | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Nikoleta Yiannoutsou | The Making of Meaning Through Dyadic Haptic Affective Touch |
Nikoletta-Zampeta Legaki | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
Niloufar Salehi | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
Nils Rodrigues | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Nima Zargham | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
Nina Grgić-Hlača | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
Ning F. Ma | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
Ningjing Tang | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
Nirmal Kumawat | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Nitesh Goyal | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
Nithya Sambasivan | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
Nithya Sambasivan | The Deskilling of Domain Expertise in AI Development |
Nithya Sambasivan | When is ML data good?: Valuing in Public Health Datafication |
Nithya Sambasivan | Whose AI Dream? In search of the aspiration in data annotation |
Noemie Elhadad | Examining AI Methods for Micro-Coaching Dialogs |
Nora McDonald | “Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns |
Noura Howell | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
Noura Howell | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
Novia Nurain | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
Nuno Jardim Nunes | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
Nur Yildirim | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Nurul M Suhaimi | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Nurul M Suhaimi | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Nusrat Jahan Mim | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
Nutchanon Yongsatianchot | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Nuwan Nanayakkarawasam Peru Kandage Janaka | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
Oded Nov | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Oliver Alonzo | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
Oliver Beren Kaul | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
Oliver Nowak | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
Oliver Siy | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
Olivia H. Wang | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
Ollie Hanton | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
Omid Mohaddesi | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
Ondrej Klejch | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Oren Zuckerman | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
Oscar J. Romero | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
Oussama Metatla | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
Oussama Metatla | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
Ovidiu-Ciprian Ungurean | Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments |
Ozge Dilaver | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Ozlem Ergun | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
Pablo Cesar | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
Pablo Cesar | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
Palashi Vaghela | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
Pallabi Bhowmick | A State-Based Medication Routine Framework |
Pamela Briggs | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Pamela J. Wisniewski | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
Pamela J. Wisniewski | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Pamela J. Wisniewski | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Pamela J. Wisniewski | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Pang Suwanaposee | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
Parastoo Abtahi | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
Pardis Miri | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Parmit K Chilana | Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos |
Parmit K Chilana | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
Parth Kirankumar Thakkar | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
Pascal Jansen | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Pascal Knierim | Proxemics for Human-Agent Interaction in Augmented Reality |
Pascal Lessel | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
Patrawat Samermit | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
Patrice Rusconi | CogTool+ Modeling Human Performance at Large Scale |
Patrick Albus | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Patrick Baudisch | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Patrick C. Shih | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Patrick Carrington | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Patrick Dickinson | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
Patrick Gage Kelley | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
Patrick Olivier | Logic Bonbon: Exploring Food as Computational Artifact |
Patrick Olivier | Supporting Real-time Peer-Mentoring of Rural Volunteers |
Patrick Reipschläger | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
Patrick Tamunjoh | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Paul Schlosser | Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit |
Paul Seesemann | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Paul Streli | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
Paul Strohmeier | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
Paul Tennent | Unpacking Non-Dualistic Design: the Soma Design Case |
Paula Griffiths | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Paulette Koronkevich | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
Paulina Rajkowska | Sensitive Pictures: Emotional Interpretation in the Museum |
Paulo Alvito | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Pavithren V. S. Pakianathan | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Paweł W. Woźniak | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
Paweł W. Woźniak | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Pedram Daee | Entity Recommendation for Everyday Digital Tasks |
Pedro Lopes | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
Pedro Lopes | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
Pedro Sanches | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
Pedro Sanches | Making New Worlds - Transformative Becomings with Soma Design |
Pedro Sanches | Unpacking Non-Dualistic Design: the Soma Design Case |
Peng Xu | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Peng Zhang | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
Pengcheng An | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
Pengcheng An | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Pepe Eulzer | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
Per Ola Kristensson | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
Percy Liang | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
Perttu Hämäläinen | Vibing Together: Dance Experiences in Social Virtual Reality |
Peter Axel Nielsen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
Peter Bell | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Peter Cederberg | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Peter Glick | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
Peter J. Woods | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Peter Koval | Digital Emotion Regulation in Everyday Life |
Peter Roenne | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Peter S Cottrell | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Peter Y A Ryan | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Petr Slovak | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
Petr Slovak | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
Petr Slovak | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
Petr Slovak | Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation |
Petra Isenberg | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
Petrus Aejmelaeus-Lindström | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Philip Quinn | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
Philipp Bunge | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
Philipp Graf | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
Philipp Krop | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
Philipp Müller | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
Philipp Sykownik | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
Philipp Wacker | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
Phoebe Sengers | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
Phoebe Sengers | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
Pierre Dillenbourg | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
Pierre Dragicevic | Gesture Elicitation as a Computational Optimization Problem |
Pierre Mahieux | SABLIER : a Tangible Interactor to Navigate through Space and Time |
Piet Goris | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Pin Sym Foong | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Pin-Chieh Chen | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Pin-Sung Ku | Patch-O: Shape Changing Woven Patches for On Body Actuation |
Ping Liu | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
Pinyao Liu | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
Pip Thornton | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
Piyush Ghasiya | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
Po-Yu Chen | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Pourang Irani | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
Pourang Irani | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
Pramod Kotipalli | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
Pranav Kulkarni | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Pratyush Kumar | When is ML data good?: Valuing in Public Health Datafication |
Prerna Malik | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
Priya Komarlingam | A State-Based Medication Routine Framework |
Priyadarshini Venkatesh | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
Professor Caroline Walker-Gleaves | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
Pushpendra Singh | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
Pushpendra Singh | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
Pushpendra Singh | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
Q. Vera Liao | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Qi Lu | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
Qi Sun | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Qian Yang | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
Qian Zhou | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
Qiang Cui | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Qianying Wang | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Qiao Jin | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
Qiaoning Zhang | You Complete Me: Human-AI Teams and Complementary Expertise |
Qifeng Xu | FakeForward: Using Deepfake Technology for Feedforward Learning |
Qing Chen | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
Qing Liu | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Qing Wang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Qingxiao Zheng | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
Qingyu Guo | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
Qiong Luo | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
Qiubing Zeng | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Quan Gu | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
Quan Li | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Quan Ze Chen | Designing Word Filter Tools for Creator-led Comment Moderation |
Quentin Roy | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
Rabiah Arshad | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
Rabindra Ratan | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
Rachael Garrett | Vulnerability as an ethical stance in soma design processes |
Rachel Boll | Towards Sign Language-Centric Design of ASL Survey Tools |
Rachel E Clarke | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
Rachel E Clarke | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Rachel Feinberg | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
Rachel Grossman-Kahn | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Rachel Kangas | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Rachel Kornfield | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
Rachel Kornfield | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
Radhika Garg | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
Radhika Garg | Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies |
Radhika Garg | Supporting the Design of Smart Speakers to Foster a Sense of Ownership |
Radhika Garg | The Last Decade of HCI Research on Children and Conversational Agents |
Radiah Rivu | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Raditijo Hamidjaja | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
Radomir Dinic | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
Radu-Daniel Vatavu | Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies |
Radu-Daniel Vatavu | Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments |
Rafael Machado de Lima Silva | Understanding Augmented Reality in Activism |
Rafael Wampfler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Rafal Dariusz Kocielnik | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
Raheleh Saryazdi | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
Rahnuma Tasnim | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Rahul Nair | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
Raimund Dachselt | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
Raimund Dachselt | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
Raimund Dachselt | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
Rainer Malaka | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
Rainer Malaka | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
Rainer Wieching | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Rajat Bhatnagar | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Rajesh Veeraraghavan | The Deskilling of Domain Expertise in AI Development |
Ralf Sasse | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
Ralph Vacca | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
Rama Adithya Varanasi | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
Rama Adithya Varanasi | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
Ramona Schödel | User Perceptions of Extraversion in Chatbots after Repeated Use |
Randall S Burd | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
Ranjini Aravind | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
Raphael Bournet | Passages: Interacting with Text Across Documents |
Raphael Kim | Navigating Imaginaries of DNA-Based Digital Data Storage |
Raquel Breejon Robinson | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
Raul Sanchez | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
Raveena Rao | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
Raveena Rao | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
Ravin Balakrishnan | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Raymond Fok | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
Raymond R Zhen | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Razan Jaber | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
Rebecca Bicksler | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Rebecca Fiebrink | The Effects of a Soundtrack on Board Game Player Experience |
Rebecca Nicholson | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
Reeva Lederman | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Regan L Mandryk | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
Regan L Mandryk | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
Rene Cutura | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Rene Just | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
Rene Just | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
Rene Just | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
René Schäfer | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
Rens Brankaert | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
Rens Brankaert | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
Reuben Kirkham | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Reza Ghaiumy Anaraky | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Rhema Linder | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Ricardo Rheeder | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
Richard Anderson | Towards Conviviality in Navigating Health Information on Social Media |
Richard Huynh Noeske | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
Richard Lee Davis | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
Richard Li | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Richard Martinez | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
Richard Matthew Rosenbalm | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Richard McGovern | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Richard Vallett | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Richeek Das | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
Richmond Y. Wong | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
Rick Treitman | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Rikita Narula | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
Riku Arakawa | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
Rintaro Chujo | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
Rituparna Roychoudhury | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
River Hendriksen | Understanding How Programmers Can Use Annotations on Documentation |
Riya Shrivastava | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
Rob Comber | Making New Worlds - Transformative Becomings with Soma Design |
Rob Comber | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
Rob Wilson | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
Robbe Cools | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Robert A DeLine | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
Robert Flory | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Robert Giusti | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Robert Krüger | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Robert P Gauthier | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
Robert Rockenfeller | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
Robert Soden | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Robert Xiao | The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience |
Roberto Cibin | Rural islandness as a lens for (Rural) HCI |
Roberto Martinez-Maldonado | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
Robin Piening | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Robin Welsch | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
Robin Welsch | Proxemics for Human-Agent Interaction in Augmented Reality |
Robin Welsch | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Rock Stevens | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
Roderick Murray-Smith | Intermittent Control as a Model of Mouse Movements |
Roger Burrows | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Roger Wattenhofer | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
Rohit Ashok Khot | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
Roisin McNaney | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Rojin Vishkaie | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Rokeya Akter | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Rolf Bagge | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
Romain Biannic | SABLIER : a Tangible Interactor to Navigate through Space and Time |
Ron Wakkary | Weaving Stories: Toward Repertoires for Designing Things |
Ronan Querrec | SABLIER : a Tangible Interactor to Navigate through Space and Time |
Ronen Tamari | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Ronil Awalegaonkar | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Ronnie Dsouza | Unofficial Proxies: How Close Others Help Older Adults with Banking |
Roosa Piitulainen | Vibing Together: Dance Experiences in Social Virtual Reality |
Rosa I. Arriaga | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
Rosa I. Arriaga | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
Rosanna Bellini | Care Infrastructures for Digital Security in Intimate Partner Violence |
Roshan L Peiris | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
Ross Maciejewski | Annotating Line Charts for Addressing Deception |
Rosta Farzan | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
Roxana Ramirez Herrera | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
Rua Mae Williams | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
Rubaiat Habib Kazi | A Layered Authoring Tool for Stylized 3D animations |
Ruchita Lodha | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Rudi O'Reilly Meehan | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Ruijia Cheng | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
Ruixi Jiang | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
Runchang Kang | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Rune Møberg Jacobsen | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
Rune Møberg Jacobsen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
Runyu Hu | FakeForward: Using Deepfake Technology for Feedforward Learning |
Ruobin Wang | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
Ruofei Du | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Ruolin Wang | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Ruzanna Chitchyan | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
Ryan David Bowler | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
Ryan Ghamandi | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
Ryan Louie | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
Ryan M. Kelly | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
Ryan M. Kelly | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Ryan M. Kelly | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Ryan McConville | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
Ryan P. McMahan | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
Ryan Rossi | Cicero: A Declarative Grammar for Responsive Visualization |
Ryan Wee | Logic Bonbon: Exploring Food as Computational Artifact |
Ryo Suzuki | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
Ryo Takahashi | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
S. Sandra Bae | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
S. Shyam Sundar | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
S. Shyam Sundar | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
S.M. Raihanul Alam | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Saad Hassan | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
Saad Hassan | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
Sabah Zdanowska | A study of UX Practitioners Roles in Designing Real-World, Enterprise ML Systems |
Sabrina Scuri | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
Sachin R Pendse | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Sadaf Sumyia Khan | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
Sadia Nawaz | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
Sadia Tasnuva Pritha | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Saelyne Yang | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
Saemi Choi | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
Sajjadur Rahman | Characterizing Practices, Limitations, and Opportunities Related to Text Information Extraction Workflows: A Human-in-the-loop Perspective |
Salvatore Andolina | Entity Recommendation for Everyday Digital Tasks |
Sam Addison Ankenbauer | Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During Crisis |
Sam Lee | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
Samantha Dockray | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
Samantha E. Rasmussen | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Samar Sabie | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
Samar Sallam | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
Sameer Patil | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
Samuel Carton | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Samuel Dooley | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
Samuel Huron | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
Samuel Huron | The Dark Side of Perceptual Manipulations in Virtual Reality |
Samuel Kaski | Entity Recommendation for Everyday Digital Tasks |
Samuel Kessler | Follow the Leader: Technical and Inspirational Leadership in Open Source Software |
Samuel L. A. Young | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Samuel M Berlow | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Samuel So | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
Sander Staal | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
Sandra I Sünram-Lea | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
Sandy J. J. Gould | Consumption Experiences in the Research Process |
Sang Won Lee | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
Sang-Wha Sien | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
Sanghoon Kim | A Conversational Approach for Modifying Service Mashups in IoT Environments |
Sangsu Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
Sanorita Dey | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
Sara Cordes | Juvenile Graphical Perception: A Comparison between Children and Adults |
Sara Heitlinger | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Sara Lovic | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Sara Price | The Making of Meaning Through Dyadic Haptic Affective Touch |
Sara Rastegarpouyani | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
Sara Renström | Exploring Renewable Energy Futures through Household Energy Resilience |
Sarah Andrew | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
Sarah Coppola | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
Sarah Delgado Rodriguez | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Sarah E Fox | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
Sarah E Fox | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Sarah Fdili Alaoui | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
Sarah G Flores | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
Sarah Prange | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Sarah Robinson | Rural islandness as a lens for (Rural) HCI |
Sarah Sharples | Lived Experiences of Mental Workload in Everyday Life |
Sarah Theres Völkel | User Perceptions of Extraversion in Chatbots after Repeated Use |
Sarah Webber | Digital Emotion Regulation in Everyday Life |
Sarah Wiseman | The Effects of a Soundtrack on Board Game Player Experience |
Saraswathi Bellur | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
Sarina Matson | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
Sarita Schoenebeck | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
Sasa Junuzovic | Understanding How People with Limited Mobility Use Multi-Modal Input |
Sasa Radomirovic | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
Sauvik Das | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
Sauvik Das | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
Savana Brewer | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Sawa Korogi | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
Sayamindu Dasgupta | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
Sayamindu Dasgupta | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
Scott Allen Cambo | Model Positionality and Computational Reflexivity: Promoting Reflexivity in Data Science |
Scott Carter | You Complete Me: Human-AI Teams and Complementary Expertise |
Scott E Hudson | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Scott E Hudson | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Scott Miles | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
Scott Ruoti | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
Seamus Ryan | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
Sean A. Munson | Critical-Playful Speculations with Cameras in the Home |
Sean A. Munson | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
Sean A. Munson | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
Sean Cronin | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
Sean Follmer | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
Sean Follmer | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
Sean Follmer | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Sean Follmer | Supporting Accessible Data Visualization Through Audio Data Narratives |
Sean McCulloch | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Sean Oesch | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
Sean Rintel | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
Sebastiaan T.M. Peek | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
Sebastian Deterding | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
Sebastian Deterding | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
Sebastian Deterding | Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games |
Sebastian Günther | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
Sebastian Günther | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Sebastian Günther | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
Sebastian Hubenschmid | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
Sebastian Misztal | Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments |
Sebastian S. Feger | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
Sebastian S. Feger | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
Sébastien Kubicki | SABLIER : a Tangible Interactor to Navigate through Space and Time |
Seh Young Moon | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
Sejal Khatri | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
Selen Ercan Jenny | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
Senjuti Dutta | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
Senuri Wijenayake | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
Seongkook Heo | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
Seray B Ibrahim | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
Sercan Şengün | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
Serena Midha | Lived Experiences of Mental Workload in Everyday Life |
Serhiy Kandul | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
Seth Cooper | Barriers to Expertise in Citizen Science Games |
Seunghyun Kim | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Seungjae Oh | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
Seungjoo Lee | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Seungmoon Choi | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
Seungwon Do | Speeding up Inference with User Simulators through Policy Modulation |
Severin Engert | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
Severin Klingler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Seyda Öney | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
Shagun Jhaver | Designing Word Filter Tools for Creator-led Comment Moderation |
Shaid Hasan | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Shakhboz Abdigapporov | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Shakila Cherise S Joyner | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
Shalini Mohan | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
Shameem Ahmed | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
Shamika Klassen | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
Shamsi Iqbal | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
Shan Zhang | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
Shane McCully | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
Shantanu Prabhat | Whose AI Dream? In search of the aspiration in data annotation |
Sharifa Sultana | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Shaun Wallace | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Sheena Erete | Unpacking the Complexities of Community-led Violence Prevention Work |
Shehzmani Shams | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
Shengdong Zhao | Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning |
Shengdong Zhao | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
Shengmei Liu | The Impact of Latency on Navigation in First-Person Games |
Sheza Naveed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
Shih Chin Lin | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Shijing He | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
Shingo Maeda | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
Shion Guha | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
Shivam Kumar Gupta | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Shivani A. Patel | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Shivani Kapania | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
Shiyu Xu | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
Shiza Ali | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
Shohei Katakura | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Shota Yamanaka | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
Shreepriya Gonzalez-Jimenez | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
Shreyas Dilip Patil | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
Shreyosi Endow | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
Shrija Mishra | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Shriya Kurpad | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
Shruti Mahajan | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
Shruti Mahajan | Towards Sign Language-Centric Design of ASL Survey Tools |
Shruti Sannon | Privacy, Surveillance, and Power in the Gig Economy |
Shuai Ma | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
Shujun Li | CogTool+ Modeling Human Performance at Large Scale |
Shumin Zhai | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
Shunan Guo | Cicero: A Declarative Grammar for Responsive Visualization |
Shunichi Kasahara | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
Shunichi Kasahara | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
Shuo Niu | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
Shuo Zhou | A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain |
Shwetak Patel | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Shwetha Rajaram | Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences |
Sian JM Brooke | Nice Guys, Virgins, and Incels: Gender in Remixing and Sharing Memes at Hackathons |
Siddhant Patil | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
Siddharth Suri | How Much Do Platform Workers Value Reviews? An Experimental Method |
Sidney Bovet | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Sidney D'Mello | Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces |
Sidney Hough | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
Sidrah Durrani | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
Sihang Qiu | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
Sijia Xiao | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
Sile O'Modhrain | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Sile O'Modhrain | Supporting Accessible Data Visualization Through Audio Data Narratives |
Siling Guo | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Siming Chen | OneLabeler: A Flexible System for Building Data Labeling Tools |
Simon Buckingham Shum | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
Simon der Kinderen | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Simon Robinson | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Simon Robinson | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Simon Robinson | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Simon Tangi Perrault | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
Simon Tangi Perrault | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
Simone Stumpf | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
Simran Chopra | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
Sina Masnadi | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
Sindhu Kiranmai Ernala | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
Sinem Lacin | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Siobhan Macfarlane | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Siyao Li | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
Siyou Pei | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
Siyuan Zhou | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
Snezana Babovic Dimitrijevic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
So Yeon Park | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
Sølvi Ystad | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
Sookyung Cho | Methodological Reflections on Ways of Seeing |
Soon-Gyo Jung | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
Soon-Gyo Jung | Use Cases for Design Personas: A Systematic Review and New Frontiers |
Soowon Kang | Understanding Emotion Changes in Mobile Experience Sampling |
Sooyeon Lee | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
Sooyeon Lee | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
Sooyeon Lee | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Sooyeon Lee | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
Sooyeon Lee | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
Sooyeon Lee | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
Sophia Hadash | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
Sophia Ppali | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Sophie Grimme | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
Sosuke Kobayashi | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
Soumitra Pathare | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Soya Park | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Spencer Seligson | The Last Decade of HCI Research on Children and Conversational Agents |
Spring Cullen | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Sraven Saradhi | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Srishti Palani | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
Srujana Kamath | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Sruthi Viswanathan | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
Sruthi Viswanathan | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
Stacey Kuznetsov | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
Stacy Marsella | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Stacy Marsella | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
Stan Depuydt | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
Stefan Olafsson | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Stefan Schneegass | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Stefania Druga | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
Stefanie Mueller | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
Stefanie Mueller | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Stephanie Hu | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
Stephanie Wilson | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
Stephen Anthony Brewster | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
Stephen Anthony Brewster | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
Stephen Mattingly | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Stephen Voida | Personal Dream Informatics: Self-Information Systems for Dreaming |
Stephen Voida | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
Steve Benford | Sensitive Pictures: Emotional Interpretation in the Museum |
Steve Benford | Unpacking Non-Dualistic Design: the Soma Design Case |
Steve Warren | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
Steven Baker | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
Steven Houben | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
Steven Houben | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
Steven Jackson | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
Steven Jackson | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
Steven Jackson | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
Steven M. Drucker | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
Steven M. Goodman | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
Stine S Johansen | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
Stine S Johansen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
Stuart Candy | Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents |
Stuart Reeves | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
Stuart Reeves | Unpacking Practitioners’ Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces |
Su Han Park | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
Su-Fang Yeh | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Subigya Kumar Nepal | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Sueyoon Lee | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
Sukran Karaosmanoglu | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
Sukrit Venkatagiri | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
Suleman Shahid | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
Sultan A. Alharthi | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
Sun Young Park | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
Sun Young Park | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Suncica Petrovic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Sung-Ju Lee | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Sung-Ju Lee | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Sunggeun Ahn | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
Sungsoo Ray Hong | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
Sunny Consolvo | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
Sunok Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
Surbhi Singh | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
Susanne Bødker | Generative Theories of Interaction |
Susanne Putze | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
Susanne Schmidt | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
Sushrut Jadhav | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
Suzanne K Thomas | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Suzanne Tolmeijer | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
Sven Hammann | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
Sven Koenig | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Sven Mayer | User Perceptions of Extraversion in Chatbots after Repeated Use |
Sven Mayer | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Sven Zimmermann | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
Sveta Mayer | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
Svetlana Yarosh | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
Svjetlana Dajic | The Making of Meaning Through Dyadic Haptic Affective Touch |
Swamy Ananthanarayan | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
Swarun Kumar | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Swarun Kumar | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
Swati Sharma | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Sydney Pratte | One Week in the Future: Previs Design Futuring for HCI Research |
Syed Arefinul Haque | graphiti: Sketch-based Graph Analytics for Images and Videos |
Syed Ishtiaque Ahmed | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
Syed Ishtiaque Ahmed | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
Syed Ishtiaque Ahmed | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
Syed Masum Billah | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Syeda Zainab Akbar | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
Sylvain Malacria | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
Sylvia C. Pont | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
T. M. Murali | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
T.C. Nicholas Graham | Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control |
Tae Soo Kim | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
Tae Soo Kim | Stylette: Styling the Web with Natural Language |
Taeahn Kwon | Captivate! Contextual Language Guidance for Parent–Child Interaction |
Taejun Choi | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Taejun Kim | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
Taesik Gong | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
Taewan Kim | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Taewan Kim | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
Taichang Zhou | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
Takafumi Morita | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
Takao Someya | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
Takuji Narumi | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
Tamanna Motahar | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
Tamara Broderick | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
Tan Gemicioglu | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Tanja Blascheck | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
Tanja Döring | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
Tanushree Mitra | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
Tao Wang | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Tao Wang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Tapan Parikh | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
Tarik Crnovrsanin | Juvenile Graphical Perception: A Comparison between Children and Adults |
Tate Johnson | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
Tatsunori Hashimoto | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
Tawanna R Dillahunt | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Tawanna R Dillahunt | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Teddy Seyed | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Tejas Sathyamurthi | Juvenile Graphical Perception: A Comparison between Children and Adults |
Teng Han | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
Tera Hornbeck | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
Teresa Hirzle | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
Teresa K. O'Leary | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Teresa Tung | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
Tessa Eagle | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
Tetsuo Ono | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
Thad Starner | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Thecla Schiphorst | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
Theophanis Tsandilas | Gesture Elicitation as a Computational Optimization Problem |
Theresa Nguyen | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
Thiemo Wambsganss | Adaptive Empathy Learning Support in Peer Review Scenarios |
Thijs Roumen | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
Thilo Segschneider | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Thomas Barlow McHugh | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
Thomas D. LaToza | An Exploratory Study of Sharing Strategic Programming Knowledge |
Thomas Muender | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
Thomas Reitmaier | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Thomas Reitmaier | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Thomas Reitmaier | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
Thomas Ristenpart | Care Infrastructures for Digital Security in Intimate Partner Violence |
Thomas Ristenpart | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Thomas S Redick | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Tiago Guerreiro | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
Tian Huang | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Tian Xia | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
Tian Xu | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
Tianchen Sun | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Tianshi Li | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
Tianshi Li | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
Tianyi Wang | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Tianyi Yuan | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Tianyuan Zou | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Tiera S Robinson | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
Tiffanie Horne | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
Tiffany C, Veinot | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Tiffany D. Do | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
Till Riedel | Psychometric Properties of the User Experience Questionnaire (UEQ) |
Till Steinert | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
Tilman Dingler | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
Tilman Dingler | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
Tim Au Yeung | One Week in the Future: Previs Design Futuring for HCI Research |
Tim Dwyer | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
Tim Dwyer | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
Tim Dwyer | Tangible Globes for Data Visualisation in Augmented Reality |
Tim Grube | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
Tim Hunsicker | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
Tim Miller | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
Timea Farkas | The Effects of a Soundtrack on Board Game Player Experience |
Timothy Bickmore | A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain |
Timothy Bickmore | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
Timothy Merritt | Investigating Potentials of Shape-Changing Displays for Sound Zones |
Timothy Neate | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
Tina Feldkamp | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
Tina Seufert | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Tingyu Cheng | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Tingyu Cheng | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
Tinky Oi Ting HO | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Titus Barik | Symphony: Composing Interactive Interfaces for Machine Learning |
Titus Barik | Towards Complete Icon Labeling in Mobile Applications |
Tobias Czauderna | Tangible Globes for Data Visualisation in Augmented Reality |
Tobias Drey | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
Tobias Langlotz | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
Tobias Schnackenberg | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
Tobias Wagner | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
Toby Hocking | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
Toby Jia-Jun Li | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Tom Bartindale | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
Tom Bartindale | Supporting Real-time Peer-Mentoring of Rural Volunteers |
Tom Carlson | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
Tom Cole | Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory |
Tom Gayler | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
Tom Hope | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
Tom Hope | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
Tom Jenkins | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
Tom Mitchell | Studying How Digital Luthiers Choose Their Tools |
Tom Owen | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
Tom Owen | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Tomás Palacios | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Tomoyuki Yokota | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
Tong Sun | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
Tongshuang Wu | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
Tongshuang Wu | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Tongshuang Wu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Tonja-Katrin Machulla | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
Toshiki Aoki | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
Tovi Grossman | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Tovi Grossman | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
Tracy Tran | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
Trevor Pinch | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
Tu Dinh Duong | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Tu Nguyen | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Tuck Wah Leong | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
Tung Vuong | Entity Recommendation for Everyday Digital Tasks |
Tuochao Chen | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
Tuukka Ruotsalo | Entity Recommendation for Everyday Digital Tasks |
Tyler Musgrave | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
Tze-Yu Chen | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Tzu-Yi Lin | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
Udaya Lakshmi | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
Uichin Lee | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
Uichin Lee | Understanding Emotion Changes in Mobile Experience Sampling |
Ujwal Gadiraju | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
Ujwal Gadiraju | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
Ulrik Lyngs | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
Uma Pal | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
Uran Oh | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
Uran Oh | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Uttkarsh Narayan | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Uwe Gruenefeld | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
Vaishnav Kameswaran | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
Vaiva Kalnikaitė | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
Valentina Nisi | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
Valeria Ramdin | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
Valéry Bezençon | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
Valery Vigil | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
Vali Lalioti | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
Vamshi Bonagiri | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
Vanessa Evers | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Vanessa Teles e Teles | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
Vasiliki Kladouchou | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
Vasiliki Tsaknaki | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
Vasiliki Tsaknaki | Unpacking Non-Dualistic Design: the Soma Design Case |
Vasiliki Tsaknaki | Validity and Rigour in Soma Design - Sketching with the Soma |
Vasilis Vlachokyriakos | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
Vassilis Kostakos | Digital Emotion Regulation in Everyday Life |
Vassilis Kostakos | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
Vassilis Kostakos | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
Vedant Das Swain | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Vedant Das Swain | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Venkatesh Potluri | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
Venkatesh Sivaraman | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Venkatesh Sivaraman | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Verena Distler | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Vero Vanden Abeele | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
Vero Vanden Abeele | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
Veronica A. Rivera | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
Veronika Krauß | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
Victor Chen | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
Victor Dong | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
Victor R. Schinazi | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
Vidya Setlur | How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior |
Vikas Ashok | Impact of Out-of-Vocabulary Words on the Twitter Experience of Blind Users |
Viktoria Pammer-Schindler | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
Ville Mäkelä | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
Ville Mäkelä | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Vince Bartle | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Vincent Koenig | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
Virpi Roto | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
Viva Sarah Press | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
Vivek Seshadri | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
Vivian Jiang | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
Vivian Lai | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Vivian Liu | Design Guidelines for Prompt Engineering Text-to-Image Generative Models |
Vivian Shen | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
Vivian Shen | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
Viviane Herdel | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
Vlad Olaru | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
Vladislav Hnatovskiy | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
Vlado Vojdanovski | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Volker Wulf | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
Volker Wulf | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
W. Keith Edwards | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
Wael S Albayaydh | Exploring Bystanders' Privacy Concerns with Smart Homes in Jordan |
Wai Tong | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Wakako Yukita | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
Walid Magdy | Understanding Privacy Switching Behaviour on Twitter |
Wally Smith | Digital Emotion Regulation in Everyday Life |
Wan-Chen Lee | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
Wanling CAI | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
Wanyu Liu | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Wataru Yamada | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
Wei Li | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Wei Li | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
Wei Peng | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
Wei Wang | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Weichen Wang | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
Weijia Lin | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
Weizhou Luo | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
Weizi Liu | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
Wen-Chieh Lin | VisGuide: User-oriented Recommendations for Data Event Extraction |
Wen-Jie Tseng | The Dark Side of Perceptual Manipulations in Virtual Reality |
Wencan Zhang | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
Wencan Zhang | Towards Relatable Explainable AI with the Perceptual Process |
Wendy E. Mackay | Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles? |
Wendy E. Mackay | Generative Theories of Interaction |
Wendy E. Mackay | Passages: Interacting with Text Across Documents |
Wendy Ju | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
Wendy Ju | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
Wenjie Yang | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
Wenrui Zhang | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
Wentao Lei | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
Wenyu Xia | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Wesley Willett | Data Every Day: Designing and Living with Personal Situated Visualizations |
Wesley Willett | One Week in the Future: Previs Design Futuring for HCI Research |
Wijnand IJsselsteijn | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
Will Epperson | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
Willemijn S. Elkhuizen | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
William Gaver | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
Wing-Sum A Law | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
Wojciech Matusik | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Wolfgang Stuerzlinger | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
Wonjae Kim | Speeding up Inference with User Simulators through Policy Modulation |
Wonyoung Park | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
Wooje Chang | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
Wookjae Maeng | Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse |
Wooseok Kim | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
Workeabeba Abebe | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
Xavier Suau | Symphony: Composing Interactive Interfaces for Machine Learning |
Xi Victoria Lin | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Xian Xu | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Xiang 'Anthony' Chen | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
Xiang 'Anthony' Chen | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
Xiang 'Anthony' Chen | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
Xiang Zhang | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
Xianghua(Sharon) Ding | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
Xianghua(Sharon) Ding | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
Xiao Han Li | VisGuide: User-oriented Recommendations for Data Event Extraction |
Xiao-Feng Kenan Kok | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
Xiaochong Lan | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
Xiaofu Jin | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
Xiaohan Li | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
Xiaojuan Ma | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
Xiaojuan Ma | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
Xiaojuan Ma | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
Xiaojuan Ma | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Xiaojuan Ma | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Xiaojuan Ma | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
Xiaojuan Ma | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
Xiaojun Bi | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Xiaojun Bi | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Xiaoqian Li | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Xiaoyi Zhang | Towards Complete Icon Labeling in Mobile Applications |
XiJing Chang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Xin Chen | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Xin Zhou | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Xingguo Zhang | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Xinghui Yan | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
Xingyu Lan | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
Xinlei Zhang | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
Xinru Page | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Xinru Page | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
Xinyu Zhu | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Xinyuan Zhang | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
Xiyun Hu | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Xuan Zhao | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
Xuequn Wang | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
Xuhai Xu | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Xuhai Xu | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Xun Qian | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
Xunhui Zhang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Xuye Liu | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
Yalong Yang | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
Yalong Yang | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
Yan Chen | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
Yan Ma | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Yan Xu | Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality |
Yana Malysheva | Assisting Teaching Assistants with Automatic Code Corrections |
Yanan Wang | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
Yang Li | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
Yang Li | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Yang Shi | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
Yang Zhang | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
Yang Zhang | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
Yanghuidi Cheng | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Yanghuidi Cheng | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Yangzi Dong | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
Yanhao Wang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Yanqiu Wu | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
Yanzhang Li | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Yao Li | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
Yao Lyu | Cultural Influences on Chinese Citizens' Adoption of Digital Contact Tracing: A Human Infrastructure Perspective |
Yash Agarwal | Enabling Hand Gesture Customization on Wrist-Worn Devices |
Yasmeen Abdrabou | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
Yasmine Belghith | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
Yasmine Kotturi | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
Yasuaki Kakehi | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
Yatharth Singhal | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
Yaxi Zhao | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
Yaxin Hu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
Yaxing Yao | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
Yaxing Yao | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Yaxing Yao | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
Ye Wang | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
Ye Yuan | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
Ye Zhu | FakeForward: Using Deepfake Technology for Feedforward Learning |
Yea-Seul Kim | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
Yea-Seul Kim | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
Yea-Seul Kim | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
Yen-Chun Lin | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Yi Fei Cheng | Towards Understanding Diminished Reality |
Yi Wang | Living in a City, Living a Rural Life: Understanding Second Generation Mingongs' Experiences with Technologies in China |
Yi Zheng | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
Yi-Chi Liao | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
Yi-Chi Liao | Rediscovering Affordance: A Reinforcement Learning Perspective |
YI-CHIEH LEE | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
Yi-Hao Peng | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
Yi-Hsiu Lin | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
Yi-Ting Chiang | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
Yichao Cui | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
Yifan Li | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
Yifan Sun | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Yifang Li | Obfuscation Remedies Harms Arising from Content Flagging of Photos |
Yifei Yin | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Yifeng Wu | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
Yihe Liu | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
Yihui Yan | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
Yili Hong | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
Yiliu Tang | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
Yinan Xuan | At-home Pupillometry using Smartphone Facial Identification Cameras |
Ying N/A Xu | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
Ying N/A Xu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Ying Yang | Tangible Globes for Data Visualisation in Augmented Reality |
Yingfan Zhou | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
Yingqing Xu | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
Yinhao Jiang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
Yiren Liu | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
Yiwen Xu | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
Yixin Zhao | The Making of Meaning Through Dyadic Haptic Affective Touch |
Yixin Zou | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
Yixuan Zhang | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
Yixuan Zhang | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
Yiyue Luo | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
Yngve Dahl | Six Facets of Facilitation: Participatory Design Facilitators’ Perspectives on Their Role and Its Realization |
Yogesh Kumar Meena | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
Yolanda A. Rankin | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
Yolanda A. Rankin | Unpacking the Complexities of Community-led Violence Prevention Work |
Yomna Abdelrahman | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Yong Li | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
Yong Wang | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
Yong Wang | Structure-aware Visualization Retrieval |
Yongjae Yoo | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
Yoon Jeong Cha | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
Yoon Kiheon | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
Yoonjin Kim | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
Yoonjoo Lee | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
Yoonseo Choi | Stylette: Styling the Web with Natural Language |
Yoshihiro Kawahara | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
Yosuef Alotaibi | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
Yotam Gingold | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
You-Hsuan Chiang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Youjin Choi | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
Youjin Hwang | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
Young-Ho Kim | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
Youngjin Kwon | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
Youngjun Cho | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
Youngki Lee | Captivate! Contextual Language Guidance for Parent–Child Interaction |
Youngtae Noh | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
Yu Fu | Supporting Data-Driven Basketball Journalism through Interactive Visualization |
Yu Kuwajima | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
Yu Liu | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
Yu Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
Yu-Hsin Lin | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Yu-Hsin Lin | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Yu-Jan Chang | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Yu-Ling Chien | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Yu-Ling Chou | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Yu-Ling Chou | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
Yu-Rong Cao | VisGuide: User-oriented Recommendations for Data Event Extraction |
Yu-So Liao | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
Yu-So Liao | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
Yu-Wei Wang | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
Yuan Lu | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
Yuan Yao | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
Yuanchun Shi | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
Yuanchun Shi | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Yuanchun Shi | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Yubin Choi | FitVid: Responsive and Flexible Video Content Adaptation |
Yubin Choi | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
Yubo Kou | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
Yucheng Jin | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
Yudai Tanaka | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
Yue Jiang | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
Yue Yu | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Yuekai Huang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Yufei Wu | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
Yuhui Zhao | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Yuji Hatada | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
Yujin Park | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
Yukang Yan | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Yukang Yan | Towards Understanding Diminished Reality |
Yumeng Zhou | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
Yumiko Sakamoto | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
Yun Huang | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
Yun Wang | OneLabeler: A Flexible System for Building Data Labeling Tools |
Yunan Chen | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
Yunfeng Zhang | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
Yung-Ju Chang | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
Yung-Ju Chang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
Yung-Ju Chang | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
Yung-Ju Chang | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
YunJung Lee | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
Yunlong Wang | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
Yunmin Oh | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
Yuntao Wang | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Yuntao Wang | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
Yunyi Zhu | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
Yuqi Gong | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
Yuren Pang | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
Yuta Sugiura | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
Yuvraj Agarwal | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
Yuvraj Agarwal | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
Yuxi Wu | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
Yuxiao Qu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
Yuxin Ma | Annotating Line Charts for Addressing Deception |
Yuxuan Hou | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
Yuxuan Lei | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
Yuyu Lin | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
Yuzhou Zhuang | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
Yves Candau | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
Yvonne Jansen | Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates |
Yvonne Kammerer | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
Yvonne Rogers | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
Yvonne Rogers | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
Z Toups | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
Z Toups | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
Zebulon Holtz | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
Zezhe Huang | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
Zhanxun DONG | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Zhe Chen | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
Zhe Liu | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
Zhen Zhou Yong | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
Zheng Wei | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
Zheng Yao | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
Zheng Zhang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
Zhenhui Peng | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
Zhenyi He | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
Zhenyu Gu | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Zhi Li | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
Zhice Yang | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
Zhicong Lu | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
Zhicong Lu | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
Zhicong Lu | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
Zhicong Lu | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
Zhihan Jiang | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
Zhijun Fan | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
Zhilong Chen | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
Zhiwei Steven Wu | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
Zhiwei Steven Wu | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
Zhixing Li | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
Zhiyang WU | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
Zhong-Yi Zhang | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
Zhourong Chen | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
Zhuohao Zhang | CollabAlly: Accessible Collaboration Awareness in Document Editing |
Zhutian Chen | CrossData: Leveraging Text-Data Connections for Authoring Data Documents |
Zichao Shen | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
Zihan Yan | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
Zihan Zhou | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
Zijian Ding | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
Zilin Ma | Not Just a Preference: Reducing Biased Decision-making on Dating Websites |
Zilong Liu | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
Ziming Wu | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
Zinan Chen | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
Ziqi Zhou | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
Zixiong Su | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
Zixiong Su | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
Zoe Kahn | A Sociocultural Explanation of Internet-Enabled Work in Rural Regions |
Zoey Walker | Towards Sign Language-Centric Design of ASL Survey Tools |
Zoya Bylinskii | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
Zuest Partick | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
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