List of Papers by Authors @ CHI 2023
A list of all papers by authors who have published in the 'Papers' track at CHI 2023.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
Author | Paper Title | ||
---|---|---|---|
Aakanksha Naik | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Aakar Gupta | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Aakar Gupta | Investigating Wrist Deflection Scrolling Techniques for Extended Reality | ||
Aaron Blishen | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Aaron J Quigley | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Aaron Newman | Are You Human? Investigating the Perceptions and Evaluations of Virtual Versus Human Instagram Influencers | ||
Aaron Stockdill | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Aashaka Desai | Understanding and Enhancing the Role of Speechreading in Online d/DHH Communication Accessibility | ||
Aayushi Roy | Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time | ||
Abdulaziz Alshayban | #A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations | ||
Abe Davis | InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice | ||
Abhishek Kar | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Abhraneel Sarma | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Abigail C Durrant | 'Keeping our Faith Alive': Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith | ||
Abigail Z Jacobs | Conceptualizing Algorithmic Stigmatization | ||
Abigale Stangl | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Abigale Stangl | Understanding Visual Arts Experiences of Blind People | ||
Abir Saha | Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio Producers | ||
Ada Ng | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
Adam Brown | Using Logs Data to Identify When Engineers Experience Flow or Focused Work | ||
Adam Mark Drogemuller | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Adam Perer | "Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care" | ||
Adam Perer | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Adarsh Kowdle | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Adela Kapuścińska | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Adia Sakura-Lemessy | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Adil Rahman | Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired | ||
Aditi Maheshwari | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Aditya Kumar Purohit | Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets | ||
Aditya Shekhar Nittala | Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics | ||
Aditya Vashistha | Decolonizing Content Moderation: Does Uniform Global Community Standard Resemble Utopian Equality or Western Power Hegemony? | ||
Adrian Bolesnikov | Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities | ||
Adrian Choi | Social Media as a Critical Pedagogical Tool: Examining the Relationship Between Youth's Sociopolitical Engagement on Social Media and Their Critical Consciousness | ||
Adrian Davila | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Adrian Holzer | Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets | ||
Adrian K Clear | Different Together: Design for Radical Placemaking | ||
Adrian L. Jessup Schneider | "Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability" | ||
Adrian Parke | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Adrian Petterson | Playing with Power Tools: Design Toolkits and the Framing of Equity | ||
Adrian-Vasile Catană | Fingerhints: Understanding Users' Perceptions of and Preferences for On-Finger Kinesthetic Notifications | ||
Adriana Alvarado Garcia | Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization | ||
Adriane Chapman | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Adriane Fernandes Minori | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Adrien Chaffangeon Caillet | µGlyph: a Microgesture Notation | ||
Adrien Depeursinge | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Advait Bhat | Co-Writing with Opinionated Language Models Affects Users' Views | ||
Advait Sarkar | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Aehong Min | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Afsaneh Fazly | Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos | ||
Afsaneh Razi | “Help Me:” Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages | ||
Afshin Nikzad | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Agathe Balayn | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Agathe Balayn | "Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and Needs" | ||
Agrima Seth | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Ahad Chaudhry | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Ahmadreza Nazari | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Ahmed Alshehri | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Ahmed Anwar | Factors of Haptic Experience across multiple Haptic modalities | ||
Ahmed Sabbir Arif | Crownboard: A One-Finger Crown-Based Smartwatch Keyboard for Users with Limited Dexterity | ||
Ahmed Sabie | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Ahmer Arif | It’s About Time: Attending to Temporality in Misinformation Interventions | ||
Aidan Cowley | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Aini Putkonen | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Airi Lampinen | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Airi Lampinen | Invisibility or Visibility in Intimate Care at the Workplace? Examining the Use of Breast Pumps | ||
Aisling Ann O'Kane | Chronic Care in a Life Transition: Challenges and Opportunities for Artificial Intelligence to Support Young Adults with Type 1 Diabetes Moving to University | ||
Aisling Ann O'Kane | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Aisling Ann O'Kane | Independence for Whom? Critical Discourse Analysis of the Onboarding of a Home Health Monitoring System for Older Adult Care | ||
Aisling Ann O'Kane | Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and Wellbeing | ||
Aisling Ann O'Kane | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Ajung Moon | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Akinori Kashio | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Akito Oshiro van Troyer | Auditory Seasoning Filters: Altering Food Perception via Augmented Sonic Feedback of Chewing Sounds | ||
Akiyoshi Onishi | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Akshay Baweja | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Alaa Nousir | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI | ||
Alan Chamberlain | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Alan Montgomery | A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Bandits | ||
Alan Shen | Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand | ||
Alan Shen | JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump | ||
Alan Y. Cheng | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Alanson P. Sample | SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition | ||
Albert Tung | Improving Automatic Summarization for Browsing Longform Spoken Dialog | ||
Alberto Dumont Alves Oliveira | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Alberto Monge Roffarello | Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces | ||
Albrecht Kurze | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Albrecht Schmidt | BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille | ||
Albrecht Schmidt | Exploring Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality | ||
Albrecht Schmidt | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Albrecht Schmidt | In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots | ||
Albrecht Schmidt | Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes | ||
Albrecht Schmidt | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory | ||
Albrecht Schmidt | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings | ||
Albrecht Schmidt | Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World | ||
Albrecht Schmidt | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Alea Münz | Supervising Multiple Operating Rooms Using a Head-Worn display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers | ||
Alec Zadikian | Improving Automatic Summarization for Browsing Longform Spoken Dialog | ||
Aleena Gertrudes Niklaus | Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without | ||
Alejandra Gomez Ortega | What is Sensitive About (Sensitive) Data? Characterizing Sensitivity and Intimacy of Google Assistant Speech Records | ||
Alejandro Aponte | PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing | ||
Aleksandra Ladowska | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Alemitu Mequanint Bezabih | Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process | ||
Alena Denisova | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Alena Denisova | Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS | ||
Alessandro Bozzon | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Alessandro Bozzon | "Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and Needs" | ||
Alessandro Perrucci | Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions | ||
Alessandro Silacci | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Alethia Hume | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Alex Bigelow | Data Abstraction Elephants: The Initial Diversity of Data Representations and Mental Models | ||
Alex Binh Vinh Duc Nguyen | Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade | ||
Alex Cabral | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Alex Endert | Causalvis: Visualizations for Causal Inference | ||
Alex Endert | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Alex Flint | Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS | ||
Alex Jiahong Lu | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Alex Kale | MetaExplorer: Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis | ||
Alex Kale | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Alex Leow | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Alex Mariakakis | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Alex Mariakakis | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Alex Olwal | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Alex Olwal | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Alex S Taylor | A hunt for the Snark: Annotator Diversity in Data Practices | ||
Alex Wuqi Zhang | Ice-Breaking Technology: Robots and Computers Can Foster Meaningful Connections between Strangers through In-Person Conversations | ||
Alexander Benlian | AI Knowledge: Improving AI Delegation through Human Enablement | ||
Alexander Boltz | Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes | ||
Alexander D'Amour | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Alexander Häusele | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Alexander Kalus | PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality | ||
Alexander Lex | Misleading Beyond Visual Tricks: How People Actually Lie with Charts | ||
Alexander Lex | Troubling Collaboration: Matters of Care for Visualization Design Study | ||
Alexander Maedche | CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing | ||
Alexander Maedche | ONYX: Assisting Users in Teaching Natural Language Interfaces Through Multi-Modal Interactive Task Learning | ||
Alexander P Demos | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Alexander Ponticello | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Alexander Redding | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Alexander Schouten | Online Proctoring: Privacy Invasion or Study Alleviation? Discovering Acceptability Using Contextual Integrity | ||
Alexander Wiethoff | Point of no Undo: Irreversible Interactions as a Design Strategy | ||
Alexandra Chouldechova | Overcoming Algorithm Aversion: A Comparison between Process and Outcome Control | ||
Alexandra Covaci | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Alexandra Covaci | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Alexandra Gourley | """I... caught a person casing my house... and scared him off:"" The Use of Security-Focused Smart Home Devices by People with Disabilities" | ||
Alexandra Nisenoff | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Alexandra To | """Who is the right homeless client?"": Values in Algorithmic Homelessness Service Provision and Machine Learning Research" | ||
Alexandra To | "Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI" | ||
Alexandre L. S. Filipowicz | Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices | ||
Alexandre L. S. Filipowicz | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Alexandria Pabst | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Alexei Czeskis | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Alexis Hiniker | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Alexis Hiniker | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Alexz Farrall | Manifesting Breath: Empirical Evidence for the Integration of Shape-Changing Biofeedback-based Artefacts within Digital Mental Health Interventions | ||
Alfie Abdul-Rahman | Visual Task Performance and Spatial Abilities: An Investigation of Artists and Mathematicians | ||
Ali Adjorlu | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Ali Neshati | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Ali Neshati | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Ali Neshati | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Ali S. Alotaibi | BAGEL: An Approach to Automatically Detect Navigation-Based Web Accessibility Barriers for Keyboard Users | ||
Ali Shahidi | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Alia Saad | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Alice Hutchings | Click Here to Exit: An Evaluation of Quick Exit Buttons | ||
Alice Wou | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Alicia DeVrio | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Alireza Karduni | When do Data Visualizations Persuade? The Impact of Prior Attitudes on Learning about Correlations from Scatterplot Visualizations | ||
Alisa Zornig Gura | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Alison Crosby | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Alison Shaw | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Alix Goguey | µGlyph: a Microgesture Notation | ||
Allison McDonald | ``Nudes? Shouldn't I charge for these?'': Motivations of New Sexual Content Creators on OnlyFans | ||
Allison Mercurio | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Aloe DeGuia | How Transgender People and Communities Were Involved in Trans Technology Design Processes | ||
Alon Wolf | "HUGO, a High-Resolution Tactile Emulator for Complex Surfaces" | ||
Alper Sarikaya | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users | ||
Altangerel Chagnaa | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Alvitta Ottley | Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective | ||
Alwin de Rooij | Online Proctoring: Privacy Invasion or Study Alleviation? Discovering Acceptability Using Contextual Integrity | ||
Alyxander Burns | Who Do We Mean When We Talk About Visualization Novices? | ||
Amalia de Götzen | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Aman Parnami | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching | ||
Amanda Baughan | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Amanda Baughan | "Attached to ""The Algorithm"": Making Sense of Algorithmic Precarity on Instagram" | ||
Amanda Buddemeyer | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Amanda Lazar | Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR | ||
Amanda Nicole Curtis | Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for Teenagers | ||
Amanda Wright | Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective | ||
Amarsanaa Ganbold | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Ameet Talwalkar | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Amelia Hassoun | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Amid Ayobi | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Amid Ayobi | Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and Wellbeing | ||
Amid Ayobi | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Ammar Al-Taie | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic | ||
Amna Batool | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Amon Rapp | Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions | ||
Amruta Barve | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Amy Gonzales | "High Risk, High Reward: Social Networking Online in Under-resourced Communities" | ||
Amy Hwang | Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons | ||
Amy Karlson | Investigating Wrist Deflection Scrolling Techniques for Extended Reality | ||
Amy Morril | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Amy Ogan | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Amy Ogan | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Amy Pavel | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Amy Winecoff | Upvotes? Downvotes? No Votes? Understanding the relationship between reaction mechanisms and political discourse on Reddit | ||
Amy X. Zhang | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Amy X. Zhang | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Amy X. Zhang | Understanding Collaborative Practices and Tools of Professional UX Practitioners in Software Organizations | ||
Amy Yo Sue Chen | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Amy Yo Sue Chen | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Amy Yo Sue Chen | Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope | ||
Ana Cristina Pires | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Ana M Villanueva | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Ana M Villanueva | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Anabelle Cooper | Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology Design | ||
Anam Ahmad Khan | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Anam Ahmad Khan | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Anamaria Crisan | Tracing and Visualizing Human-ML/AI Collaborative Processes through Artifacts of Data Work | ||
Anandghan Waghmare | "Z-Ring: Single-point Bio-impedance Sensing for Gesture, Touch, Object and User Recognition" | ||
Ananditha Raghunath | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Ananta Chowdhury | Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement | ||
Ananta Soneji | ``Nudes? Shouldn't I charge for these?'': Motivations of New Sexual Content Creators on OnlyFans | ||
Ananya Bhattacharjee | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Anastasia Bezerianos | Evaluating the Extension of Wall Displays with AR for Collaborative Work | ||
Anastasia Kuzminykh | A Human-Centered Review of Algorithms for Decision-Making in Higher Education | ||
Anastasia Schaadhardt | “Laughing so I Don’t Cry”: How TikTok Users Employ Humor and Compassion to Connect Around Psychiatric Hospitalization | ||
Anastasia Sergeeva | """We Need a Big Revolution in Email Advertising"": Users' Perception of Persuasion in Permission-based Advertising Emails" | ||
Anca Salagean | "Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality" | ||
Anders Hedman | Different Together: Design for Radical Placemaking | ||
Andi Xu | "Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People" | ||
André Rodrigues | “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games | ||
André van der Hoek | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
André Zenner | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality | ||
Andrea Batch | Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms | ||
Andrea Bianchi | FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises | ||
Andrea Bunt | Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement | ||
Andrea Campagner | AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human Decision Making | ||
Andrea Cuadra | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Andrea Delgado | """My Perfect Platform Would Be Telepathy"" - Reimagining the Design of Social Media with Autistic Adults" | ||
Andrea Emanuele Maria Casini | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Andrea Forte | Accounting for Privacy Pluralism: Lessons and Strategies from Community-Based Privacy Groups | ||
Andrea Forte | Disability Activism on Social Media: Sociotechnical Challenges in the Pursuit of Visibility | ||
Andrea G Parker | """Everyone is Covered"": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches" | ||
Andrea G Parker | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Andrea G Parker | Social Media as a Critical Pedagogical Tool: Examining the Relationship Between Youth's Sociopolitical Engagement on Social Media and Their Critical Consciousness | ||
Andrea G Parker | Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions | ||
Andrea G Parker | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Andrea Hartzler | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Andrea T. Cladek | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Andrea Vogt | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Andreas Almqvist | Different Together: Design for Radical Placemaking | ||
Andreas Bischof | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Andreas Bulling | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Andreas Martin Butz | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory | ||
Andreas Rene Fender | " InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas" | ||
Andreea Danielescu | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Andreea Danielescu | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Andreea Danielescu | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Andrés Monroy-Hernández | """Help Me Help the AI"": Understanding How Explainability Can Support Human-AI Interaction" | ||
Andrés Monroy-Hernández | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Andrés Monroy-Hernández | Towards Inclusive Avatars: Disability Representation in Avatar Platforms | ||
Andrés Monroy-Hernández | Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service | ||
Andrew B.L. Berry | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Andrew Coy | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Andrew Cunningham | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Andrew D Gordon | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Andrew D Wilson | Embodying Physics-Aware Avatars in Virtual Reality | ||
Andrew D Wilson | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Andrew Doan | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Andrew Head | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Andrew Head | Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials | ||
Andrew Howes | Amortised Experimental Design and Parameter Estimation for User Models of Pointing | ||
Andrew Irlitti | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Andrew Irlitti | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Andrew Irlitti | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Andrew M McNutt | A Study of Editor Features in a Creative Coding Classroom | ||
Andrew M McNutt | On the Design of AI-powered Code Assistants for Notebooks | ||
Andrew P. McPherson | Negotiating Experience and Communicating Information Through Abstract Metaphor | ||
Andrew Smart | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Andrew Vande Moere | Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade | ||
Andrew Walter | Designing structural participation in an interactive film on mental health | ||
Andrew Wang | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Andrii Matviienko | Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality | ||
Andrii Matviienko | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Andrii Matviienko | What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators | ||
Andrzej Nowak | In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots | ||
Andy Boucher | "Research Products at Scale: Learnings from Designing Devices in Multiples of Ones, Tens, Hundreds and Thousands" | ||
Andy Bryant | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Andy Cockburn | `Specially For You' -- Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations | ||
Andy Kong | Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand | ||
Aneesha Singh | Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity | ||
Ang Li | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Ángel Alexander Cabrera | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Angela D. R. Smith | """Who is the right homeless client?"": Values in Algorithmic Homelessness Service Provision and Machine Learning Research" | ||
Angela D. R. Smith | "Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI" | ||
Angela E.B. Stewart | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Angela E.B. Stewart | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Angela Sasse | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Angela Yang | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Angela Zavaleta Bernuy | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Angella Anyi Lee | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Angie Zhang | Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes | ||
Angus G. Forbes | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Anh-Ton Tran | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Anhong Guo | "Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People" | ||
Anhong Guo | VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality | ||
Anika Nissen | Are You Human? Investigating the Perceptions and Evaluations of Virtual Versus Human Instagram Influencers | ||
Anirudh Ganesh | Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour | ||
Anisha Nilakantan | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Anita Marie Hamurculu | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces | ||
Anitha Kumaran | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Anja Thieme | Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review | ||
Anjul Kumar Tyagi | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Anjuli Kannan | Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access | ||
Anke M. Brock | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Ann Lee | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Ann Paradiso | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Ann-Marie Conrado | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Anna Blumenkranz | Three Design Directions for a Diversity Computing Design Space | ||
Anna Fang | Measuring the Stigmatizing Effects of a Highly Publicized Event on Online Mental Health Discourse | ||
Anna L Cox | Gaming for Post-Work Recovery: The Role of Immersion | ||
Anna Lieb | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Anna Smout | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Anna Vock | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Anna Xygkou | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Anna Yu | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Anna-Marie Ortloff | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Annabelle Teoh | Challenges of Moderating Social Virtual Reality | ||
Annaelle Li Pin Hiung | Dozer: Toward Understanding the Design of Closed-Loop Wearables for Sleep | ||
Anne Clara Tally | "Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices" | ||
Anne Kathrine Petersen Bach | “If I Had All the Time in the World”: Ophthalmologists' Perceptions of Anchoring Bias Mitigation in Clinical AI Support | ||
Anne Li | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
Anne Marie Piper | "“Any bit of help, helps”: Understanding how older caregivers use carework platforms for caregiving support" | ||
Anne Marie Piper | Simphony: Enhancing Accessible Pattern Design Practices among Blind Weavers | ||
Anne Marie Piper | Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio Producers | ||
Anne Mertens | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Anne Milner | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Anne Roudaut | How does HCI Understand Human Agency and Autonomy? | ||
Anne Roudaut | Using Virtual Reality and Co-design to Study the Design of Large-scale Shape-Changing Interfaces | ||
Annie G Bryan | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Annika Aebli | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Anthony Poon | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Anthony Tang | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Anton Kunnari | Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study | ||
Anton Outkine | A Study of Editor Features in a Creative Coding Classroom | ||
Antonio Krüger | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality | ||
Antony James Nascè | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
Antti Keurulainen | Amortised Experimental Design and Parameter Estimation for User Models of Pointing | ||
Antti Oulasvirta | Amortized Inference with User Simulations | ||
Antti Oulasvirta | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Antti Oulasvirta | UEyes: Understanding Visual Saliency across User Interface Types | ||
Anubha Singh | "Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms" | ||
Anupriya Tuli | """Information-Backward but Sex-Forward'': Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships" | ||
Anusha Withana | "Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials" | ||
Anuva Kulkarni | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Aoyu Wu | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
April Yi Wang | Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials | ||
Apu Kapadia | Bottom-up Psychosocial Interventions for Interdependent Privacy: Effectiveness Based on Individual and Content Differences | ||
Aqueasha Martin-Hammond | Building Community Capacity: Exploring Voice Assistants to Support Older Adults in an Independent Living Community | ||
Aran Mun | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Arantxa Ye | "UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience" | ||
Arata Jingu | LipIO: Enabling Lips as both Input and Output Surface | ||
Ari Hautasaari | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Arianna Boldi | Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions | ||
Ariel Liu | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Arif Usta | Governor: Turning Open Government Data Portals into Interactive Databases | ||
Arinobu Niijima | Assisting with Fingertip Force Control by Active Bio-Acoustic Sensing and Electrical Muscle Stimulation | ||
Arissa J. Sato | Groupnamics: Designing an Interface for Overviewing and Managing Parallel Group Discussions in an Online Classroom | ||
Aristides F Mairena | Showing Flow: Comparing Usability of Chord and Sankey Diagrams | ||
Arjun Narendra | "Z-Ring: Single-point Bio-impedance Sensing for Gesture, Touch, Object and User Recognition" | ||
Arjun Srinivasan | Exploring Chart Question Answering for Blind and Low Vision Users | ||
Arman Hafizi | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Armin Mostafavi | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Arnaud Prouzeau | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Arnaud Prouzeau | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Arnaud Prouzeau | User Onboarding in Virtual Reality: An investigation of current practices | ||
Arnav Verma | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter? | ||
Arne Berger | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Arne Berger | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Arnout Terpstra | Online Proctoring: Privacy Invasion or Study Alleviation? Discovering Acceptability Using Contextual Integrity | ||
Arpit Narechania | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Arpita Bhattacharya | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Arpita Saxena | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Arthur Carvalho | Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs | ||
Arthur Juliani | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Artin Saberpour | I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm | ||
Arush Shah | Toucha11y: Making Inaccessible Public Touchscreens Accessible | ||
Arvind Satyanarayan | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Arvind Satyanarayan | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Aryan Chaurasia | "Rethinking ""Risk"" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare" | ||
Ashlee Milton | """I See Me Here"": Mental Health Content | Community | and Algorithmic Curation on TikTok" |
Ashley Boone | Data Practice for a Politics of Care: Food Assistance as a Site of Careful Data Work | ||
Ashley Del Valle | PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing | ||
Ashley Ge Zhang | Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials | ||
Ashley Ge Zhang | VizProg: Identifying Misunderstandings by Visualizing Students' Coding Progress | ||
Ashley M Bochner | "Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices" | ||
Ashutosh Agrawal | VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality | ||
Asia J. Biega | Integrative Objects in Sociotechnical Contexts: Constructing Digital Well-Being with Generic Epistemology | ||
Asia J. Biega | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Asta Roseway | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Astrid Bertrand | "On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations" | ||
Atanu R Sinha | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Atsuo Kuwahara | Smooth as - The Effects of Frame Rate Variation on Game Player Quality of Experience | ||
Attila Szantner | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Audrey Desjardins | Autospeculation: Reflecting on the Intimate and Imaginative Capacities of Data Analysis | ||
Audrey Desjardins | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Audrey Girouard | Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities | ||
Audrey Haque | Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science | ||
Augusto Esteves | "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices" | ||
Austin Coursey | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Austin Kendrick Houck | OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings | ||
Autumn G Hughes | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Ava Bartolome | A Literature Review of Video-Sharing Platform Research in HCI | ||
Ava Elizabeth Scott | Do You Mind? User Perceptions of Machine Consciousness | ||
Ava Elizabeth Scott | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Ava Robinson | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Avanthika Senthil Kumar | Understanding the Online Social Support Dynamics for Postpartum Depression | ||
Avi Farber | CoilCAM: Enabling Parametric Design for Clay 3D Printing Through an Action-Oriented Toolpath Programming System | ||
Avijit Mandal | ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing | ||
Avinash Bhat | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Awais Hameed Khan | Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology Design | ||
Awais Rashid | Stuck in the Permissions With You: Developer & End-User Perspectives on App Permissions & Their Privacy Ramifications | ||
Axel Platz | Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory | ||
Ayako A. Hasegawa | Analyzing the Use of Public and In-house Secure Development Guidelines in U.S. and Japanese Industries | ||
Ayato Minaminosono | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Ayesha Bhimdiwala | It’s About Time: Attending to Temporality in Misinformation Interventions | ||
Aziz Niyazov | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Azra Ismail | """Information-Backward but Sex-Forward'': Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships" | ||
Badrish Chandramouli | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Bahareh Sarrafzadeh | Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones | ||
Bahman Rashidi | Models of Applied Privacy (MAP): A Persona Based Approach to Threat Modeling | ||
Balazs Andras Ivanyi | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Balita Heriniaina RAKOTONARIVO | Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations | ||
Baosheng James HOU | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Baptiste Caramiaux | Interaction Knowledge: Understanding the ‘Mechanics’ of Digital Tools | ||
Barbara J. Ericson | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
Barbara Kuhnert | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Barrett Ens | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Barrett Ens | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Barrett Ens | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Barry Brown | The Halting problem: Video analysis of self-driving cars in traffic | ||
Barry Giesbrecht | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Barsa Tandukar | Building Community Capacity: Exploring Voice Assistants to Support Older Adults in an Independent Living Community | ||
Beat Rossmy | Point of no Undo: Irreversible Interactions as a Design Strategy | ||
Beiyan Cao | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Beiyan Cao | Sparkling Silence:Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers | ||
Belén Barros Pena | """My Perfect Platform Would Be Telepathy"" - Reimagining the Design of Social Media with Autistic Adults" | ||
Bella Chen | Challenges of Moderating Social Virtual Reality | ||
Ben Ainsworth | Manifesting Breath: Empirical Evidence for the Integration of Shape-Changing Biofeedback-based Artefacts within Digital Mental Health Interventions | ||
Ben Greenspan | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Ben Holtz | Using Logs Data to Identify When Engineers Experience Flow or Focused Work | ||
Ben Rydal Shapiro | “Moment to Moment”: A View From the Front Lines with Computing Ethics Teaching Assistants | ||
Benett Axtell | Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Board Game Play | ||
Bening Putri Wardani | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Benjamin Bach | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Benjamin C. Kim | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Benjamin Gilbert | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Benjamín Hernández | Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization | ||
Benjamin Hoover | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Benjamin Lee | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Benjamin Newman | Comparing Sentence-Level Suggestions to Message-Level Suggestions in AI-Mediated Communication | ||
Benjamin Owen-Block | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Benjamin R. Cowan | About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services | ||
Benjamin Tag | Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions | ||
Benjamin Woodward | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Benjamin Zorn | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Bereket A. YILMA | The Elements of Visual Art Recommendation: Learning Latent Semantic Representations of Paintings | ||
Bernard Oriola | 3D Printed Interactive Multi-Storey Model for People with Visual Impairments: Co-Design Process and Comparative Study between a 3D Model and 2D Tactile Maps | ||
Bernardine Farrell | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Bernhard Jenny | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Bernice Rogowitz | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Beth Goldberg | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Bethanie Maples | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Bheesha Kumari | ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms | ||
Bhuwan Dhingra | Interface Design for Crowdsourcing Hierarchical Multi-Label Text Annotations | ||
Bilge Mutlu | Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults | ||
Bilge Mutlu | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Bing Zhou | AO-Finger: Hands-free Fine-grained Finger Gesture Recognition via Acoustic-Optic Sensor Fusing | ||
Bing-Yu Chen | Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture | ||
Bingrui Zong | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Bjoern Hartmann | Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts | ||
Bjoern Rasch | Olfactory Wearables for Mobile Targeted Memory Reactivation | ||
Bjørn Hjorth Westh | Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online | ||
Bjorn Nansen | Bones of Contention: Social Acceptance of Digital Cemetery Technologies | ||
Bjorn Nansen | Personalised Yet Impersonal: Listeners' Experiences Of Algorithmic Curation On Music Streaming Services | ||
Björn Rohles | """We Need a Big Revolution in Email Advertising"": Users' Perception of Persuasion in Permission-based Advertising Emails" | ||
Björn Scheppler | QButterfly: Lightweight Survey Extension for Online User-Interaction Studies for Non-Tech-Savvy Researchers | ||
Blaine Lewis | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Bo Han | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Bo Han | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Bo Li | Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China | ||
Bo-Cheng Ke | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Bogdan Vasilescu | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Bogoan Kim | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Bongshin Lee | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users | ||
Bongshin Lee | "Decorative, Evocative, and Uncanny: Reactions on Ambient-to-Disruptive Health Notifications via Plant-Mimicking Shape-Changing Interfaces" | ||
Boyuan Guo | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Brad A Myers | ONYX: Assisting Users in Teaching Natural Language Interfaces Through Multi-Modal Interactive Task Learning | ||
Braden K Webb | Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach | ||
Bradley Rey | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Brandi Crawford-Gallagher | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Brandon J Matthews | Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts | ||
Brandon M Wong | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Brandon Sloane | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Brandon Victor Syiem | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Brenna Li | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Brennan Jones | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Brett A. Halperin | Envisioning Narrative Intelligence: A Creative Visual Storytelling Anthology | ||
Brett A. Halperin | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity | ||
Brett A. Halperin | "What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards" | ||
Brian A. Smith | ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users | ||
Brian A. Smith | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Brian A. Smith | Towards Inclusive Avatars: Disability Representation in Avatar Platforms | ||
Brian Dillon | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Brian Helmuth | "Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems" | ||
Brian Houck | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Brian Kinnee | Autospeculation: Reflecting on the Intimate and Imaginative Capacities of Data Analysis | ||
Brian Y Lim | RePrompt: Automatic Prompt Editing to Refine AI-Generative Art Towards Precise Expressions | ||
Briane Paul V. Samson | Good Day Manager! Exploring Social Relationships In NFT-based Play-to-Earn Games | ||
Brianna L Wimer | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Brinda Mehra | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Brittany Faith Lewis | """I... caught a person casing my house... and scared him off:"" The Use of Security-Focused Smart Home Devices by People with Disabilities" | ||
Brooke Foucault Welles | Social Media as a Critical Pedagogical Tool: Examining the Relationship Between Youth's Sociopolitical Engagement on Social Media and Their Critical Consciousness | ||
Brooks Tiffany | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Bruce H Thomas | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Bruce H Thomas | Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts | ||
Bruna Beatriz Petreca | FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences | ||
Bruno Fruchard | User Preference and Performance using Tagging and Browsing for Image Labeling | ||
Bryan Semaan | Rethinking Creative Labor: A Sociotechnical Examination of Creativity & Creative Work on TikTok | ||
Bryan Wang | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Bryan Wang | Enabling Conversational Interaction with Mobile UI using Large Language Models | ||
Bryan Wang | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Bum Chul Kwon | Causalvis: Visualizations for Causal Inference | ||
Byungjoo Lee | Amortized Inference with User Simulations | ||
Cagatay Goncu | 3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings | ||
Cagatay Turkay | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Caiming Xiong | Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions | ||
Calista K Barber | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Caluã de Lacerda Pataca | Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users | ||
Cam Davison | Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition | ||
Camaria Wafer | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Cameron Moy | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Cameron Steer | "Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes" | ||
Camille Nadal | Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review | ||
Candice Hogan | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Carina Ly | Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories | ||
Carina Negreanu | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Carl DiSalvo | Data Practice for a Politics of Care: Food Assistance as a Site of Careful Data Work | ||
Carl Gray | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Carl Gutwin | `Specially For You' -- Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations | ||
Carl Gutwin | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games | ||
Carl Gutwin | Showing Flow: Comparing Usability of Chord and Sankey Diagrams | ||
Carl Ka To Ma | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
Carlo Caprini | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Carlo Reverberi | AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human Decision Making | ||
Carlos Santiago | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Carman Neustaedter | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Carman Neustaedter | Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope | ||
Carman Neustaedter | Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Board Game Play | ||
Carman Neustaedter | Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart | ||
Carol F Scott | Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm | ||
Carolin Wienrich | Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness | ||
Carolina Fuentes | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Caroline Appert | SurfAirs: Surface + Mid-air Input for Large Vertical Displays | ||
Caroline Claisse | 'Keeping our Faith Alive': Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith | ||
Carrie Kovacs | "Remote Persons Are Closer Than They Appear: Home, Team and a Lockdown" | ||
Casey Dugan | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Casey Lee Hunt | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Casey Randazzo | “If Someone Downvoted My Posts—That’d Be the End of the World”: Designing Safer Online Spaces for Trauma Survivors | ||
Casper Harteveld | "Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems" | ||
Casper Harteveld | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Cass Zegura | “Moment to Moment”: A View From the Front Lines with Computing Ethics Teaching Assistants | ||
Cassidy Pyle | Conceptualizing Algorithmic Stigmatization | ||
Catalina Toma | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Catarina Alexandra Rebelo Rodrigues | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Catherine Albiston | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Catherine D'Ignazio | Social Media as a Critical Pedagogical Tool: Examining the Relationship Between Youth's Sociopolitical Engagement on Social Media and Their Critical Consciousness | ||
Catherine Davey | Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions | ||
Catherine Titcomb | "Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems" | ||
Catherine Y Lim | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Cathy Hu | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Cati Boulanger | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
Cati Boulanger | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Ce Zhong | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Ce Zhong | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Ce Zhong | Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope | ||
Ce Zhong | Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence | ||
Céline Coutrix | Impact of softness on users' perception of curvature for future soft curvature-changing UIs | ||
Cella M Sum | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Chaeyong Park | Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor | ||
Chandler Simon | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Chang Liu | Governor: Turning Open Government Data Portals into Interactive Databases | ||
Chang Liu | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Changbo Wang | GVQA: Learning to Answer Questions about Graphs with Visualizations via Knowledge Base | ||
Changhoon Oh | VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback | ||
Changkun Ou | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory | ||
Changyang He | Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China | ||
Changyang He | Sparkling Silence:Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers | ||
Changyang He | Understanding Communication Strategies and Viewer Engagements of Science Knowledge Videos on Bilibili | ||
Changyang Li | Location-Aware Adaptation of Augmented Reality Narratives | ||
Chao Zhang | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Chao Zhang | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Chao Zhang | The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation | ||
Chao Zhang | "What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions" | ||
Charlene C. Wu | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Charles Berret | Dirty Data in the Newsroom: Comparing Data Preparation in Journalism and Data Science | ||
Charles Thomas Needham | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Charlie Catlett | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Chat Wacharamanotham | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Che Yan | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Chee Siang Ang | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Chee Siang Ang | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Chelsea Fan | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Chelsea Mills | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Chelsea Mills | Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Board Game Play | ||
Chen Chen | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Chen Chen | Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality | ||
Chen Liang | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Chen Liang | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Chen Shuyao | Magical Brush: A Symbol-Based Modern Chinese Painting System for Novices | ||
Chen Zhou | Not all spacings are created equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays | ||
Chenfeng Gao | AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space | ||
Cheng Chen | Is this AI trained on Credible Data? The Effects of Labeling Quality and Performance Bias on User Trust | ||
Cheng Yang | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Cheng Yao | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Cheng Yao | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Cheng Yao Wang | Embodying Physics-Aware Avatars in Virtual Reality | ||
Cheng Zhang | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Cheng Zhang | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Chengbo Zheng | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Chengbo Zheng | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Chengbo Zheng | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Chenglong Wang | On the Design of AI-powered Code Assistants for Notebooks | ||
Chengyuan Xu | Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task | ||
Chengzhong Liu | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Chenhan Xu | AO-Finger: Hands-free Fine-grained Finger Gesture Recognition via Acoustic-Optic Sensor Fusing | ||
Chenhui Li | GVQA: Learning to Answer Questions about Graphs with Visualizations via Knowledge Base | ||
Chi-Ching Wen | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller | ||
Chi-Hsien Yen | CrowdIDEA: Blending Crowd Intelligence and Data Analytics to Empower Causal Reasoning | ||
Chi-Lan Yang | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication | ||
Chia-Yu Cheng | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Chiao Fang | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Chiao-Ju Chang | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Chiara Natali | AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human Decision Making | ||
Chiara Rossitto | "Regulating Responsibility: Environmental Sustainability, Law, and the Platformisation of Waste Management" | ||
Chieko Asakawa | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Chieko Asakawa | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Chien Wen (Tina) Yuan | Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence | ||
Chien-Sheng Wu | Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions | ||
Chih-An Tsao | Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture | ||
Chin Tseng | Measuring Categorical Perception in Color-Coded Scatterplots | ||
Chinenye Ndulue | Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour | ||
Ching Chiuan Yen | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Ching Christie PANG | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Chinmay Kulkarni | Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work | ||
Chloe Macdonald | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Chorong Park | Cyborg Assemblages: how autistic adults construct sociotechnical networks to support cognitive function | ||
Chris Bevan | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Chris Harrison | Flat Panel Haptics: Embedded Electroosmotic Pumps for Scalable Shape Displays | ||
Chris Harrison | "IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds" | ||
Chris Harrison | Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input | ||
Chris Preist | Towards User-Centred Climate Services: the Role of Human-Computer Interaction | ||
Christena Nippert-Eng | "Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices" | ||
Christian Holz | " InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas" | ||
Christian Holz | HandyCast: Phone-based Bimanual Input for Virtual Reality in Mobile and Space-Constrained Settings via Pose-and-Touch Transfer | ||
Christian Holz | HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction Using Inertial Sensing | ||
Christian Holz | Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality | ||
Christian Kästner | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Christian Tiefenau | Less About Privacy: Revisiting a Survey about the German COVID-19 Contact Tracing App | ||
Christian Tsalidis | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Christiana Lee | Who Do We Mean When We Talk About Visualization Novices? | ||
Christina Gardner-McCune | Horse as Teacher: How human-horse interaction informs human-robot interaction | ||
Christina Harrington | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Christina Harrington | "Trust, Comfort, and Relatability: Understanding Black Older Adults’ Perceptions of Chatbot Design for Health Information Seeking" | ||
Christina Neumayer | Embodying the Algorithm: Exploring Relationships with Large Language Models Through Artistic Performance | ||
Christine Dierk | Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display | ||
Christo Wilson | Understanding Dark Patterns in Home IoT Devices | ||
Christof Lutteroth | Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task | ||
Christof Lutteroth | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Christof Lutteroth | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Christof Lutteroth | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Christophe d'Alessandro | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Christophe Hurter | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Christophe Jouffrais | 3D Printed Interactive Multi-Storey Model for People with Visual Impairments: Co-Design Process and Comparative Study between a 3D Model and 2D Tactile Maps | ||
Christopher A Le Dantec | Data Practice for a Politics of Care: Food Assistance as a Site of Careful Data Work | ||
Christopher A Le Dantec | Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization | ||
Christopher Brooks | Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials | ||
Christopher Clarke | Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task | ||
Christopher Clarke | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Christopher Clarke | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Christopher Clarke | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Christopher Clarke | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Christopher Collins | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Christopher Dawes | FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences | ||
Christopher Frauenberger | Three Design Directions for a Diversity Computing Design Space | ||
Christopher J Duckworth | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Christopher Kazu Williams | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Chuan Yue | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Chuang Chen | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Chufeng Xiao | ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD | ||
Chuhan Shi | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Chuhan Shi | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Chuhan Shi | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Chun Yu | A Human-Computer Collaborative Editing Tool for Conceptual Diagrams | ||
Chun Yu | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Chun Yu | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Chun Yu | ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers | ||
Chun Yu | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Chun-Wei Chiang | Are Two Heads Better Than One in AI-Assisted Decision Making? Comparing the Behavior and Performance of Groups and Individuals in Human-AI Collaborative Recidivism Risk Assessment | ||
Chun-Wei Wang | Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes | ||
Chungman Lim | Can a Computer Tell Differences between Vibrations?: Physiology-Based Computational Model for Perceptual Dissimilarity Prediction | ||
Chungman Lim | Can we crowdsource Tacton similarity perception and metaphor ratings? | ||
Chunxu Yang | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Chutian Jiang | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Ciera Jaspan | Using Logs Data to Identify When Engineers Experience Flow or Focused Work | ||
Cindy Hsin-Liu Kao | KnitDema: Robotic Textile as Personalized Edema Mobilization Device | ||
Cindy Hsin-Liu Kao | SkinPaper: Exploring Opportunities for Woven Paper as a Wearable Material for On-Skin Interactions | ||
Cinzia Cappiello | Defining Patterns for a Conversational Web | ||
Claire Lu | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Claire Pillot-Loiseau | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Clara Crivellaro | MyCareBudget: Co-creating a Healthcare Digital Commons with and for Disabled Citizens and their Unpaid Carers | ||
Clarice Risseeuw | Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI | ||
Clarisse Bonang | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Claudia Maria Cutrupi | Defining Patterns for a Conversational Web | ||
Claudia Núñez-Pacheco | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Claudia Núñez-Pacheco | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Claudia Núñez-Pacheco | Sharing Earthquake Narratives: Making Space for Others in our Autobiographical Design Process. | ||
Clement Zheng | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Clement Zheng | Marking Material Interactions with Computer Vision | ||
Clement Zheng | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Cody Dunne | Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms | ||
Cole Polychronis | Misleading Beyond Visual Tricks: How People Actually Lie with Charts | ||
Colin Conrad | Are You Human? Investigating the Perceptions and Evaluations of Virtual Versus Human Instagram Influencers | ||
Colin Lea | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Colleen Stiles-Shields | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
Collin Green | Using Logs Data to Identify When Engineers Experience Flow or Focused Work | ||
Connie Liu | filtered.ink: Creating Dynamic Illustrations with SVG Filters | ||
Connie W. Chau | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Connie W. Chau | On Hackathons: A Multidisciplinary Literature Review | ||
Conor O'Neill | Infrastructural Work Behind The Scene: A Study of Formalised Peer-support Practices for Mental Health | ||
Corey Ford | Towards a Reflection in Creative Experience Questionnaire | ||
Cory Gennari Pratt | “Laughing so I Don’t Cry”: How TikTok Users Employ Humor and Compassion to Connect Around Psychiatric Hospitalization | ||
Courtney N. Reed | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Courtney N. Reed | Negotiating Experience and Communicating Information Through Abstract Metaphor | ||
Courtney N. Reed | "pn6643 Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design" | ||
Craig Chapman | "Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task" | ||
Craig Shultz | Flat Panel Haptics: Embedded Electroosmotic Pumps for Scalable Shape Displays | ||
Craig Shultz | Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input | ||
Crescent Jicol | "Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes" | ||
Crescent Jicol | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Crescent Jicol | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Cristiana Teixeira Santos | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Cuong Nguyen | PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality | ||
Cyan DeVeaux | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Cynthia L Bennett | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Cynthia McLeod | "High Risk, High Reward: Social Networking Online in Under-resourced Communities" | ||
Da Song | DeepLens: Interactive Out-of-distribution Data Detection in NLP Models | ||
Da Song | DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction | ||
Da-Yuan Huang | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Da-Yuan Huang | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Daehwa Kim | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Daehwan Ahn | "Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications" | ||
Daekun Kim | Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality | ||
DaEun Choi | Surch: Enabling Structural Search and Comparison for Surgical Videos | ||
Dahlia Mukherjee | Knowing How Long a Storm Might Last Makes it Easier to Weather: Exploring Needs and Attitudes Toward a Data-driven and Preemptive Intervention System for Bipolar Disorder | ||
Dai Kiuchi | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Daisuke Sato | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Daisuke Sato | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Daisuke Sato | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Daisuke Uriu | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Daivon Reeder | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Dakuo Wang | Exploring the Use of Personalized AI for Identifying Misinformation on Social Media | ||
Dakuo Wang | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
Damien Masson | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs | ||
Damien Masson | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts | ||
Dan Bennett | How does HCI Understand Human Agency and Autonomy? | ||
Dan Cosley | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Dan Richardson | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Danaë Stanton Fraser | "Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality" | ||
Dane Acena | """We Cried on Each Other's Shoulders"": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality" | ||
Danica Xiong | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Daniel A. Epstein | This Watchface Fits with my Tattoos: Investigating Customisation Needs and Preferences in Personal Tracking | ||
Daniel A. Epstein | Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention | ||
Daniel A. Epstein | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Daniel Archambault | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Daniel Buschek | Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting | ||
Daniel Buschek | Co-Writing with Opinionated Language Models Affects Users' Views | ||
Daniel Buschek | Point of no Undo: Irreversible Interactions as a Design Strategy | ||
Daniel Fernández Galeote | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review | ||
Daniel Fischer | CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing | ||
Daniel Gatica-Perez | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Daniel J Dubois | Understanding Dark Patterns in Home IoT Devices | ||
Daniel Leicht | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory | ||
Daniel Leithinger | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Daniel Li | Improving Automatic Summarization for Browsing Longform Spoken Dialog | ||
Daniel M. Russell | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Daniel McFarland | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research | ||
Daniel Medeiros | The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces | ||
Daniel Neumann | Do You Mind? User Perceptions of Machine Consciousness | ||
Daniel Raggi | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Daniel S Weld | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Daniel Schacht | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces | ||
Daniel Schmitt | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Daniel Vogel | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs | ||
Daniel Vogel | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts | ||
Daniel Vogel | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Daniel Vogel | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Daniel Vogel | Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality | ||
Daniel Vogel | Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones | ||
Daniel Wigdor | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Daniel Wigdor | CrossCode: Multi-level Visual Representations of Computer Program Execution | ||
Daniela Rosner | Autospeculation: Reflecting on the Intimate and Imaginative Capacities of Data Analysis | ||
Daniela Rosner | "Doufu, Rice Wine, and 面饼: Supporting the Connections between Precision and Cultural Knowledge in Cooking" | ||
Daniela Rosner | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity | ||
Daniele Giunchi | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Daniele Miorandi | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Daniele Quercia | Quantified Canine: Inferring Dog Personality From Wearables | ||
Danielle Albers Szafir | "Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities" | ||
Danielle Albers Szafir | Measuring Categorical Perception in Color-Coded Scatterplots | ||
Danielle Wood | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Danilo M Eler | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Danli Luo | "Doufu, Rice Wine, and 面饼: Supporting the Connections between Precision and Cultural Knowledge in Cooking" | ||
Danna Gurari | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Danny Leen | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Danny Yuxing Huang | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Dara V. Groves | """It’s like With the Pregnancy Tests"": Co-design of Speculative Technology for Public HIV-related Stigma and its Implications for Social Media" | ||
Daricia Wilkinson | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Dariia Nazarenko | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Darley Sackitey | """Everyone is Covered"": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches" | ||
Darren Cosker | "Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality" | ||
Darren Gergle | Orchestration Scripts: A System for Encoding an Organization’s Ways of Working to Support Situated Work | ||
Darren Gergle | Simphony: Enhancing Accessible Pattern Design Practices among Blind Weavers | ||
Dasom Choi | Fostering Youth’s Critical Thinking Competency about AI through Exhibition | ||
Dasom Choi | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Dave Crossland | How Bold can we be? The impact of adjusting Font Grade on Readability in light and dark Polarities | ||
Dave Murray-Rust | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Dave Randall | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
David A Ellis | Exploring User Motivations Behind iOS App Tracking Transparency Decisions | ||
David A. Shamma | Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices | ||
David A. Shamma | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
David Abbink | Steering Stories. Confronting Narratives of Driving Automation through Contestational Artifacts | ||
David C. Mohr | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
David Choffnes | Understanding Dark Patterns in Home IoT Devices | ||
David Coyle | Using Patient-Generated Data to Support Cardiac Rehabilitation and the Transition to Self-Care | ||
David Gonçalves | “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games | ||
David H. Laidlaw | How Can Deep Neural Networks Aid Visualization Perception Research?: Three Studies on Correlation Judgments in Scatterplots | ||
David I Schwartz | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
David J Cronkite | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
David Kaeli | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
David Kirk | Understanding Occupants’ Experiences in Quantified Buildings: Results from a Series of Exploratory Studies | ||
David Ledo | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
David Lindlbauer | HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands | ||
David Saffo | Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms | ||
David Weintrop | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
David Wu | AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space | ||
David Yip | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Dawn Ferguson | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Debaleena Chattopadhyay | “Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly | ||
Deepika Yadav | Invisibility or Visibility in Intimate Care at the Workplace? Examining the Use of Breast Pumps | ||
Deepthi Raghunandan | Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time | ||
Delvin Varghese | Action Translate: Supporting Students in Translation Volunteering | ||
Delvin Varghese | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Delvin Varghese | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Denis Kalkofen | Eye-Perspective View Management for Optical See-Through Head-Mounted Displays | ||
Denise Y. Geiskkovitch | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Denise Y. Geiskkovitch | Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Board Game Play | ||
Denise Y. Geiskkovitch | Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart | ||
Deniz Sonmez Unal | Soliloquy: Fostering Poetry Comprehension Using an Interactive Think-Aloud Visualization | ||
Dennis Wittchen | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Dennis Wittchen | "pn6643 Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design" | ||
Derya Akbaba | Troubling Collaboration: Matters of Care for Visualization Design Study | ||
Desiree Cho | MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception | ||
Devamardeep Hayatpur | CrossCode: Multi-level Visual Representations of Computer Program Execution | ||
Devansh Saxena | "Rethinking ""Risk"" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare" | ||
Devanshi Agnihotri | Encouraging Intrinsic Motivation to Use Fitness Application Among Hispanic Adults: The Pivotal Role of Interactivity and Relatedness | ||
Devin Lange | Troubling Collaboration: Matters of Care for Visualization Design Study | ||
Deying Pan | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Deying Pan | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Dharshani Chandrasekara | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Dharshani Chandrasekara | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Dhaval Vyas | Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology Design | ||
Di Weng | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Di Wu | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Di Wu | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Diana Freed | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Diana Irmscher | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Dianna Yee | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Diego Martinez Plasencia | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Diego Martinez Plasencia | "Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics" | ||
Diep N Nguyen | “Help Me:” Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages | ||
Dietmar Offenhuber | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Difeng Yu | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Difeng Yu | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Dilruba Showkat | """Who is the right homeless client?"": Values in Algorithmic Homelessness Service Provision and Machine Learning Research" | ||
Dina Sabie | Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR) | ||
Ding Wang | A hunt for the Snark: Annotator Diversity in Data Practices | ||
Dingdong Liu | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Dinislam Abdulgalimov | OurStrategy: Employee Voice In Transnational Strategy Development | ||
Divya Shanmugam | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Diwakar Krishnamurthy | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Diyi Yang | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
Doenja Oogjes | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Dominic DiFranzo | What's the Norm Around Here? Individuals' Responses Can Mitigate the Effects of Misinformation Prevalence in Shaping Perceptions of a Community | ||
Dominik Moritz | Angler: Helping Machine Translation Practitioners Prioritize Model Improvements | ||
Dominik Schön | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Dominik Schön | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Dominik Schön | "UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience" | ||
Dominique Guillaume | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Donald E Porter | A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions | ||
Donald McMillan | Sleep Planning with Awari: Uncovering the Materiality of Body Rhythms using Research through Design | ||
Donald R Bertucci | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Dong-Bach Vo | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Dong-Geun Kim | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Donghee Yvette Wohn | Understanding Moderators' Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities | ||
Donghoon Shin | How Older Adults Use Online Videos for Learning | ||
Donghoon Shin | IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups | ||
Donghyeon Ko | FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces | ||
Dongjae Kwon | Can we crowdsource Tacton similarity perception and metaphor ratings? | ||
Dongqi Han | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Dongsheng An | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Dongwook Yoon | Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students’ Engagement | ||
Doug Downey | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Doug Downey | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Douglas Markant | When do Data Visualizations Persuade? The Impact of Prior Attitudes on Learning about Correlations from Scatterplot Visualizations | ||
Douglas Zytko | Online Dating as Context to Design Sexual Consent Technology with Women and LGBTQ+ Stakeholders | ||
Duen Horng Chau | GAM Coach: Towards Interactive and User-centered Algorithmic Recourse | ||
Dung Tien Tran | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Dwayne Lamb | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Dzmitry Aliakseyeu | The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation | ||
Eakta Jain | Horse as Teacher: How human-horse interaction informs human-robot interaction | ||
Eamonn O'Neill | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Eamonn O'Neill | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Ebrahim Nemati | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Eddie Cai | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Edgar W Jatho | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Edith Law | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Eduard Georges Groutars | Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI | ||
Eduardo Velloso | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Eduardo Velloso | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Eduardo Velloso | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Eduardo Velloso | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Edward Cutrell | Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online | ||
Edward Cutrell | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users | ||
Edward Lank | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts | ||
Edward Lank | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Edwige Chauvergne | User Onboarding in Virtual Reality: An investigation of current practices | ||
Effie L-C Law | Tutor In-sight: Guiding and Visualizing Students’ Attention with Mixed Reality Avatar Presentation Tools | ||
Ehsan Jahangirzadeh Soure | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) | ||
Ehsan Ul Haque | The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google | ||
Ehud Karavani | Causalvis: Visualizations for Causal Inference | ||
Eitaro Shioji | Analyzing the Use of Public and In-house Secure Development Guidelines in U.S. and Japanese Industries | ||
Ekaterina R. Stepanova | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Ekta Sood | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Elaine Czech | Independence for Whom? Critical Discourse Analysis of the Onboarding of a Home Health Monitoring System for Older Adult Care | ||
Elaine Czech | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Eleanor Birrell | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Eleanor Crellin | "Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality" | ||
Eleanor R. Burgess | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Electra Wallington | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Elegast Monbaliu | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Elen Sargsyan | 3D Printed Interactive Multi-Storey Model for People with Visual Impairments: Co-Design Process and Comparative Study between a 3D Model and 2D Tactile Maps | ||
Elena L. Glassman | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Eleni Margariti | Understanding Occupants’ Experiences in Quantified Buildings: Results from a Series of Exploratory Studies | ||
Eleonora Mencarini | Becoming a Speleologist: Design Implications for Coordination in Wild Outdoor Environments | ||
Elgar Fleisch | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Elijah Robert Bouma-Sims | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Elisa Brann | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Elisa D. Mekler | How does HCI Understand Human Agency and Autonomy? | ||
Elisabeth André | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Elisabeth Schwartz | Designing in Conversation With Dance Practice | ||
Elise Bonnail | Memory Manipulations in Extended Reality | ||
Elissa M Monteiro | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Elissa M. Redmiles | ``Nudes? Shouldn't I charge for these?'': Motivations of New Sexual Content Creators on OnlyFans | ||
Elizabeth A Watkins | """Help Me Help the AI"": Understanding How Explainability Can Support Human-AI Interaction" | ||
Elizabeth Childs | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Elizabeth Gerber | On Hackathons: A Multidisciplinary Literature Review | ||
Elizabeth Nilsen | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Elizabeth Tipton | MetaExplorer: Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis | ||
Ellen Simpson | Rethinking Creative Labor: A Sociotechnical Examination of Creativity & Creative Work on TikTok | ||
Ellen Yi-Luen Do | Marking Material Interactions with Computer Vision | ||
Ellen Zegura | “Moment to Moment”: A View From the Front Lines with Computing Ethics Teaching Assistants | ||
Ellia Yang | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Ellie Young | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Ellyn Kennelly | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Els Ortibus | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Elvin Karana | "Conformal, Seamless, Sustainable: Multimorphic Textile-Forms as a Material-Driven Design Approach for HCI" | ||
Elvin Karana | Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI | ||
Eman Alhelali | Multiuser Privacy and Security Conflicts in the Cloud | ||
Emanuele Pucci | Defining Patterns for a Conversational Web | ||
Emilia Tor | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Emilia Tor | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Emilie Maria Nybo Arendttorp | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Emily Amspoker | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Emily Ding | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Emily G Lattie | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
Emily Kuang | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Emily Kuang | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) | ||
Emily Kuang | Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices | ||
Emily Parrish | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Emily S Zhan | Encouraging Intrinsic Motivation to Use Fitness Application Among Hispanic Adults: The Pivotal Role of Interactivity and Relatedness | ||
Emily S Zhan | One AI Does Not Fit All: A Cluster Analysis of the Laypeople’s Perception of AI Roles | ||
Emily Sarah Sumner | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Emily Warnock | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Emma Frid | Sharing Earthquake Narratives: Making Space for Others in our Autobiographical Design Process. | ||
Emma J McDonnell | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Emma Ning | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Emma O'Neil | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Emma Petersen | "Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities" | ||
Emma R Goodwill | AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving | ||
Emma S. Spiro | "Attached to ""The Algorithm"": Making Sense of Algorithmic Precarity on Instagram" | ||
Emmanuel Courtoux | SurfAirs: Surface + Mid-air Input for Large Vertical Displays | ||
Emmanuel Müller | Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future Directions | ||
Emmanuel Senft | Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults | ||
Emmy Liu | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
En-Chi Liang | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
En-Chi Liang | I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers | ||
En-Chi Liang | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Enrico Costanza | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Enrico Guerra | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Enrico Rukzio | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Enrico Rukzio | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Enze Jiang | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Eran Toch | Social Support for Mobile Security: Comparing Close Connections and Community Volunteers in a Field Experiment | ||
Eric Coughlin Orenstein | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Eric J Gonzalez | Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control | ||
Eric Lecolinet | FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces | ||
Eric Lecolinet | Memory Manipulations in Extended Reality | ||
Eric M Gallo | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Eric M Gallo | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Eric P. S. Baumer | Accounting for Privacy Pluralism: Lessons and Strategies from Community-Based Privacy Groups | ||
Eric P. S. Baumer | What's the Norm Around Here? Individuals' Responses Can Mitigate the Effects of Misinformation Prevalence in Shaping Perceptions of a Community | ||
Eric Paulos | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course | ||
Eric Paulos | Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display | ||
Eric Paulos | Understanding Version Control as Material Interaction with Quickpose | ||
Eric Paulos | "Vɪᴍ: Customizable, Decomposable Electrical Energy Storage" | ||
Eric Rawn | Understanding Version Control as Material Interaction with Quickpose | ||
Erica Fu | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Erica Kleinman | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Erica Principe Cruz | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Erica Shusas | Accounting for Privacy Pluralism: Lessons and Strategies from Community-Based Privacy Groups | ||
Erica Shusas | Disability Activism on Social Media: Sociotechnical Challenges in the Pursuit of Visibility | ||
Erik J Scheme | A Framework and Call to Action for the Future Development of EMG-Based Input in HCI | ||
Erik Vinkhuyzen | The Halting problem: Video analysis of self-driving cars in traffic | ||
Erik Wolf | Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness | ||
Erika F. H. Saunders | Knowing How Long a Storm Might Last Makes it Easier to Weather: Exploring Needs and Attitudes Toward a Data-driven and Preemptive Intervention System for Bipolar Disorder | ||
Erika S Poole | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Erin Higgins | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Erin McElroy | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity | ||
Erin Walker | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Erin Walker | Soliloquy: Fostering Poetry Comprehension Using an Interactive Think-Aloud Visualization | ||
Erina Seh-Young Moon | "Rethinking ""Risk"" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare" | ||
Erwin Wu | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Erzhen Hu | OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings | ||
Erzhen Hu | ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings | ||
Esther Eidinow | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Ethan Eddy | A Framework and Call to Action for the Future Development of EMG-Based Input in HCI | ||
Ethan Z. Rong | Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts | ||
Ethan Zhang | OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research | ||
Etsushi Nozaki | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Etta Sandry | AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving | ||
Eugene Matthew Taranta | Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation | ||
Eugene Matthew Taranta | Effective 2D Stroke-based Gesture Augmentation for RNNs | ||
Eugin Pahk | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Eun Jeong Kang | "Creator-friendly Algorithms: Behaviors, Challenges, and Design Opportunities in Algorithmic Platforms" | ||
Eun Kyoung Choe | "Decorative, Evocative, and Uncanny: Reactions on Ambient-to-Disruptive Health Notifications via Plant-Mimicking Shape-Changing Interfaces" | ||
Eunice J Han | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Eunice Jun | Understanding and Supporting Debugging Workflows in Multiverse Analysis | ||
Eunji Park | Charlie and the Semi-Automated Factory: Data-Driven Operator Behavior and Performance Modeling for Human-Machine Collaborative Systems | ||
Eunkyung Jo | Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention | ||
Eunyee Koh | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Eunyong Cheon | GestureMeter: Design and Evaluation of a Gesture Password Strength Meter | ||
Eva Gerlitz | Less About Privacy: Revisiting a Survey about the German COVID-19 Contact Tracing App | ||
Eva van Weenen | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Evan Peck | Who Do We Mean When We Talk About Visualization Novices? | ||
Evan Pezent | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Evan Schmitz | "What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards" | ||
Evangelia [Lina] Nika | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
Eve Schade | MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map Apps | ||
Everlyne Kimani | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Evropi Stefanidi | Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms | ||
Evropi Stefanidi | Literature Reviews in HCI: A Review of Reviews | ||
Evropi Stefanidi | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Ewan Soubutts | Independence for Whom? Critical Discourse Analysis of the Onboarding of a Home Health Monitoring System for Older Adult Care | ||
Ewan Soubutts | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Eyal Ginosar | At First Light: Expressive Lights in Support of Drone-Initiated Communication | ||
Eyal Ofek | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Eyal Ofek | Embodying Physics-Aware Avatars in Virtual Reality | ||
Fabrice Matulic | Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones | ||
Fan Du | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Fan Du | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Fang-Ching Tseng | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Fang-Ching Tseng | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Fang-Hsin Hsu | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Fang-Hsin Hsu | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Fang-Ying Liao | Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture | ||
Fangtian Ying | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Fangtian Ying | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Fannie Liu | Towards Inclusive Avatars: Disability Representation in Avatar Platforms | ||
Fanny Chevalier | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter? | ||
Fanny Chevalier | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Faraz Hussain | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Farhana Shahid | Decolonizing Content Moderation: Does Uniform Global Community Standard Resemble Utopian Equality or Western Power Hegemony? | ||
Farhat Tasnim Progga | Understanding the Online Social Support Dynamics for Postpartum Depression | ||
Farheen Siddiqui | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Farnaz Jahanbakhsh | Exploring the Use of Personalized AI for Identifying Misinformation on Social Media | ||
Faron Moller | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Fatma Kilinc-Karzan | A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Bandits | ||
Fausto Giunchiglia | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Faye Shih | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Federico Cabitza | AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human Decision Making | ||
Fehmi Ben Abdesslem | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Fei Fang | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Fei Wang | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Fei Xue | "From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction" | ||
Feichi Huang | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Feida Zhu | NFTDisk: Visual Detection of Wash Trading in NFT Markets | ||
Feiyu Lu | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Felicia Fang-Yi Tan | Not all spacings are created equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays | ||
Felix Wortmann | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Feng Qian | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Feng Tian | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Feng Tian | Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes | ||
Feng Zhou | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Fengjie Wang | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Fenglong Ma | "AutoML in The Wild: Obstacles, Workarounds, and Expectations" | ||
Fengming He | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Fengyan Han | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Fernanda Viegas | Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook | ||
Fernando Fuzinatto Dall'Agnol | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Filip Ignacy Czajkowski | In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots | ||
Filipa Correia | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Filipa Rocha | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Fiona Draxler | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Fiorenzo Colarusso | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Fjolla Mjaku | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Flavie Rometsch | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Florentin Putz | FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones | ||
Florian ‘Floyd’ Mueller | Dozer: Toward Understanding the Design of Closed-Loop Wearables for Sleep | ||
Florian ‘Floyd’ Mueller | Towards Designing Playful Bodily Extensions: Learning from Expert Interviews | ||
Florian Alt | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Florian Dufresne | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Florian Evéquoz | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Florian Gaeremynck | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Florian Lang | BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille | ||
Florian Lehmann | Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting | ||
Florian Mathis | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Florian Mathis | Re-Evaluating VR User Awareness Needs During Bystander Interactions | ||
Florian Müller | Exploring Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality | ||
Florian Müller | "Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality" | ||
Florian Müller | In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots | ||
Florian Müller | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Florian Müller | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Florian Müller | "UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience" | ||
Florian Müller | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Florian Perteneder | """Picture the Audience..."": Exploring Private AR Face Filters for Online Public Speaking" | ||
Florian Schaub | "Emotion AI at Work: Implications for Workplace Surveillance, Emotional Labor, and Emotional Privacy" | ||
Florian Schaub | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Florin Martius | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Florine Simon | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Foad Hamidi | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Franceli L. Cibrian | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Franceli L. Cibrian | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Frances Gaver | Living with Light Touch: An Autoethnography of a Simple Communication Device in Long-Term Use | ||
Francesco Barbieri | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Francesco Chiossi | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory | ||
Francisco Maria Galamba Ferrari Calisto | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Francois Guimbretiere | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Francois Guimbretiere | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Frank Pollick | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic | ||
Frank Steinicke | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality | ||
Frank Steinicke | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | ||
Frank Steinicke | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality | ||
Frank Vetere | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Franka Schäfer | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Franklin Mingzhe Li | Breaking the ``Inescapable'' Cycle of Pain: Supporting Wheelchair Users' Upper Extremity Health Awareness and Management with Tracking Technologies | ||
Franklin Mingzhe Li | Understanding Visual Arts Experiences of Blind People | ||
Franziska Herbert | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Franziska Roesner | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Franziska Roesner | Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality | ||
Franziska Roesner | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Franziska Roesner | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Franziska Roesner | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Fraser Allison | Bones of Contention: Social Acceptance of Digital Cemetery Technologies | ||
Fraser Anderson | Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature | ||
Frauke Moerike | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
Fred Hohman | Angler: Helping Machine Translation Practitioners Prioritize Model Improvements | ||
Frederic Gmeiner | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools | ||
Frederike Jung | Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality | ||
Frederike Zufall | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Frederique Henraat | How Instructional Data Physicalization Fosters Reflection in Personal Informatics | ||
Freja B. K. Johansen | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Fuling Sun | "Log-it: Supporting Programming with Interactive, Contextual, Structured, and Visual Logs" | ||
Fulton Wang | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Fumeng Yang | How Can Deep Neural Networks Aid Visualization Perception Research?: Three Studies on Correlation Judgments in Scatterplots | ||
Fumeng Yang | Subjective Probability Correction for Uncertainty Representations | ||
Fumihiro Kanei | Analyzing the Use of Public and In-house Secure Development Guidelines in U.S. and Japanese Industries | ||
Furqan Baig | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Fusheng Wang | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
G Stewart Von Itzstein | Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts | ||
Gabriel Grill | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Gabriel Lima | Blaming Humans and Machines: What Shapes People's Reactions to Algorithmic Harm | ||
Gabriel Richard | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Gabriela Cruz Erickson | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Gabriela Marcu | Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm | ||
Gabriela Vega | "pn6643 Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design" | ||
Gabriele Cimolino | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games | ||
Gabrielle Benabdallah | Imprimer: Computational Notebooks for CNC Milling | ||
Gahgene Gweon | Using Geometric Features of Drag-and-Drop Trajectories to Understand Students' Learning | ||
Gang Li | Enabling Conversational Interaction with Mobile UI using Large Language Models | ||
Gang Li | "You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task" | ||
Gaole He | Knowing About Knowing: An Illusion of Human Competence Can Hinder Appropriate Reliance on AI Systems | ||
Garreth W. Tigwell | Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities | ||
Gary Hsieh | IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups | ||
Gary Hsieh | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity | ||
Gary Hsieh | "What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards" | ||
Gauri Yatindra Tawde | Visual Belief Elicitation Reduces the Incidence of False Discovery | ||
Gavin Costello | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Gavin Doherty | Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review | ||
Ge Gao | Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts | ||
Ge Guo | “I normally wouldn't talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers | ||
Ge Wang | "'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online" | ||
Ge Wang | 12 Ways to Empower: Designing for Children's Digital Autonomy | ||
Gene S-H Kim | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Geoff Kaufman | Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition | ||
Geoff Kaufman | Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work | ||
Geoffroy Canlorbe | Supporting Collaborative Discussions In Surgical Teleconsulting Through Augmented Reality Head Mounted Displays | ||
Georg Regal | Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training? | ||
George B Mo | Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices | ||
George Chalhoub | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
George Fitzmaurice | Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature | ||
George Gaskell | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Georgianna Lin | Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos | ||
Georgianna Lin | Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons | ||
Gerd Kortuem | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute | ||
Gerd Kortuem | What is Sensitive About (Sensitive) Data? Characterizing Sensitivity and Intimacy of Google Assistant Speech Records | ||
Gerlinde Emsenhuber | Eye-Perspective View Management for Optical See-Through Head-Mounted Displays | ||
Germán Leiva | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Géry Casiez | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs | ||
Géry Casiez | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts | ||
Géry Casiez | User Preference and Performance using Tagging and Browsing for Image Labeling | ||
Ghulam Jilani Quadri | Measuring Categorical Perception in Color-Coded Scatterplots | ||
Gian-Luca Savino | About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services | ||
Gian-Luca Savino | MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map Apps | ||
Giang Do | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Gillian R Hayes | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Gilly Leshed | “I normally wouldn't talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers | ||
Giulia Barbareschi | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Giulio Zhou | A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Bandits | ||
Glenn Melvin | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Gokul Ragunandhan Narayanasamy | Visual Belief Elicitation Reduces the Incidence of False Discovery | ||
Gonzalo Gabriel Méndez | Impressions and Strategies of Academic Advisors When Using a Grade Prediction Tool During Term Planning | ||
Gowdham Prabhakar | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Grace Guo | Causalvis: Visualizations for Causal Inference | ||
Grace Hu | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Graeme Zinck | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Graham McNeill | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Graham Wilson | The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces | ||
Grecia Garcia Garcia | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Greg Wadley | Engaging with Nature through Technology: a Scoping Review of HCI Research | ||
Grégoire Locqueville | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Gregory D. Abowd | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
Gregory D. Abowd | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Gregory D. Abowd | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Gregory Knapp | Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach | ||
Griffin Dietz | Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories | ||
Guanhong Liu | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Guanhong Liu | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Guanyun Wang | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Guanyun Wang | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Guanyun Wang | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Guanyun Wang | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Guanyun Wang | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Guanyun Wang | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Guanyun Wang | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Guenther Pernul | Train as you Fight: Evaluating Authentic Cybersecurity Training in Cyber Ranges | ||
GuHyun Han | DataHalo: A Customizable Notification Visualization System for Personalized and Longitudinal Interactions | ||
Guixiang Zhou | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Gulnar Rakhmetulla | Crownboard: A One-Finger Crown-Based Smartwatch Keyboard for Users with Limited Dexterity | ||
Gunhyuk Park | Can a Computer Tell Differences between Vibrations?: Physiology-Based Computational Model for Perceptual Dissimilarity Prediction | ||
Gunhyuk Park | Can we crowdsource Tacton similarity perception and metaphor ratings? | ||
Guo Freeman | """We Cried on Each Other's Shoulders"": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality" | ||
Guo Freeman | Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality | ||
Guo Freeman | Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production | ||
Gurunandan Krishnan | AO-Finger: Hands-free Fine-grained Finger Gesture Recognition via Acoustic-Optic Sensor Fusing | ||
Gustavo F. Tondello | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale | ||
Guyue Zhou | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Guyue Zhou | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Guyue Zhou | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Gyeongri Kim | """Explain What a Treemap is"": Exploratory Investigation of Strategies for Explaining Unfamiliar Chart to the Blind and Low Vision Users" | ||
Gyeore Yun | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Haard K Shah | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
Hadas Erel | Humorous Robotic Behavior as a New Approach to Mitigating Social Awkwardness | ||
Haena Cho | """We Speak Visually"" : User-generated Icons for Better Video-Mediated Mixed Group Communications Between Deaf and Hearing Participants" | ||
Hai Dang | Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting | ||
Hai-Ning Liang | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Hai-Ning Liang | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Haidong Zhang | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Haidong Zhang | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Haijun Xia | CrossCode: Multi-level Visual Representations of Computer Program Execution | ||
Haijun Xia | DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization | ||
Haijun Xia | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Haijun Xia | "Log-it: Supporting Programming with Interactive, Contextual, Structured, and Visual Logs" | ||
Haikun Huang | Location-Aware Adaptation of Augmented Reality Narratives | ||
Haipeng Mi | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Haipeng Mi | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Haipeng Mi | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Haipeng Mi | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Haiqing Xu | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Haiqing Xu | Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces | ||
Haiqing Xu | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Haiyi Zhu | Measuring the Stigmatizing Effects of a Highly Publicized Event on Online Mental Health Discourse | ||
Haiyi Zhu | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Hajime Koyama | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Hajin Lim | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Hajris Hoxha | What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators | ||
Hala Sheta | Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR) | ||
Hamed Rezazadegan Tavakoli | UEyes: Understanding Visual Saliency across User Interface Types | ||
Hana Habib | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Hana Habib | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Hancheng Cao | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research | ||
Hanfang Lyu | "What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions" | ||
Hang Zhou | AnisoTag: 3D Printed Tag on 2D Surface via Reflection Anisotropy | ||
Hangyue Chen | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Hanhui Deng | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Hanieh Shakeri | Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart | ||
Hanlin Cheng | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Hannah J Hutton | Exploring User Motivations Behind iOS App Tracking Transparency Decisions | ||
Hannah Tam | Learning to Navigate Health Taboos through Online Safe Spaces | ||
Hannes Gamper | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Hans Gellersen | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Hans Gellersen | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Hans Gellersen | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Hans Gellersen | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Hans Gellersen | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Hans Hallez | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Hans Tan | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Hans-Christian Jetter | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces | ||
Hansol Kim | Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals’ Current Noise-level Preferences with Housemates | ||
Hanspeter Pfister | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Hanuma Teja Maddali | Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR | ||
Hanxiu 'Hazel' Zhu | ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users | ||
Hao Bang Yang | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Hao Zhang | Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes | ||
Haocong Cheng | CrowdIDEA: Blending Crowd Intelligence and Data Analytics to Empower Causal Reasoning | ||
Haohan Zhang | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Haole Guo | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Haonian Wang | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Haoqi Zhang | Orchestration Scripts: A System for Encoding an Organization’s Ways of Working to Support Situated Work | ||
Haotian Chen | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Haotian Li | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Harald Reiterer | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory | ||
Hari Sundaram | Inform the uninformed: Improving Online Informed Consent Reading with an AI-Powered Chatbot | ||
Hariharan Subramonyam | Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience | ||
Hariharan Subramonyam | fAIlureNotes: Supporting Designers in Understanding the Limits of AI Models for Computer Vision Tasks | ||
Harini Suresh | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Harpreet Sareen | BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces | ||
Harpreet Sareen | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Harrison Marshall | Action Translate: Supporting Students in Translation Volunteering | ||
Harry McGill | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Harsh Kumar | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Hasan Ferdous | Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR) | ||
Hashini Senaratne | """Piece it together"": Insights from one year of engagement with electronics and programming for people with intellectual disabilities" | ||
Hasti Seifi | Can we crowdsource Tacton similarity perception and metaphor ratings? | ||
Hasti Seifi | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
Hawra Rabaan | Survivor-Centered Transformative Justice: An Approach to Designing alongside Domestic Violence Stakeholders in US Muslim Communities | ||
Hayat Kara | Exploring Co-located Interactions with a Shape-Changing Bar Chart | ||
Heather Eicher-Miller | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Heather Lipford | Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies | ||
Hee Jeong Yoo | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Hee Jeong Yoo | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Hee-Seung Moon | Amortized Inference with User Simulations | ||
Heidi Biggs | Redlining Maps and Terrains of Sustainability: Interdisciplinary Mapping of Racialized Redlining to Present-Day Sustainability Agendas in HCI | ||
Heidi Biggs | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Heike Winschiers-Theophilus | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Heiko Müller | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Heiko Müller | Literature Reviews in HCI: A Review of Reviews | ||
Heiko Müller | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Helen Ai He | We are the Data: Challenges and Opportunities for Creating Demographically Diverse Anthropographics | ||
Helena M. Mentis | Supporting Collaborative Discussions In Surgical Teleconsulting Through Augmented Reality Head Mounted Displays | ||
Helmut Schrom-Feiertag | Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training? | ||
Hen Chen Yen | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Henrik Lassila | "When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping" | ||
Henry Lin | Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope | ||
Henry Mulisa | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Henry Ruhl | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Hernisa Kacorri | Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People | ||
Hernisa Kacorri | Supporting Novices Author Audio Descriptions via Automatic Feedback | ||
Hewu Li | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Hibby Thach | How Transgender People and Communities Were Involved in Trans Technology Design Processes | ||
Hideaki Kuzuoka | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication | ||
Hideki Koike | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Hikari Meguro | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Hilary Palmén | How Bold can we be? The impact of adjusting Font Grade on Readability in light and dark Polarities | ||
Himanshu Verma | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Himanshu Zade | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Hiroaki Kato | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Hiroki Usuba | Tuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing Misses | ||
Hiromi Arai | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Hiromu Yakura | CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models | ||
Hironobu Takagi | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Hironobu Takagi | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Hiroshi Ishii | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Hiroshi Yasuda | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Hiu Lam Yip | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Ho-Hsuan Chuang | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Ho-Hsuan Chuang | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Holly Gwen Prigerson | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Holly McQuillan | "Conformal, Seamless, Sustainable: Multimorphic Textile-Forms as a Material-Driven Design Approach for HCI" | ||
Homei Miyashita | Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Findings on Pointing-facilitation Techniques | ||
Hong Shen | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Hong Shen | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Hong Shen | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Hong Sodoma | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Hong Z Tan | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Hong-Xian Chen | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller | ||
Hongan Wang | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Hongbo Fu | ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD | ||
Hongmei Xia | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Hongwei Li | Quantified Canine: Inferring Dog Personality From Wearables | ||
Hongyan Gu | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Hongyu Mao | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Horia A. Maior | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Hosea Mpogole | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Hrvoje Benko | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Hrvoje Benko | Investigating Wrist Deflection Scrolling Techniques for Extended Reality | ||
Hrvoje Benko | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Hsin-Ruey Tsai | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller | ||
Hsinju Lee | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Hsuan-Jen Lee | I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers | ||
Huaishu Peng | Toucha11y: Making Inaccessible Public Touchscreens Accessible | ||
Huamin Qu | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Huamin Qu | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Huamin Qu | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Huamin Qu | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Huanchen Wang | Understanding Communication Strategies and Viewer Engagements of Science Knowledge Videos on Bilibili | ||
Huawei Tu | Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes | ||
Hugh Bowden | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Hugo Nicolau | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Hugo Nicolau | "Investigating Crossmodal Correspondences between Vibrotactile Stimuli, Colour, and Emotions" | ||
Hugo Romat | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Hugo Romat | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Hui Chen | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Hui Ye | ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD | ||
Hui-Shyong Yeo | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Huilian Sophie Qiu | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Humphrey Curtis | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices | ||
Humphrey Yang | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Humphrey Yang | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools | ||
Hwajung Hong | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Hwajung Hong | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Hyanghee Park | "Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications" | ||
Hye-Young Jo | FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises | ||
Hyeon Jeong Byeon | Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons | ||
Hyeonjeong Im | """We Speak Visually"" : User-generated Icons for Better Video-Mediated Mixed Group Communications Between Deaf and Hearing Participants" | ||
Hyeonsu B Kang | ComLittee: Literature Discovery with Personal Elected Author Committees | ||
Hyeyoung Ryu | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Hyung-il Kim | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Hyungjun Cho | AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning | ||
Hyunhoon Jung | Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention | ||
HyunJoo Oh | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
HyunJoo Oh | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Hyunju Kim | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Hyunseung Lim | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Ian Ashcroft | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Ian Beacock | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Ian Hussey | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Ian Oakley | GestureMeter: Design and Evaluation of a Gesture Password Strength Meter | ||
Ianus Keller | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute | ||
Ida Momennejad | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Iftekhar Ahmed | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
Ignacio Avellino | Supporting Collaborative Discussions In Surgical Teleconsulting Through Augmented Reality Head Mounted Displays | ||
Ilyena Hirskyj-Douglas | Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment | ||
Ina Marie Koniakowsky | "Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior" | ||
Inan Xu | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Insik Shin | It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction | ||
Inyeop Kim | Charlie and the Semi-Automated Factory: Data-Driven Operator Behavior and Performance Modeling for Human-Machine Collaborative Systems | ||
Ioana Andreea Marin | The Influence of Human Factors on the Intention to Report Phishing Emails | ||
Ioanna Iacovides | Gaming for Post-Work Recovery: The Role of Immersion | ||
Ioanna Lykourentzou | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Ioannis Anastasopoulos | OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research | ||
Iramuali Cynthia Butarbutar | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Irfan Essa | Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access | ||
Irina Shklovski | Embodying the Algorithm: Exploring Relationships with Large Language Models Through Artistic Performance | ||
Isabel Neto | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Isabel Neto | "Investigating Crossmodal Correspondences between Vibrotactile Stimuli, Colour, and Emotions" | ||
Isabel Soares | "Investigating Crossmodal Correspondences between Vibrotactile Stimuli, Colour, and Emotions" | ||
Isabel Sophie Fitton | Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task | ||
Isabella Possaghi | Defining Patterns for a Conversational Web | ||
Isabella Schloss | """Awesomely Freaky!"" The Impact of Type on Children's Social-Emotional Perceptions of Virtual Reality Characters" | ||
Isabelle Jolly | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Isak de Villiers Bosman | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review | ||
Isak Rafael Westerlund | Amortised Experimental Design and Parameter Estimation for User Models of Pointing | ||
Ishan Chatterjee | "Z-Ring: Single-point Bio-impedance Sensing for Gesture, Touch, Object and User Recognition" | ||
Ishita Chordia | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Isobel Kara Nixon | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Iuliia Avgustis | Respecifying Phubbing: Video-Based Analysis of Smartphone Use in Co-Present Interactions | ||
IV Ramakrishnan | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
IV Ramakrishnan | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Ivana Jankovic | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Ivano . Bison | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Ivo Benke | CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing | ||
Izequiel Freitas | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
J. Marc Overhage | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
J.D. Zamfirescu-Pereira | Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts | ||
Ja Eun Yu | “Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly | ||
Jacinto Nascimento | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Jack Jamieson | Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma | ||
Jack Jamieson | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Jack Topliss | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Jack Vogelsang | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Jack Williams | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Jackson Searle | Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach | ||
Jackson Stokes | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Jacky Bourgeois | What is Sensitive About (Sensitive) Data? Characterizing Sensitivity and Intimacy of Google Assistant Speech Records | ||
Jacob Abbott | "Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices" | ||
Jacob Hughes | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Jacob M Rigby | Towards User-Centred Climate Services: the Role of Human-Computer Interaction | ||
Jacob O. Wobbrock | A11yBoard: Making Digital Artboards Accessible to Blind and Low-Vision Users | ||
Jacob Ritchie | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Jacob Serfaty | JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump | ||
Jacob T Parker | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Jacqueline Griffin | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Jacqueline Griffin | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Jacqui Fashimpaur | Investigating Wrist Deflection Scrolling Techniques for Extended Reality | ||
Jae Hun Jung | DataHalo: A Customizable Notification Visualization System for Personalized and Longitudinal Interactions | ||
Jae-eun Shin | "How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites" | ||
Jaejun Park | Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space Approach | ||
Jaemarie Solyst | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Jaemarie Solyst | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Jaeyeon Lee | Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics | ||
Jaeyeon Lee | Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals’ Current Noise-level Preferences with Housemates | ||
Jaimie Lee | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Jaimie Lee Freeman | Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for Teenagers | ||
Jake Chanenson | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Jake M L Stein | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Jakki O. Bailey | """Awesomely Freaky!"" The Impact of Type on Children's Social-Emotional Perceptions of Virtual Reality Characters" | ||
Jakob Carl Uhl | Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training? | ||
Jakub J Dylag | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Jakub Mlynar | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
James A. Landay | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
James A. Landay | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
James A. Landay | Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories | ||
James J Scovell | Smooth as - The Effects of Frame Rate Variation on Game Player Quality of Experience | ||
James McCann | uKnit: A Position-aware Reconfigurable Machine-knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance Tomography | ||
James Nicholson | OurStrategy: Employee Voice In Transnational Strategy Development | ||
James Pierce | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity | ||
James Pierce | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
James R. Eagan | "On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations" | ||
James Ralston | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
James Scott-Brown | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
James Tompkin | How Can Deep Neural Networks Aid Visualization Perception Research?: Three Studies on Correlation Judgments in Scatterplots | ||
James Tyler | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Jan Borchers | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Jan Borchers | What's That Shape? Investigating Eyes-Free Recognition of Textile Icons | ||
Jan Breitenbach | The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload using Electromyography in Virtual Reality | ||
Jan Gugenheimer | FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces | ||
Jan Gugenheimer | Memory Manipulations in Extended Reality | ||
Jan Kučera | MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception | ||
Jan Kučera | "Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics" | ||
Jan-Henrik Schröder | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces | ||
Janaki Vivrekar | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course | ||
Jane Dickson | Using Patient-Generated Data to Support Cardiac Rehabilitation and the Transition to Self-Care | ||
Jane Hoffswell | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Jane Im | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Jane L E | DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization | ||
Jane Paik Kim | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Janet G Johnson | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Janna Aika Deja | Good Day Manager! Exploring Social Relationships In NFT-based Play-to-Earn Games | ||
Janne Lindqvist | "When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping" | ||
Jarnail Chudge | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Jaroslaw Rzepecki | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Jarrett G.W. Lee | "Decorative, Evocative, and Uncanny: Reactions on Ambient-to-Disruptive Health Notifications via Plant-Mimicking Shape-Changing Interfaces" | ||
Jarrod Knibbe | Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down | ||
Jas Brooks | Smell & Paste: Low-Fidelity Prototyping for Olfactory Experiences | ||
Jasmin Niess | Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms | ||
Jasmin Niess | Do You Mind? User Perceptions of Machine Consciousness | ||
Jasmin Niess | How Instructional Data Physicalization Fosters Reflection in Personal Informatics | ||
Jasmin Niess | Literature Reviews in HCI: A Review of Reviews | ||
Jasmin Niess | MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map Apps | ||
Jasmin Niess | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Jasmin Niess | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings | ||
Jasmin Niess | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Jasmine Mok | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Jason Alexander | Exploring Co-located Interactions with a Shape-Changing Bar Chart | ||
Jason Alexander | "Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes" | ||
Jason Alexander | Manifesting Breath: Empirical Evidence for the Integration of Shape-Changing Biofeedback-based Artefacts within Digital Mental Health Interventions | ||
Jason Borenstein | “Moment to Moment”: A View From the Front Lines with Computing Ethics Teaching Assistants | ||
Jason C Young | It’s About Time: Attending to Temporality in Misinformation Interventions | ||
Jason Chee | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Jason I. Hong | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Jason I. Hong | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Jason I. Hong | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Jason Wiese | "Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management Planning" | ||
Jason Wiese | It Made Me Feel So Much More at Home Here: Patient Perspectives on Smart Home Technology Deployed at Scale in a Rehabilitation Hospital | ||
Jason Wu | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Jason Yip | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Jasper Tran O'Leary | Imprimer: Computational Notebooks for CNC Milling | ||
Jat Singh | "Out of Context: Investigating the Bias and Fairness Concerns of ""Artificial Intelligence as a Service""" | ||
Jatin Sharma | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Javier Hernandez | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Jay Henderson | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Jaya Narain | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Jayakorn Vongkulbhisal | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Jayati Dev | Models of Applied Privacy (MAP): A Persona Based Approach to Threat Modeling | ||
Jaye Green | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Jaylen Pittman | Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation By Industry Professionals | ||
Jaylin Herskovitz | "Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People" | ||
Jayshree Sarathy | Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science | ||
Jean Y Song | It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction | ||
Jean Y Song | ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules | ||
Jeanette Falk | Three Design Directions for a Diversity Computing Design Space | ||
Jeanine Krath | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale | ||
Jeeeun Kim | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Jeff Huang | """Together but not together"": Evaluating Typing Indicators for Interaction-Rich Communication" | ||
Jeff Huang | filtered.ink: Creating Dynamic Illustrations with SVG Filters | ||
Jeffrey M Rzeszotarski | "Communicating Consequences: Visual Narratives, Abstraction, and Polysemy in Rural Bangladesh" | ||
Jeffrey Nichols | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Jeffrey P Bigham | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Jeffrey P Bigham | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Jeffrey V Nickerson | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Jen Rogers | Tracing and Visualizing Human-ML/AI Collaborative Processes through Artifacts of Data Work | ||
Jena McWhirter | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Jennifer Chou | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Jennifer Cobbe | "Out of Context: Investigating the Bias and Fairness Concerns of ""Artificial Intelligence as a Service""" | ||
Jennifer Cunha | Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment | ||
Jennifer Duffecy | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Jennifer G Kim | Toward Inclusive Mindsets: Exploring Virtual Reality Design Opportunities to Represent Neurodivergent Work Experiences to Neurotypical Co-Workers | ||
Jennifer He | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Jennifer Healey | Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study | ||
Jennifer Jacobs | CoilCAM: Enabling Parametric Design for Clay 3D Printing Through an Action-Oriented Toolpath Programming System | ||
Jennifer Jacobs | "Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time" | ||
Jennifer Jacobs | PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing | ||
Jennifer K Bertrand | "Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task" | ||
Jennifer Mankoff | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Jennifer Mankoff | Understanding and Enhancing the Role of Speechreading in Online d/DHH Communication Accessibility | ||
Jennifer Nwogu | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Jennifer Pearson | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Jennifer Posada | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Jennifer Villareale | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Jennifer Wang | Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience | ||
Jennifer Wortman Vaughan | Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience | ||
Jennifer Wortman Vaughan | GAM Coach: Towards Interactive and User-centered Algorithmic Recourse | ||
Jenny Waycott | Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study | ||
Jenny Waycott | Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory | ||
Jens Christian Brok | “If I Had All the Time in the World”: Ophthalmologists' Perceptions of Anchoring Bias Mitigation in Clinical AI Support | ||
Jens Emil Sloth Grønbæk | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Jens Emil Sloth Grønbæk | OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings | ||
Jens Emil Sloth Grønbæk | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Jens Emil Sloth Grønbæk | ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings | ||
Jens Gerken | How to Communicate Robot Motion Intent: A Scoping Review | ||
Jens Harald Krueger | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | ||
Jeongwoo Kim | Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor | ||
Jeongyeon Kim | How Older Adults Use Online Videos for Learning | ||
Jeongyeon Kim | Surch: Enabling Structural Search and Comparison for Surgical Videos | ||
Jérémie Garcia | Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations | ||
Jérémie Garcia | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Jeremy Chu | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Jeremy Dalton | Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task | ||
Jeremy Hyrkas | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Jeremy M. Kahn | "Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care" | ||
Jérôme Waldispühl | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Jerry Cao | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Jesper Kjeldskov | Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context | ||
Jess Hartcher-O'Brien | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Jess Kropczynski | Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies | ||
Jesse J Martinez | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users | ||
Jesse Josua Benjamin | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Jesse Josua Benjamin | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Jesse King | "High Risk, High Reward: Social Networking Online in Under-resourced Communities" | ||
Jessica Birchfield | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Jessica Hammer | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Jessica Houghton | ReadingQuizMaker: A Human-NLP Collaborative System to Support Instructors Design High Quality Reading Quiz Questions | ||
Jessica Hullman | MetaExplorer: Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis | ||
Jessica Hullman | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Jessica Lin | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Jessica R Mindel | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course | ||
Jessica R. Cauchard | At First Light: Expressive Lights in Support of Drone-Initiated Communication | ||
Jessica Sehrt | The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload using Electromyography in Virtual Reality | ||
Jessie Chin | "OK Google, Let’s Learn: Using Voice User Interfaces for Informal Self-Regulated Learning of Health Topics among Younger and Older Adults" | ||
Jesus Armando Beltran | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Jiachen Jiang | """That's important | but..."": How Computer Science Researchers Anticipate Unintended Consequences of Their Research Innovations" | |
Jiachen Yao | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Jiaji Li | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Jiaji Li | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Jiaji Li | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Jian Jun | “I Won't Go Speechless”: Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing | ||
Jian Zhao | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) | ||
Jian Zhao | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Jian Zhao | Governor: Turning Open Government Data Portals into Interactive Databases | ||
Jian Zhao | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Jianan Jiang | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Jiang WU | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Jiangnan Xu | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Jiangtao Gong | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Jiangtao Gong | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Jiangtao Gong | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Jiangyue Yu | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Jiannan Li | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Jianping Li | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries | ||
Jiarui Shan | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Jiasheng Li | Toucha11y: Making Inaccessible Public Touchscreens Accessible | ||
Jiawei Zhou | Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions | ||
Jiaxin Dai | The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation | ||
Jiaxun Cao | """I Am a Mirror Dweller"": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality" | ||
Jiaxun Cao | DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study | ||
Jiaye Leng | ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD | ||
Jiayi Ma | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Jiayu Yao | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Jiayu Yao | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Jiazhou Liu | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Jiazhou Liu | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Jichen Zhu | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Jie Cai | Understanding Moderators' Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities | ||
Jie Tsai | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Jie Tsai | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Jie Tsai | I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers | ||
Jie Yang | "Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and Needs" | ||
Jiehui Luo | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Jieun Lee | "Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems" | ||
Jihae Han | Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade | ||
Jiho Kim | """Explain What a Treemap is"": Exploratory Investigation of Strategies for Explaining Unfamiliar Chart to the Blind and Low Vision Users" | ||
Jiho Kim | Exploring Chart Question Answering for Blind and Low Vision Users | ||
Jilin Chen | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Jilong Kuang | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Jim Smiley | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Jimmy K Le | Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories | ||
Jin Chen | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Jin Ha Lee | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Jin Hee (Heather) Kim | KnitDema: Robotic Textile as Personalized Edema Mobilization Device | ||
Jin Huang | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Jin Huang | Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes | ||
Jin L.C. Guo | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Jin Yi Li | Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos | ||
Jin-Hyuk Hong | Visible Nuances: A Caption System to Visualize Paralinguistic Speech Cues for Deaf and Hard-of-Hearing Individuals | ||
Jina Huh-Yoo | “Help Me:” Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages | ||
Jina Lee | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Jina Suh | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Jing Jin | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Jing Wang | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Jing Wen Zhang | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Jing Xue | FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences | ||
Jinghai He | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Jinghe Cai | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Jinghua Xu | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Jinghui Cheng | """Finding the Magic Sauce"": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools" | ||
Jingnan Xu | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Jingwen Zhu | SkinPaper: Exploring Opportunities for Woven Paper as a Wearable Material for On-Skin Interactions | ||
Jingyao Cen | Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children | ||
Jingyi Li | Understanding Version Control as Material Interaction with Quickpose | ||
Jingyu Shi | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Jinha Yoon | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Jinhan Choi | VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback | ||
Jinwook Seo | DataHalo: A Customizable Notification Visualization System for Personalized and Longitudinal Interactions | ||
Jisoo Geum | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Jisoo Lee | ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules | ||
Jiwon Kim | Using Geometric Features of Drag-and-Drop Trajectories to Understand Students' Learning | ||
Jiyin Cao | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Jo Gibbs | Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity | ||
Joan Stilling | KnitDema: Robotic Textile as Personalized Edema Mobilization Device | ||
Joana Bergsiek | Structured Editing for All: Deriving Usable Structured Editors From Grammars | ||
Joanna Bergström | Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down | ||
Joanne Leong | """Picture the Audience..."": Exploring Private AR Face Filters for Online Public Speaking" | ||
João Fernandes | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
João Guerreiro | “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games | ||
João Guerreiro | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
João Marcelo Evangelista Belo | XAIR: A Framework of Explainable AI in Augmented Reality | ||
João Maria Veigas Abrantes | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Joel Levin | "Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care" | ||
Joey Huang | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Joey Yu Wang | Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces | ||
Jofish Kaye | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Johanna Beyer | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Johanna T. Gunawan | Understanding Dark Patterns in Home IoT Devices | ||
Johannes Klein | PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality | ||
Johannes Pfau | Player-Driven Game Analytics: The Case of Guild Wars 2 | ||
Johannes Schönböck | "Remote Persons Are Closer Than They Appear: Home, Team and a Lockdown" | ||
Johannes Schöning | Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms | ||
Johannes Schöning | MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map Apps | ||
Johannes Zagermann | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory | ||
John Dunham | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
John Dunham | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
John Gray | Designing structural participation in an interactive film on mental health | ||
John Guttag | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
John Henrik Muller | Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online | ||
John Prior | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
John R Thompson | Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users | ||
John R. Lund | "Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management Planning" | ||
John Tang | "Accessibility Barriers, Conflicts and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings" | ||
John Tang | Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online | ||
John Tang | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
John Vines | """My Perfect Platform Would Be Telepathy"" - Reimagining the Design of Social Media with Autistic Adults" | ||
John Weeks | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
John Zulueta | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Johnna Blair | Knowing How Long a Storm Might Last Makes it Easier to Weather: Exploring Needs and Attitudes Toward a Data-driven and Preemptive Intervention System for Bipolar Disorder | ||
Jon E. Froehlich | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Jon McCormack | Message Ritual: A Posthuman Account of Living with Lamp | ||
Jon Mella | Gaming for Post-Work Recovery: The Role of Immersion | ||
Jonah Meyerhoff | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Jonas Fritsch | LYDSPOR: An Urban Sound Experience Weaving Together Past and Present Through Vibrating Bodies | ||
Jonas Hielscher | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Jonathan Bragg | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Jonathan Bragg | ComLittee: Literature Discovery with Personal Elected Author Committees | ||
Jonathan Bragg | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Jonathan Grizou | "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices" | ||
Jonathan Hook | Designing structural participation in an interactive film on mental health | ||
Jonathan Lazar | Toucha11y: Making Inaccessible Public Touchscreens Accessible | ||
Jonathan Lazar | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Jonathan Lynn | Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes | ||
Jonathan Sutton | Eye-Perspective View Management for Optical See-Through Head-Mounted Displays | ||
Jonghak Choi | Fostering Youth’s Critical Thinking Competency about AI through Exhibition | ||
Joonhwan Lee | IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups | ||
Joonhwan Lee | "Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications" | ||
JooYeong Kim | Visible Nuances: A Caption System to Visualize Paralinguistic Speech Cues for Deaf and Hard-of-Hearing Individuals | ||
Jordan Aiko Deja | Good Day Manager! Exploring Social Relationships In NFT-based Play-to-Earn Games | ||
Jordan Taylor | Manifesting Breath: Empirical Evidence for the Integration of Shape-Changing Biofeedback-based Artefacts within Digital Mental Health Interventions | ||
Jordan White | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Jordan White | Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence | ||
Jordyn Young | Disability Activism on Social Media: Sociotechnical Challenges in the Pursuit of Visibility | ||
Jorge Goncalves | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Jorge Goncalves | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Jörn Hurtienne | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
José Luis Zarza Aguilera | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Jose Such | Legal Obligation and Ethical Best Practice: Towards Meaningful Verbal Consent for Voice Assistants | ||
Jose Such | Multiuser Privacy and Security Conflicts in the Cloud | ||
Joseph Breda | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Joseph Chee Chang | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Joseph Chee Chang | ComLittee: Literature Discovery with Personal Elected Author Committees | ||
Joseph Chee Chang | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Joseph D Gaggiano | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Joseph Jay Williams | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Joseph Jay Williams | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Joseph LaViola | Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation | ||
Joseph LaViola | Effective 2D Stroke-based Gesture Augmentation for RNNs | ||
Joseph Lindley | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Joseph O'Hagan | Re-Evaluating VR User Awareness Needs During Bystander Interactions | ||
Joseph Spielman | Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices | ||
Joshua A Kroll | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Joshua Dawson | It Made Me Feel So Much More at Home Here: Patient Perspectives on Smart Home Technology Deployed at Scale in a Rehabilitation Hospital | ||
Joshua Kong Yang | filtered.ink: Creating Dynamic Illustrations with SVG Filters | ||
Joshua Newn | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Joshua Newn | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Joshua Newn | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Joshua Paolo Seguin | Action Translate: Supporting Students in Translation Volunteering | ||
Joshua Paolo Seguin | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Joshua Tseng | Supporting Novices Author Audio Descriptions via Automatic Feedback | ||
Josiah Hester | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Joslin Goh | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Joyce Lee | “It can bring you in the right direction”: Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions | ||
Joyce Lee | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Joyojeet Pal | Understanding Journalists' Workflows in News Curation | ||
Juan E. Gilbert | Counterventions: a reparative approach to interventionist HCI | ||
Juan F. Maestre | """It’s like With the Pregnancy Tests"": Co-design of Speculative Technology for Public HIV-related Stigma and its Implications for Social Media" | ||
Juana Catalina Becerra Sandoval | Responsible & Inclusive Cards: An Online Card Tool to Promote Critical Reflection in Technology Industry Work Practices | ||
Juanita I Trejo | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Judith Amores Fernandez | Olfactory Wearables for Mobile Targeted Memory Reactivation | ||
Judith Dörrenbächer | The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings | ||
Juho Hamari | Longing to be the Mountain: A Scoping Review about Human-Nature Interaction for Health Purposes | ||
Juho Hamari | Resemblance of religion and pervasive games: A study among church employees and gamers | ||
Juho Hamari | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review | ||
Juho Kim | Beyond Instructions: A Taxonomy of Information Types in How-to Videos | ||
Juho Kim | "Creator-friendly Algorithms: Behaviors, Challenges, and Design Opportunities in Algorithmic Platforms" | ||
Juho Kim | DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children’s Why and How Questions | ||
Juho Kim | How Older Adults Use Online Videos for Learning | ||
Juho Kim | ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules | ||
Juho Kim | Surch: Enabling Structural Search and Comparison for Surgical Videos | ||
Juhoon Lee | Beyond Instructions: A Taxonomy of Information Types in How-to Videos | ||
Julia Dominiak | How Instructional Data Physicalization Fosters Reflection in Personal Informatics | ||
Julia E Bondi | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Julia Föcker | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Julia Kylmälä | UEyes: Understanding Visual Saliency across User Interface Types | ||
Julia Loughman | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Julia Persche | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Julian Britten | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Julian Rasch | "Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality" | ||
Julian Rasch | "UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience" | ||
Julian Weiblen | Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry | ||
Julie Ann Minaai | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Julie Dorsey | PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality | ||
Julie Hui | "High Risk, High Reward: Social Networking Online in Under-resourced Communities" | ||
Julie Hui | Lettersmith: Scaffolding Written Professional Communication Among College Students | ||
Julie Jiang | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Julie R. Williamson | Re-Evaluating VR User Awareness Needs During Bystander Interactions | ||
Julien Gori | Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy | ||
Julien Reichenbach | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Julija Rukanskaitė | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Jun Alex Gao | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Jun Ho Huh | GestureMeter: Design and Evaluation of a Gesture Password Strength Meter | ||
Jun Kato | Lyric App Framework: A Web-based Framework for Developing Interactive Lyric-driven Musical Applications | ||
Jun Nishida | Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience | ||
Jun Rekimoto | LipLearner: Customizable Silent Speech Interactions on Mobile Devices | ||
Jun Rekimoto | WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech interactions | ||
Jun Yang | Interface Design for Crowdsourcing Hierarchical Multi-Label Text Annotations | ||
Jun Zhao | "'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online" | ||
Jun Zhao | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Jun Zhao | 12 Ways to Empower: Designing for Children's Digital Autonomy | ||
Jung Wook Park | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Jungeun Lee | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Jungwook Rhim | Using Geometric Features of Drag-and-Drop Trajectories to Understand Students' Learning | ||
Junnan Yu | Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children | ||
Junnan Yu | Family Negotiation in Joint Media Engagement with Creative Computing | ||
Juntong Chen | GVQA: Learning to Answer Questions about Graphs with Visualizations via Knowledge Base | ||
Junxiao Shen | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Junyi Zhu | FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces | ||
Junyi Zhu | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Junyoug Choi | It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction | ||
Junze Li | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Junzhe Ji | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Junzhe Ji | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Jürgen Steimle | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Jürgen Steimle | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Jürgen Steimle | I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm | ||
Justin Chow | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
Justin Petelka | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Juyoung Lee | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Kadek Ananta Satriadi | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Kadek Ananta Satriadi | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Kaely Hall | Toward Inclusive Mindsets: Exploring Virtual Reality Design Opportunities to Represent Neurodivergent Work Experiences to Neurotypical Co-Workers | ||
Kai Ji Kevin Feng | Understanding Collaborative Practices and Tools of Professional UX Practitioners in Software Organizations | ||
Kai Kunze | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Kai Lukoff | Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces | ||
Kai Lukoff | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Kai McKeever | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Kai Nham | How Transgender People and Communities Were Involved in Trans Technology Design Processes | ||
Kaimin Guo | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Kakani Katija | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Kanoko Oishi | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Kanon Aoyama | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Kapil Garg | Orchestration Scripts: A System for Encoding an Organization’s Ways of Working to Support Situated Work | ||
Karan Ahuja | "IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds" | ||
Karan Dharamshi | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Karen Cochrane | Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities | ||
Karim Assi | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Karin Petrini | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Karin Ryding | LYDSPOR: An Urban Sound Experience Weaving Together Past and Present Through Vibrating Bodies | ||
Karin Yamakawa | A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design | ||
Karina Shirokova | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Karl Henderson | "Accessibility Barriers, Conflicts and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings" | ||
Karla Badillo-Urquiola | Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow's Hierarchy of Needs | ||
Karla Badillo-Urquiola | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Karnik Ram | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Karon E MacLean | A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design | ||
Karon E MacLean | Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity | ||
Karrie Karahalios | Inform the uninformed: Improving Online Informed Consent Reading with an AI-Powered Chatbot | ||
Kars Alfrink | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute | ||
Karthik Mahadevan | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Karthik Mahadevan | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Karthik Mahadevan | Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature | ||
Karthik Ramani | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Karthik Ramani | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Karthik Ramani | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Karthik S Bhat | """Information-Backward but Sex-Forward'': Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships" | ||
Karthik S Bhat | Learning to Navigate Health Taboos through Online Safe Spaces | ||
Karthik S Bhat | Towards Intermediated Workflows for Hybrid Telemedicine | ||
Karthik Shamanna | Towards Intermediated Workflows for Hybrid Telemedicine | ||
Kashyap Todi | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Kasper Fangel Skov | Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context | ||
Kasper Hornbæk | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
Kasper Hornbæk | Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down | ||
Kasper Hornbæk | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Kasper Karlgren | Sleep Planning with Awari: Uncovering the Materiality of Body Rhythms using Research through Design | ||
Kasper Rodil | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Kat Roemmich | "Emotion AI at Work: Implications for Workplace Surveillance, Emotional Labor, and Emotional Privacy" | ||
Kate A Sieck | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Kate M. Kaufman | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Kate Marsh | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Katharina Emmerich | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality | ||
Katharina Krombholz | A Psychometric Scale to Measure Individuals' Value of Other People's Privacy (VOPP) | ||
Katharina Krombholz | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Katharina Krombholz | Why I Can't Authenticate -- Understanding the Low Adoption of Authentication Ceremonies with Autoethnography | ||
Katharina Margareta Theresa Pöhlmann | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Katharina Margareta Theresa Pöhlmann | "You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task" | ||
Katharina Reinecke | """That's important | but..."": How Computer Science Researchers Anticipate Unintended Consequences of Their Research Innovations" | |
Katharina Reinecke | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Katharina Reinecke | "Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI" | ||
Katherine Chiluiza | Impressions and Strategies of Academic Advisors When Using a Grade Prediction Tool During Term Planning | ||
Katherine E. Isaacs | Data Abstraction Elephants: The Initial Diversity of Data Representations and Mental Models | ||
Katherine Fennedy | Not all spacings are created equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays | ||
Katherine L.C. Bell | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Katherine O'Toole | Collaborative Creativity in TikTok Music Duets | ||
Katherine W Song | Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display | ||
Katherine W Song | "Vɪᴍ: Customizable, Decomposable Electrical Energy Storage" | ||
Katherine Wang | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Kathrin Gerling | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Kathrin Gerling | Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process | ||
Kathrin Gerling | Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding | ||
Kathryn J Lum | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Kathryn Jin | InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice | ||
Kathryn Walters | AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving | ||
Katie Berns | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Katie Seaborn | Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps | ||
Katie Seaborn | "Transcending the ""Male Code"": Implicit Masculine Biases in NLP Contexts" | ||
Katie Seaver | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Katja Gallhuber | Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training? | ||
Katja Hofmann | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Kattie Sepehri | Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity | ||
Katy Borner | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Katy Ilonka Gero | Social Dynamics of Human-AI Collaboration in Creative Writing | ||
Katy P Williams | Data Abstraction Elephants: The Initial Diversity of Data Representations and Mental Models | ||
Kavous Salehzadeh Niksirat | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Kaylee Payne Kruzan | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
Kayo Mimizuka | It’s About Time: Attending to Temporality in Misinformation Interventions | ||
Kazi Sinthia Kabir | "Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management Planning" | ||
Kazuaki Takeuchi | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Kazuki Takashima | BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective | ||
Kazuo Furuta | Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving online and face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance | ||
Kazuyuki Fujita | BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective | ||
Ke Li | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Ke Zhong | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Kecheng Lu | Interactive Context-Preserving Color Highlighting for Multiclass Scatterplots | ||
Kehan Bao | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Keith Cheng | Playing with Power Tools: Design Toolkits and the Framing of Equity | ||
Keith Evan Green | “I normally wouldn't talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers | ||
Keke Wu | "Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities" | ||
Kellie Morrissey | Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review | ||
Kellie Vella | Pick me up before you go-go: Sociotechnical strategies for waste in music festival campgrounds | ||
Kelly Bronson | "HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and Opportunities" | ||
Kelly Mack | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Kelly Mack | Towards Inclusive Avatars: Disability Representation in Avatar Platforms | ||
Kelly McConvey | A Human-Centered Review of Algorithms for Decision-Making in Higher Education | ||
Kelsea Schulenberg | """We Cried on Each Other's Shoulders"": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality" | ||
Kelsea Schulenberg | Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality | ||
Kelsea Schulenberg | Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production | ||
Kelsey Cotton | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Ken Gu | Understanding and Supporting Debugging Workflows in Multiverse Analysis | ||
Ken Hinckley | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Ken Hinckley | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Ken Jen Lee | """We need to do more ... I need to do more"": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors" | ||
Ken Nakagaki | AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space | ||
Ken Nakagaki | "ThrowIO: Actuated TUIs that Facilitate ""Throwing and Catching"" Spatial Interaction with Overhanging Mobile Wheeled Robots" | ||
Ken Pfeuffer | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Ken Pfeuffer | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Ken Pfeuffer | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Ken Takaki | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Kening Zhu | Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials | ||
Kenneth Holstein | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools | ||
Kenneth Holstein | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Kenneth Holstein | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Kenneth Holstein | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Kenneth Holstein | Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning | ||
Kenneth Michael Stewart | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Kenrick Kin | SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition | ||
Kentaro Inui | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Kentaro Toyama | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Keren Henderson | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Kevin Crowston | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Kevin Koch | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Kevin Krings | “What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction | ||
Kexin Bella Yang | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Kexin Quan | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Kexue Fu | """I Am a Mirror Dweller"": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality" | ||
Keyu Zong | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Khai Truong | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Khai Truong | Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos | ||
Khai Truong | Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons | ||
Khairi Reda | Interactive Context-Preserving Color Highlighting for Multiclass Scatterplots | ||
Khairi Reda | Visual Belief Elicitation Reduces the Incidence of False Discovery | ||
Khawla Alhasan | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Kian Izadi | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Kieron Ivy Turk | Click Here to Exit: An Evaluation of Quick Exit Buttons | ||
Kim Laine | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Kim Marriott | 3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings | ||
Kim Marriott | TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision | ||
Kimberley D Lakes | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Kimberly Do | """That's important | but..."": How Computer Science Researchers Anticipate Unintended Consequences of Their Research Innovations" | |
Kimi Wenzel | Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition | ||
Kirsten Bray | It Takes (at least) Two: The Work to Make Romance Work | ||
Kirsten Cater | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Kirsten Cater | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Kirsten Ellis | """Piece it together"": Insights from one year of engagement with electronics and programming for people with intellectual disabilities" | ||
Kisha N Jackson | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Klara Krieg | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Koji Yatani | Groupnamics: Designing an Interface for Overviewing and Managing Parallel Group Discussions in an Online Classroom | ||
Kong Saoane Thach | Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study | ||
Konstantinos Papangelis | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
Konstantinos Papangelis | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Konstantinos Papangelis | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Kopo M. Ramokapane | Multiuser Privacy and Security Conflicts in the Cloud | ||
Kori Inkpen | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Kornel Lewicki | "Out of Context: Investigating the Bias and Fairness Concerns of ""Artificial Intelligence as a Service""" | ||
Kory W. Mathewson | Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation By Industry Professionals | ||
Kotaro Hara | Supporting Novices Author Audio Descriptions via Automatic Feedback | ||
Koustuv Saha | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Kouta Minamizawa | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Kouta Minamizawa | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Kris Luyten | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Krishna Venkatasubramanian | """I... caught a person casing my house... and scared him off:"" The Use of Security-Focused Smart Home Devices by People with Disabilities" | ||
Kristen Barta | Conceptualizing Algorithmic Stigmatization | ||
Kristen Shinohara | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) | ||
Kristen Shinohara | Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities | ||
Kristen Shinohara | Understanding Visual Arts Experiences of Blind People | ||
Kristen Vaccaro | Challenges of Moderating Social Virtual Reality | ||
Kristin Ullmann | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality | ||
Kristina Höök | Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design | ||
Kristina Höök | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Kristina Höök | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Kristina Popova | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Kristoffer Bergram | Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets | ||
Krystal Kallarackal | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Kuangqi Zhu | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Kuangqi Zhu | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Kuangqi Zhu | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Kuei-Chun Kao | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Kunal Gupta | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Kuo-Chin Lien | Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task | ||
Kurt Alexander Ackermann | QButterfly: Lightweight Survey Extension for Online User-Interaction Studies for Non-Tech-Savvy Researchers | ||
Kurt Thomas | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Kurt Thomas | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Kwan-Liu Ma | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries | ||
Kwan-Liu Ma | "From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction" | ||
Kye Shimizu | Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience | ||
Kyle Lo | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context | ||
Kylie Peppler | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Kymeng Tang | Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding | ||
Kyungjin Lee | Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction | ||
Kyungjun Lee | Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People | ||
Kyungsik Han | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Kyzyl Monteiro | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching | ||
Lahari Goswami | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Lakmal Meegahapola | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Lakmal Meegahapola | Quantified Canine: Inferring Dog Personality From Wearables | ||
Laleh Nourian | Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities | ||
Lan Gao | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
Lan Gao | Toward Inclusive Mindsets: Exploring Virtual Reality Design Opportunities to Represent Neurodivergent Work Experiences to Neurotypical Co-Workers | ||
Lane Harrison | How Can Deep Neural Networks Aid Visualization Perception Research?: Three Studies on Correlation Judgments in Scatterplots | ||
Lap-Fai Yu | Location-Aware Adaptation of Augmented Reality Narratives | ||
Lara Christoforakos | Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry | ||
Lara Reime | Walking Through Normativities of Reproductive Bodies: A Method for Critical Analysis of Tracking Applications | ||
Larina Hillemann | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Larry Tian | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Laura D Cosio | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review | ||
Laura Dabbish | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Laura Dabbish | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Laura Devendorf | AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving | ||
Laura Devendorf | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Laura Grönewald | Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry | ||
Laura Huang | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Laura J Perovich | "Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems" | ||
Laura J Perovich | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Laura Sanely Gaytán-Lugo | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Laura Stegner | Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults | ||
Laura-Bianca Bilius | "Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures" | ||
Laurel Krovetz | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Lauren Scott | """I figured her feeling a little bit bad was worth it to not spread that kind of hate"": Exploring How UK Families Discuss and Challenge Misinformation" | ||
Lauren Sy | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Lauren Tooley | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Lauren Wilcox | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Lauren Wilcox | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Laurence Nigay | µGlyph: a Microgesture Notation | ||
Laurent Denoue | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Laurenz Seidel | FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises | ||
Lea Albaugh | An Augmented Knitting Machine for Operational Assistance and Guided Improvisation | ||
Lea Albaugh | Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting | ||
Léa-Marie Lam-Yee-Mui | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Leah Ajmani | """I See Me Here"": Mental Health Content | Community | and Algorithmic Curation on TikTok" |
Leah Buechley | 3D Printiable Play-Dough: New Biodegradable Materials and Creative Possibilities for Digital Fabrication | ||
Leah Findlater | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Leah Findlater | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Leah Findlater | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Leah Findlater | Understanding Visual Arts Experiences of Blind People | ||
Leah Zhang-Kennedy | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Lee Jones | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI | ||
Leena Alghamdi | Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies | ||
Lei Gao | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Lei Ma | DeepLens: Interactive Out-of-distribution Data Detection in NLP Models | ||
Lei Ma | DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction | ||
Lei Ren | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Lei Zhang | VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality | ||
Leigh A Bukowski | "Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care" | ||
Leigh Clark | Cyclists’ Use of Technology While on their Bike | ||
Leilani Battle | A Review and Collation of Graphical Perception Knowledge for Visualization Recommendation | ||
Leilani Battle | Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time | ||
Lena-Phuong Tran | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Leni Yang | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Lennart Baumeister | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
Lennart E. Nacke | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale | ||
Lennart E. Nacke | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | ||
Leon Reicherts | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Leon Würsching | FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones | ||
Leona M Holloway | 3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings | ||
Leona M Holloway | TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision | ||
Leonie Becker | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Leonie Schaewitz | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Lev Tankelevitch | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Leya George | Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity | ||
Leysan Nurgalieva | "When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping" | ||
Li Chen | """Listen to Music | Listen to Yourself"": Design of a Conversational Agent to Support Self-Awareness While Listening to Music" | |
Li Feng | "CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China" | ||
Li Feng | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Li Huang | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Li-Ting Su | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Liam Albright | """This machine is for the aides"": Tailoring Voice Assistant Design to Home Health Care Work" | ||
Lian Loke | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Lidiya Murakhovs'ka | Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions | ||
Lihang Pan | A Human-Computer Collaborative Editing Tool for Conceptual Diagrams | ||
Lihi Zelnik-Manor | "HUGO, a High-Resolution Tactile Emulator for Complex Surfaces" | ||
Liisa Holsti | Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity | ||
Lijuan Liu | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Lijun Zhu | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Lili Wang | ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD | ||
Lilith Yu | AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space | ||
Lilla Julia Toth | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Lillio Mok | Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones | ||
Lily W. Ge | CALVI: Critical Thinking Assessment for Literacy in Visualizations | ||
Lin Kyi | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Lin Li | "“Any bit of help, helps”: Understanding how older caregivers use carework platforms for caregiving support" | ||
Linda Ratz | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Linda Tran | Infrastructural Work Behind The Scene: A Study of Formalised Peer-support Practices for Mental Health | ||
Ling Wu | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Ling Wu | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Lingchuan ZHOU | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Linghao Du | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Lingwei Cheng | Overcoming Algorithm Aversion: A Comparison between Process and Outcome Control | ||
Lingyuan Li | """We Cried on Each Other's Shoulders"": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality" | ||
Lingyuan Li | Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality | ||
Lingyuan Li | Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production | ||
Lingyun Sun | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Lingyun Sun | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Lingyun Sun | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Lingyun Sun | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Lingyun Sun | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Lingyun Yu | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Lining Yao | An Augmented Knitting Machine for Operational Assistance and Guided Improvisation | ||
Lining Yao | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Lining Yao | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools | ||
Lining Yao | Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces | ||
Lining Yao | Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting | ||
Linlin Cai | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Linxiu Zeng | Understanding How Low Vision People Read using Eye Tracking | ||
Lior Zalmanson | Co-Writing with Opinionated Language Models Affects Users' Views | ||
Lisa Egede | "Trust, Comfort, and Relatability: Understanding Black Older Adults’ Perceptions of Chatbot Design for Health Information Seeking" | ||
Lisa Kakonge | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Lisa Marie Kruesi | """Piece it together"": Insights from one year of engagement with electronics and programming for people with intellectual disabilities" | ||
Liu Leqi | A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Bandits | ||
Liudmila Zavolokina | Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs | ||
Liuqing Chen | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Liwenhan Xie | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Liye Fu | Comparing Sentence-Level Suggestions to Message-Level Suggestions in AI-Mediated Communication | ||
Logan D Clark | "The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality" | ||
Loic Barthe | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Lonni Besançon | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Lorans Alabood | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Lorenzo Curti | Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions | ||
Lorna Hobbs | Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity | ||
Lorrie Faith Cranor | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Lorrie Faith Cranor | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Lotus Zhang | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Lotus Zhang | Understanding Visual Arts Experiences of Blind People | ||
LouAnne Boyd | Counterventions: a reparative approach to interventionist HCI | ||
Louis Barclay | Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets | ||
Louisa Ashwell | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Louisa Shi | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Louise Barkhuus | Collocated Distance: A Fundamental Challenge for the design of Hybrid Work Technologies | ||
Louise Grebel | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Louise O'Hare | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Louise Petersen Matjeka | Towards Designing Playful Bodily Extensions: Learning from Expert Interviews | ||
Lourdes Guerrero | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Lovis Bero Suchmann | What's That Shape? Investigating Eyes-Free Recognition of Textile Icons | ||
Lu He | Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China | ||
Lu Sun | Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones | ||
Lu Wang | ReadingQuizMaker: A Human-NLP Collaborative System to Support Instructors Design High Quality Reading Quiz Questions | ||
Lu Xian | Conceptualizing Algorithmic Stigmatization | ||
Lu Ying | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Luanne Sinnamon | Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students’ Engagement | ||
Luc Geurts | Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding | ||
Luca Allodi | The Influence of Human Factors on the Intention to Report Phishing Emails | ||
Luca Cernuzzi | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Lucas M. Silva | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Lucian Popa | Exploring the Use of Personalized AI for Identifying Misinformation on Social Media | ||
Luciano Cavalcante Siebert | Steering Stories. Confronting Narratives of Driving Automation through Contestational Artifacts | ||
Lucie Kuiper | Knowing About Knowing: An Illusion of Human Competence Can Hinder Appropriate Reliance on AI Systems | ||
Lucy Jiang | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Lucy Qin | "Attached to ""The Algorithm"": Making Sense of Algorithmic Precarity on Instagram" | ||
Ludwig Sidenmark | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Ludwig Sidenmark | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Ludwig Sidenmark | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Luigi De Russis | Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces | ||
Luis A. Leiva | The Elements of Visual Art Recommendation: Learning Latent Semantic Representations of Paintings | ||
Luis A. Leiva | UEyes: Understanding Visual Saliency across User Interface Types | ||
Luis Galárraga | Impressions and Strategies of Academic Advisors When Using a Grade Prediction Tool During Term Planning | ||
Luis M. Rocha | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Luisa Jansen | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Luiz Morais | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter? | ||
Lukas Bommhardt | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Lukas Jackermeier | The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality | ||
Lukas Rambold | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Luke Haliburton | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory | ||
Luke Haliburton | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings | ||
Luluah Albarrak | Using Virtual Reality and Co-design to Study the Design of Large-scale Shape-Changing Interfaces | ||
Luma Tabbaa | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Luna Takagi | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Lung-Pan Cheng | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Lung-Pan Cheng | Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality | ||
Luxin Wang | "From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction" | ||
Luyao Wang | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Lydia B Chilton | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Lydia B Chilton | Improving Automatic Summarization for Browsing Longform Spoken Dialog | ||
Lydia B Chilton | PopBlends: Strategies for Conceptual Blending with Large Language Models | ||
Lydia B Chilton | Social Dynamics of Human-AI Collaboration in Creative Writing | ||
Lyn Turkstra | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Lyndon Pan | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Lynn Dombrowski | Survivor-Centered Transformative Justice: An Approach to Designing alongside Domestic Violence Stakeholders in US Muslim Communities | ||
Lynne Coventry | """I figured her feeling a little bit bad was worth it to not spread that kind of hate"": Exploring How UK Families Discuss and Challenge Misinformation" | ||
Maakito Inoue | BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective | ||
Maarten Houben | Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade | ||
Maarten W. Bos | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Maarten W. Bos | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Mackenzie Leake | InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice | ||
Mackenzie Leake | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Madeleine I. G. Daepp | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Madeline Balaam | Invisibility or Visibility in Intimate Care at the Workplace? Examining the Use of Breast Pumps | ||
Madeline Sterling | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Madhan Kumar Vasudevan | MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception | ||
Madhan Kumar Vasudevan | "Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics" | ||
Madhan Kumar Vasudevan | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Madhu Reddy | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
Madhu Reddy | The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health | ||
Mads Rosengren Jørgensen | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Magdalayna Drivas | "When Recommender Systems Snoop into Social Media, Users Trust them Less for Health Advice" | ||
Magdalena Glas | Train as you Fight: Evaluating Authentic Cybersecurity Training in Cyber Ranges | ||
Magdalena Krysztoforska | Integrative Objects in Sociotechnical Contexts: Constructing Digital Well-Being with Generic Epistemology | ||
Magdalena Wischnewski | Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future Directions | ||
Magy Seif El-Nasr | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Magy Seif El-Nasr | Player-Driven Game Analytics: The Case of Guild Wars 2 | ||
Mahima Pushkarna | Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook | ||
Mai ElSherief | Challenges of Moderating Social Virtual Reality | ||
Maia Jacobs | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Maic Masuch | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality | ||
Mairead Claire Cardamone-Breen | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Mairi Therese Deighan | Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and Wellbeing | ||
Maitraye Das | Simphony: Enhancing Accessible Pattern Design Practices among Blind Weavers | ||
Majeed Kazemitabaar | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
Malte Elson | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Malte F Jung | "“Should I Follow the Human, or Follow the Robot?” — Robots in Power Can Have More Influence Than Humans on Decision-Making" | ||
Malte F Jung | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Mamtaj Akter | Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies | ||
Manfred Tscheligi | Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training? | ||
Manfred Vielberth | Train as you Fight: Evaluating Authentic Cybersecurity Training in Cyber Ranges | ||
Manika Saha | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Mansi Agarwal | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Manuel Mayer | PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality | ||
Manuel Piçarra | “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games | ||
Mar Gonzalez-Franco | Embodying Physics-Aware Avatars in Virtual Reality | ||
Marc Erich Latoschik | Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness | ||
Marc Hassenzahl | "Dying, Death and the Afterlife in Human-Computer Interaction. A Scoping Review." | ||
Marc Hassenzahl | Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry | ||
Marc Hassenzahl | The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings | ||
Marc J-M Macé | 3D Printed Interactive Multi-Storey Model for People with Visual Impairments: Co-Design Process and Comparative Study between a 3D Model and 2D Tactile Maps | ||
Marc Pinski | AI Knowledge: Improving AI Delegation through Human Enablement | ||
Marc Satkowski | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Marcel Ruoff | ONYX: Assisting Users in Teaching Natural Language Interfaces Through Multi-Modal Interactive Task Learning | ||
Marcelo Dario Rodas Britez | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Marcelo Medeiros Eler | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Marco Antonio Mora-Mendoza | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Marco J. Konings | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Marcos Baez | Defining Patterns for a Conversational Web | ||
Marcos Serrano | 3D Printed Interactive Multi-Storey Model for People with Visual Impairments: Co-Design Process and Comparative Study between a 3D Model and 2D Tactile Maps | ||
Marcos Serrano | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Marcus Alexander Dyrholm | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Margaret Ellen Seehorn | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Margarida Morais | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Margherita Angelucci | Action Translate: Supporting Students in Translation Volunteering | ||
Margot Brereton | What is Human-Centered about Human-Centered AI? A Map of the Research Landscape | ||
Mari Naaris | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Maria Aufheimer | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
Maria Aufheimer | Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding | ||
Maria D. Molina | Encouraging Intrinsic Motivation to Use Fitness Application Among Hispanic Adults: The Pivotal Role of Interactivity and Relatedness | ||
Maria D. Molina | One AI Does Not Fit All: A Cluster Analysis of the Laypeople’s Perception of AI Roles | ||
Maria Kleiner | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Maria Luce Lupetti | Steering Stories. Confronting Narratives of Driving Automation through Contestational Artifacts | ||
Marian F Ursu | Designing structural participation in an interactive film on mental health | ||
Marianela Ciolfi Felice | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Marianna Obrist | FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences | ||
Marianna Obrist | MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception | ||
Marianna Obrist | "Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics" | ||
Marianna Obrist | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Marianne Fairbanks | AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving | ||
Marie B H Yap | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Marie Louise Juul Søndergaard | Feminist Posthumanist Design of Menstrual Care for More-than-Human Bodies | ||
Marie Muehlhaus | I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm | ||
Marina Kogan | Misleading Beyond Visual Tricks: How People Actually Lie with Charts | ||
Mario Botsch | Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness | ||
Mario Jreige | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Marion Koelle | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Marion Koelle | I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm | ||
Marion Koelle | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Marion Koelle | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Marios Constantinides | Quantified Canine: Inferring Dog Personality From Wearables | ||
Marisa Leavitt Cohn | Walking Through Normativities of Reproductive Bodies: A Method for Critical Analysis of Tracking Applications | ||
Marisol Wong-Villacres | Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization | ||
Marisol Wong-Villacres | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Maristella Matera | Defining Patterns for a Conversational Web | ||
Marit Bentvelzen | How Instructional Data Physicalization Fosters Reflection in Personal Informatics | ||
Marit Bentvelzen | Literature Reviews in HCI: A Review of Reviews | ||
Marit Bentvelzen | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Marius Rusu | Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive Touchscreens | ||
Mark Billinghurst | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Mark Claypool | Smooth as - The Effects of Frame Rate Variation on Game Player Quality of Experience | ||
Mark Colley | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Mark Colley | "Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior" | ||
Mark Cote | Legal Obligation and Ethical Best Practice: Towards Meaningful Verbal Consent for Voice Assistants | ||
Mark Hansen | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Mark McGill | Memory Manipulations in Extended Reality | ||
Mark McGill | Re-Evaluating VR User Awareness Needs During Bystander Interactions | ||
Mark McGill | The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces | ||
Mark McGill | "You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task" | ||
Mark S. Ackerman | Conceptualizing Algorithmic Stigmatization | ||
Mark S. Ackerman | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Mark W Newman | “It can bring you in the right direction”: Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions | ||
Mark W Newman | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Mark W Newman | Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm | ||
Mark Warner | """I figured her feeling a little bit bad was worth it to not spread that kind of hate"": Exploring How UK Families Discuss and Challenge Misinformation" | ||
Markus Dürmuth | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Markus Schedl | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Markus Tatzgern | Eye-Perspective View Management for Optical See-Through Head-Mounted Displays | ||
Marshini Chetty | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Marta E. Cecchinato | """I figured her feeling a little bit bad was worth it to not spread that kind of hate"": Exploring How UK Families Discuss and Challenge Misinformation" | ||
Martez E Mott | Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online | ||
Martin Adam | AI Knowledge: Improving AI Delegation through Human Enablement | ||
Martin Baumann | "Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior" | ||
Martin Gibbs | Bones of Contention: Social Acceptance of Digital Cemetery Technologies | ||
Martin Gibbs | Personalised Yet Impersonal: Listeners' Experiences Of Algorithmic Curation On Music Streaming Services | ||
Martin Hachet | User Onboarding in Virtual Reality: An investigation of current practices | ||
Martin Kjær | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Martin Kocur | PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality | ||
Martin Kocur | The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality | ||
Martin Maritsch | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Martin Maunsbach | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Martin N Reinoso | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Martin Parsons | "Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality" | ||
Martin Porcheron | Cyclists’ Use of Technology While on their Bike | ||
Martin Schmitz | "Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality" | ||
Martin Schmitz | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Martin Schmitz | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Martin Schmitz | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Martin Schmitz | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Martin Taraz | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Martin Tomko | Assessing Mapper Conflict in OpenStreetMap Using the Delphi Survey Method | ||
Martin Tomko | Producer Conflict Management Approaches in Online Peer Production Communities – Case Study of OpenStreetMap | ||
Martin Wattenberg | Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook | ||
Martina Mara | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Martine van Driel | """My Perfect Platform Would Be Telepathy"" - Reimagining the Design of Social Media with Autistic Adults" | ||
Marvin Kowalewski | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Marvin Landwehr | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Marwa AlAlawi | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Mary Beth Kery | Angler: Helping Machine Translation Practitioners Prioritize Model Improvements | ||
Mary Jean Amon | Bottom-up Psychosocial Interventions for Interdependent Privacy: Effectiveness Based on Individual and Content Differences | ||
Mary P Czerwinski | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Maryam Bandukda | Understanding Visual Arts Experiences of Blind People | ||
Maryam Hedayati | Subjective Probability Correction for Uncertainty Representations | ||
Marzan Tasnim Oyshi | "TmoTA: Simple, Highly Responsive Tool for Multiple Object Tracking Annotation" | ||
Masahiko Inami | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Masahiro Watanabe | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Masaki Kuribayashi | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Masataka Goto | CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models | ||
Masataka Goto | Lyric App Framework: A Web-based Framework for Developing Interactive Lyric-driven Musical Applications | ||
Masato Nagahiro | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Masayuki Murata | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Masoumehsadat Hosseini | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Masulani Bokola | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Mateja Jamnik | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Mathias Broth | The Halting problem: Video analysis of self-driving cars in traffic | ||
Mathias N. Lystbæk | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Mathias N. Lystbæk | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection | ||
Mathieu Blanchette | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Matt Beane | Surch: Enabling Structural Search and Comparison for Surgical Videos | ||
Matt Huenerfauth | Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users | ||
Matt Jones | Cyclists’ Use of Technology While on their Bike | ||
Matt Jones | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Matt Latzke | ComLittee: Literature Discovery with Personal Elected Author Committees | ||
Matteo Busso | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Matthew Berger | Graphical Perception of Saliency-based Model Explanations | ||
Matthew Butler | 3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings | ||
Matthew Butler | TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision | ||
Matthew Guy | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Matthew Kay | “It can bring you in the right direction”: Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions | ||
Matthew Kay | CALVI: Critical Thinking Assessment for Literacy in Visualizations | ||
Matthew Kay | How Data Analysts Use a Visualization Grammar in Practice | ||
Matthew Kay | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Matthew Kay | Subjective Probability Correction for Uncertainty Representations | ||
Matthew L Lee | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Matthew Louis Mauriello | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Matthew Luebke | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Matthew McGinity | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Matthew P Watkins | Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users | ||
Matthew Peter Aylett | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Matthew Sidji | The Hidden Rules of Hanabi: How Humans Outperform AI Agents | ||
Matthew Smith | A Usability Evaluation of AFL and libFuzzer with CS Students | ||
Matthew Smith | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Matthew Smith | Less About Privacy: Revisiting a Survey about the German COVID-19 Contact Tracing App | ||
Matthew Tang | OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research | ||
Matthias Fassl | "Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice" | ||
Matthias Fassl | Why I Can't Authenticate -- Understanding the Low Adoption of Authentication Ceremonies with Autoethnography | ||
Matthias Heintz | Tutor In-sight: Guiding and Visualizing Students’ Attention with Mixed Reality Avatar Presentation Tools | ||
Matthias Hollick | FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones | ||
Matthias Laschke | "Dying, Death and the Afterlife in Human-Computer Interaction. A Scoping Review." | ||
Matthias Laschke | Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry | ||
Matthias Pfäffli | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Maurice Jakesch | Co-Writing with Opinionated Language Models Affects Users' Views | ||
Maurice Jakesch | Comparing Sentence-Level Suggestions to Message-Level Suggestions in AI-Mediated Communication | ||
Mauricio Sousa | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Mauro Cherubini | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Max Mühlhäuser | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Max Mühlhäuser | What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators | ||
Max Pascher | How to Communicate Robot Motion Intent: A Scoping Review | ||
Max Sondag | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Max Van Kleek | "'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online" | ||
Max Van Kleek | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Max Van Kleek | 12 Ways to Empower: Designing for Children's Digital Autonomy | ||
Maxim Lisnic | Misleading Beyond Visual Tricks: How People Actually Lie with Charts | ||
Maxime Cordeil | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Maxime Cordeil | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Maxime Cordeil | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Maximilian Altmeyer | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale | ||
Maximilian Häring | Less About Privacy: Revisiting a Survey about the German COVID-19 Contact Tracing App | ||
Maximiliane Windl | Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes | ||
Maximiliane Windl | Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World | ||
Mayank Agarwal | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Mayank Goel | "IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds" | ||
Mayank Goel | uKnit: A Position-aware Reconfigurable Machine-knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance Tomography | ||
Mayank Loonker | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Mayra Donaji Barrera Machuca | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Md Aashikur Rahman Azim | Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired | ||
Md Abdullah Al Fahim | The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google | ||
Md Ehtesham-Ul-Haque | Accessible Data Representation with Natural Sound | ||
Md Mahbubur Rahman | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Md Momen Bhuiyan | Assessing enactment of content regulation policies: A post hoc crowd-sourced audit of election misinformation on YouTube | ||
Md Momen Bhuiyan | NewsComp: Facilitating Diverse News Reading through Comparative Annotation | ||
Md Naimul Hoque | Accessible Data Representation with Natural Sound | ||
Md Touhidul Islam | A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions | ||
Mea Wang | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Meeyoung Cha | Blaming Humans and Machines: What Shapes People's Reactions to Algorithmic Harm | ||
Megan Carneal | Climate Coach: A Dashboard to Help Open-Source Software Maintainers Manage Community Dynamics | ||
Megan Furness | """It’s like With the Pregnancy Tests"": Co-design of Speculative Technology for Public HIV-related Stigma and its Implications for Social Media" | ||
Megan Hofmann | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Megan Li | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Megha M Vemuri | Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment | ||
Mehmet Kosa | Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population | ||
Mehrad Faridan | ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms | ||
Mehtab Khan | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Melanie Bancilhon | Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective | ||
Melanie Duckert | Collocated Distance: A Fundamental Challenge for the design of Hybrid Work Technologies | ||
Melanie Isabel Sønderkær Pedersen | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Melissa Austin | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Melissa Duff | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Melissa J. Rogerson | Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory | ||
Melissa J. Rogerson | The Hidden Rules of Hanabi: How Humans Outperform AI Agents | ||
Melissa Powers | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Mengdi Chu | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Mengqi Liao | "When Recommender Systems Snoop into Social Media, Users Trust them Less for Health Advice" | ||
Mengyan Guo | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Meredith Ringel Morris | Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access | ||
Meriem Tebourbi | Action Translate: Supporting Students in Translation Volunteering | ||
Mert Toka | PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing | ||
Mesut Latifoglu | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Michael A. Kertesz | "Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials" | ||
Michael Ann DeVito | """I See Me Here"": Mental Health Content | Community | and Algorithmic Curation on TikTok" |
Michael Arnold | Bones of Contention: Social Acceptance of Digital Cemetery Technologies | ||
Michael B. Heidt | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Michael Boniface | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Michael Correll | Troubling Collaboration: Matters of Care for Visualization Design Study | ||
Michael Gilbert | How Bold can we be? The impact of adjusting Font Grade on Readability in light and dark Polarities | ||
Michael J Proulx | Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task | ||
Michael J Proulx | "Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes" | ||
Michael J Proulx | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Michael J Proulx | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Michael Jongho Moon | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Michael Madaio | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Michael Montag | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Michael Muller | Exploring the Use of Personalized AI for Identifying Misinformation on Social Media | ||
Michael Nebeling | Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality | ||
Michael Nørgaard Jørgensen | Designing Anekdota: Investigating Personal Metadata for Legacy | ||
Michael Paasche-Orlow | """Everyone is Covered"": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches" | ||
Michael Rietzler | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Michael Russo | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Michael S Eggleston | Quantified Canine: Inferring Dog Personality From Wearables | ||
Michael S. Bernstein | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research | ||
Michael S. Bernstein | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
Michael Saker | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
Michael Saker | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Michael Saker | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Michael Sun | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Michael Terry | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Michael Terry | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Michael Turken | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Michael Wayne O'Dell W O'Dell | KnitDema: Robotic Textile as Personalized Edema Mobilization Device | ||
Michael Wessely | FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces | ||
Michael Wessely | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Michael Xieyang Liu | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Michael Xieyang Liu | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Michael Yin | Drifting Off in Paradise: Why People Sleep in Virtual Reality | ||
Michaela Jayne Vranic-Peters | Dozer: Toward Understanding the Design of Closed-Loop Wearables for Sleep | ||
Michel Beaudouin-Lafon | Interaction Knowledge: Understanding the ‘Mechanics’ of Digital Tools | ||
Michel Pahud | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Michel Pahud | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Michel Pahud | FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises | ||
Michelle Annett | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Michelle Carney | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Michelle H Tran | "Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities" | ||
Michelle L. Sprouse | Lettersmith: Scaffolding Written Professional Communication Among College Students | ||
Michelle Li | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Michelle S. Lam | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
Michelle Sawwan | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Michelle Seng Ah Lee | "Out of Context: Investigating the Bias and Fairness Concerns of ""Artificial Intelligence as a Service""" | ||
Midori Kawaguchi | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Migle Markeviciute | Designing structural participation in an interactive film on mental health | ||
Miguel A. Renom | Interaction Knowledge: Understanding the ‘Mechanics’ of Digital Tools | ||
Mikael B. Skov | Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context | ||
Mikael Wiberg | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Mike Sinclair | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Mike Sinclair | FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises | ||
Mike Y. Chen | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Mikhail Yurochkin | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Mikke Tavast | Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study | ||
Mikołaj P. Woźniak | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Mikołaj P. Woźniak | Literature Reviews in HCI: A Review of Reviews | ||
Milad Rogha | When do Data Visualizations Persuade? The Impact of Prior Attitudes on Learning about Correlations from Scatterplot Visualizations | ||
Milagros Miceli | Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization | ||
Min Gong | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Min Kyung Lee | "Creator-friendly Algorithms: Behaviors, Challenges, and Design Opportunities in Algorithmic Platforms" | ||
Min Kyung Lee | Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes | ||
Min Zhu | NFTDisk: Visual Detection of Wash Trading in NFT Markets | ||
Min Zhu | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Min-Han Li | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Mina Huh | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Mina Kim | ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules | ||
Minao Kukita | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Mindy K. Ross | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Ming Yin | Are Two Heads Better Than One in AI-Assisted Decision Making? Comparing the Behavior and Performance of Groups and Individuals in Human-AI Collaborative Recidivism Risk Assessment | ||
Ming Yin | Watch Out For Updates: Understanding the Effects of Model Explanation Updates in AI-Assisted Decision Making | ||
Ming Yin | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Minghui Sun | ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations | ||
Mingming Fan | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Mingming Fan | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Mingming Fan | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) | ||
Mingming Fan | "CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China" | ||
Mingming Fan | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Mingming Fan | Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices | ||
Mingming Fan | Sparkling Silence:Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers | ||
Mingming Li | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Mingwei Li | Graphical Perception of Saliency-based Model Explanations | ||
Minha Lee | “I Won't Go Speechless”: Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing | ||
Minha Lee | Fostering Youth’s Critical Thinking Competency about AI through Exhibition | ||
Minha Lee | Toward a Multilingual Conversational Agent: Challenges and Expectations of Code-Mixing Multilingual Users | ||
Minjae Mun | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Minji Kim | Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction | ||
Minjin (MJ) Rheu | One AI Does Not Fit All: A Cluster Analysis of the Laypeople’s Perception of AI Roles | ||
Minyoung Kim | Location-Aware Adaptation of Augmented Reality Narratives | ||
MinYoung Yoo | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Mirabelle Jones | Embodying the Algorithm: Exploring Relationships with Large Language Models Through Artistic Performance | ||
Miranda Armstrong | Chronic Care in a Life Transition: Challenges and Opportunities for Artificial Intelligence to Support Young Adults with Type 1 Diabetes Moving to University | ||
Miranda Wei | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Mircea F Lungu | Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online | ||
Mireia Triguero Roura | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Mireia Yurrita | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Mirela Alistar | Felt Experiences with Kombucha Scoby: Exploring First-person Perspectives with Living Matter | ||
Miriah Meyer | Troubling Collaboration: Matters of Care for Visualization Design Study | ||
Miriam Bidoglia | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Miriam Sturdee | Exploring Co-located Interactions with a Shape-Changing Bar Chart | ||
Mirjam Augstein | "Remote Persons Are Closer Than They Appear: Home, Team and a Lockdown" | ||
Mirjam Lanzer | "Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior" | ||
Miruna-Ioana Tudoreanu | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices | ||
Mischa Meier | A Usability Evaluation of AFL and libFuzzer with CS Students | ||
Miso Kim | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Mitra Lashkari | """Finding the Magic Sauce"": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools" | ||
Mitsuaki Akiyama | Analyzing the Use of Public and In-house Secure Development Guidelines in U.S. and Japanese Industries | ||
Mitsuru Muramatsu | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Miwa Inuzuka | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Mizuki Watanabe | Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps | ||
Mohamad El Iskandarani | "The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality" | ||
Mohamed Kari | HandyCast: Phone-based Bimanual Input for Virtual Reality in Mobile and Space-Constrained Settings via Pose-and-Touch Transfer | ||
Mohamed Khamis | "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices" | ||
Mohamed Khamis | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Mohamed Khamis | Re-Evaluating VR User Awareness Needs During Bystander Interactions | ||
Mohammad Haeri | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Mohammad Islam | EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces | ||
Mohammad Maifi Hasan Khan | The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google | ||
Mohammad Rayed | "MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities" | ||
Mohammad Tahaei | Stuck in the Permissions With You: Developer & End-User Perspectives on App Permissions & Their Privacy Ramifications | ||
Mohi Reza | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Mohi Reza | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Mohit Jain | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Mohit Jain | Towards Intermediated Workflows for Hybrid Telemedicine | ||
Mohit Jain | Understanding Journalists' Workflows in News Curation | ||
Mohsen Kalantari | Assessing Mapper Conflict in OpenStreetMap Using the Delphi Survey Method | ||
Mohsen Kalantari | Producer Conflict Management Approaches in Online Peer Production Communities – Case Study of OpenStreetMap | ||
Mohsin Yusuf Ahmed | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Molly Jane Nicholas | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Molly Jane Nicholas | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course | ||
Momoko Nakatani | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Monica Kowalczyk | Understanding Dark Patterns in Home IoT Devices | ||
Monica P Van | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Monica Perusquia-Hernandez | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Monu Chaudhary | Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs | ||
Mor Naaman | Co-Writing with Opinionated Language Models Affects Users' Views | ||
Morgan Allen | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Morgana Mo Zhou | Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts | ||
Moritz Kubesch | Three Design Directions for a Diversity Computing Design Space | ||
Morten Astrup | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings | ||
Mose Sakashita | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Mostafa Aldilati | Effective 2D Stroke-based Gesture Augmentation for RNNs | ||
Motahhare Eslami | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Motahhare Eslami | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Motahhare Eslami | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Mufei He | HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands | ||
Muhammad Abdullah | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Muhender Raj Rajvee | """Picture the Audience..."": Exploring Private AR Face Filters for Online Public Speaking" | ||
Munmun De Choudhury | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
Munmun De Choudhury | Moral Framing of Mental Health Discourse and Its Relationship to Stigma: A Comparison of Social Media and News | ||
Munmun De Choudhury | Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions | ||
Murtuza N Shergadwala | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Muzhi Zhou | Sparkling Silence:Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers | ||
Mykola Maslych | Effective 2D Stroke-based Gesture Augmentation for RNNs | ||
Na Li | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Nađa Terzimehić | Point of no Undo: Irreversible Interactions as a Design Strategy | ||
Nadia Berthouze | Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity | ||
Nadia Campo Woytuk | Feminist Posthumanist Design of Menstrual Care for More-than-Human Bodies | ||
Nadia Nahar | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Nadin Tamer | Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories | ||
Nadine El Nesr | SkinPaper: Exploring Opportunities for Woven Paper as a Wearable Material for On-Skin Interactions | ||
Nadine Wagener | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Nadir Weibel | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Nadya Peek | "Doufu, Rice Wine, and 面饼: Supporting the Connections between Precision and Cultural Knowledge in Cooking" | ||
Nadya Peek | Imprimer: Computational Notebooks for CNC Milling | ||
Nahoko Yamamura | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Nam Wook Kim | Exploring Chart Question Answering for Blind and Low Vision Users | ||
Nam Wook Kim | VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback | ||
Naman Goel | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Namrata Srivastava | Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study | ||
Nan Ma | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Nan Zhuang | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Nancy Cai | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Nancy Fulda | Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach | ||
Nanna Inie | Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online | ||
Nanyi Bi | Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence | ||
Naoki Hosoya | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Naoki Tanaka | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Naomi Yamashita | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication | ||
Naomi Yamashita | Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma | ||
Naomi Yamashita | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Narges Mahyar | Who Do We Mean When We Talk About Visualization Novices? | ||
Nari Kim | Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals’ Current Noise-level Preferences with Housemates | ||
Narine Kokhlikyan | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Narjes Pourjafarian | Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer | ||
Narjes Pourjafarian | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Naseem Ahmadpour | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Natalia Bartłomiejczyk | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Natalia Bartłomiejczyk | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings | ||
Natalie Hernandez | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Natalie N. Bazarova | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Natalie Parde | “Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly | ||
Natalie Rathß | Empathic Accuracy and Mental Effort during Remote Assessments of Emotions | ||
Natasa Rikalo | "Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and Needs" | ||
Nathalie Riche | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Nathalie Riche | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Nathan Arthur Semertzidis | Dozer: Toward Understanding the Design of Closed-Loop Wearables for Sleep | ||
Nathan McNeese | Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality | ||
Nathan McNeese | Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production | ||
Nathan Taback | multiverse: Multiplexing Alternative Data Analyses in R Notebooks | ||
Nattapat Boonprakong | Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions | ||
Nava Tintarev | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Navaneeth Rajan | Uncovering Privacy and Security Challenges In K-12 Schools | ||
Naveen Sendhilnathan | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Naveena Karusala | Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention | ||
Navid Rekabsaz | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Navid Salehnamadi | "Assistive-Technology Aided Manual Accessibility Testing in Mobile Apps, Powered by Record-and-Replay" | ||
Nayeli Suseth Bravo | Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices | ||
Nayeli Suseth Bravo | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Nayha Auradkar | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Nazanin Andalibi | Conceptualizing Algorithmic Stigmatization | ||
Nazanin Andalibi | "Emotion AI at Work: Implications for Workplace Surveillance, Emotional Labor, and Emotional Privacy" | ||
Nazanin Sabri | Challenges of Moderating Social Virtual Reality | ||
Neelke Doorn | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute | ||
Negar Rostamzadeh | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Neha Kumar | """Information-Backward but Sex-Forward'': Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships" | ||
Neha Kumar | It Takes (at least) Two: The Work to Make Romance Work | ||
Neha Kumar | Learning to Navigate Health Taboos through Online Safe Spaces | ||
Neha Kumar | Towards Intermediated Workflows for Hybrid Telemedicine | ||
Neil Chulpongsatorn | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching | ||
Neil Toronto | """What It Wants Me To Say"": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models" | ||
Nele Borgert | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Nelya Koteyko | """My Perfect Platform Would Be Telepathy"" - Reimagining the Design of Social Media with Autistic Adults" | ||
Netta Ofer | Felt Experiences with Kombucha Scoby: Exploring First-person Perspectives with Living Matter | ||
Nev Jones | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Ngan Chiem | Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service | ||
Niall Docherty | Integrative Objects in Sociotechnical Contexts: Constructing Digital Well-Being with Generic Epistemology | ||
Nicholas A Giudice | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Nicholas Diakopoulos | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Nicholas Furlo | Online Dating as Context to Design Sexual Consent Technology with Women and LGBTQ+ Stakeholders | ||
Nick Bowman | Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS | ||
Nick Bowman | Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population | ||
Nick Bryan-Kinns | Towards a Reflection in Creative Experience Questionnaire | ||
Nick Cook | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Nick Merrill | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Nick Merrill | The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies | ||
Nico Brand | Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware | ||
Nico Brand | Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence | ||
Nico Ebert | QButterfly: Lightweight Survey Extension for Online User-Interaction Studies for Non-Tech-Savvy Researchers | ||
Nico Rixen | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Nicola Dell | """This machine is for the aides"": Tailoring Voice Assistant Design to Home Health Care Work" | ||
Nicola Dell | Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers | ||
Nicola Zannone | The Influence of Human Factors on the Intention to Report Phishing Emails | ||
Nicolai Marquardt | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Nicolai Marquardt | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Nicolas Audibert | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Nicolas Drougard | Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations | ||
Nicolas LaLone | Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players | ||
Nicolas LaLone | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO | ||
Nicolas Mellado | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Nicole Krämer | Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future Directions | ||
Nicole Lee | Surch: Enabling Structural Search and Comparison for Surgical Videos | ||
Nicole Yu | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Niels Henze | PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality | ||
Niels Henze | The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality | ||
Niels van Berkel | “If I Had All the Time in the World”: Ophthalmologists' Perceptions of Anchoring Bias Mitigation in Clinical AI Support | ||
Nigel Shadbolt | "'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online" | ||
Nigel Shadbolt | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Nigel Shadbolt | 12 Ways to Empower: Designing for Children's Digital Autonomy | ||
Nihar Sabnis | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Nihar Sabnis | "pn6643 Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design" | ||
Nikhita Joshi | Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality | ||
Niki Agrawal | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Niklas Elmqvist | Accessible Data Representation with Natural Sound | ||
Niklas Elmqvist | Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time | ||
Niklas Elmqvist | Perceptual Pat: A Virtual Human Visual System for Iterative Visualization Design | ||
Niklas Elmqvist | Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms | ||
Niklas Peper | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces | ||
Nikol Rummel | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Nikola Banovic | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Nikolas Martelaro | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools | ||
Nikoo Karbassi | Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service | ||
Niloufar Salehi | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Nils Gehlenborg | Drava: Aligning Human Concepts with Machine Learning Latent Dimensions for the Visual Exploration of Small Multiples | ||
Nima Zargham | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Nina Döllinger | Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness | ||
Nina Grgić-Hlača | Blaming Humans and Machines: What Shapes People's Reactions to Algorithmic Harm | ||
Nina Markl | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Nina Prabhu | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Nina Rajcic | Message Ritual: A Posthuman Account of Living with Lamp | ||
Ning Gu | IntimaSea: Exploring Shared Stress Display in Close Relationships | ||
Nino S. Bohn | “What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction | ||
Nipun Kwatra | Towards Intermediated Workflows for Hybrid Telemedicine | ||
Nirmita Mehra | Olfactory Wearables for Mobile Targeted Memory Reactivation | ||
Nitesh Goyal | “It is currently hodgepodge”: Examining AI/ML Practitioners’ Challenges during Co-production of Responsible AI Values | ||
Nitesh Goyal | Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook | ||
Nitesh Goyal | NewsComp: Facilitating Diverse News Reading through Comparative Annotation | ||
Nitharsan Yoganathan | Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs | ||
Nitya Devireddy | Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition | ||
Nneka Udeagbala | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Noah Chicoine | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Noah Pacik-Nelson | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Nola Rettenmaier | SkinPaper: Exploring Opportunities for Woven Paper as a Wearable Material for On-Skin Interactions | ||
Nora Anna Luise Hille | “What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction | ||
Nora Wai | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Nour Boulahcen | BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces | ||
Nouran Soliman | ComLittee: Literature Discovery with Personal Elected Author Committees | ||
Nova Ahmed | "MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities" | ||
Novia Wong | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
Noyan Evirgen | GANravel: User-Driven Direction Disentanglement in Generative Adversarial Networks | ||
Nuno Jardim Nunes | Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis: Assertiveness-based BreastScreening-AI | ||
Nuno Jardim Nunes | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
NUORAN CHEN | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
Nur Yildirim | Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook | ||
Nurul M Suhaimi | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Nutchanon Yongsatianchot | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Nuwan Janaka | Can Icons outperform Text? Understanding the Role of Pictograms in OHMD Notifications | ||
Nuwan Janaka | ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations | ||
Oghenemaro Anuyah | Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow's Hierarchy of Needs | ||
Oğuz 'Oz' Buruk | Longing to be the Mountain: A Scoping Review about Human-Nature Interaction for Health Purposes | ||
Oğuz 'Oz' Buruk | Towards Designing Playful Bodily Extensions: Learning from Expert Interviews | ||
Oğuz 'Oz' Buruk | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review | ||
Olga Russakovsky | """Help Me Help the AI"": Understanding How Explainability Can Support Human-AI Interaction" | ||
Oliver D. Reithmaier | Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale | ||
Oliver Deussen | Interactive Context-Preserving Color Highlighting for Multiclass Scatterplots | ||
Oliver Happel | Supervising Multiple Operating Rooms Using a Head-Worn display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers | ||
Oliver L. Haimson | How Transgender People and Communities Were Involved in Trans Technology Design Processes | ||
Oliver L. Haimson | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Oliver Nowak | What's That Shape? Investigating Eyes-Free Recognition of Textile Icons | ||
Oliver Schneider | Factors of Haptic Experience across multiple Haptic modalities | ||
Olivia Doggett | "HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and Opportunities" | ||
Olivier Chapuis | Evaluating the Extension of Wall Displays with AR for Collaborative Work | ||
Olivier Chapuis | SurfAirs: Surface + Mid-air Input for Large Vertical Displays | ||
Olusola A. Ajilore | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Oluwafunminitemi (Temi) Oluwadare | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Omar Namnakani | "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices" | ||
Omid Mohaddesi | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Ondrej Klejch | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Orestis Georgiou | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Orestis Papakyriakopoulos | Upvotes? Downvotes? No Votes? Understanding the relationship between reaction mechanisms and political discourse on Reddit | ||
Oscar A Lemus | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Oscar Ariza | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality | ||
Oskar Keurulainen | Amortised Experimental Design and Parameter Estimation for User Models of Pointing | ||
Oujing Liu | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Oussama Metatla | How does HCI Understand Human Agency and Autonomy? | ||
Oussama Metatla | Using Virtual Reality and Co-design to Study the Design of Large-scale Shape-Changing Interfaces | ||
Ovidiu-Ciprian Ungurean | "Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures" | ||
Ozge Subasi | Virtual Collaboration Tools for Mixed-Ability Workspaces: A Cross Disability Solidarity Case from Turkey | ||
Ozgun Kilic Afsar | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Ozlem Ergun | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Pablo E Paredes Castro | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Pallav Deka | Encouraging Intrinsic Motivation to Use Fitness Application Among Hispanic Adults: The Pivotal Role of Interactivity and Relatedness | ||
Pamela J. Wisniewski | “Help Me:” Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages | ||
Pamela J. Wisniewski | Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies | ||
Panayiotis Georgiou | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Pang Suwanaposee | `Specially For You' -- Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations | ||
Panote Siriaraya | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Panpan Xu | ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis | ||
Pardis Emami-Naeini | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Parham Ghasemloo Gheidari | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Parker Ziegler | A Need-Finding Study with Users of Geospatial Data | ||
Pascal Jansen | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Pascal Knierim | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Pascal Knierim | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Passant ElAgroudy | Impact of Privacy Protection Methods of Lifelogs on Remembered Memories | ||
Pat Pataranutaporn | "Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations" | ||
Patricia Cornelio | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Patricia Garcia | "Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms" | ||
Patricio David Mendoza | Impressions and Strategies of Academic Advisors When Using a Grade Prediction Tool During Term Planning | ||
Patrick Baudisch | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Patrick C. Shih | """It’s like With the Pregnancy Tests"": Co-design of Speculative Technology for Public HIV-related Stigma and its Implications for Social Media" | ||
Patrick C. Shih | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Patrick Carrington | Breaking the ``Inescapable'' Cycle of Pain: Supporting Wheelchair Users' Upper Extremity Health Awareness and Management with Tracking Technologies | ||
Patrick Carrington | Understanding Visual Arts Experiences of Blind People | ||
Patrick Dickinson | I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS | ||
Patrick Gage Kelley | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Patrick Gage Kelley | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Patrick Gage Kelley | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Patrick Olivier | Action Translate: Supporting Students in Translation Volunteering | ||
Patrick Olivier | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Patrick Olivier | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Patrick Olivier | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Patrick Olivier | OurStrategy: Employee Voice In Transnational Strategy Development | ||
Patrick Rein | Structured Editing for All: Deriving Usable Structured Editors From Grammars | ||
Patrick Skeba | Accounting for Privacy Pluralism: Lessons and Strategies from Community-Based Privacy Groups | ||
Pattie Maes | """Picture the Audience..."": Exploring Private AR Face Filters for Online Public Speaking" | ||
Pattie Maes | "Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations" | ||
Pattie Maes | Olfactory Wearables for Mobile Targeted Memory Reactivation | ||
Paul Asente | PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality | ||
Paul D. S. Fink | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Paul Demedeiros | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Paul Marshall | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Paul Methfessel | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Paul R. B. Houssel | UEyes: Understanding Visual Saliency across User Interface Types | ||
Paul Schlosser | Supervising Multiple Operating Rooms Using a Head-Worn display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers | ||
Paul Sorenson | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Paul Streli | HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction Using Inertial Sensing | ||
Paul Strohmeier | Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences | ||
Paul Strohmeier | Negotiating Experience and Communicating Information Through Abstract Metaphor | ||
Paul Strohmeier | "pn6643 Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design" | ||
Paul T. Chiou | BAGEL: An Approach to Automatically Detect Navigation-Based Web Accessibility Barriers for Keyboard Users | ||
Paul Tennent | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Paula Akemi Aoyagui | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Paulo Bala | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Paulo Sérgio Henrique Paulo dos Santos | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Pavel Karpashevich | Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design | ||
Pavel Manakhov | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Pavlo Burda | The Influence of Human Factors on the Intention to Report Phishing Emails | ||
Paweł W. Woźniak | Do You Mind? User Perceptions of Machine Consciousness | ||
Paweł W. Woźniak | How Instructional Data Physicalization Fosters Reflection in Personal Informatics | ||
Paweł W. Woźniak | Literature Reviews in HCI: A Review of Reviews | ||
Paweł W. Woźniak | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings | ||
Pedro Lopes | Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand | ||
Pedro Lopes | JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump | ||
Pedro Lopes | LipIO: Enabling Lips as both Input and Output Surface | ||
Pedro Lopes | Smell & Paste: Low-Fidelity Prototyping for Olfactory Experiences | ||
Pedro Pais | “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games | ||
Pedro Reynolds-Cuéllar | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Pedro Sanches | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Peggy Chi | Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access | ||
Peggy Chi | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Peiling Jiang | "Log-it: Supporting Programming with Interactive, Contextual, Structured, and Visual Logs" | ||
Peng Cao | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Peng-Jui Wang | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Per Bækgaard | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input | ||
Per Ola Kristensson | Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices | ||
Pernille Bjørn | Collocated Distance: A Fundamental Challenge for the design of Hybrid Work Technologies | ||
Perttu Hämäläinen | Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study | ||
Peter Bell | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Peter Cheng | A novel interaction for competence assessment using micro-behaviors: Extending CACHET to graphs and charts | ||
Peter Glick | MyCareBudget: Co-creating a Healthcare Digital Commons with and for Disabled Citizens and their Unpaid Carers | ||
Peter Gyory | Marking Material Interactions with Computer Vision | ||
Peter Khoa Duc Tran | Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics | ||
Peter Kun | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Philbert Widjaja | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Philip Engelbutzeder | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Philip R Doyle | About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services | ||
Philipp Sykownik | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality | ||
Philippe Laban | Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions | ||
Phillip Gough | "Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials" | ||
Phoebe Asplin | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Pia Charlotte Von Terzi | The Attendant Perspective: Present Others in Public Technology Interactions | ||
Pierre Dragicevic | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter? | ||
Pilar Wiley | CoilCAM: Enabling Parametric Design for Clay 3D Printing Through an Action-Oriented Toolpath Programming System | ||
Ping Yu | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Piotr Mirowski | Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation By Industry Professionals | ||
Piriyankan Kirupaharan | """I... caught a person casing my house... and scared him off:"" The Use of Security-Focused Smart Home Devices by People with Disabilities" | ||
Po-Wei Chi | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries | ||
Pooja S. B. Rao | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Pooja Upadhyay | Studying Exploration and Long-term Use of Voice Assistants by Older Adults | ||
Pourang Irani | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Pourang Irani | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Pragma Kar | ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing | ||
Pranav Khadpe | Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work | ||
Pranav Kulkarni | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Praneeth Bimsara Perera | "Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials" | ||
Pratheep Kumar Chelladurai | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Preben Hansen | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Preeti Vyas | A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design | ||
Prerna Juneja | Assessing enactment of content regulation policies: A post hoc crowd-sourced audit of election misinformation on YouTube | ||
Priya Dhawka | We are the Data: Challenges and Opportunities for Creating Demographically Diverse Anthropographics | ||
Priyank Chandra | Playing with Power Tools: Design Toolkits and the Framing of Equity | ||
Priyanka Mohindra | Learning to Navigate Health Taboos through Online Safe Spaces | ||
Proteeti Sinha | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Puneet Seth | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Puqi Zhou | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Purna Valli Anusha Gadepalli | Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics | ||
Pushpendra Singh | """Information-Backward but Sex-Forward'': Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships" | ||
Pushpendra Singh | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Q. Vera Liao | Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience | ||
Q. Vera Liao | fAIlureNotes: Supporting Designers in Understanding the Limits of AI Models for Computer Vision Tasks | ||
Qi Wang | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Qian Janice Wang | Auditory Seasoning Filters: Altering Food Perception via Augmented Sonic Feedback of Chewing Sounds | ||
Qian Yang | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Qian Yang | Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts | ||
Qian Zhou | Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature | ||
Qianni Luo | Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions | ||
Qianwen Wang | Drava: Aligning Human Concepts with Machine Learning Latent Dimensions for the Visual Exploration of Small Multiples | ||
Qianzhi Jing | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Qiao Jin | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Qiao Jin | Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference | ||
Qiaosi Wang | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Qihe Chen | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Qingyang He | DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study | ||
Qingyu Guo | "What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions" | ||
Qiong Luo | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Qisen Yang | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Qiurong Song | "AutoML in The Wild: Obstacles, Workarounds, and Expectations" | ||
Qiushi Zhou | Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror | ||
Qiushi Zhou | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Qiuyu Lu | Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces | ||
Quentin Bellut | Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy | ||
Quinlan O Kimble-Brown | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Quinton Deeley | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
R. Jordan Crouser | Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective | ||
Rachael Garrett | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Rachel Eardley | Independence for Whom? Critical Discourse Analysis of the Onboarding of a Home Health Monitoring System for Older Adult Care | ||
Rachel Eardley | The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System | ||
Rachel Kornfield | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing | ||
Rachel Kuo | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Rachel Lowy | Toward Inclusive Mindsets: Exploring Virtual Reality Design Opportunities to Represent Neurodivergent Work Experiences to Neurotypical Co-Workers | ||
Rachel Phinnemore | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants | ||
Radha Kumaran | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Radhika Garg | Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart | ||
Radu-Daniel Vatavu | Fingerhints: Understanding Users' Perceptions of and Preferences for On-Finger Kinesthetic Notifications | ||
Radu-Daniel Vatavu | iFAD Gestures: Understanding Users' Gesture Input Performance with Index-Finger Augmentation Devices | ||
Radu-Daniel Vatavu | "Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures" | ||
Raed Mansour | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Raf Ramakers | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Rafik Belloum | "On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations" | ||
Rahaf Alharbi | "Accessibility Barriers, Conflicts and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings" | ||
Rahaf Alharbi | "Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People" | ||
Rai Ching Ling Hsu | Towards Inclusive Avatars: Disability Representation in Avatar Platforms | ||
Raimund Dachselt | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Rainer Malaka | About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services | ||
Raj Sanjay Shah | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
Raja Kushalnagar | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Rajan Vaish | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Rajesh Balan | Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction | ||
Rajesh Veeraraghavan | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Rajiv Jain | Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study | ||
Rakibul Hasan | A Psychometric Scale to Measure Individuals' Value of Other People's Privacy (VOPP) | ||
Raluca Georgescu | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Ram Iyengar | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Rama Adithya Varanasi | “It is currently hodgepodge”: Examining AI/ML Practitioners’ Challenges during Co-production of Responsible AI Values | ||
Ramzi Abou Chahine | Can we crowdsource Tacton similarity perception and metaphor ratings? | ||
Ran Zhou | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Raphaël James | Evaluating the Extension of Wall Displays with AR for Collaborative Work | ||
Raphael Kim | Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI | ||
Rasheeta Chandler | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Ratanond Koonchanok | Visual Belief Elicitation Reduces the Incidence of False Discovery | ||
Raveena Rao | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Ravi Chugh | A Study of Editor Features in a Creative Coding Classroom | ||
Ravi Kiran Kattoju | Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation | ||
Ravin Balakrishnan | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
RAY LC | """I Am a Mirror Dweller"": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality" | ||
RAY LC | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
RAY LC | DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study | ||
Rayan Armani | HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction Using Inertial Sensing | ||
Rebecca E. Grinter | It Takes (at least) Two: The Work to Make Romance Work | ||
Rebecca Gulotta | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Rebecca Hart | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Rebecca Kleinberger | Auditory Seasoning Filters: Altering Food Perception via Augmented Sonic Feedback of Chewing Sounds | ||
Rebecca Kleinberger | Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment | ||
Rebecca Kleinberger | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Rebecca M Dakin | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Rebecca Weil | A Psychometric Scale to Measure Individuals' Value of Other People's Privacy (VOPP) | ||
Reeva Lederman | Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study | ||
Rena Li | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Renata Mutalova | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
René Schäfer | What's That Shape? Investigating Eyes-Free Recognition of Textile Icons | ||
Renee (Xinyu) Chen | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games | ||
Renee Shelby | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Renee Shelby | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology | ||
Renita Washburn | Bottom-up Psychosocial Interventions for Interdependent Privacy: Effectiveness Based on Individual and Content Differences | ||
Renkai Ma | "Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management" | ||
Renkai Ma | "Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games" | ||
Reuben Binns | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Reuben Kirkham | OurStrategy: Employee Voice In Transnational Strategy Development | ||
Reuben Markoff | "You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task" | ||
Ria Chawla | Who Do We Mean When We Talk About Visualization Novices? | ||
Riana Elyse Anderson | Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm | ||
Ricarose Roque | Family Negotiation in Joint Media Engagement with Creative Computing | ||
Riccardo Angius | AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human Decision Making | ||
Riccardo Bovo | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Rich Caruana | GAM Coach: Towards Interactive and User-centered Algorithmic Recourse | ||
Richard Anderson | From Grasshoppers to Second-Hand Cars: Understanding Smartphone-Supported Enterprises in Peri-urban Tanzania | ||
Richard Anderson | Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention | ||
Richard Bassed | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Richard Cave | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Richard Cole | Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality | ||
Richard E. Ladner | Understanding and Enhancing the Role of Speechreading in Online d/DHH Communication Accessibility | ||
Richard Evans | Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation By Industry Professionals | ||
Richard Lance Parayno | Good Day Manager! Exploring Social Relationships In NFT-based Play-to-Earn Games | ||
Richard Li | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Richard R. Corey | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Richmond Y. Wong | Accidentally Evil: On Questionable Values in Smart Home Co-Design | ||
Richmond Y. Wong | Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts | ||
Rickard Stureborg | Interface Design for Crowdsourcing Hierarchical Multi-Label Text Annotations | ||
Rie Kamikubo | Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People | ||
Riku Arakawa | CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models | ||
Riku Arakawa | "IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds" | ||
Riku Arakawa | uKnit: A Position-aware Reconfigurable Machine-knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance Tomography | ||
Rion Brattig Correia | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Rita Borgo | Visual Task Performance and Spatial Abilities: An Investigation of Artists and Mathematicians | ||
Rita Orji | Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour | ||
Ritik Vatsal | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching | ||
Rob Comber | Different Together: Design for Radical Placemaking | ||
Rob Comber | Making Energy Matter: Soma Design for Ethical Relations in Energy Systems | ||
Rob Comber | "Regulating Responsibility: Environmental Sustainability, Law, and the Platformisation of Waste Management" | ||
Rob Knight | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Robert A DeLine | On the Design of AI-powered Code Assistants for Notebooks | ||
Robert A Marver | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Robert Bowman | Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review | ||
Robert E Kraut | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Robert E Kraut | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
Robert Hirschfeld | Structured Editing for All: Deriving Usable Structured Editors From Grammars | ||
Robert J MacDonald | “Moment to Moment”: A View From the Front Lines with Computing Ethics Teaching Assistants | ||
Robert Kovacs | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Robert Neimeyer | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Robert Soden | "HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and Opportunities" | ||
Robert Soden | Unmaking as Emancipation: Lessons and Reflections from Luddism | ||
Robert Xiao | Drifting Off in Paradise: Why People Sleep in Virtual Reality | ||
Robin N. Brewer | Studying Exploration and Long-term Use of Voice Assistants by Older Adults | ||
Rock Yuren Pang | """That's important | but..."": How Computer Science Researchers Anticipate Unintended Consequences of Their Research Innovations" | |
Roger Schaer | Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows | ||
Rohan Kadekodi | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time | ||
Roisin McNaney | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Romain Nith | JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump | ||
Roman Sarrazin-Gendron | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Ron Dotsch | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Ron Dotsch | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Ron Wakkary | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
Ronald Chenu-Abente | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Ronald Metoyer | Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow's Hierarchy of Needs | ||
Ronald Metoyer | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Ronald Metoyer | Understanding Gender Transition Tracking Habits and Technology | ||
Ronda Ringfort-Felner | The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings | ||
Rong Huang | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Rong-Hao Liang | TexonMask: Facial Expression Recognition Using Textile Electrodes on Commodity Facemasks | ||
Rongchen Guo | "From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction" | ||
Rongjun Ma | "When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping" | ||
Rongkai Shi | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Ronja Krüger | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Rosanna Bellini | Paying the Price: When Intimate Partners Use Technology for Financial Harm | ||
Roshan L Peiris | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Roshan L Peiris | Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users | ||
Rosiana Natalie | Supporting Novices Author Audio Descriptions via Automatic Feedback | ||
Ross T. Smith | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Ross T. Smith | Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts | ||
Rossana Simeoni | Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions | ||
Roya A Cody | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Roya A Cody | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Ru Wang | Understanding How Low Vision People Read using Eye Tracking | ||
Rua Mae Williams | Counterventions: a reparative approach to interventionist HCI | ||
Rua Mae Williams | Cyborg Assemblages: how autistic adults construct sociotechnical networks to support cognitive function | ||
Ruba Abu-Salma | Stuck in the Permissions With You: Developer & End-User Perspectives on App Permissions & Their Privacy Ramifications | ||
Ruben Albers | "Dying, Death and the Afterlife in Human-Computer Interaction. A Scoping Review." | ||
Ruben Gouveia | This Watchface Fits with my Tattoos: Investigating Customisation Needs and Preferences in Personal Tracking | ||
Ruben Schlagowski | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Ruby K Peven | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Ruby Ta | 3D Printiable Play-Dough: New Biodegradable Materials and Creative Possibilities for Digital Fabrication | ||
Rudolf Siegel | A Psychometric Scale to Measure Individuals' Value of Other People's Privacy (VOPP) | ||
Ruei-Che Chang | Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture | ||
Rufat Rzayev | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Ruhan Yang | Marking Material Interactions with Computer Vision | ||
Rui Liu | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Rui Zhao | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Ruidong Zhang | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Ruidong Zhang | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Ruihuan Chen | Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices | ||
Ruijie Huang | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Ruixuan Sun | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Ruiyi Wang | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Rumen Iliev | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Rune Møberg Jacobsen | Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context | ||
Runze Cai | ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations | ||
Ruofei Du | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Ruofei Du | ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings | ||
Ruofei Du | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Ruoxi Shang | IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups | ||
Ruth Fong | """Help Me Help the AI"": Understanding How Explainability Can Support Human-AI Interaction" | ||
Ruth G Nagassa | 3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings | ||
Ryan Ghamandi | Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation | ||
Ryan M. Kelly | Engaging with Nature through Technology: a Scoping Review of HCI Research | ||
Ryan M. Kelly | Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory | ||
Ryan Rossi | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Ryan Rossi | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Ryan Wesslen | When do Data Visualizations Persuade? The Impact of Prior Attitudes on Learning about Correlations from Scatterplot Visualizations | ||
Ryo Hashimoto | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Ryo Suzuki | ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms | ||
Ryo Suzuki | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching | ||
Ryuji Hirayama | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Ryuto Tomihari | Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Findings on Pointing-facilitation Techniques | ||
S. Sandra Bae | Marking Material Interactions with Computer Vision | ||
S. Shyam Sundar | Is this AI trained on Credible Data? The Effects of Labeling Quality and Performance Bias on User Trust | ||
S. Shyam Sundar | "When Recommender Systems Snoop into Social Media, Users Trust them Less for Health Advice" | ||
Sabirat Rubya | Understanding the Online Social Support Dynamics for Postpartum Depression | ||
Sabreen Mohammed | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Sabrina Schuck | Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children | ||
Sadiq Aliyu | "Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2023" | ||
Saeed Abdullah | Encouraging Intrinsic Motivation to Use Fitness Application Among Hispanic Adults: The Pivotal Role of Interactivity and Relatedness | ||
Saeed Abdullah | Knowing How Long a Storm Might Last Makes it Easier to Weather: Exploring Needs and Attitudes Toward a Data-driven and Preemptive Intervention System for Bipolar Disorder | ||
Saelyne Yang | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Saelyne Yang | Beyond Instructions: A Taxonomy of Information Types in How-to Videos | ||
Saira Aziz | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Saleh Kalantari | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Salil Vadhan | Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science | ||
Sally Stares | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Salma Elsayed-Ali | Responsible & Inclusive Cards: An Online Card Tool to Promote Critical Reflection in Technology Industry Work Practices | ||
Sam Bourgault | CoilCAM: Enabling Parametric Design for Clay 3D Printing Through an Action-Oriented Toolpath Programming System | ||
Sam Devlin | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Sam James | Chronic Care in a Life Transition: Challenges and Opportunities for Artificial Intelligence to Support Young Adults with Type 1 Diabetes Moving to University | ||
Sam James | "Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models" | ||
Sam Malek | #A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations | ||
Sam Malek | "Assistive-Technology Aided Manual Accessibility Testing in Mobile Apps, Powered by Record-and-Replay" | ||
Samaneh Zamanifard | Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality | ||
Samantha Dalal | Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service | ||
Samantha Peeters | The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation | ||
Samantha Reig | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Samantha Robertson | Angler: Helping Machine Translation Practitioners Prioritize Model Improvements | ||
Samantha Robertson | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Samar Sabie | Unmaking as Emancipation: Lessons and Reflections from Luddism | ||
Samiran Chattopadhyay | ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing | ||
Samkao Magot | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Sampada Regmi | “Help Me:” Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages | ||
Sampsa Rauti | Resemblance of religion and pervasive games: A study among church employees and gamers | ||
Samuel Barnett | Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware | ||
Samuel G Shatzkin | JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump | ||
Samuel Huron | FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces | ||
Samuel Huron | Memory Manipulations in Extended Reality | ||
Samuli Laato | Longing to be the Mountain: A Scoping Review about Human-Nature Interaction for Health Purposes | ||
Samuli Laato | Resemblance of religion and pervasive games: A study among church employees and gamers | ||
Sanbrita Mondal | Understanding How Low Vision People Read using Eye Tracking | ||
Sanchari Das | "Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices" | ||
Sandip Chakraborty | ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing | ||
Sang Won Lee | NewsComp: Facilitating Diverse News Reading through Comparative Annotation | ||
Sang Won Lee | "Why ""why""? The Importance of Communicating Rationales for Edits in Collaborative Writing" | ||
Sanghyun Hong | Perceptual Pat: A Virtual Human Visual System for Iterative Visualization Design | ||
Sangkyung Kwak | Beyond Instructions: A Taxonomy of Information Types in How-to Videos | ||
Sangsu Jang | Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals’ Current Noise-level Preferences with Housemates | ||
Sangsu Lee | """We Speak Visually"" : User-generated Icons for Better Video-Mediated Mixed Group Communications Between Deaf and Hearing Participants" | ||
Sangsu Lee | “I Won't Go Speechless”: Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing | ||
Sangsu Lee | Fostering Youth’s Critical Thinking Competency about AI through Exhibition | ||
Sangsu Lee | Toward a Multilingual Conversational Agent: Challenges and Expectations of Code-Mixing Multilingual Users | ||
Sangwon Park | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Sangwook Lee | ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules | ||
Sangyoon Han | Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space Approach | ||
Santa Naruse | Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience | ||
Santawat Thanyadit | Tutor In-sight: Guiding and Visualizing Students’ Attention with Mixed Reality Avatar Presentation Tools | ||
Sara Czaja | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Sara E Berger | Responsible & Inclusive Cards: An Online Card Tool to Promote Critical Reflection in Technology Industry Work Practices | ||
Sara Hartleben | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Sara Kingsley | Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work Together to Surface Algorithmic Harms? | ||
Sara L Riggs | "The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality" | ||
Sara Nabil | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI | ||
Sara Niasati | Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity | ||
Sara Tandon | Visual Task Performance and Spatial Abilities: An Investigation of Artists and Mathematicians | ||
Sara Wolf | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
Sarah D'Angelo | Using Logs Data to Identify When Engineers Experience Flow or Focused Work | ||
Sarah Diefenbach | Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory | ||
Sarah Diefenbach | The Attendant Perspective: Present Others in Public Technology Interactions | ||
Sarah E Fox | Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy | ||
Sarah E. Chasins | A Need-Finding Study with Users of Geospatial Data | ||
Sarah E. Chasins | Understanding Version Control as Material Interaction with Quickpose | ||
Sarah Fdili Alaoui | Designing in Conversation With Dance Practice | ||
Sarah Fdili Alaoui | Suspended Circles: Soma Designing a Musical Instrument | ||
Sarah Goodwin | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Sarah Homewood | Self-Tracking to Do Less: An Autoethnography of Long COVID That Informs the Design of Pacing Technologies | ||
Sarah Kabir | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Sarah Kreps | Comparing Sentence-Level Suggestions to Message-Level Suggestions in AI-Mediated Communication | ||
Sarah Leão | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Sarah Lee | MetaExplorer: Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis | ||
Sarah Schöttler | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Sarah Sebo | Ice-Breaking Technology: Robots and Computers Can Foster Meaningful Connections between Strangers through In-Person Conversations | ||
Sarah Sterman | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course | ||
Sarah Vöge | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Sarah Webber | Engaging with Nature through Technology: a Scoping Review of HCI Research | ||
Sarah Whatley | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Sari Widman | Family Negotiation in Joint Media Engagement with Creative Computing | ||
Sarita Schoenebeck | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Sarita Schoenebeck | Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm | ||
Saskia Haug | CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing | ||
Savana Brewer | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Savvas Petridis | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Savvas Petridis | PopBlends: Strategies for Conceptual Blending with Large Language Models | ||
Scott Bateman | A Framework and Call to Action for the Future Development of EMG-Based Input in HCI | ||
Scott Carter | Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices | ||
Scott Carter | Understanding People's Perception and Usage of Plug-in Electric Hybrids | ||
Scott Counts | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Scott E Hudson | An Augmented Knitting Machine for Operational Assistance and Guided Improvisation | ||
Scott E Hudson | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Scott E Hudson | Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting | ||
Scott Langenecker | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Scott Miles | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Scott Naylor | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Sean A. Munson | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Sean Chew | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
Sean Follmer | Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control | ||
Sebastian Cmentowski | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | ||
Sebastian Günther | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Sebastian Günther | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Sebastian Hubenschmid | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory | ||
Sebastian S. Feger | Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes | ||
Sebastian Vogt | "TmoTA: Simple, Highly Responsive Tool for Multiple Object Tracking Annotation" | ||
Sebastian Weiß | Don't Panic! - Influence of Virtual Stressor Representations from the ICU Context on Perceived Stress Levels | ||
Sébastien Caisse | Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems? | ||
Sehi L'Yi | Drava: Aligning Human Concepts with Machine Learning Latent Dimensions for the Visual Exploration of Small Multiples | ||
Seita Kayukawa | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Seita Kayukawa | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Semih Salihoglu | Governor: Turning Open Government Data Portals into Interactive Databases | ||
Senthil Chandrasegaran | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries | ||
Seo Young Oh | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Seokhyun Hwang | "Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems" | ||
Seongkook Heo | OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings | ||
Seongkook Heo | Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired | ||
Seongkook Heo | ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings | ||
Seoyoung Kim | How Older Adults Use Online Videos for Learning | ||
Seoyun Son | It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction | ||
Seraphina Yong | Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture | ||
Sergio Orts-Escolano | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
SeungJun Kim | "Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems" | ||
Seungmoon Choi | Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space Approach | ||
Seungmoon Choi | "Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement" | ||
Seungmoon Choi | Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor | ||
Severin Engelmann | Upvotes? Downvotes? No Votes? Understanding the relationship between reaction mechanisms and political discourse on Reddit | ||
Shadan Sadeghian | "Dying, Death and the Afterlife in Human-Computer Interaction. A Scoping Review." | ||
SHAIKH SHAWON AREFIN SHIMON | "MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities" | ||
Shalaleh Rismani | From plane crashes to algorithmic harm: applicability of safety engineering frameworks for responsible ML | ||
Shalmali Walimbe | Visual Belief Elicitation Reduces the Incidence of False Discovery | ||
Shamkant B Navathe | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Shamsi Iqbal | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Shanhe You | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Shanti Kaylene Mickens | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Shaomei Wu | """The World is Designed for Fluent People"": Benefits and Challenges of Videoconferencing Technologies for People Who Stutter" | ||
Shaowen Bardzell | Redlining Maps and Terrains of Sustainability: Interdisciplinary Mapping of Racialized Redlining to Present-Day Sustainability Agendas in HCI | ||
Shardul Sapkota | Can Icons outperform Text? Understanding the Role of Pictograms in OHMD Notifications | ||
Sharifa Sultana | "Communicating Consequences: Visual Narratives, Abstraction, and Polysemy in Rural Bangladesh" | ||
Shariff AM Faleel | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Sharon Heung | Studying Exploration and Long-term Use of Voice Assistants by Older Adults | ||
Sharone A Horowit-Hendler | Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants | ||
Shaun Alexander Macdonald | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic | ||
Shaun Kane | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Shaun Kane | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Shaun Wallace | Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without | ||
Sheena Erete | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Shellye Suttles | Redlining Maps and Terrains of Sustainability: Interdisciplinary Mapping of Racialized Redlining to Present-Day Sustainability Agendas in HCI | ||
Shenan Wang | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Shengdong Zhao | Can Icons outperform Text? Understanding the Role of Pictograms in OHMD Notifications | ||
Shengdong Zhao | Not all spacings are created equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays | ||
Shengdong Zhao | ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations | ||
Shengmei Liu | Smooth as - The Effects of Frame Rate Variation on Game Player Quality of Experience | ||
Shengzhang Pan | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Shenzhi Shi | Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time | ||
Shigeo Morishima | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Shigeo Morishima | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Shigeo Yoshida | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication | ||
Shigeo Yoshida | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Shih-Kang Chiu | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller | ||
Shilad Sen | Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones | ||
Shin Sakamoto | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Shingo Maeda | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Shinji Urata | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Shino Magaki | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Shion Guha | A Human-Centered Review of Algorithms for Decision-Making in Higher Education | ||
Shion Guha | "Rethinking ""Risk"" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare" | ||
Shiri Azenkot | Studying Exploration and Long-term Use of Voice Assistants by Older Adults | ||
Shirin Feiz | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Shirley Tang | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Shirley Yan | Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention | ||
Shitao Fang | LipLearner: Customizable Silent Speech Interactions on Mobile Devices | ||
Shitong Weng | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Shivani Kapania | A hunt for the Snark: Annotator Diversity in Data Practices | ||
Shivani Kapania | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges | ||
Shixian Xie | “I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI | ||
Shixu Zhou | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Shohei Katakura | Kerfmeter: Automatic Kerf Calibration for Laser Cutting | ||
Shota Yamanaka | Tuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing Misses | ||
Shota Yamanaka | Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Findings on Pointing-facilitation Techniques | ||
Shravika Mittal | Moral Framing of Mental Health Discourse and Its Relationship to Stigma: A Comparison of Social Media and News | ||
Shree Nayar | AO-Finger: Hands-free Fine-grained Finger Gesture Recognition via Acoustic-Optic Sensor Fusing | ||
Shreya Bali | Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work | ||
Shreya Chappidi | Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? | ||
Shreya K. Sheel | OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research | ||
Shreya Tadas | Using Patient-Generated Data to Support Cardiac Rehabilitation and the Transition to Self-Care | ||
Shriti Raj | “It can bring you in the right direction”: Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions | ||
Shriya Kurpad | OPTIMISM: Enabling Collaborative Implementation of Domain-Specific Metaheuristic Optimization | ||
Shruthi Srinath | Understanding Journalists' Workflows in News Curation | ||
Shruti Chandra | "Transcending the ""Male Code"": Implicit Masculine Biases in NLP Contexts" | ||
Shruti Sannon | Disability Activism on Social Media: Sociotechnical Challenges in the Pursuit of Visibility | ||
Shruti Sannon | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Shu Zhong | MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception | ||
Shuai Ma | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Shuai Ma | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Shuai Ma | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Shubham Atreja | Understanding Journalists' Workflows in News Curation | ||
Shuhong Wang | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Shujin He | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Shumin Zhai | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Shun Hidaka | Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps | ||
Shun-Yu Wang | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Shunan Guo | DataPilot: Utilizing Quality and Usage Information for Subset Selection during Visual Data Preparation | ||
Shunan Guo | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Shunichi Kasahara | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Shunichi Kasahara | Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience | ||
Shuning Zhang | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Shunji Yamanaka | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Shuo Niu | A Literature Review of Video-Sharing Platform Research in HCI | ||
Shurui Zhou | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Shurui Zhou | Interaction of Thoughts: Towards Mediating Task Assignment in Human-AI Cooperation with a Capability-Aware Shared Mental Model | ||
Shuyuan Shen | RePrompt: Automatic Prompt Editing to Refine AI-Generative Art Towards Precise Expressions | ||
Shuyue Feng | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Shuyue Feng | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Shwetak Patel | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Shwetak Patel | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Shwetak Patel | "Z-Ring: Single-point Bio-impedance Sensing for Gesture, Touch, Object and User Recognition" | ||
Shwetha Rajaram | Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality | ||
Shyamvanshikumar Singh | ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing | ||
Sicheng Song | GVQA: Learning to Answer Questions about Graphs with Visualizations via Knowledge Base | ||
Sidney S Fels | Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students’ Engagement | ||
Silvan Mertes | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Silvia Lindtner | Maintainers of Stability: The Labor of China’s Data-Driven Governance and Dynamic Zero-COVID | ||
Silvia Lindtner | "Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms" | ||
Siman Shen | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Simin Fan | ReadingQuizMaker: A Human-NLP Collaborative System to Support Instructors Design High Quality Reading Quiz Questions | ||
Siming Chen | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Siming Chen | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Simon Kimmel | Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality | ||
Simon Luthe | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
Simon Robinson | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Simona Manni | Designing structural participation in an interactive film on mental health | ||
Simone Kopeinik | "Show me a ""Male Nurse""! How Gender Bias is Reflected in the Query Formulation of Search Engine Users" | ||
Simret Araya Gebreegziabher | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Sina Rashidian | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Sitong Wang | PopBlends: Strategies for Conceptual Blending with Large Language Models | ||
Sixian Li | Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability | ||
Siyan Wang | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Siying Hu | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Siyuan Yao | "From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction" | ||
Sizheng Fan | Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective | ||
Smirity Kaushik | User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India | ||
Smit Desai | "OK Google, Let’s Learn: Using Voice User Interfaces for Informal Self-Regulated Learning of Health Topics among Younger and Older Adults" | ||
So Yeon Park | "Why ""why""? The Importance of Communicating Rationales for Edits in Collaborative Writing" | ||
Soda Li | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Sohei Wakisaka | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Sojeong Yun | Potential and Challenges of DIY Smart Homes with an ML-intensive Camera Sensor | ||
Songlin Xu | Augmenting Human Cognition with an AI-Mediated Intelligent Visual Feedback | ||
Sonia Hashim | "Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time" | ||
Soo Hyun Moon | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Soomin Kim | IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups | ||
Soonwoo Kwon | How Older Adults Use Online Videos for Learning | ||
Sooyeon Ahn | Visible Nuances: A Caption System to Visualize Paralinguistic Speech Cues for Deaf and Hard-of-Hearing Individuals | ||
Sooyeon Lee | Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users | ||
Sophia Ppali | No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse | ||
Sophia Song | Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science | ||
Sophie Freeman | Personalised Yet Impersonal: Listeners' Experiences Of Algorithmic Curation On Music Streaming Services | ||
Sophie Kim | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Sophie Maria | Supporting Collaborative Discussions In Surgical Teleconsulting Through Augmented Reality Head Mounted Displays | ||
Sören Schröder | What's That Shape? Investigating Eyes-Free Recognition of Textile Icons | ||
Sota Kobuki | Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps | ||
Sowmya Chandra | Building Community Capacity: Exploring Voice Assistants to Support Older Adults in an Independent Living Community | ||
Srikruthi C Matli | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
Sriram Subramanian | DataLev: Mid-air Data Physicalisation Using Acoustic Levitation | ||
Srishti Palani | Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections | ||
Stacy Marsella | Thought Bubbles: A Proxy into Players' Mental Model Development | ||
Stan Jastrzebski | AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models | ||
Steeven Villa | Exploring Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality | ||
Steeven Villa | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Stefan Feuerriegel | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Stefan Gumhold | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Stefan Gumhold | "TmoTA: Simple, Highly Responsive Tool for Multiple Object Tracking Annotation" | ||
Stefan Ramson | Structured Editing for All: Deriving Usable Structured Editors From Grammars | ||
Stefan Schneegass | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Stefan Schneegass | How to Communicate Robot Motion Intent: A Scoping Review | ||
Stefan Schneegass | Literature Reviews in HCI: A Review of Reviews | ||
Stefan Tretter | Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory | ||
Stefania Serafin | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Stefanie Mueller | FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces | ||
Stefanie Mueller | InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice | ||
Stefanie Mueller | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Stefanie Mueller | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Stefany Cruz | EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S. | ||
Steffen Becker | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Steffen Haesler | FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones | ||
Steffi Zander | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Stephan Huber | Empathic Accuracy and Mental Effort during Remote Assessments of Emotions | ||
Stephan Plöger | A Usability Evaluation of AFL and libFuzzer with CS Students | ||
Stéphane Conversy | Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations | ||
Stéphane Huot | User Preference and Performance using Tagging and Browsing for Image Labeling | ||
Stephanie M Lukin | Envisioning Narrative Intelligence: A Creative Visual Storytelling Anthology | ||
Stephanie Milani | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games | ||
Stephanie Valencia | "“The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users" | ||
Stephen Anthony Brewster | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic | ||
Stephen Anthony Brewster | The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces | ||
Stephen Anthony Brewster | "You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task" | ||
Stephen Black | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Stephen Hughes | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
Stephen Kasica | Dirty Data in the Newsroom: Comparing Data Preparation in Journalism and Data Science | ||
Stephen Lindsay | """Piece it together"": Insights from one year of engagement with electronics and programming for people with intellectual disabilities" | ||
Stephen Lindsay | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Stephen Lindsay | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Stephen Lindsay | Infrastructural Work Behind The Scene: A Study of Formalised Peer-support Practices for Mental Health | ||
Stephen M. Schueller | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
Stephen Yang | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Steve Hodges | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Steve Oney | Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials | ||
Steve Oney | VizProg: Identifying Misunderstandings by Visualizing Students' Coding Progress | ||
Steve Oney | VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality | ||
Steven David Benford | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Steven Houben | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Steven Jackson | Unmaking as Emancipation: Lessons and Reflections from Luddism | ||
Steven M. Drucker | On the Design of AI-powered Code Assistants for Notebooks | ||
Steven M. Goodman | "“Easier or Harder, Depending on Who the Hearing Person Is”: Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status" | ||
Steven Moore | fAIlureNotes: Supporting Designers in Understanding the Limits of AI Models for Computer Vision Tasks | ||
Steven P. Dow | Challenges of Moderating Social Virtual Reality | ||
Stevie Chancellor | """I See Me Here"": Mental Health Content | Community | and Algorithmic Curation on TikTok" |
Stewart Powell | From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling | ||
Stina Marie Hasse Jørgensen | LYDSPOR: An Urban Sound Experience Weaving Together Past and Present Through Vibrating Bodies | ||
Stine S Johansen | Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context | ||
Stuart Alan Nicholson | Cyclists’ Use of Technology While on their Bike | ||
Suhyeon Yoo | Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons | ||
Sukran Karaosmanoglu | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | ||
Sukran Karaosmanoglu | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality | ||
Suman Bhunia | Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs | ||
Sun Young Park | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Sung-In Kim | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Sung-In Kim | RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism | ||
Sungbok Shin | Perceptual Pat: A Virtual Human Visual System for Iterative Visualization Design | ||
Sungdong Kim | DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children’s Why and How Questions | ||
Sunita Bapuji Bayyavarapu | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Sunjae Lee | It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction | ||
Sunnie S. Y. Kim | """Help Me Help the AI"": Understanding How Explainability Can Support Human-AI Interaction" | ||
Sunny Consolvo | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Sunny Consolvo | Practicing Information Sensibility: How Gen Z Engages with Online Information | ||
Sunny Consolvo | Understanding Digital-Safety Experiences of Youth in the U.S. | ||
Sunok Lee | """We Speak Visually"" : User-generated Icons for Better Video-Mediated Mixed Group Communications Between Deaf and Hearing Participants" | ||
Sunok Lee | Fostering Youth’s Critical Thinking Competency about AI through Exhibition | ||
Sunok Lee | Love on the spectrum: Toward Inclusive online dating experience of autistic individuals | ||
Sunwoo Ha | Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective | ||
Susan Poulton | Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation | ||
Susanna Abler | Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers | ||
Susanne Boll | Inhabiting Interconnected Spaces: How Users Shape and Appropriate their Smart Home Ecosystems | ||
Susanne Boll | Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality | ||
Susanne Boll | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Sushil Ammanaghatta Shivakumar | Investigating Deceptive Design in GDPR's Legitimate Interest | ||
Suzanne Currie | Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust | ||
Sven Goller | Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting | ||
Sven Kratz | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Sven Mayer | Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive Touchscreens | ||
Sven Mayer | Exploring Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality | ||
Sven Mayer | Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World | ||
Svetlana Yarosh | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Svetlana Yarosh | Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference | ||
Swamy Ananthanarayan | """Piece it together"": Insights from one year of engagement with electronics and programming for people with intellectual disabilities" | ||
Sydney E.C. Lamorea | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Syed Fatiul Huq | #A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations | ||
Syed Ishtiaque Ahmed | Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR) | ||
Syed Ishtiaque Ahmed | "Communicating Consequences: Visual Narratives, Abstraction, and Polysemy in Rural Bangladesh" | ||
Syed Ishtiaque Ahmed | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Syed Ishtiaque Ahmed | User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India | ||
Syed Masum Billah | A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions | ||
Syed Masum Billah | Accessible Data Representation with Natural Sound | ||
Sylvain Malacria | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs | ||
Sylvain Malacria | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts | ||
Sylvain Malacria | User Preference and Performance using Tagging and Browsing for Image Labeling | ||
Sylvain Pauchet | Tactilient: Turbulence resilient tactile icons for pilot feedback | ||
Sylvia Darling | Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries | ||
Sze Tung Chang | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Szu Ting Tung | Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display | ||
T.C. Nicholas Graham | An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design | ||
T.C. Nicholas Graham | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games | ||
T.C. Nicholas Graham | "Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability" | ||
Tad Hirsch | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Tad Hirsch | "Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems" | ||
Tadayoshi Kohno | """There's so much responsibility on users right now:"" Expert Advice for Staying Safer From Hate and Harassment" | ||
Tadayoshi Kohno | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Tadayoshi Kohno | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Tae Oh | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Tae Soo Kim | DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children’s Why and How Questions | ||
Taeahn Kwon | PopBlends: Strategies for Conceptual Blending with Large Language Models | ||
Taenyun Kim | One AI Does Not Fit All: A Cluster Analysis of the Laypeople’s Perception of AI Roles | ||
Taewan Kim | AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning | ||
Taghreed Alshehri | Exploring the digital support needs of caregivers of people with serious mental illness | ||
Taiki Kinoshita | Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Findings on Pointing-facilitation Techniques | ||
Takafumi Morita | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Takuji Narumi | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication | ||
Takuro Nakao | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Tal August | How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance | ||
Tala June Tayebi | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App | ||
Tamar Wilner | It’s About Time: Attending to Temporality in Misinformation Interventions | ||
Tamara Munzner | Dirty Data in the Newsroom: Comparing Data Preparation in Journalism and Data Science | ||
Tamir Mendel | Social Support for Mobile Security: Comparing Close Connections and Community Volunteers in a Field Experiment | ||
Tangila Islam Tanni | Bottom-up Psychosocial Interventions for Interdependent Privacy: Effectiveness Based on Individual and Content Differences | ||
Tania Schlatter | Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science | ||
Tanja Döring | Point of no Undo: Irreversible Interactions as a Design Strategy | ||
Tanja Erhart | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Tanushree Mitra | Assessing enactment of content regulation policies: A post hoc crowd-sourced audit of election misinformation on YouTube | ||
Tanushree Mitra | NewsComp: Facilitating Diverse News Reading through Comparative Annotation | ||
Tanusree Sharma | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Tanusree Sharma | User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India | ||
Tanya R. Jonker | Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement | ||
Tanya R. Jonker | Investigating Wrist Deflection Scrolling Techniques for Extended Reality | ||
Tanya R. Jonker | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Tao Long | Social Dynamics of Human-AI Collaboration in Creative Writing | ||
Tapan Parikh | Unmaking as Emancipation: Lessons and Reflections from Luddism | ||
Tara Capel | What is Human-Centered about Human-Centered AI? A Map of the Research Landscape | ||
Taro Kanno | Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving online and face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance | ||
Tatsuya Ishihara | Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot | ||
Tatsuya Ishihara | PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings | ||
Tatsuya Yamasoba | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Tawanna R Dillahunt | Shifting from Surveillance-as-Safety to Safety-through-Noticing: A Photovoice Study with Eastside Detroit Residents | ||
Tawanna R Dillahunt | Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food Agentic Technologies | ||
Tawfiq Ammari | “If Someone Downvoted My Posts—That’d Be the End of the World”: Designing Safer Online Spaces for Trauma Survivors | ||
Tawfique Elahi | "MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities" | ||
Taylor Tabb | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Te-Yen Wu | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Teddy Seyed | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
Tee Chuanromanee | Understanding Gender Transition Tracking Habits and Technology | ||
Tek-Jin Nam | AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning | ||
Tengfei Ma | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Tenny Cho | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Teodora Dinca | "Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes" | ||
Teresa Hirzle | When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence | ||
Teresa K. O'Leary | """Everyone is Covered"": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches" | ||
Terrance Goan | MetaExplorer: Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis | ||
Teru Kamogashira | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Tetyana Skoropad | Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms | ||
Thammathip Piumsomboon | GestureExplorer: Immersive Visualisation and Exploration of Gesture Data | ||
Theja Tulabandhula | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Theresa Nguyen | Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health | ||
Thibault Fabre | "Transcending the ""Male Code"": Implicit Masculine Biases in NLP Contexts" | ||
Thilo Segschneider | AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies | ||
Thitaree Tanprasert | Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students’ Engagement | ||
Thomas Barlow McHugh | Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio Producers | ||
Thomas Chen | Improving Automatic Summarization for Browsing Longform Spoken Dialog | ||
Thomas Heinis | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis | ||
Thomas K. K. Kjeldsen | "Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People" | ||
Thomas Kauffman | It Made Me Feel So Much More at Home Here: Patient Perspectives on Smart Home Technology Deployed at Scale in a Rehabilitation Hospital | ||
Thomas Kosch | Literature Reviews in HCI: A Review of Reviews | ||
Thomas Kosch | Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality | ||
Thomas Kosch | TicTacToes: Assessing Toe Movements as an Input Modality | ||
Thomas Ludwig | “What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction | ||
Thomas Mildner | About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services | ||
Thomas Mildner | Literature Reviews in HCI: A Review of Reviews | ||
Thomas Mildner | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Thomas Neumayr | "Remote Persons Are Closer Than They Appear: Home, Team and a Lockdown" | ||
Thomas Reitmaier | Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers | ||
Thomas Roberts | " InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas" | ||
Thomas van Gemert | Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down | ||
Thorhildur Asgeirsdottir | Felt Ethics: Cultivating Ethical Sensibility in Design Practice | ||
Thorhildur Asgeirsdottir | Making Energy Matter: Soma Design for Ethical Relations in Energy Systems | ||
Thuong Hoang | Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration | ||
Tiago Guerreiro | Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities | ||
Tian Min | Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective | ||
Tian Xu | Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children | ||
Tianhong Catherine Yu | uKnit: A Position-aware Reconfigurable Machine-knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance Tomography | ||
Tianyi Wang | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Tianyi Wang | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Tianyi Wang | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Tianyi Zhang | DeepLens: Interactive Out-of-distribution Data Detection in NLP Models | ||
Tianyi Zhang | DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction | ||
Tianying Chen | Facilitating Experiential Training for Counselors using a Real-time Annotation Tool | ||
Tianyu Yu | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Tianyu Yu | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Tianyuan Cai | Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without | ||
Tianzheng Shi | Factors of Haptic Experience across multiple Haptic modalities | ||
Tiare Feuchtner | ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory | ||
Tica Lin | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
Ticha Sethapakdi | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Tiffany Chen | "Kaleidoscope: Semantically-grounded, Context-specific ML Model Evaluation" | ||
Tiffany L. Chen | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Tiffany Luong | " InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas" | ||
Tiffany M Werner | "The ""Three-Legged Stool"": Designing for Equitable City | Community | and Research Partnerships in Urban Environmental Sensing" |
Tiffany Wenting Li | Inform the uninformed: Improving Online Informed Consent Reading with an AI-Powered Chatbot | ||
Tilman Dingler | Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions | ||
Tilman Dingler | Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study | ||
Tilman Dingler | Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence | ||
Tim Althoff | Understanding and Supporting Debugging Workflows in Multiverse Analysis | ||
Tim Draws | "Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability." | ||
Tim Dwyer | DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces | ||
Tim Dwyer | Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions | ||
Tim Dwyer | ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents | ||
Tim Dwyer | User-Driven Constraints for Layout Optimisation in Augmented Reality | ||
Tim Dwyer | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Tim Geppert | QButterfly: Lightweight Survey Extension for Online User-Interaction Studies for Non-Tech-Savvy Researchers | ||
Tim Wißmann | The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload using Electromyography in Virtual Reality | ||
Timothy Bickmore | """Everyone is Covered"": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches" | ||
Timothy Chong | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Timothy Neate | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices | ||
Tina Seufert | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Tina-Marie Ranalli | """I... caught a person casing my house... and scared him off:"" The Use of Security-Focused Smart Home Devices by People with Disabilities" | ||
Ting Wang | "AutoML in The Wild: Obstacles, Workarounds, and Expectations" | ||
Ting Zhang | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Ting-Han Lin | Ice-Breaking Technology: Robots and Computers Can Foster Meaningful Connections between Strangers through In-Person Conversations | ||
Ting-Han Lin | "ThrowIO: Actuated TUIs that Facilitate ""Throwing and Catching"" Spatial Interaction with Overhanging Mobile Wheeled Robots" | ||
TingTing Zhou | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Tingyu Cheng | Functional Destruction: Utilizing sustainable materials' physical transiency for electronics applications | ||
Tingyu Cheng | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Tiphaine Viard | "On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations" | ||
Tjado Ihmels | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Tobias Drey | Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation | ||
Tobias Grundgeiger | Supervising Multiple Operating Rooms Using a Head-Worn display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers | ||
Tobias Höllerer | Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task | ||
Tobias Höllerer | "Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time" | ||
Tobias Höllerer | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Tobias Langlotz | Eye-Perspective View Management for Optical See-Through Head-Mounted Displays | ||
Toby Jia-Jun Li | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Tom Bartindale | Action Translate: Supporting Students in Translation Volunteering | ||
Tom Bartindale | Community Voice as Data: Affordances of Participatory Videos for International Program Development | ||
Tom Bartindale | "Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal" | ||
Tom Bartindale | OurStrategy: Employee Voice In Transnational Strategy Development | ||
Tom Beckmann | Structured Editing for All: Deriving Usable Structured Editors From Grammars | ||
Tom Bullock | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Tom Charlie Lancaster | Realism and Field of View Affect Presence in VR but Not the Way You Think | ||
Tom Everrett | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI | ||
Tom Jenkins | Designing Anekdota: Investigating Personal Metadata for Legacy | ||
Tom Mudd | "Playing with Feedback: Unpredictability, Immediacy, and Entangled Agency in the No-input Mixing Desk" | ||
Tom Veuskens | Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes | ||
Toma Tanigawa | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Tommaso Zambon | Becoming a Speleologist: Design Implications for Coordination in Wild Outdoor Environments | ||
Tommy Nilsson | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study | ||
Tommy Sharkey | UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality | ||
Tomomi Aoki | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Tomomi Kanai | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Tong Bill Xu | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Tong Li | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Tongyu Zhou | filtered.ink: Creating Dynamic Illustrations with SVG Filters | ||
Tonja-Katrin Machulla | BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille | ||
Tonja-Katrin Machulla | Understanding the Perception of Human Augmentation: A Mixed-Method Study | ||
Tony W Li | Understanding Collaborative Practices and Tools of Professional UX Practitioners in Software Organizations | ||
Tony Wang | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
Tonya Nguyen | "Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making" | ||
Toshi Gupta | “It can bring you in the right direction”: Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions | ||
Tousif Ahmed | Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables | ||
Tove Grimstad Bang | Designing in Conversation With Dance Practice | ||
Tove Grimstad Bang | Suspended Circles: Soma Designing a Musical Instrument | ||
Tovi Grossman | Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues | ||
Tovi Grossman | Studying the Effect of AI Code Generators on Supporting Learners in Introductory Programming | ||
Tovi Grossman | Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature | ||
Trevor Ashby | Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach | ||
Trevor Leon | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Trine Munch Nørgaard | “If I Had All the Time in the World”: Ophthalmologists' Perceptions of Anchoring Bias Mitigation in Clinical AI Support | ||
Truls Bendik Tjemsland | DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS) | ||
Tsolmon Zundui | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
Tsukasa Uranaka | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Tyrone Justin Sta. Maria | Good Day Manager! Exploring Social Relationships In NFT-based Play-to-Earn Games | ||
Tzu-Sheng Kuo | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services | ||
Uei-Dar Chen | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Uichin Lee | Charlie and the Semi-Automated Factory: Data-Driven Operator Behavior and Performance Modeling for Human-Machine Collaborative Systems | ||
Ujwal Gadiraju | Knowing About Knowing: An Illusion of Human Competence Can Hinder Appropriate Reliance on AI Systems | ||
Ulrik Lyngs | "SwitchTube: A Proof-of-Concept System Introducing ""Adaptable Commitment Interfaces"" as a Tool for Digital Wellbeing" | ||
Unma Mayur Desai | A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design | ||
Uta Wagner | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces | ||
Uwe Gruenefeld | How to Communicate Robot Motion Intent: A Scoping Review | ||
Vagner Figueredo de Santana | Responsible & Inclusive Cards: An Online Card Tool to Promote Critical Reflection in Technology Industry Work Practices | ||
Vahid Pooryousef | Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy | ||
Vaibhav Garg | Models of Applied Privacy (MAP): A Persona Based Approach to Threat Modeling | ||
Valdemar Danry | "Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations" | ||
Valentin Schwind | The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality | ||
Valentin Schwind | The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload using Electromyography in Virtual Reality | ||
Valentina Nisi | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Valéry Bezençon | Starving the Newsfeed for Social Media Detox: Effects of Strict and Self-regulated Facebook Newsfeed Diets | ||
Vanessa Cesário | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography | ||
Vanessa Echeverria | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Vanessa O. Oguamanam | An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women | ||
Vannie Kopalakrishnan | Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR) | ||
Varsha Koushik | "Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities" | ||
Vasiliki Tsaknaki | LYDSPOR: An Urban Sound Experience Weaving Together Past and Present Through Vibrating Bodies | ||
Vasiliki Tsaknaki | Walking Through Normativities of Reproductive Bodies: A Method for Critical Analysis of Tracking Applications | ||
Vasilis Vlachokyriakos | Understanding Occupants’ Experiences in Quantified Buildings: Results from a Series of Exploratory Studies | ||
Vassilis-Javed Khan | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Vaughn Hamilton | ``Nudes? Shouldn't I charge for these?'': Motivations of New Sexual Content Creators on OnlyFans | ||
Vedant Das Swain | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
Vedant Das Swain | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Velin Dimitrov | Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments | ||
Velvet Spors | Longing to be the Mountain: A Scoping Review about Human-Nature Interaction for Health Purposes | ||
Venkat Bandi | Showing Flow: Comparing Usability of Chord and Sankey Diagrams | ||
Venkatesh Sivaraman | "Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care" | ||
Verena Distler | """We Need a Big Revolution in Email Advertising"": Users' Perception of Persuasion in Permission-based Advertising Emails" | ||
Verena Distler | The Influence of Context on Response to Spear-Phishing Attacks: an In-Situ Deception Study | ||
Verena Pues | BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille | ||
Verena Winterhalter | Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World | ||
Vero Vanden Abeele | Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process | ||
Vero Vanden Abeele | Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding | ||
Vi Tran | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Victoria Crabb | The Tactile Dimension: A Method for Physicalizing Touch Behaviors | ||
Victoria G | Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention | ||
Victoria Jackson | Mental Wellbeing at Work: Perspectives of Software Engineers | ||
Vidminas Vizgirda | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Vikas Ashok | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Vikram K. Jaswal | Interactive AR applications for Nonspeaking Autistic People? A Usability Study | ||
Vikram Mohanty | Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices | ||
Ville Mäkelä | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Vimal Mollyn | "IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds" | ||
Vince Bartle | """This machine is for the aides"": Tailoring Voice Assistant Design to Home Health Care Work" | ||
Vincent Aleven | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Vincent Koenig | """We Need a Big Revolution in Email Advertising"": Users' Perception of Persuasion in Permission-based Advertising Emails" | ||
Vishal Sharma | It Takes (at least) Two: The Work to Make Romance Work | ||
Vishnu Nair | ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users | ||
Vita Chan | Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity | ||
Vitica Arnold | "“Any bit of help, helps”: Understanding how older caregivers use carework platforms for caregiving support" | ||
Vítor Silva | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Viva Sarah Press | Humorous Robotic Behavior as a New Approach to Mitigating Social Awkwardness | ||
Vivian Genaro Motti | Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global North | ||
Vivian Hsinyueh Chan | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors | ||
Vladimir Kirilyuk | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Vladimir Pavlovic | Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos | ||
Vladislav Dmitrievic Rusakov | "Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality" | ||
Volker Wulf | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Volodymyr Kuleshov | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Vyjayanthi Janakiraman | Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion | ||
Wael S Albayaydh | """You are you and the app. There's nobody else."": Building Worker-Designed Data Institutions within Platform Hegemony" | ||
Wajdi M Aljedaani | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Wally Smith | Engaging with Nature through Technology: a Scoping Review of HCI Research | ||
Wally Smith | The Hidden Rules of Hanabi: How Humans Outperform AI Agents | ||
Walter Boot | Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study | ||
Wan-Jou She | "The ""Conversation"" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief." | ||
Wanda Pratt | “Laughing so I Don’t Cry”: How TikTok Users Employ Humor and Compassion to Connect Around Psychiatric Hospitalization | ||
Wang Lingqing | """Who is the right homeless client?"": Values in Algorithmic Homelessness Service Provision and Machine Learning Research" | ||
Wanling Cai | """Listen to Music | Listen to Yourself"": Design of a Conversational Agent to Support Self-Awareness While Listening to Music" | |
Wanwan Li | Location-Aware Adaptation of Augmented Reality Narratives | ||
Wataru Akahori | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan | ||
Wayne Fu | Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma | ||
Wei Cai | Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective | ||
Wei Dai | Understanding People's Concerns and Attitudes Toward Smart Cities | ||
Wei Li | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays | ||
Wei Li | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Wei Peng | One AI Does Not Fit All: A Cluster Analysis of the Laypeople’s Perception of AI Roles | ||
Wei Zhao | Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory | ||
Wei Zhou | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures | ||
Wei-Chen Chiu | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Wei-Ko Li | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Weijia Lin | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Weijia Lin | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Weikun Lyu | Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising | ||
Weiming Zhang | AnisoTag: 3D Printed Tag on 2D Surface via Reflection Anisotropy | ||
Weiye Xu | Thermotion: Design and fabrication of thermofluidic composites for animation effects on object surfaces | ||
Weiyun Wang | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Weizhou Luo | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Welly O’Brien | Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics | ||
Wen Ying | ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings | ||
Wen-Jie Tseng | FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces | ||
Wen-Jie Tseng | Memory Manipulations in Extended Reality | ||
Wen-Ying Lee | "“Should I Follow the Human, or Follow the Robot?” — Robots in Power Can Have More Influence Than Humans on Decision-Making" | ||
Wenchao Li | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Wenchao Li | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Wendy Dannels | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Wendy Guo | Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work | ||
Wendy Miller | Understanding Contexts and Challenges of Information Management for Epilepsy Care | ||
Wenjie Jiang | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Wenjie Xu | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Wentao Yao | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Wenwen Dou | When do Data Visualizations Persuade? The Impact of Prior Attitudes on Learning about Correlations from Scatterplot Visualizations | ||
Wenzhe Cui | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Wenzhe Cui | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Wenzhong Yan | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Werner Geyer | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Wesley Hanwen Deng | "Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice" | ||
Wesley Willett | We are the Data: Challenges and Opportunities for Creating Demographically Diverse Anthropographics | ||
Wieslaw Bartkowski | In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots | ||
Wijnand IJsselsteijn | The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation | ||
Wilhelm Jacobus Schoeman | MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms | ||
Wilko Heuten | Don't Panic! - Influence of Virtual Stressor Representations from the ICU Context on Perceived Stress Levels | ||
Wilko Heuten | Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality | ||
Willa Yunqi Yang | "ThrowIO: Actuated TUIs that Facilitate ""Throwing and Catching"" Spatial Interaction with Overhanging Mobile Wheeled Robots" | ||
William A Wood | Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing | ||
William A.S. Buxton | "AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios" | ||
William Deary | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices | ||
William Droz | "Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK" | ||
William Edward Lowther | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
William Frier | Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics | ||
William Frier | Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction | ||
William G.J. Halfond | BAGEL: An Approach to Automatically Detect Navigation-Based Web Accessibility Barriers for Keyboard Users | ||
William Gaver | Living with Light Touch: An Autoethnography of a Simple Communication Device in Long-Term Use | ||
William Odom | Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware | ||
William Odom | Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool | ||
William Odom | Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope | ||
William Odom | Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence | ||
William Odom | Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Board Game Play | ||
William Seymour | Legal Obligation and Ethical Best Practice: Towards Meaningful Verbal Consent for Voice Assistants | ||
Wilson Estécio Marcílio Júnior | Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions | ||
Winston Maxwell | "On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations" | ||
Wolfgang Stuerzlinger | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Wolfgang Weinmann | Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving | ||
Woodrow Hartzog | Understanding Dark Patterns in Home IoT Devices | ||
Woontack Woo | "How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites" | ||
Woontack Woo | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera | ||
Wooseok Kim | “I Won't Go Speechless”: Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing | ||
Workeabeba Taye | Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process | ||
Xia Zhao | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Xian Wang | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Xian Xu | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Xianfeng David Gu | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Xiang 'Anthony' Chen | Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System | ||
Xiang 'Anthony' Chen | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Xiang 'Anthony' Chen | Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions | ||
Xiang 'Anthony' Chen | GANravel: User-Driven Direction Disentanglement in Generative Adversarial Networks | ||
Xiang 'Anthony' Chen | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Xiang Chang | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
Xianghua(Sharon) Ding | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Xianghua(Sharon) Ding | Infrastructural Work Behind The Scene: A Study of Formalised Peer-support Practices for Mental Health | ||
Xianghua(Sharon) Ding | IntimaSea: Exploring Shared Stress Display in Close Relationships | ||
Xianglin Zhao | """Listen to Music | Listen to Yourself"": Design of a Conversational Agent to Support Self-Awareness While Listening to Music" | |
Xiangyang Li | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Xiao Ma | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Xiao Wu | Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective | ||
Xiao Xiao | Performative Vocal Synthesis for Foreign Language Intonation Practice | ||
Xiaofu Jin | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Xiaohang Tang | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Xiaojuan Ma | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Xiaojuan Ma | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Xiaojuan Ma | IntimaSea: Exploring Shared Stress Display in Close Relationships | ||
Xiaojuan Ma | PopBlends: Strategies for Conceptual Blending with Large Language Models | ||
Xiaojuan Ma | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Xiaojuan Ma | "What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions" | ||
Xiaojuan Ma | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Xiaojun Bi | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Xiaojun Bi | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Xiaojun Bi | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Xiaolan Peng | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Xiaolin Shi | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Xiaolin Wen | NFTDisk: Visual Detection of Wash Trading in NFT Markets | ||
Xiaoqian Xie | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Xiaoyi Li | ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment | ||
Xiaoying Pu | How Data Analysts Use a Visualization Grammar in Practice | ||
Xiaoying Wei | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Xiaoyu Zhang | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries | ||
XiJing Chang | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Ximing Shen | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Xin Liu | Crafting Interactive Circuits on Glazed Ceramic Ware | ||
Xin Shu | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Xin Tong | """I Am a Mirror Dweller"": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality" | ||
Xin Tong | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
Xin Tong | DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study | ||
Xin Tong | Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office | ||
Xin Yi | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Xin Yi | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Xingyu Bruce Liu | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Xingyu Bruce Liu | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Xingyu Yang | Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials | ||
Xinning Gui | "AutoML in The Wild: Obstacles, Workarounds, and Expectations" | ||
Xinning Gui | "Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management" | ||
Xinru Tang | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
Xinru Wang | Watch Out For Updates: Understanding the Effects of Model Explanation Updates in AI-Assisted Decision Making | ||
Xinru Wang | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Xinyi Dai | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Xinyi Li | "CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China" | ||
Xinyi Lu | ReadingQuizMaker: A Human-NLP Collaborative System to Support Instructors Design High Quality Reading Quiz Questions | ||
Xinyong Zhang | Understanding How Low Vision People Read using Eye Tracking | ||
Xinyu Shi | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Xinyu Zhang | Augmenting Human Cognition with an AI-Mediated Intelligent Visual Feedback | ||
Xinyue Wang | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Xinyue Wang | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Xiuge Chen | Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions | ||
Xiuge Chen | Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study | ||
Xiuxiu Yuan | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Xiuxiu Yuan | Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals | ||
Xiyun Hu | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Xu Haoran | Magical Brush: A Symbol-Based Modern Chinese Painting System for Novices | ||
Xu Wang | ReadingQuizMaker: A Human-NLP Collaborative System to Support Instructors Design High Quality Reading Quiz Questions | ||
Xuan Zhao | Ice-Breaking Technology: Robots and Computers Can Foster Meaningful Connections between Strangers through In-Person Conversations | ||
Xuanhe Xia | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game | ||
Xuanwu Yue | NFTDisk: Visual Detection of Wash Trading in NFT Markets | ||
Xueyang Wang | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Xuezhi Wang | A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures | ||
Xuhai Xu | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Xuhai Xu | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Xuhai Xu | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Xun Qian | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Xun Qian | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Xun Qian | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality | ||
Xun Qian | XAIR: A Framework of Explainable AI in Augmented Reality | ||
Xurong Xie | ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures | ||
Xuye Liu | Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration | ||
Ya-Fang Lin | Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence | ||
Yair Herbst | "HUGO, a High-Resolution Tactile Emulator for Complex Surfaces" | ||
Yaman Yu | User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India | ||
Yan Chen | VizProg: Identifying Misunderstandings by Visualizing Students' Coding Progress | ||
Yan Kong | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Yan Kong | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Yan Ma | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network | ||
Yan Solihin | Bottom-up Psychosocial Interventions for Interdependent Privacy: Effectiveness Based on Individual and Content Differences | ||
Yan Zhang | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Yang Li | Enabling Conversational Interaction with Mobile UI using Large Language Models | ||
Yang Wang | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Yang Wang | User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India | ||
Yang Zhang | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Yankun Zhen | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Yanling Liu | Infrastructural Work Behind The Scene: A Study of Formalised Peer-support Practices for Mental Health | ||
Yannick Bollmann | (Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community | ||
Yannick Weiss | Exploring Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality | ||
Yannis Katsis | Exploring the Use of Personalized AI for Identifying Misinformation on Social Media | ||
Yanqi Jiang | IntimaSea: Exploring Shared Stress Display in Close Relationships | ||
Yanzi Lin | A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile | ||
Yao Li | "Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games" | ||
Yaoli Mao | "Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations" | ||
Yasemin Acar | A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries | ||
Yasha Iravantchi | SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition | ||
Yasmeen Abdrabou | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic | ||
Yasmeen Abdrabou | "Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices" | ||
Yasuaki Kakehi | BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces | ||
Yasuaki Kakehi | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Yaxin Hu | So I Can Feel Normal: Participatory Design for Accessible Social Media for Individuals with Traumatic Brain Injury | ||
Yayan Zhao | Graphical Perception of Saliency-based Model Explanations | ||
Ye Jun Kim | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Ye Tao | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Ye Tao | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Ye Tao | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Ye Tao | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Ye Yuan | Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings | ||
Ye Yuan | Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference | ||
Ye Zhu | FakeForward: Using Deepfake Technology for Feedforward Learning | ||
Yea-Seul Kim | """Explain What a Treemap is"": Exploratory Investigation of Strategies for Explaining Unfamiliar Chart to the Blind and Low Vision Users" | ||
Yea-Seul Kim | Exploring Chart Question Answering for Blind and Low Vision Users | ||
Yea-Seul Kim | VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback | ||
Yekta Can | Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality | ||
Yen Nee Chew | "What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards" | ||
Yen-Ting Yeh | Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones | ||
Yeon Soo Kim | """We Speak Visually"" : User-generated Icons for Better Video-Mediated Mixed Group Communications Between Deaf and Hearing Participants" | ||
Yi Chen | Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality | ||
Yi Fei Cheng | HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction Using Inertial Sensing | ||
Yi He | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Yi Li | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Yi Zhao | SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition | ||
Yi-Chi Lee | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Yi-Chia Wang | Metrics for Peer Counseling: Triangulating Success Outcomes for Online Therapy Platforms | ||
YI-CHIEH LEE | Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma | ||
Yi-Hao Peng | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Yi-Hao Peng | Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality | ||
Yi-Hao Peng | Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access | ||
Yi-Hao Peng | WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics | ||
Yibo Fu | BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces | ||
Yichao Cui | Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma | ||
Yicheng Hu | RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning | ||
Yichun Du | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Yidan Cao | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies | ||
Yifan Sun | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Yifan Wang | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Yihao Meng | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Yihong Hao | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Yihong Wang | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Yihong Wang | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Yijie Guo | Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces | ||
Yilin Shao | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Yilin Xia | CrowdIDEA: Blending Crowd Intelligence and Data Analytics to Empower Causal Reasoning | ||
Yim Register | "Attached to ""The Algorithm"": Making Sense of Algorithmic Precarity on Instagram" | ||
Yinda Zhang | Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming | ||
Ying Lei | Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making | ||
Ying Zhang | Magical Brush: A Symbol-Based Modern Chinese Painting System for Novices | ||
Ying-Yu Chen | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Yingcai Wu | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Yingjie (MaoMao) Ni | Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities | ||
Yingting Chen | Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving online and face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance | ||
Yining Cao | DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization | ||
Yinmiao Li | “I Want to Be Unique From Other Robots”: Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education | ||
Yiqun T. Chen | "Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI" | ||
Yiran Zhao | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Yishuo Liu | T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards | ||
Yitao Fan | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Yitao Fan | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Yitao Fan | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Yiwen Wang | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Yixin Chen | """I Am a Mirror Dweller"": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality" | ||
Yixin Guan | "Rethinking ""Risk"" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare" | ||
Yixin Zeng | Layout Generation for Various Scenarios in Mobile Shopping Apps | ||
Yixuan Zhang | Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions | ||
Yixuan Zhang | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review | ||
Yizheng Gu | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren | ||
Yizheng Gu | ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers | ||
Yoav Luft | Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design | ||
Yoav Luft | "Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice" | ||
Yohan Yun | DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children’s Why and How Questions | ||
Yoichi Takahashi | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Yomna Abdelrahman | HotFoot: Foot-Based User Identification using Thermal Imaging | ||
Yong Wang | NFTDisk: Visual Detection of Wash Trading in NFT Markets | ||
Yong Yue | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters | ||
Yong-Han Lin | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Yongsu Ahn | ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis | ||
Yoon Jeong Cha | It’s Like an Educated Guessing Game: Parents’ Strategies for Collaborative Diabetes Management with Their Children | ||
Yoonji Kim | FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces | ||
Yoonjoo Lee | DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children’s Why and How Questions | ||
Yoonseo Choi | "Creator-friendly Algorithms: Behaviors, Challenges, and Design Opportunities in Algorithmic Platforms" | ||
Yoshifumi Kitamura | BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective | ||
Yoshifumi Shiiba | “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe | ||
Yoshihiro Kawahara | Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness | ||
Yosuke Oba | Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Findings on Pointing-facilitation Techniques | ||
You-Jin Kim | The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality | ||
Youjin Choe | Assessing Mapper Conflict in OpenStreetMap Using the Delphi Survey Method | ||
Youjin Choe | Producer Conflict Management Approaches in Online Peer Production Communities – Case Study of OpenStreetMap | ||
Youn-kyung Lim | Potential and Challenges of DIY Smart Homes with an ML-intensive Camera Sensor | ||
Young-Ho Kim | AVscript: Accessible Video Editing with Audio-Visual Scripts | ||
Young-Ho Kim | DataHalo: A Customizable Notification Visualization System for Personalized and Longitudinal Interactions | ||
Young-Ho Kim | Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention | ||
Young-Woo Park | Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals’ Current Noise-level Preferences with Housemates | ||
YoungIn Kim | "Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems" | ||
Youngki Lee | Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction | ||
Youngseok Seo | "Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems" | ||
Youssef Ben Taleb | "Z-Ring: Single-point Bio-impedance Sensing for Gesture, Touch, Object and User Recognition" | ||
Youyou Zhang | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Yoyo Tsung-Yu Hou | "“Should I Follow the Human, or Follow the Robot?” — Robots in Power Can Have More Influence Than Humans on Decision-Making" | ||
Yozen Liu | Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study | ||
Yozen Liu | "Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Sticker" | ||
Yssmin Bayoumi | Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade | ||
Yu Cai | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Yu Chen | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Yu Jiang | HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands | ||
Yu Jiang Tham | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality | ||
Yu Kuwajima | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Yu Liu | Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control | ||
Yu Zhang | Understanding Communication Strategies and Viewer Engagements of Science Knowledge Videos on Bilibili | ||
Yu-Chun Chen | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Yu-Hsin Lin | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Yu-Jen Lee | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Yu-Jung Ko | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Yu-Ling Chou | I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers | ||
Yu-Rou Lin | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Yu-Ru Lin | ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis | ||
Yu-Yun Tseng | Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind | ||
Yuan Cui | CALVI: Critical Thinking Assessment for Literacy in Visualizations | ||
Yuan Sun | "AutoML in The Wild: Obstacles, Workarounds, and Expectations" | ||
Yuan Sun | "When Recommender Systems Snoop into Social Media, Users Trust them Less for Health Advice" | ||
Yuan Yao | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Yuan-Chi Tseng | "What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards" | ||
Yuanchun Shi | A Human-Computer Collaborative Editing Tool for Conceptual Diagrams | ||
Yuanchun Shi | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Yuanchun Shi | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Yuanchun Shi | ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers | ||
Yuanchun Shi | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Yuanchun Shi | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Yubin Jee | "Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning" | ||
Yubo Kou | "Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management" | ||
Yubo Kou | "Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games" | ||
Yuchen Chen | Maintainers of Stability: The Labor of China’s Data-Driven Governance and Dynamic Zero-COVID | ||
Yucheng Jin | """Listen to Music | Listen to Yourself"": Design of a Conversational Agent to Support Self-Awareness While Listening to Music" | |
Yucheng WANG | Making Sense of Post-match Fan Behaviors in the Online Football Communities | ||
Yudai Tanaka | Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand | ||
Yudai Tanaka | LipIO: Enabling Lips as both Input and Output Surface | ||
Yudan Wu | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Yue Fu | “Laughing so I Don’t Cry”: How TikTok Users Employ Humor and Compassion to Connect Around Psychiatric Hospitalization | ||
Yue Jiang | UEyes: Understanding Visual Saliency across User Interface Types | ||
Yue Li | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Yue Qin | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Yue Qin | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Yue Yang | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Yue Yang | E-Orthosis: Augmenting Off-the-shelf Orthoses with Electronics | ||
Yue Yang | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Yuen-Hsien Tseng | Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence | ||
Yuetian Wang | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Yueting Weng | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Yuexing Hao | Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems | ||
Yufan Wang | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Yugyeong Jung | Charlie and the Semi-Automated Factory: Data-Driven Operator Behavior and Performance Modeling for Human-Machine Collaborative Systems | ||
Yuhan Liu | Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service | ||
Yuhang Zhao | Understanding How Low Vision People Read using Eye Tracking | ||
Yuheng Huang | DeepLens: Interactive Out-of-distribution Data Detection in NLP Models | ||
Yuheng Huang | DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction | ||
Yuheng WU | Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making | ||
Yuhui Zhao | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Yujie Lu | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research | ||
Yujie Tao | Embodying Physics-Aware Avatars in Virtual Reality | ||
Yukang Yan | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Yukang Yan | HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands | ||
Yukang Yan | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Yukang Yan | Selecting Real-World Objects via User-Perspective Phone Occlusion | ||
Yuki Kubo | Assisting with Fingertip Force Control by Active Bio-Acoustic Sensing and Electrical Muscle Stimulation | ||
Yuko Tanaka | Who Does Not Benefit from Fact-checking Websites? A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts | ||
Yukta Karkera | Building Community Capacity: Exploring Voice Assistants to Support Older Adults in an Independent Living Community | ||
Yuling Sun | Maintainers of Stability: The Labor of China’s Data-Driven Governance and Dynamic Zero-COVID | ||
Yumeng Ma | """Together but not together"": Evaluating Typing Indicators for Interaction-Rich Communication" | ||
Yun Huang | CrowdIDEA: Blending Crowd Intelligence and Data Analytics to Empower Causal Reasoning | ||
Yun Suen Pai | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Yun Wang | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Yun Wang | NetworkNarratives: Data Tours for Visual Network Exploration and Analysis | ||
Yun Wang | Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks | ||
Yun-Fang Li | TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences | ||
Yuna Shin | On the Making of Alternative Data Encounters: The Odd Interpreters | ||
Yung-Ju Chang | Are You Killing Time? Predicting Smartphone Users’ Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots | ||
Yung-Ju Chang | "Get Distracted or Missed the Stop? Investigating Public Transit Passengers’ Travel-Based Multitasking Behaviors, Motives, and Challenges" | ||
Yung-Ju Chang | I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers | ||
Yung-Ju Chang | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Yung-Ju Chang | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Yunhai Wang | Interactive Context-Preserving Color Highlighting for Multiclass Scatterplots | ||
Yunjae Josephine Choi | Toward a Multilingual Conversational Agent: Challenges and Expectations of Code-Mixing Multilingual Users | ||
Yunlong Wang | RePrompt: Automatic Prompt Editing to Refine AI-Generative Art Towards Precise Expressions | ||
Yunpeng Song | Interaction of Thoughts: Towards Mediating Task Assignment in Human-AI Cooperation with a Capability-Aware Shared Mental Model | ||
Yuntao Wang | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Yuntao Wang | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Yunwoo Jeong | AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning | ||
Yunzhi Li | Breaking the ``Inescapable'' Cycle of Pain: Supporting Wheelchair Users' Upper Extremity Health Awareness and Management with Tracking Technologies | ||
Yuran Ding | Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input | ||
Yurui Shao | Not all spacings are created equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays | ||
Yushi Wei | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions | ||
Yusuke Kamiyama | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Yuting Deng | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research | ||
Yuting Diao | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts | ||
Yuxiaotong Lin | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Yuxin Ma | How Can Deep Neural Networks Aid Visualization Perception Research?: Three Studies on Correlation Judgments in Scatterplots | ||
Yvonne Rogers | Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms | ||
Yvonne Rogers | SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges | ||
Zachary A. Pardos | OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research | ||
Zachary Lipton | A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Bandits | ||
Zachary Schwemler | TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch | ||
Zahra Ashktorab | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness | ||
Zahraa Abdallah | Chronic Care in a Life Transition: Challenges and Opportunities for Artificial Intelligence to Support Young Adults with Type 1 Diabetes Moving to University | ||
Zainab Iftikhar | """Together but not together"": Evaluating Typing Indicators for Interaction-Rich Communication" | ||
Zak Risha | Soliloquy: Fostering Poetry Comprehension Using an Interactive Think-Aloud Visualization | ||
Zefan Sramek | Groupnamics: Designing an Interface for Overviewing and Managing Parallel Group Discussions in an Online Classroom | ||
Zehua Ma | AnisoTag: 3D Printed Tag on 2D Surface via Reflection Anisotropy | ||
Zehua Zeng | A Review and Collation of Graphical Perception Knowledge for Visualization Recommendation | ||
Zekun Chang | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Zendai Kashino | Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS | ||
Zeng Dai | ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis | ||
Zengrong Guo | TexonMask: Facial Expression Recognition Using Textile Electrodes on Commodity Facemasks | ||
Zeynep Yildiz | Virtual Collaboration Tools for Mixed-Ability Workspaces: A Cross Disability Solidarity Case from Turkey | ||
Zeyu Huang | CoArgue: Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA Platforms | ||
Zeyu Wang | Measuring Categorical Perception in Color-Coded Scatterplots | ||
Zeyu Wang | PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality | ||
Zeyu Wu | "Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicle" | ||
Zeyu Xiong | "CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China" | ||
Zeyu Yan | Toucha11y: Making Inaccessible Public Touchscreens Accessible | ||
Zhan Wang | GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements | ||
Zhaoqing Teng | """What else can I do?"" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game" | ||
Zhe Chen | `Specially For You' -- Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations | ||
Zhe He | A Human-Computer Collaborative Editing Tool for Conceptual Diagrams | ||
Zheng Wei | Is It the End? Guidelines for Cinematic Endings in Data Videos | ||
Zheng Zhang | PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis | ||
Zhengnan Lai | EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing | ||
Zhengzhe Zhu | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Zhengzhe Zhu | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Zhenhui Peng | "What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts’ Creation Stage, Characteristics of Community Comments, and their Interactions" | ||
Zhi Li | GlanceWriter: Writing Text by Glancing Over Letters with Gaze | ||
Zhi Li | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning | ||
Zhicong Lu | Making Sense of Post-match Fan Behaviors in the Online Football Communities | ||
Zhicong Lu | Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China | ||
Zhicong Lu | StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms | ||
Zhicong Lu | Understanding Communication Strategies and Viewer Engagements of Science Knowledge Videos on Bilibili | ||
Zhicong Lu | Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts | ||
Zhicong Lu | Work with AI and Work for AI: Autonomous Vehicle Safety Drivers’ Lived Experiences | ||
Zhida Sun | IntimaSea: Exploring Shared Stress Display in Close Relationships | ||
Zhihan Zhang | SwellSense: Creating 2.5D interactions with micro-capsule paper | ||
Zhijie Wang | DeepLens: Interactive Out-of-distribution Data Detection in NLP Models | ||
Zhijie Wang | DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction | ||
Zhijun Ma | Reviewing and Reflecting Smart Home Research from the Human-Centered Perspective | ||
Zhila Aghajari | What's the Norm Around Here? Individuals' Responses Can Mitigate the Effects of Misinformation Prevalence in Shaping Perceptions of a Community | ||
Zhipeng Li | HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands | ||
Zhiqi Wang | 4Doodle: 4D Printing Artifacts without 3D Printers | ||
Zhiwang Yu | StyleMe: Towards Intelligent Fashion Generation with Designer Style | ||
Zhongmin Cai | Interaction of Thoughts: Towards Mediating Task Assignment in Human-AI Cooperation with a Capability-Aware Shared Mental Model | ||
Zhongyu Jia | "MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets" | ||
Zhongyuan Liang | Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress | ||
Zhongyuan Yu | PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis | ||
Zhouyang Shen | "Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics" | ||
Zhuo Wang | DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study | ||
Zhuohao Zhang | A11yBoard: Making Digital Artboards Accessible to Blind and Low-Vision Users | ||
Zhuojun Li | ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers | ||
Zhuoran Lu | Are Two Heads Better Than One in AI-Assisted Decision Making? Comparing the Behavior and Performance of Groups and Individuals in Human-AI Collaborative Recidivism Risk Assessment | ||
Zhuoyan Li | Are Two Heads Better Than One in AI-Assisted Decision Making? Comparing the Behavior and Performance of Groups and Individuals in Human-AI Collaborative Recidivism Risk Assessment | ||
Zhutian Chen | DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization | ||
Zhutian Chen | iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations | ||
ZHUZHI FAN | Impact of softness on users' perception of curvature for future soft curvature-changing UIs | ||
Ziang Li | """I am the follower | also the boss"": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired" | |
Ziang Xiao | Inform the uninformed: Improving Online Informed Consent Reading with an AI-Powered Chatbot | ||
Zifang Huang | From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition | ||
Zih-Yun Chiou | Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context | ||
Zih-Yun Chiou | Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction | ||
Zihan Yan | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly | ||
Zihan Yan | LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging | ||
Zihan Yan | PneuFab: Designing Low-cost 3D-Printed Inflatable Structures for Blow Molding Artifacts | ||
Zihao You | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices | ||
Zijie J. Wang | Angler: Helping Machine Translation Practitioners Prioritize Model Improvements | ||
Zijie J. Wang | GAM Coach: Towards Interactive and User-centered Algorithmic Recourse | ||
Zijing Lu | Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom | ||
Ziming Li | Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real Time Captions for Deaf and Hard-of-Hearing Viewers | ||
Ziqi Pan | Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures | ||
Ziqi Zhou | De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation | ||
Ziqian Chen | Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains | ||
Zirui Cheng | Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images | ||
Zisu Li | Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing | ||
Zixian Ma | Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design | ||
Zixiong Su | LipLearner: Customizable Silent Speech Interactions on Mobile Devices | ||
Zixuan Guo | MR.Brick: Designing A Mixed-reality Educational Game System for Promoting Children's Remote Social & Collaborative Skill | ||
Ziyao He | #A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations | ||
Ziyao He | "Assistive-Technology Aided Manual Accessibility Testing in Mobile Apps, Powered by Record-and-Replay" | ||
Ziyao He | Interaction of Thoughts: Towards Mediating Task Assignment in Human-AI Cooperation with a Capability-Aware Shared Mental Model | ||
Ziyi Liu | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration | ||
Ziyi Liu | LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things | ||
Ziyuan Jiang | InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces | ||
Ziyue Wang | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers | ||
Zoë Abigail Bermet | “You Can See the Connections”: Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions | ||
Zoran Radivojevic | Quantified Canine: Inferring Dog Personality From Wearables | ||
Zoya Bylinskii | Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without |
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